Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 11/17/22
Battle of Garuck Udor | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
42 SF | 41 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
35 | 28 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The First Ascendant Spears | Asceline | Luria Nova | 42 SF | line | 1075 | 3698 hits | 24 kills | 35 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 675 | 748 hits | 14 kills | 1 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 645 | 603 hits | 11 kills | 1 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 22 other | line | 1590 | 557 hits | 10 kills | 19 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 395 | 0 hits | 0 kills | 7 losses |
Total:
1 attackers (42 SF)
4 defenders (41 other)
Total combat strengths: 1075 vs. 3305
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Countess Asceline Pemrose is spotted wielding the Moaning Aegis.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
5 (7-M) | 2 (6-M) 3 (6-M) 4 (22-M) |
The First Ascendant Spears (1) fire on Monsters (5), scoring 730 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 730
Monsters (4), Monsters (2), Monsters (5) and Monsters (3) advance towards the enemy.
Monsters (5) take 876 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 876 (0 from close combat and 876 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
2 (6-M) 3 (6-M) 4 (22-M) |
The First Ascendant Spears (1) fire on Monsters (4), scoring 822 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 822
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (4) take 986 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 986 (0 from close combat and 986 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
2 (6-M) 3 (6-M) 4 (16-M) |
The First Ascendant Spears (1) fire on Monsters (4), scoring 797 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 797
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (4) take 956 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 956 (0 from close combat and 956 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
2 (6-M) 3 (6-M) 4 (11-M) |
The First Ascendant Spears (1) fire on Monsters (4), scoring 967 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 967
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 2):
10 Luria Nova banners are visible in the melee.
The First Ascendant Spears (1) score 99 hits on Monsters (2).
The First Ascendant Spears (1) score 94 hits on Monsters (3).
The First Ascendant Spears (1) score 189 hits on Monsters (4).
Monsters (3) score 603 hits on The First Ascendant Spears (1).
Monsters (4) score 557 hits on The First Ascendant Spears (1).
Monsters (2) score 748 hits on The First Ascendant Spears (1).
Total close combat hits suffered: Attackers: 1908, Defenders: 382The First Ascendant Spears (1) take 1908 hits in close combat, which cause 35 casualties, making the unit retreat from the battlefield.
Monsters (3) take 94 hits in close combat, which cause 1 casualties.
Monsters (4) take 1349 hits (189 in close combat, 1160 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Monsters (2) take 99 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1908 (1908 from close combat and 0 from ranged), Defenders: 1542 (382 from close combat and 1160 from ranged)
Total casualties: 35 attackers, 10 defenders
Defender Victory!