Luria Nova/Campaign Records/Home Defence/Battle in Drowenton 9/27/23

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Drowenton
Part of (rogue)

Date 9/27/2023
Location Drowenton
Weather Calm wind
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
64 SF 146 other
Formations
Casualties
54 45


Battle in Drowenton

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova64 SFline  14214069 hits46 kills54 losses
2DMonsters(Monsters)(rogue)12 otherline  8550 hits0 kills0 losses
3DMonsters(Monsters)(rogue)9 otherline  45587 hits2 kills1 losses
4DMonsters(Monsters)(rogue)5 otherline  5400 hits0 kills5 losses
5DMonsters(Monsters)(rogue)11 otherline  10550 hits0 kills0 losses
6DMonsters(Monsters)(rogue)32 otherline  21651519 hits36 kills10 losses
7DUndead Horde(Undead)(rogue)77 otherline  1795673 hits16 kills29 losses


Total:
1 attackers (64 SF)
6 defenders (146 other)
Total combat strengths: 1421 vs. 6865

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (64-S)
    4 (5-M)
3 (9-M)
6 (32-M)
7 (77-U)
2 (12-M)
5 (11-M)
  


The End (1) fire on Monsters (4), scoring 500 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 500
Monsters (3), Monsters (4), Monsters (5), Undead Horde (7), Monsters (6) and Monsters (2) advance towards the enemy.


Monsters (4) take 600 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 600 (0 from close combat and 600 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 1 (64-S)
   4 (2-M)
3 (9-M)
6 (32-M)
7 (77-U)
2 (12-M)
5 (11-M)
   


The End (1) fire on Monsters (4), scoring 593 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 593
Monsters (6), Monsters (5), Undead Horde (7), Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (4) take 712 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 712 (0 from close combat and 712 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

 1 (64-S)
   3 (9-M)
6 (32-M)
7 (77-U)
2 (12-M)
5 (11-M)
    


The End (1) fire on Monsters (6), scoring 449 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 449
Monsters (2), Undead Horde (7), Monsters (5), Monsters (6) and Monsters (3) advance towards the enemy.


Monsters (6) take 539 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 539 (0 from close combat and 539 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

 1 (64-S)
  3 (9-M)
6 (29-M)
7 (77-U)
2 (12-M)
5 (11-M)
     


The End (1) fire on Monsters (6), scoring 363 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 363
Monsters (5), Monsters (6), Monsters (3), Monsters (2) and Undead Horde (7) advance towards the enemy.


Monsters (6) take 436 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 436 (0 from close combat and 436 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 5

 1 (64-S)
 3 (9-M)
6 (27-M)
7 (77-U)
2 (12-M)
5 (11-M)
      


The End (1) fire on Undead Horde (7), scoring 1019 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1019
Monsters (3), Monsters (5), Undead Horde (7), Monsters (6) and Monsters (2) advance towards the enemy.


Undead Horde (7) take 866 hits from archer fire, which cause 22 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 866 (0 from close combat and 866 from ranged)
Total casualties: 0 attackers, 22 defenders

Turn No. 6

 1 (64-S)
3 (9-M)
6 (27-M)
7 (55-U)
2 (12-M)
5 (11-M)
       


The End (1) fire on Monsters (6), scoring 562 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 562
Monsters (3), Monsters (5), Monsters (2), Monsters (6) and Undead Horde (7) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (3) score 87 hits on The End (1).
Monsters (6) score 1519 hits on The End (1).
The End (1) score 79 hits on Monsters (3).
The End (1) score 256 hits on Undead Horde (7).
The End (1) score 248 hits on Monsters (6).
Undead Horde (7) score 673 hits on The End (1).
Total close combat hits suffered: Attackers: 2279, Defenders: 583

Monsters (3) take 79 hits in close combat, which cause 1 casualties.
Monsters (6) take 922 hits (248 in close combat, 674 from archer fire), which cause 5 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
The End (1) take 2279 hits in close combat, which cause 54 casualties, making the unit retreat from the battlefield.
Undead Horde (7) take 256 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 2279 (2279 from close combat and 0 from ranged), Defenders: 1257 (583 from close combat and 674 from ranged)
Total casualties: 54 attackers, 18 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.