Luria Nova/Campaign Records/Home Defence/Battle in Drowenton 9/27/23
Battle of Drowenton | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
64 SF | 146 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
54 | 45 |
Battle in Drowenton
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 64 SF | line | 1421 | 4069 hits | 46 kills | 54 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 855 | 0 hits | 0 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 455 | 87 hits | 2 kills | 1 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 540 | 0 hits | 0 kills | 5 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1055 | 0 hits | 0 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 32 other | line | 2165 | 1519 hits | 36 kills | 10 losses | |
7 | D | Undead Horde | (Undead) | (rogue) | 77 other | line | 1795 | 673 hits | 16 kills | 29 losses |
Total:
1 attackers (64 SF)
6 defenders (146 other)
Total combat strengths: 1421 vs. 6865
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (64-S) | 4 (5-M) | 3 (9-M) 6 (32-M) 7 (77-U) | 2 (12-M) 5 (11-M) |
The End (1) fire on Monsters (4), scoring 500 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 500
Monsters (3), Monsters (4), Monsters (5), Undead Horde (7), Monsters (6) and Monsters (2) advance towards the enemy.
Monsters (4) take 600 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 600 (0 from close combat and 600 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (64-S) | 4 (2-M) | 3 (9-M) 6 (32-M) 7 (77-U) | 2 (12-M) 5 (11-M) |
The End (1) fire on Monsters (4), scoring 593 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 593
Monsters (6), Monsters (5), Undead Horde (7), Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (4) take 712 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 712 (0 from close combat and 712 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (64-S) | 3 (9-M) 6 (32-M) 7 (77-U) | 2 (12-M) 5 (11-M) |
The End (1) fire on Monsters (6), scoring 449 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 449
Monsters (2), Undead Horde (7), Monsters (5), Monsters (6) and Monsters (3) advance towards the enemy.
Monsters (6) take 539 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 539 (0 from close combat and 539 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (64-S) | 3 (9-M) 6 (29-M) 7 (77-U) | 2 (12-M) 5 (11-M) |
The End (1) fire on Monsters (6), scoring 363 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 363
Monsters (5), Monsters (6), Monsters (3), Monsters (2) and Undead Horde (7) advance towards the enemy.
Monsters (6) take 436 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 436 (0 from close combat and 436 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 5
1 (64-S) | 3 (9-M) 6 (27-M) 7 (77-U) | 2 (12-M) 5 (11-M) |
The End (1) fire on Undead Horde (7), scoring 1019 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1019
Monsters (3), Monsters (5), Undead Horde (7), Monsters (6) and Monsters (2) advance towards the enemy.
Undead Horde (7) take 866 hits from archer fire, which cause 22 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 866 (0 from close combat and 866 from ranged)
Total casualties: 0 attackers, 22 defenders
Turn No. 6
1 (64-S) | 3 (9-M) 6 (27-M) 7 (55-U) | 2 (12-M) 5 (11-M) |
The End (1) fire on Monsters (6), scoring 562 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 562
Monsters (3), Monsters (5), Monsters (2), Monsters (6) and Undead Horde (7) advance towards the enemy.
Close Combat (Attacker Line 4):
Monsters (3) score 87 hits on The End (1).
Monsters (6) score 1519 hits on The End (1).
The End (1) score 79 hits on Monsters (3).
The End (1) score 256 hits on Undead Horde (7).
The End (1) score 248 hits on Monsters (6).
Undead Horde (7) score 673 hits on The End (1).
Total close combat hits suffered: Attackers: 2279, Defenders: 583
Monsters (3) take 79 hits in close combat, which cause 1 casualties.
Monsters (6) take 922 hits (248 in close combat, 674 from archer fire), which cause 5 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
The End (1) take 2279 hits in close combat, which cause 54 casualties, making the unit retreat from the battlefield.
Undead Horde (7) take 256 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 2279 (2279 from close combat and 0 from ranged), Defenders: 1257 (583 from close combat and 674 from ranged)
Total casualties: 54 attackers, 18 defenders
Defender Victory!
The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.