Luria Nova/Campaign Records/Home Defence/Battle in Dantooine 9/7/23

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Battle of Dantooine
Part of Unknown

Date 9/7/2023
Location Dantooine
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
101 Cav 85 other
Formations
Casualties
13 82


Battle in Dantooine

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWave of SadnessDurkLuria Nova101 Cavwedge  17797294 hits82 kills13 losses
2DMonsters(Monsters)(rogue)6 otherline  38594 hits2 kills6 losses
3DMonsters(Monsters)(rogue)14 otherline  735242 hits5 kills14 losses
4DMonsters(Monsters)(rogue)13 otherline  680239 hits5 kills10 losses
5DUndead Horde(Undead)(rogue)52 otherline  60559 hits1 kills52 losses


Total:
1 attackers (101 Cav)
4 defenders (85 other)
Total combat strengths: 1779 vs. 2405

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (101-C)
    3 (14-M)
4 (13-M)
5 (52-U)
 2 (6-M)
  


Wave of Sadness (1) ride on, closing in on the defenders.
Monsters (3), Monsters (2), Monsters (4) and Undead Horde (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (101-C)
 3 (14-M)
4 (13-M)
5 (52-U)
 2 (6-M)
   


Wave of Sadness (1) charge ahead, into the defenders' ranks.
Monsters (2) advance towards the enemy.


Close Combat (Center Line):
Wave of Sadness (1) score 2439 hits on Undead Horde (5).
Wave of Sadness (1) score 1339 hits on Monsters (3).
Wave of Sadness (1) score 952 hits on Monsters (4).
Monsters (3) score 242 hits on Wave of Sadness (1).
Monsters (4) score 239 hits on Wave of Sadness (1).
Undead Horde (5) score 59 hits on Wave of Sadness (1).
Total close combat hits suffered: Attackers: 540, Defenders: 4730

Wave of Sadness (1) take 540 hits in close combat, which cause 11 casualties.
Monsters (3) take 1339 hits in close combat, which cause 14 casualties, wiping the unit out.
Monsters (4) take 952 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Undead Horde (5) take 2439 hits in close combat, which cause 52 casualties, wiping the unit out.
Total hits suffered: Attackers: 540 (540 from close combat and 0 from ranged), Defenders: 4730 (4730 from close combat and 0 from ranged)
Total casualties: 11 attackers, 77 defenders

Turn No. 3

     1 (90-C)
2 (6-M)
    


Wave of Sadness (1) charge forward.


Close Combat (Defender Line 1):
Wave of Sadness (1) score 2564 hits on Monsters (2) (4803 before overkill).
Monsters (2) score 94 hits on Wave of Sadness (1).
Total close combat hits suffered: Attackers: 94, Defenders: 2564 (4803 before overkill)

Wave of Sadness (1) take 94 hits in close combat, which cause 2 casualties.
Monsters (2) take 2564 hits in close combat, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 94 (94 from close combat and 0 from ranged), Defenders: 2564 (2564 from close combat and 0 from ranged)
Total casualties: 2 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.