Luria Nova/Campaign Records/Home Defence/Battle in Ciarin Tut 9/15/22

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Battle of Ciarin Tut
Part of Unknown

Date 9/15/2022
Location Ciarin Tut
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
24 SF 23 other
Formations
Casualties
0 18


Battle in Ciarin Tut

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AEmberbornBruceLuria Nova24 SFline  7202089 hits14 kills0 losses
2DMonsters(Monsters)(rogue)13 otherline  10250 hits0 kills8 losses
3DMonsters(Monsters)(rogue)10 otherline  10250 hits0 kills10 losses


Total:
1 attackers (24 SF)
2 defenders (23 other)
Total combat strengths: 720 vs. 2050

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Suzerain Emperor Bruce Wilde is spotted wearing the Princely Ring.
Suzerain Emperor Bruce Wilde is spotted wielding the Mysterious Aegis.
Suzerain Emperor Bruce Wilde is spotted wearing the Bizarre Doughnut.
Suzerain Emperor Bruce Wilde is spotted wearing the Brilliant Suit.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (24-S)
   2 (13-M)
3 (10-M)
  


Emberborn (1) fire on Monsters (2), scoring 353 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 353
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 424 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 424 (0 from close combat and 424 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

   1 (24-S)
  2 (10-M)
3 (10-M)
   


Emberborn (1) fire on Monsters (2), scoring 559 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 559
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 671 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 671 (0 from close combat and 671 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

   1 (24-S)
  3 (10-M)
    


Emberborn (1) fire on Monsters (3), scoring 571 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 571
Monsters (3) advance towards the enemy.


Monsters (3) take 685 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 685 (0 from close combat and 685 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

   1 (24-S)
 3 (5-M)
     


Emberborn (1) fire on Monsters (3), scoring 606 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 606
Monsters (3) advance towards the enemy.


Monsters (3) take 727 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 727 (0 from close combat and 727 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.