Luria Nova/Campaign Records/Home Defence/Battle in Ciarin Tut 9/15/22
Battle of Ciarin Tut | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of Unknown | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
24 SF | 23 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 18 |
Battle in Ciarin Tut
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Emberborn | Bruce | Luria Nova | 24 SF | line | 720 | 2089 hits | 14 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1025 | 0 hits | 0 kills | 8 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 1025 | 0 hits | 0 kills | 10 losses |
Total:
1 attackers (24 SF)
2 defenders (23 other)
Total combat strengths: 720 vs. 2050
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Suzerain Emperor Bruce Wilde is spotted wearing the Princely Ring.
Suzerain Emperor Bruce Wilde is spotted wielding the Mysterious Aegis.
Suzerain Emperor Bruce Wilde is spotted wearing the Bizarre Doughnut.
Suzerain Emperor Bruce Wilde is spotted wearing the Brilliant Suit.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (24-S) | 2 (13-M) | 3 (10-M) |
Emberborn (1) fire on Monsters (2), scoring 353 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 353
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 424 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 424 (0 from close combat and 424 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (24-S) | 2 (10-M) | 3 (10-M) |
Emberborn (1) fire on Monsters (2), scoring 559 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 559
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 671 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 671 (0 from close combat and 671 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (24-S) | 3 (10-M) |
Emberborn (1) fire on Monsters (3), scoring 571 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 571
Monsters (3) advance towards the enemy.
Monsters (3) take 685 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 685 (0 from close combat and 685 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (24-S) | 3 (5-M) |
Emberborn (1) fire on Monsters (3), scoring 606 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 606
Monsters (3) advance towards the enemy.
Monsters (3) take 727 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 727 (0 from close combat and 727 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.