Luria Nova/Campaign Records/Home Defence/Battle in Ciarin Tut 8/15/23
Battle of Ciarin Tut | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
117 MI | 29 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
18 | 22 |
Battle in Ciarin Tut
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Heliacal | Wassgandr | Luria Nova | 117 MI | wedge | 1289 | 2499 hits | 19 kills | 18 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 29 other | line | 2320 | 764 hits | 18 kills | 22 losses |
Total:
1 attackers (117 MI)
1 defenders (29 other)
Total combat strengths: 1289 vs. 2320
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
There is almost no wind today, archers will be deadly.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (117-M) | 2 (29-M) |
Heliacal (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (117-M) | 2 (29-M) |
Heliacal (1) fire on Monsters (2), scoring 517 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 517
Monsters (2) advance towards the enemy.
Monsters (2) take 620 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 620 (0 from close combat and 620 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (117-M) | 2 (24-M) |
Heliacal (1) fire on Monsters (2), scoring 814 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 814
Monsters (2) advance towards the enemy.
Monsters (2) take 977 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 977 (0 from close combat and 977 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
1 (117-M) | 2 (17-M) |
Heliacal (1) fire on Monsters (2), scoring 589 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 589
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 1):
Monsters (2) score 764 hits on Heliacal (1).
Heliacal (1) score 579 hits on Monsters (2).
Total close combat hits suffered: Attackers: 764, Defenders: 579
Monsters (2) take 1286 hits (579 in close combat, 707 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Heliacal (1) take 764 hits in close combat, which cause 18 casualties.
Total hits suffered: Attackers: 764 (764 from close combat and 0 from ranged), Defenders: 1286 (579 from close combat and 707 from ranged)
Total casualties: 18 attackers, 10 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.