Luria Nova/Campaign Records/Home Defence/Battle in Cadier II 12/6/22
Battle of Cadier | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
50 other | 90 MI, 191 Arch, 101 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
47 | 0 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 5 other | line | 575 | 0 hits | 0 kills | 5 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 10 other | line | 935 | 0 hits | 0 kills | 7 losses | |
3 | A | Monsters | (Monsters) | (rogue) | 6 other | line | 660 | 0 hits | 0 kills | 6 losses | |
4 | A | Monsters | (Monsters) | (rogue) | 5 other | line | 510 | 0 hits | 0 kills | 5 losses | |
5 | A | Monsters | (Monsters) | (rogue) | 7 other | line | 965 | 0 hits | 0 kills | 7 losses | |
6 | A | Monsters | (Monsters) | (rogue) | 7 other | line | 895 | 0 hits | 0 kills | 7 losses | |
7 | A | Monsters | (Monsters) | (rogue) | 4 other | line | 505 | 0 hits | 0 kills | 4 losses | |
8 | A | Monsters | (Monsters) | (rogue) | 6 other | line | 625 | 0 hits | 0 kills | 6 losses | |
9 | D | Ascendants | Wassgandr | Luria Nova | 191 Arch | box | 1521 | 2646 hits | 13 kills | 0 losses | |
10 | D | Aylwinic Skirmishers | Jan | Luria Nova | 90 MI | box | 907 | 1298 hits | 6 kills | 0 losses | |
11 | D | Felsenbachi Bolt Throwers | Moria | Luria Nova | 43 SF | box | 1050 | 1850 hits | 8 kills | 0 losses | |
12 | D | The Imperium Hunters | Lance | Luria Nova | 58 SF | wedge | 1541 | 3768 hits | 11 kills | 0 losses |
Total:
8 attackers (50 other)
4 defenders (90 MI, 191 Arch, 101 SF)
Total combat strengths: 5670 vs. 5019
The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.
There is almost no wind today, archers will be deadly.
Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (6-M) | 1 (5-M) 4 (5-M) 7 (4-M) | 2 (10-M) 5 (7-M) 6 (7-M) 8 (6-M) | 9 (191-A) 10 (90-M) 11 (43-S) 12 (58-S) |
Felsenbachi Bolt Throwers (11) fire on Monsters (5), scoring 424 hits.
Ascendants (9) fire on Monsters (2), scoring 579 hits.
The Imperium Hunters (12) fire on Monsters (6), scoring 767 hits.
Aylwinic Skirmishers (10) move closer to get better shots.
Total ranged hits suffered: Attackers: 1770, Defenders: 0
Monsters (2), Monsters (3), Monsters (1), Monsters (4), Monsters (8), Monsters (7), Monsters (5) and Monsters (6) advance towards the enemy.
Monsters (2) take 695 hits from archer fire, which cause 4 casualties.
Monsters (5) take 509 hits from archer fire, which cause 3 casualties.
Monsters (6) take 920 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 2124 (0 from close combat and 2124 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders
Turn No. 2
3 (6-M) | 1 (5-M) 4 (5-M) 7 (4-M) | 2 (6-M) 5 (4-M) 6 (3-M) 8 (6-M) | 10 (90-M) | 9 (191-A) 11 (43-S) 12 (58-S) |
Ascendants (9) fire on Monsters (8), scoring 853 hits.
Aylwinic Skirmishers (10) fire on Monsters (2), scoring 453 hits.
Felsenbachi Bolt Throwers (11) fire on Monsters (5), scoring 810 hits.
The Imperium Hunters (12) fire on Monsters (6), scoring 612 hits.
Total ranged hits suffered: Attackers: 2728, Defenders: 0
Monsters (1), Monsters (2), Monsters (4), Monsters (3), Monsters (6), Monsters (7), Monsters (8) and Monsters (5) advance towards the enemy.
Monsters (2) take 544 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors.
Monsters (6) take 734 hits from archer fire, which cause 3 casualties, wiping the unit out.
Monsters (8) take 1024 hits from archer fire, which cause 6 casualties, wiping the unit out.
Monsters (5) take 972 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 3274 (0 from close combat and 3274 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 16 attackers, 0 defenders
Turn No. 3
3 (6-M) | 1 (5-M) 4 (5-M) 7 (4-M) | 10 (90-M) | 9 (191-A) 11 (43-S) 12 (58-S) |
Ascendants (9) fire on Monsters (1), scoring 695 hits.
Aylwinic Skirmishers (10) fire on Monsters (4), scoring 391 hits.
The Imperium Hunters (12) fire on Monsters (7), scoring 1363 hits.
Felsenbachi Bolt Throwers (11) fire on Monsters (4), scoring 245 hits.
Total ranged hits suffered: Attackers: 2694, Defenders: 0
Monsters (1), Monsters (4), Monsters (7) and Monsters (3) advance towards the enemy.
Monsters (1) take 834 hits from archer fire, which cause 5 casualties, wiping the unit out.
Monsters (4) take 763 hits from archer fire, which cause 5 casualties, wiping the unit out.
Monsters (7) take 1636 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 3233 (0 from close combat and 3233 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 14 attackers, 0 defenders
Turn No. 4
3 (6-M) | 10 (90-M) | 9 (191-A) 11 (43-S) 12 (58-S) |
Ascendants (9) fire on Monsters (3), scoring 519 hits.
Felsenbachi Bolt Throwers (11) fire on Monsters (3), scoring 371 hits.
Aylwinic Skirmishers (10) fire on Monsters (3), scoring 454 hits.
The Imperium Hunters (12) fire on Monsters (3), scoring 1026 hits.
Total ranged hits suffered: Attackers: 2370, Defenders: 0
Monsters (3) advance towards the enemy.
Monsters (3) take 2844 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 2844 (0 from close combat and 2844 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Defender Victory!
The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.