Luria Nova/Campaign Records/Home Defence/Battle in Cadier 9/3/23

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Battle of Cadier
Part of (rogue)

Date 9/3/2023
Location Cadier
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
172 Arch 77 other
Formations
Casualties
32 76


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe Black guardRichardLuria Nova172 Archbox  16464329 hits84 kills32 losses
2DMonsters(Monsters)(rogue)8 otherline  750737 hits21 kills8 losses
3DMonsters(Monsters)(rogue)6 otherline  3550 hits0 kills5 losses
4DUndead Horde(Undead)(rogue)63 otherline  1975363 hits11 kills63 losses


Total:
1 attackers (172 Arch)
3 defenders (77 other)
Total combat strengths: 1646 vs. 3080

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (172-A)
   3 (6-M)
4 (63-U)
2 (8-M)
  


the Black guard (1) fire on Monsters (3), scoring 408 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 408
Monsters (3), Monsters (2) and Undead Horde (4) advance towards the enemy.


Monsters (3) take 490 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 490 (0 from close combat and 490 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (172-A)
   4 (63-U)
2 (8-M)
   


the Black guard (1) fire on Undead Horde (4), scoring 276 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 276
Undead Horde (4) and Monsters (2) advance towards the enemy.


Undead Horde (4) take 235 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 235 (0 from close combat and 235 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (172-A)
  4 (56-U)
2 (8-M)
    


the Black guard (1) fire on Undead Horde (4), scoring 671 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 671
Monsters (2) and Undead Horde (4) advance towards the enemy.


Undead Horde (4) take 570 hits from archer fire, which cause 18 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 570 (0 from close combat and 570 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 4

  1 (172-A)
 4 (38-U)
2 (8-M)
     


the Black guard (1) fire on Undead Horde (4), scoring 877 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 877
Undead Horde (4) and Monsters (2) advance towards the enemy.


Undead Horde (4) take 745 hits from archer fire, which cause 24 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 745 (0 from close combat and 745 from ranged)
Total casualties: 0 attackers, 24 defenders

Turn No. 5

  1 (172-A)
4 (14-U)
2 (8-M)
      


the Black guard (1) fire on Undead Horde (4), scoring 1053 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1053
Monsters (2) and Undead Horde (4) advance towards the enemy.


Close Combat (Attacker Line 3):
the Black guard (1) score 117 hits on Undead Horde (4) (351 before overkill).
Undead Horde (4) score 363 hits on the Black guard (1).
Total close combat hits suffered: Attackers: 363, Defenders: 117 (351 before overkill)

the Black guard (1) take 363 hits in close combat, which cause 11 casualties.
Undead Horde (4) take 1012 hits (117 in close combat, 895 from archer fire), which cause 14 casualties, wiping the unit out.
Total hits suffered: Attackers: 363 (363 from close combat and 0 from ranged), Defenders: 1012 (117 from close combat and 895 from ranged)
Total casualties: 11 attackers, 14 defenders

Turn No. 6

  1 (161-A)
2 (8-M)
       


the Black guard (1) fire on Monsters (2), scoring 820 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 820
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
Monsters (2) score 737 hits on the Black guard (1).
the Black guard (1) score 107 hits on Monsters (2) (264 before overkill).
Total close combat hits suffered: Attackers: 737, Defenders: 107 (264 before overkill)

Monsters (2) take 1091 hits (107 in close combat, 984 from archer fire), which cause 8 casualties, wiping the unit out.
the Black guard (1) take 737 hits in close combat, which cause 21 casualties.
Total hits suffered: Attackers: 737 (737 from close combat and 0 from ranged), Defenders: 1091 (107 from close combat and 984 from ranged)
Total casualties: 21 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.