Luria Nova/Campaign Records/Home Defence/Battle in Cadier 9/3/23
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
172 Arch | 77 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
32 | 76 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the Black guard | Richard | Luria Nova | 172 Arch | box | 1646 | 4329 hits | 84 kills | 32 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 750 | 737 hits | 21 kills | 8 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 355 | 0 hits | 0 kills | 5 losses | |
4 | D | Undead Horde | (Undead) | (rogue) | 63 other | line | 1975 | 363 hits | 11 kills | 63 losses |
Total:
1 attackers (172 Arch)
3 defenders (77 other)
Total combat strengths: 1646 vs. 3080
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (172-A) | 3 (6-M) | 4 (63-U) | 2 (8-M) |
the Black guard (1) fire on Monsters (3), scoring 408 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 408
Monsters (3), Monsters (2) and Undead Horde (4) advance towards the enemy.
Monsters (3) take 490 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 490 (0 from close combat and 490 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (172-A) | 4 (63-U) | 2 (8-M) |
the Black guard (1) fire on Undead Horde (4), scoring 276 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 276
Undead Horde (4) and Monsters (2) advance towards the enemy.
Undead Horde (4) take 235 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 235 (0 from close combat and 235 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (172-A) | 4 (56-U) | 2 (8-M) |
the Black guard (1) fire on Undead Horde (4), scoring 671 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 671
Monsters (2) and Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 570 hits from archer fire, which cause 18 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 570 (0 from close combat and 570 from ranged)
Total casualties: 0 attackers, 18 defenders
Turn No. 4
1 (172-A) | 4 (38-U) | 2 (8-M) |
the Black guard (1) fire on Undead Horde (4), scoring 877 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 877
Undead Horde (4) and Monsters (2) advance towards the enemy.
Undead Horde (4) take 745 hits from archer fire, which cause 24 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 745 (0 from close combat and 745 from ranged)
Total casualties: 0 attackers, 24 defenders
Turn No. 5
1 (172-A) | 4 (14-U) | 2 (8-M) |
the Black guard (1) fire on Undead Horde (4), scoring 1053 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1053
Monsters (2) and Undead Horde (4) advance towards the enemy.
Close Combat (Attacker Line 3):
the Black guard (1) score 117 hits on Undead Horde (4) (351 before overkill).
Undead Horde (4) score 363 hits on the Black guard (1).
Total close combat hits suffered: Attackers: 363, Defenders: 117 (351 before overkill)
the Black guard (1) take 363 hits in close combat, which cause 11 casualties.
Undead Horde (4) take 1012 hits (117 in close combat, 895 from archer fire), which cause 14 casualties, wiping the unit out.
Total hits suffered: Attackers: 363 (363 from close combat and 0 from ranged), Defenders: 1012 (117 from close combat and 895 from ranged)
Total casualties: 11 attackers, 14 defenders
Turn No. 6
1 (161-A) | 2 (8-M) |
the Black guard (1) fire on Monsters (2), scoring 820 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 820
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
Monsters (2) score 737 hits on the Black guard (1).
the Black guard (1) score 107 hits on Monsters (2) (264 before overkill).
Total close combat hits suffered: Attackers: 737, Defenders: 107 (264 before overkill)
Monsters (2) take 1091 hits (107 in close combat, 984 from archer fire), which cause 8 casualties, wiping the unit out.
the Black guard (1) take 737 hits in close combat, which cause 21 casualties.
Total hits suffered: Attackers: 737 (737 from close combat and 0 from ranged), Defenders: 1091 (107 from close combat and 984 from ranged)
Total casualties: 21 attackers, 8 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.