Luria Nova/Campaign Records/Home Defence/Battle in Cadier 6/25/23

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Battle of Cadier
Part of (rogue)

Date 6/27/2023
Location Cadier
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
68 SF 54 other
Formations
Casualties
39 46


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmenSamsonLuria Nova68 SFbox  15644509 hits49 kills39 losses
2DMonsters(Monsters)(rogue)23 otherline  24601921 hits39 kills15 losses
3DUndead Horde(Undead)(rogue)31 otherline  7600 hits0 kills31 losses


Total:
1 attackers (68 SF)
2 defenders (54 other)
Total combat strengths: 1564 vs. 3220

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (68-S)
    3 (31-U)
2 (23-M)
   


Bloodmen (1) fire on Undead Horde (3), scoring 381 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 381
Monsters (2) and Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 324 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 324 (0 from close combat and 324 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 2

 1 (68-S)
   3 (21-U)
2 (23-M)
    


Bloodmen (1) fire on Undead Horde (3), scoring 569 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 569
Monsters (2) and Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 484 hits from archer fire, which cause 15 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 484 (0 from close combat and 484 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 3

 1 (68-S)
  3 (6-U)
2 (23-M)
     


Bloodmen (1) fire on Undead Horde (3), scoring 410 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 410
Undead Horde (3) and Monsters (2) advance towards the enemy.


Undead Horde (3) take 349 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 349 (0 from close combat and 349 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

 1 (68-S)
  2 (23-M)
      


Bloodmen (1) fire on Monsters (2), scoring 822 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 822
Monsters (2) advance towards the enemy.


Monsters (2) take 986 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 986 (0 from close combat and 986 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 5

 1 (68-S)
 2 (19-M)
       


Bloodmen (1) fire on Monsters (2), scoring 613 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 613
Monsters (2) advance towards the enemy.


Monsters (2) take 736 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 736 (0 from close combat and 736 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 6

 1 (68-S)
2 (16-M)
        


Bloodmen (1) fire on Monsters (2), scoring 1092 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1092
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (2) score 1921 hits on Bloodmen (1).
Bloodmen (1) score 622 hits on Monsters (2).
Total close combat hits suffered: Attackers: 1921, Defenders: 622

Monsters (2) take 1932 hits (622 in close combat, 1310 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Bloodmen (1) take 1921 hits in close combat, which cause 39 casualties.
Samson Dixon, Margrave of Qubel Lighthousehas been wounded by Monsters (2).
Total hits suffered: Attackers: 1921 (1921 from close combat and 0 from ranged), Defenders: 1932 (622 from close combat and 1310 from ranged)
Total casualties: 39 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.