Luria Nova/Campaign Records/Home Defence/Battle in Cadier 6/25/23
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
68 SF | 54 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
39 | 46 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Bloodmen | Samson | Luria Nova | 68 SF | box | 1564 | 4509 hits | 49 kills | 39 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 23 other | line | 2460 | 1921 hits | 39 kills | 15 losses | |
3 | D | Undead Horde | (Undead) | (rogue) | 31 other | line | 760 | 0 hits | 0 kills | 31 losses |
Total:
1 attackers (68 SF)
2 defenders (54 other)
Total combat strengths: 1564 vs. 3220
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (68-S) | 3 (31-U) | 2 (23-M) |
Bloodmen (1) fire on Undead Horde (3), scoring 381 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 381
Monsters (2) and Undead Horde (3) advance towards the enemy.
Undead Horde (3) take 324 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 324 (0 from close combat and 324 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
1 (68-S) | 3 (21-U) | 2 (23-M) |
Bloodmen (1) fire on Undead Horde (3), scoring 569 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 569
Monsters (2) and Undead Horde (3) advance towards the enemy.
Undead Horde (3) take 484 hits from archer fire, which cause 15 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 484 (0 from close combat and 484 from ranged)
Total casualties: 0 attackers, 15 defenders
Turn No. 3
1 (68-S) | 3 (6-U) | 2 (23-M) |
Bloodmen (1) fire on Undead Horde (3), scoring 410 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 410
Undead Horde (3) and Monsters (2) advance towards the enemy.
Undead Horde (3) take 349 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 349 (0 from close combat and 349 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
1 (68-S) | 2 (23-M) |
Bloodmen (1) fire on Monsters (2), scoring 822 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 822
Monsters (2) advance towards the enemy.
Monsters (2) take 986 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 986 (0 from close combat and 986 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 5
1 (68-S) | 2 (19-M) |
Bloodmen (1) fire on Monsters (2), scoring 613 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 613
Monsters (2) advance towards the enemy.
Monsters (2) take 736 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 736 (0 from close combat and 736 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 6
1 (68-S) | 2 (16-M) |
Bloodmen (1) fire on Monsters (2), scoring 1092 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1092
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 4):
Monsters (2) score 1921 hits on Bloodmen (1).
Bloodmen (1) score 622 hits on Monsters (2).
Total close combat hits suffered: Attackers: 1921, Defenders: 622
Monsters (2) take 1932 hits (622 in close combat, 1310 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Bloodmen (1) take 1921 hits in close combat, which cause 39 casualties.
Samson Dixon, Margrave of Qubel Lighthousehas been wounded by Monsters (2).
Total hits suffered: Attackers: 1921 (1921 from close combat and 0 from ranged), Defenders: 1932 (622 from close combat and 1310 from ranged)
Total casualties: 39 attackers, 8 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.