Luria Nova/Campaign Records/Home Defence/Battle in Cadier 6/24/23

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Battle of Cadier
Part of (rogue)

Date 6/24/2023
Location Cadier
Weather Storm
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
69 SF 34 other
Formations
Casualties
5 33


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmenSamsonLuria Nova69 SFbox  16766258 hits28 kills5 losses
2DMonsters(Monsters)(rogue)18 otherline  920138 hits3 kills18 losses
3DMonsters(Monsters)(rogue)11 otherline  11000 hits0 kills10 losses
4DMonsters(Monsters)(rogue)5 otherline  30596 hits2 kills5 losses


Total:
1 attackers (69 SF)
3 defenders (34 other)
Total combat strengths: 1676 vs. 2325

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

The battle takes place in the middle of a storm, archers will be almost worthless.

Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (69-S)
    2 (18-M)
3 (11-M)
4 (5-M)
   


Bloodmen (1) fire on Monsters (3), scoring 555 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 555
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 666 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 666 (0 from close combat and 666 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

 1 (69-S)
   2 (18-M)
3 (7-M)
4 (5-M)
    


Bloodmen (1) fire on Monsters (2), scoring 224 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 224
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (2) take 269 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 269 (0 from close combat and 269 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

 1 (69-S)
  2 (16-M)
3 (7-M)
4 (5-M)
     


Bloodmen (1) fire on Monsters (2), scoring 725 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 725
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (2) take 870 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 870 (0 from close combat and 870 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 4

 1 (69-S)
 2 (8-M)
3 (7-M)
4 (5-M)
      


Bloodmen (1) fire on Monsters (3), scoring 725 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 725
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 870 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 870 (0 from close combat and 870 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 5

 1 (69-S)
2 (8-M)
4 (5-M)
       


Bloodmen (1) fire on Monsters (2), scoring 1622 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1622
Monsters (2) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (2) score 138 hits on Bloodmen (1).
Bloodmen (1) score 587 hits on Monsters (2).
Total close combat hits suffered: Attackers: 138, Defenders: 587

Monsters (2) take 2533 hits (587 in close combat, 1946 from archer fire), which cause 8 casualties, wiping the unit out.
Bloodmen (1) take 138 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 138 (138 from close combat and 0 from ranged), Defenders: 2533 (587 from close combat and 1946 from ranged)
Total casualties: 3 attackers, 8 defenders

Turn No. 6

 1 (66-S)
4 (5-M)
        


Bloodmen (1) fire on Monsters (4), scoring 1489 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1489
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (4) score 96 hits on Bloodmen (1).
Bloodmen (1) score 331 hits on Monsters (4) (532 before overkill).
Total close combat hits suffered: Attackers: 96, Defenders: 331 (532 before overkill)

Monsters (4) take 2118 hits (331 in close combat, 1787 from archer fire), which cause 5 casualties, wiping the unit out.
Bloodmen (1) take 96 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 96 (96 from close combat and 0 from ranged), Defenders: 2118 (331 from close combat and 1787 from ranged)
Total casualties: 2 attackers, 5 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.