Luria Nova/Campaign Records/Home Defence/Battle in Cadier 12/6/22

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Battle of Cadier
Part of (rogue)

Date 12/5/2022
Location Cadier
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
200 Arch, 230 SF 147 other
Formations
no particular formation
Casualties
87 140


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAscendantsWassgandrLuria Nova200 Archbox  16185456 hits21 kills33 losses
2AFelsenbachi Bolt ThrowersMoriaLuria Nova70 SFbox  15055111 hits20 kills23 losses
3AThe First Ascendant SpearsAscelineLuria Nova34 SFbox  10015728 hits19 kills5 losses
4AThe Hellfire HordeOskarLuria Nova66 SFskirmish  17116645 hits25 kills16 losses
5AThe Imperium HuntersLanceLuria Nova60 SFwedge  165710929 hits32 kills10 losses
6DMonsters(Monsters)(rogue)32 otherline  2420382 hits7 kills32 losses
7DMonsters(Monsters)(rogue)14 otherline  1305814 hits15 kills14 losses
8DMonsters(Monsters)(rogue)9 otherline  880722 hits16 kills7 losses
9DMonsters(Monsters)(rogue)15 otherline  16800 hits0 kills12 losses
10DMonsters(Monsters)(rogue)5 otherline  495378 hits6 kills5 losses
11DMonsters(Monsters)(rogue)17 otherline  20450 hits0 kills16 losses
12DMonsters(Monsters)(rogue)15 otherline  1155895 hits22 kills15 losses
13DMonsters(Monsters)(rogue)20 otherline  17351038 hits21 kills20 losses
14DMonsters(Monsters)(rogue)20 otherline  16400 hits0 kills19 losses


Total:
5 attackers (200 Arch, 230 SF)
9 defenders (147 other)
Total combat strengths: 7492 vs. 13355

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Countess Asceline Pemrose is spotted wielding the Moaning Aegis.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (200-A)
4 (66-S)
2 (70-S)
3 (34-S)
5 (60-S)
   6 (32-M)
9 (15-M)
11 (17-M)
14 (20-M)
7 (14-M)
8 (9-M)
10 (5-M)
12 (15-M)
13 (20-M)
  


The First Ascendant Spears (3) fire on Monsters (6), scoring 170 hits.
The Hellfire Horde (4) move closer to get better shots.
The Imperium Hunters (5) fire on Monsters (6), scoring 441 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (11), scoring 660 hits.
Ascendants (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1271
Monsters (12), Monsters (14), Monsters (8), Monsters (13), Monsters (7), Monsters (9), Monsters (6), Monsters (10) and Monsters (11) advance towards the enemy.


Monsters (6) take 733 hits from archer fire, which cause 4 casualties.
Monsters (11) take 792 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1525 (0 from close combat and 1525 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

  1 (200-A)
2 (70-S)
3 (34-S)
4 (66-S)
5 (60-S)
  6 (28-M)
9 (15-M)
11 (13-M)
14 (20-M)
7 (14-M)
8 (9-M)
10 (5-M)
12 (15-M)
13 (20-M)
   


The First Ascendant Spears (3) fire on Monsters (6), scoring 266 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (9), scoring 623 hits.
Ascendants (1) fire on Monsters (14), scoring 764 hits.
The Imperium Hunters (5) fire on Monsters (6), scoring 946 hits.
The Hellfire Horde (4) fire on Monsters (11), scoring 1008 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3607
Monsters (11), Monsters (14), Monsters (9), Monsters (12), Monsters (13), Monsters (6), Monsters (7), Monsters (8) and Monsters (10) advance towards the enemy.


Monsters (11) take 1210 hits from archer fire, which cause 6 casualties.
Monsters (14) take 917 hits from archer fire, which cause 5 casualties.
Monsters (9) take 748 hits from archer fire, which cause 3 casualties.
Monsters (6) take 1454 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4329 (0 from close combat and 4329 from ranged)
Total casualties: 0 attackers, 22 defenders

Turn No. 3

  1 (200-A)
2 (70-S)
3 (34-S)
4 (66-S)
5 (60-S)
 6 (20-M)
9 (12-M)
11 (7-M)
14 (15-M)
7 (14-M)
8 (9-M)
10 (5-M)
12 (15-M)
13 (20-M)
    


Felsenbachi Bolt Throwers (2) fire on Monsters (6), scoring 1005 hits.
The First Ascendant Spears (3) fire on Monsters (9), scoring 647 hits.
The Imperium Hunters (5) fire on Monsters (14), scoring 2093 hits.
The Hellfire Horde (4) fire on Monsters (11), scoring 951 hits.
Ascendants (1) fire on Monsters (9), scoring 1130 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5826
Monsters (9), Monsters (12), Monsters (13), Monsters (8), Monsters (11), Monsters (7), Monsters (6), Monsters (10) and Monsters (14) advance towards the enemy.


Monsters (9) take 2132 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Monsters (11) take 1141 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Monsters (6) take 1206 hits from archer fire, which cause 7 casualties.
Monsters (14) take 2512 hits from archer fire, which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 6991 (0 from close combat and 6991 from ranged)
Total casualties: 0 attackers, 36 defenders

Turn No. 4

  1 (200-A)
2 (70-S)
3 (34-S)
4 (66-S)
5 (60-S)
6 (13-M)
7 (14-M)
8 (9-M)
10 (5-M)
12 (15-M)
13 (20-M)
     


Ascendants (1) fire on Monsters (6), scoring 1055 hits.
The Hellfire Horde (4) fire on Monsters (6), scoring 1845 hits.
The Imperium Hunters (5) fire on Monsters (6), scoring 2056 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (6), scoring 1427 hits.
The First Ascendant Spears (3) fire on Monsters (6), scoring 1448 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 7831
Monsters (12), Monsters (10), Monsters (13), Monsters (6), Monsters (7) and Monsters (8) advance towards the enemy.


Close Combat (Attacker Line 3):
13 Luria Nova banners are visible in the melee.
Ascendants (1) score 312 hits on Monsters (6).
The Hellfire Horde (4) score 552 hits on Monsters (6).
The Imperium Hunters (5) score 884 hits on Monsters (6).
Felsenbachi Bolt Throwers (2) score 351 hits on Monsters (6).
Monsters (6) score 67 hits on The Hellfire Horde (4).
Monsters (6) score 61 hits on The Imperium Hunters (5).
Monsters (6) score 64 hits on Felsenbachi Bolt Throwers (2).
Monsters (6) score 34 hits on The First Ascendant Spears (3).
Monsters (6) score 156 hits on Ascendants (1).
The First Ascendant Spears (3) score 533 hits on Monsters (6).
Total close combat hits suffered: Attackers: 382, Defenders: 2632

Ascendants (1) take 156 hits in close combat, which cause 3 casualties.
The Hellfire Horde (4) take 67 hits in close combat, which cause 1 casualties.
The Imperium Hunters (5) take 61 hits in close combat, which cause 1 casualties.
Felsenbachi Bolt Throwers (2) take 64 hits in close combat, which cause 1 casualties.
Monsters (6) take 12029 hits (2632 in close combat, 9397 from archer fire), which cause 13 casualties, wiping the unit out.
The First Ascendant Spears (3) take 34 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 382 (382 from close combat and 0 from ranged), Defenders: 12029 (2632 from close combat and 9397 from ranged)
Total casualties: 7 attackers, 13 defenders

Turn No. 5

  1 (197-A)
2 (69-S)
3 (33-S)
4 (65-S)
5 (59-S)
7 (14-M)
8 (9-M)
10 (5-M)
12 (15-M)
13 (20-M)
      


The Hellfire Horde (4) fire on Monsters (7), scoring 1565 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (12), scoring 667 hits.
The First Ascendant Spears (3) fire on Monsters (8), scoring 578 hits.
The Imperium Hunters (5) fire on Monsters (10), scoring 1879 hits.
Ascendants (1) fire on Monsters (12), scoring 922 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5611
Monsters (7), Monsters (10), Monsters (12), Monsters (8) and Monsters (13) advance towards the enemy.


Close Combat (Attacker Line 3):
13 Luria Nova banners are visible in the melee.
Monsters (7) score 814 hits on The Hellfire Horde (4).
The Hellfire Horde (4) score 724 hits on Monsters (7).
Monsters (10) score 378 hits on The Imperium Hunters (5).
Monsters (12) score 895 hits on Felsenbachi Bolt Throwers (2).
Felsenbachi Bolt Throwers (2) score 378 hits on Monsters (12).
The First Ascendant Spears (3) score 401 hits on Monsters (8) (644 before overkill).
Monsters (8) score 85 hits on The First Ascendant Spears (3).
Monsters (8) score 637 hits on Ascendants (1).
The Imperium Hunters (5) score 1081 hits on Monsters (10) (1583 before overkill).
Ascendants (1) score 214 hits on Monsters (8) (343 before overkill).
Total close combat hits suffered: Attackers: 2809, Defenders: 2798 (3672 before overkill)

Monsters (7) take 2602 hits (724 in close combat, 1878 from archer fire), which cause 14 casualties, wiping the unit out.
The Hellfire Horde (4) take 814 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield.
Monsters (10) take 3336 hits (1081 in close combat, 2255 from archer fire), which cause 5 casualties, wiping the unit out.
Monsters (12) take 2285 hits (378 in close combat, 1907 from archer fire), which cause 15 casualties, wiping the unit out.
Felsenbachi Bolt Throwers (2) take 895 hits in close combat, which cause 22 casualties, making the unit retreat from the battlefield, 9 additional men get slaughtered during the retreat.
The First Ascendant Spears (3) take 85 hits in close combat, which cause 2 casualties.
Monsters (8) take 1309 hits (615 in close combat, 694 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
The Imperium Hunters (5) take 378 hits in close combat, which cause 6 casualties.
Ascendants (1) take 637 hits in close combat, which cause 14 casualties.
Total hits suffered: Attackers: 2809 (2809 from close combat and 0 from ranged), Defenders: 9532 (2798 from close combat and 6734 from ranged)
Total casualties: 68 attackers, 41 defenders

Turn No. 6

  1 (183-A)
3 (31-S)
5 (53-S)
13 (20-M)
       


The First Ascendant Spears (3) fire on Monsters (13), scoring 1306 hits.
The Imperium Hunters (5) fire on Monsters (13), scoring 938 hits.
Ascendants (1) fire on Monsters (13), scoring 784 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3028
Monsters (13) advance towards the enemy.


Close Combat (Attacker Line 3):
13 Luria Nova banners are visible in the melee.
The First Ascendant Spears (3) score 379 hits on Monsters (13).
The Imperium Hunters (5) score 611 hits on Monsters (13).
Monsters (13) score 191 hits on The Imperium Hunters (5).
Monsters (13) score 117 hits on The First Ascendant Spears (3).
Monsters (13) score 730 hits on Ascendants (1).
Ascendants (1) score 275 hits on Monsters (13).
Total close combat hits suffered: Attackers: 1038, Defenders: 1265

The First Ascendant Spears (3) take 117 hits in close combat, which cause 2 casualties.
The Imperium Hunters (5) take 191 hits in close combat, which cause 3 casualties.
Monsters (13) take 4899 hits (1265 in close combat, 3634 from archer fire), which cause 20 casualties, wiping the unit out.
Ascendants (1) take 730 hits in close combat, which cause 16 casualties.
Total hits suffered: Attackers: 1038 (1038 from close combat and 0 from ranged), Defenders: 4899 (1265 from close combat and 3634 from ranged)
Total casualties: 21 attackers, 20 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 25 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.