Luria Nova/Campaign Records/Home Defence/Battle in Cadier 11/3/23

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Battle of Cadier
Part of (rogue)

Date 11/3/2023
Location Cadier
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
36 Inf, 75 SF 33 other
Formations
Casualties
35 27


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe Butcher BoysGodwinLuria Nova36 Infbox  523648 hits5 kills35 losses
2AThe EndSamsonLuria Nova75 SFline  18223335 hits19 kills0 losses
3DMonsters(Monsters)(rogue)13 otherline  15305 hits0 kills8 losses
4DMonsters(Monsters)(rogue)10 otherline  930810 hits19 kills10 losses
5DMonsters(Monsters)(rogue)10 otherline  1030686 hits16 kills9 losses


Total:
2 attackers (36 Inf, 75 SF)
3 defenders (33 other)
Total combat strengths: 2345 vs. 3490

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (36-I)
2 (75-S)
    3 (13-M)
4 (10-M)
 5 (10-M)
  


The End (2) fire on Monsters (3), scoring 487 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 487
The Butcher Boys (1) advance towards the enemy.
Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (3) take 584 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 584 (0 from close combat and 584 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 2 (75-S)
1 (36-I)
  3 (10-M)
4 (10-M)
 5 (10-M)
   


The End (2) fire on Monsters (3), scoring 478 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 478
The Butcher Boys (1) advance towards the enemy.
Monsters (5), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 574 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 574 (0 from close combat and 574 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 2 (75-S)
 1 (36-I)
3 (7-M)
4 (10-M)
 5 (10-M)
    


The End (2) fire on Monsters (4), scoring 1079 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1079
The Butcher Boys (1) advance towards the enemy.
Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 1):
The Butcher Boys (1) score 188 hits on Monsters (3).
The Butcher Boys (1) score 254 hits on Monsters (4).
Monsters (4) score 810 hits on The Butcher Boys (1).
Monsters (3) score 5 hits on The Butcher Boys (1).
Total close combat hits suffered: Attackers: 815, Defenders: 442

The Butcher Boys (1) take 815 hits in close combat, which cause 19 casualties.
Monsters (4) take 1549 hits (254 in close combat, 1295 from archer fire), which cause 10 casualties, wiping the unit out.
Monsters (3) take 188 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 815 (815 from close combat and 0 from ranged), Defenders: 1737 (442 from close combat and 1295 from ranged)
Total casualties: 19 attackers, 11 defenders

Turn No. 4

 2 (75-S)
  1 (17-I)
3 (6-M)
5 (10-M)
     


The End (2) fire on Monsters (5), scoring 642 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 642
Monsters (3) break through the frontlines!
Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 1):
Monsters (5) score 686 hits on The Butcher Boys (1).
The Butcher Boys (1) score 78 hits on Monsters (3).
The Butcher Boys (1) score 128 hits on Monsters (5).
Total close combat hits suffered: Attackers: 686, Defenders: 206

Monsters (5) take 898 hits (128 in close combat, 770 from archer fire), which cause 5 casualties.
Monsters (3) take 78 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
The Butcher Boys (1) take 686 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
Godwin Butcher, Knight of Poryatuhas been wounded by Monsters (5).
Total hits suffered: Attackers: 686 (686 from close combat and 0 from ranged), Defenders: 976 (206 from close combat and 770 from ranged)
Total casualties: 16 attackers, 6 defenders

Turn No. 5

 2 (75-S)
  5 (5-M)
      


The End (2) fire on Monsters (5), scoring 649 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 649
Monsters (5) advance towards the enemy.


Monsters (5) take 779 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 779 (0 from close combat and 779 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.