Luria Nova/Campaign Records/Home Defence/Battle in Cadier 11/25/22

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Battle of Cadier
Part of (rogue)

Date 11/25/2022
Location Cadier
Weather Storm
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
44 SF 18 other
Formations
Casualties
5 17


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe First Ascendant SpearsAscelineLuria Nova44 SFbox  10823149 hits14 kills5 losses
2DMonsters(Monsters)(rogue)6 otherline  8250 hits0 kills5 losses
3DMonsters(Monsters)(rogue)12 otherline  1155252 hits5 kills12 losses


Total:
1 attackers (44 SF)
2 defenders (18 other)
Total combat strengths: 1082 vs. 1980

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

The battle takes place in the middle of a storm, archers will be almost worthless.

Countess Asceline Pemrose is spotted wielding the Moaning Aegis.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (44-S)
     2 (6-M)
3 (12-M)
  


The First Ascendant Spears (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (44-S)
   2 (6-M)
3 (12-M)
   


The First Ascendant Spears (1) fire on Monsters (3), scoring 457 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 457
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 548 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 548 (0 from close combat and 548 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

   1 (44-S)
  2 (6-M)
3 (9-M)
    


The First Ascendant Spears (1) fire on Monsters (3), scoring 409 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 409
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 491 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 491 (0 from close combat and 491 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

   1 (44-S)
 2 (6-M)
3 (6-M)
     


The First Ascendant Spears (1) fire on Monsters (2), scoring 956 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 956
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 1147 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1147 (0 from close combat and 1147 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 5

   1 (44-S)
3 (6-M)
      


The First Ascendant Spears (1) fire on Monsters (3), scoring 1073 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1073
Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 2):
10 Luria Nova banners are visible in the melee.
Monsters (3) score 252 hits on The First Ascendant Spears (1).
The First Ascendant Spears (1) score 254 hits on Monsters (3).
Total close combat hits suffered: Attackers: 252, Defenders: 254

Monsters (3) take 1542 hits (254 in close combat, 1288 from archer fire), which cause 6 casualties, wiping the unit out.
The First Ascendant Spears (1) take 252 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 252 (252 from close combat and 0 from ranged), Defenders: 1542 (254 from close combat and 1288 from ranged)
Total casualties: 5 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.