Luria Nova/Campaign Records/Home Defence/Battle in Aveston 3/19/24

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Battle of Aveston
Part of (rogue)

Date 3/19/2024
Location Aveston
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
106 SF 27 other
Formations
Casualties
0 23


Battle in Aveston

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHellersRojakLuria Nova57 SFbox  13983116140
2AThe EndSamsonLuria Nova49 SFbox  1194104750
3DMonsters(Monsters)(rogue)4 otherline  490004
4DMonsters(Monsters)(rogue)12 otherline  1120008
5DMonsters(Monsters)(rogue)11 otherline  10050011


Total:
2 attackers (106 SF)
3 defenders (27 other)
Total combat strengths: 2592 vs. 2615

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Earl Rojak Sethar is spotted wielding the Sacred Rod.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (49-S)
1 (57-S)
    5 (11-M)
3 (4-M)
4 (12-M)
  


The End (2) move closer to get better shots.
Hellers (1) fire on Monsters (5), scoring 582 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 582
Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (5) take 698 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 698 (0 from close combat and 698 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (57-S)
2 (49-S)
   5 (7-M)
3 (4-M)
4 (12-M)
   


Hellers (1) fire on Monsters (5), scoring 845 hits.
The End (2) fire on Monsters (5), scoring 471 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1316
Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.


Monsters (5) take 1579 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1579 (0 from close combat and 1579 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (57-S)
2 (49-S)
   3 (4-M)
4 (12-M)
    


The End (2) fire on Monsters (4), scoring 230 hits.
Hellers (1) fire on Monsters (4), scoring 785 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1015
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 1218 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1218 (0 from close combat and 1218 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 4

  1 (57-S)
2 (49-S)
  3 (4-M)
     


Hellers (1) fire on Monsters (3), scoring 904 hits.
The End (2) fire on Monsters (3), scoring 346 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1250
Monsters (3) advance towards the enemy.


Monsters (3) take 1500 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1500 (0 from close combat and 1500 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.