Luria Nova/Campaign Records/Home Defence/Battle in Aveston 3/18/24

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Battle of Aveston
Part of (rogue)

Date 3/18/2024
Location Aveston
Weather Strong wind
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
59 SF 40 other
Formations
Casualties
23 34


Battle in Aveston

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova59 SFbox  141769702923
2DMonsters(Monsters)(rogue)6 otherline  42519146
3DMonsters(Monsters)(rogue)9 otherline  880936199
4DMonsters(Monsters)(rogue)25 otherline  19350019


Total:
1 attackers (59 SF)
3 defenders (40 other)
Total combat strengths: 1417 vs. 3240

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (59-S)
     2 (6-M)
4 (25-M)
3 (9-M)
  


The End (1) move closer to get better shots.
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (59-S)
   2 (6-M)
4 (25-M)
3 (9-M)
   


The End (1) fire on Monsters (4), scoring 643 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 643
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 772 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 772 (0 from close combat and 772 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (59-S)
  2 (6-M)
4 (21-M)
3 (9-M)
    


The End (1) fire on Monsters (4), scoring 1077 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1077
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (4) take 1292 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1292 (0 from close combat and 1292 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

  1 (59-S)
 2 (6-M)
4 (14-M)
3 (9-M)
     


The End (1) fire on Monsters (4), scoring 1139 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1139
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 1367 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1367 (0 from close combat and 1367 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 5

  1 (59-S)
2 (6-M)
3 (9-M)
      


The End (1) fire on Monsters (2), scoring 1122 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1122
Monsters (3) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
The End (1) score 702 hits on Monsters (2).
Monsters (2) score 191 hits on The End (1).
Total close combat hits suffered: Attackers: 191, Defenders: 702

The End (1) take 191 hits in close combat, which cause 4 casualties.
Monsters (2) take 2048 hits (702 in close combat, 1346 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 191 (191 from close combat and 0 from ranged), Defenders: 2048 (702 from close combat and 1346 from ranged)
Total casualties: 4 attackers, 6 defenders

Turn No. 6

  1 (55-S)
3 (9-M)
       


The End (1) fire on Monsters (3), scoring 1482 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1482
Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 3):
The End (1) score 805 hits on Monsters (3).
Monsters (3) score 936 hits on The End (1).
Total close combat hits suffered: Attackers: 936, Defenders: 805

The End (1) take 936 hits in close combat, which cause 19 casualties, making the unit retreat from the battlefield.
Monsters (3) take 2583 hits (805 in close combat, 1778 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 936 (936 from close combat and 0 from ranged), Defenders: 2583 (805 from close combat and 1778 from ranged)
Total casualties: 19 attackers, 9 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.