Luria Nova/Campaign Records/Home Defence/Battle in Aveston 10/20/23

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Battle of Aveston
Part of (rogue)

Date 10/21/2023
Location Aveston
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
174 Arch 32 other
Formations
Casualties
0 26


Battle in Aveston

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe Black guardRichardLuria Nova174 Archbox  19373566 hits22 kills0 losses
2DMonsters(Monsters)(rogue)10 otherline  7750 hits0 kills7 losses
3DMonsters(Monsters)(rogue)9 otherline  8050 hits0 kills9 losses
4DMonsters(Monsters)(rogue)13 otherline  12700 hits0 kills10 losses


Total:
1 attackers (174 Arch)
3 defenders (32 other)
Total combat strengths: 1937 vs. 2850

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (174-A)
    2 (10-M)
3 (9-M)
4 (13-M)
  


the Black guard (1) move closer to get better shots.
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (174-A)
  2 (10-M)
3 (9-M)
4 (13-M)
   


the Black guard (1) fire on Monsters (3), scoring 1060 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1060
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 1272 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1272 (0 from close combat and 1272 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

   1 (174-A)
 2 (10-M)
4 (13-M)
    


the Black guard (1) fire on Monsters (2), scoring 998 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 998
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 1198 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1198 (0 from close combat and 1198 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

   1 (174-A)
 4 (13-M)
     


the Black guard (1) fire on Monsters (4), scoring 1508 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1508
Monsters (4) advance towards the enemy.


Monsters (4) take 1810 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1810 (0 from close combat and 1810 from ranged)
Total casualties: 0 attackers, 10 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 22 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.