Felsenbach Family/Und Nac/Battle in Jedinchel 8/13/22
Battle of Jedinchel | |||||||||||
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Part of Thalmarkin | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Shattered Vales | Thalmarkin | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
43 SF | 39 MI, 100 Arch, 30 Cav, 53 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
22 | 136 |
Battle in Jedinchel
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Greene Guardians | (not present) | Shattered Vales | 43 SF | skirmish | 918 | 3356 hits | 144 kills | 22 losses | |
2 | D | (militia/guard unit) | Thalmarkin | 39 MI | line | 284 | 0 hits | 0 kills | 28 losses | ||
3 | D | Angry Peasants | (militia/guard unit) | Thalmarkin | 50 Arch | line | 245 | 144 hits | 6 kills | 36 losses | |
4 | D | Angry Peasants | (militia/guard unit) | Thalmarkin | 50 Arch | line | 403 | 180 hits | 7 kills | 40 losses | |
5 | D | Angry Peasants | (militia/guard unit) | Thalmarkin | 30 Cav | wedge | 197 | 0 hits | 0 kills | 14 losses | |
6 | D | Mountaineers | Und Nac | Thalmarkin | 53 SF | skirmish | 932 | 239 hits | 9 kills | 18 losses |
Total:
1 attackers (43 SF)
5 defenders (39 MI, 100 Arch, 30 Cav, 53 SF)
Total combat strengths: 918 vs. 2061
The region owner Thalmarkin and their allies defend.
The Shattered Vales troops attack because they are at war with Thalmarkin.
Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Chancellor Und Nac Felsenbach is spotted wielding the Grisly Mace of Angmar.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (43-S) | 2 (39-M) 3 (50-A) 4 (50-A) 5 (30-C) 6 (53-S) |
Mountaineers (6) fire on Greene Guardians (1), scoring 142 hits.
Angry Peasants (3) have no enemy in range and hold their fire.
Angry Peasants (4) have no enemy in range and hold their fire.
(2) have no enemy in range and hold their fire.
Greene Guardians (1) fire on Mountaineers (6), scoring 274 hits.
Total ranged hits suffered: Attackers: 142, Defenders: 274
Angry Peasants (5) stay in their defensive position, awaiting an opportunity to charge.
Mountaineers (6) take 274 hits from archer fire, which cause 10 casualties.
Greene Guardians (1) take 142 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 142 (0 from close combat and 142 from ranged), Defenders: 274 (0 from close combat and 274 from ranged)
Total casualties: 5 attackers, 10 defenders
Turn No. 2
1 (38-S) | 2 (39-M) 3 (50-A) 4 (50-A) 5 (30-C) 6 (43-S) |
Greene Guardians (1) fire on Mountaineers (6), scoring 223 hits.
(2) have no enemy in range and hold their fire.
Mountaineers (6) fire on Greene Guardians (1), scoring 97 hits.
Angry Peasants (4) have no enemy in range and hold their fire.
Angry Peasants (3) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 97, Defenders: 223
Angry Peasants (5) stay in their defensive position, awaiting an opportunity to charge.
Greene Guardians (1) take 97 hits from archer fire, which cause 4 casualties.
Mountaineers (6) take 223 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 97 (0 from close combat and 97 from ranged), Defenders: 223 (0 from close combat and 223 from ranged)
Total casualties: 4 attackers, 8 defenders
Turn No. 3
1 (34-S) | 2 (39-M) 3 (50-A) 4 (50-A) 5 (30-C) |
Greene Guardians (1) fire on Angry Peasants (4), scoring 83 hits.
Angry Peasants (4) have no enemy in range and hold their fire.
Angry Peasants (3) have no enemy in range and hold their fire.
(2) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 83
Angry Peasants (5) stay in their defensive position, awaiting an opportunity to charge.
Angry Peasants (4) take 83 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 83 (0 from close combat and 83 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (34-S) | 2 (39-M) 3 (50-A) 4 (46-A) 5 (30-C) |
(2) have no enemy in range and hold their fire.
Angry Peasants (4) have no enemy in range and hold their fire.
Greene Guardians (1) fire on Angry Peasants (4), scoring 130 hits.
Angry Peasants (3) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 130
Angry Peasants (5) stay in their defensive position, awaiting an opportunity to charge.
Angry Peasants (4) take 130 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 130 (0 from close combat and 130 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (34-S) | 2 (39-M) 3 (50-A) 4 (40-A) 5 (30-C) |
Angry Peasants (3) have no enemy in range and hold their fire.
(2) have no enemy in range and hold their fire.
Greene Guardians (1) fire on Angry Peasants (4), scoring 117 hits.
Angry Peasants (4) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 117
Angry Peasants (5) stay in their defensive position, awaiting an opportunity to charge.
Angry Peasants (4) take 117 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 117 (0 from close combat and 117 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 6
1 (34-S) | 2 (39-M) 3 (50-A) 4 (34-A) 5 (30-C) |
Angry Peasants (3) have no enemy in range and hold their fire.
Greene Guardians (1) fire on Angry Peasants (4), scoring 88 hits.
(2) have no enemy in range and hold their fire.
Angry Peasants (4) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 88
Angry Peasants (5) stay in their defensive position, awaiting an opportunity to charge.
Angry Peasants (4) take 88 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 88 (0 from close combat and 88 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 7
1 (34-S) | 2 (39-M) 3 (50-A) 4 (30-A) 5 (30-C) |
Greene Guardians (1) fire on (2), scoring 84 hits.
Angry Peasants (4) move closer to get better shots.
Angry Peasants (3) move closer to get better shots.
(2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 84
Angry Peasants (5) ride on, closing in on the enemy.
(2) take 76 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 76 (0 from close combat and 76 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 8
1 (34-S) | 5 (30-C) | 2 (36-M) 3 (50-A) 4 (30-A) |
Greene Guardians (1) fire on Angry Peasants (5), scoring 412 hits.
(2) wait on top of the fortifications for the attack.
Angry Peasants (4) fire on Greene Guardians (1), scoring 27 hits.
Angry Peasants (3) fire on Greene Guardians (1), scoring 14 hits.
Total ranged hits suffered: Attackers: 41, Defenders: 412
Angry Peasants (5) ride on, closing in on the enemy.
Greene Guardians (1) take 41 hits from archer fire, which cause 2 casualties.
Angry Peasants (5) take 412 hits from archer fire, which cause 14 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 41 (0 from close combat and 41 from ranged), Defenders: 412 (0 from close combat and 412 from ranged)
Total casualties: 2 attackers, 14 defenders
Turn No. 9
1 (32-S) | 2 (36-M) 3 (50-A) 4 (30-A) |
(2) wait on top of the fortifications for the attack.
Angry Peasants (3) fire on Greene Guardians (1), scoring 27 hits.
Angry Peasants (4) fire on Greene Guardians (1), scoring 44 hits.
Greene Guardians (1) fire on (2), scoring 370 hits.
Total ranged hits suffered: Attackers: 71, Defenders: 370
(2) take 336 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Greene Guardians (1) take 71 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 71 (0 from close combat and 71 from ranged), Defenders: 336 (0 from close combat and 336 from ranged)
Total casualties: 3 attackers, 12 defenders
Turn No. 10
1 (29-S) | 2 (24-M) 3 (50-A) 4 (30-A) |
Angry Peasants (4) fire on Greene Guardians (1), scoring 21 hits.
(2) wait on top of the fortifications for the attack.
Angry Peasants (3) fire on Greene Guardians (1), scoring 14 hits.
Greene Guardians (1) fire on (2), scoring 390 hits.
Total ranged hits suffered: Attackers: 35, Defenders: 390
(2) take 355 hits from archer fire (reduced due to fortifications), which cause 13 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Greene Guardians (1) take 35 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 35 (0 from close combat and 35 from ranged), Defenders: 355 (0 from close combat and 355 from ranged)
Total casualties: 1 attackers, 15 defenders
Turn No. 11
1 (28-S) | 3 (50-A) 4 (30-A) |
Angry Peasants (4) fire on Greene Guardians (1), scoring 20 hits.
Angry Peasants (3) fire on Greene Guardians (1), scoring 19 hits.
Greene Guardians (1) fire on Angry Peasants (4), scoring 216 hits.
Total ranged hits suffered: Attackers: 39, Defenders: 216
Angry Peasants (4) take 196 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Greene Guardians (1) take 39 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 39 (0 from close combat and 39 from ranged), Defenders: 196 (0 from close combat and 196 from ranged)
Total casualties: 1 attackers, 9 defenders
Turn No. 12
1 (27-S) | 3 (50-A) 4 (21-A) |
Angry Peasants (4) fire on Greene Guardians (1), scoring 25 hits.
Greene Guardians (1) fire on Angry Peasants (3), scoring 179 hits.
Angry Peasants (3) fire on Greene Guardians (1), scoring 14 hits.
Total ranged hits suffered: Attackers: 39, Defenders: 179
Greene Guardians (1) take 39 hits from archer fire, which cause 1 casualties.
Angry Peasants (3) take 163 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Total hits suffered: Attackers: 39 (0 from close combat and 39 from ranged), Defenders: 163 (0 from close combat and 163 from ranged)
Total casualties: 1 attackers, 9 defenders
Turn No. 13
1 (26-S) | 3 (41-A) 4 (21-A) |
Angry Peasants (3) fire on Greene Guardians (1), scoring 17 hits.
Angry Peasants (4) fire on Greene Guardians (1), scoring 14 hits.
Greene Guardians (1) fire on Angry Peasants (3), scoring 135 hits.
Total ranged hits suffered: Attackers: 31, Defenders: 135
Angry Peasants (3) take 123 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Greene Guardians (1) take 31 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 31 (0 from close combat and 31 from ranged), Defenders: 123 (0 from close combat and 123 from ranged)
Total casualties: 1 attackers, 7 defenders
Turn No. 14
1 (25-S) | 3 (34-A) 4 (21-A) |
Greene Guardians (1) fire on Angry Peasants (4), scoring 253 hits.
Angry Peasants (3) fire on Greene Guardians (1), scoring 11 hits.
Angry Peasants (4) fire on Greene Guardians (1), scoring 29 hits.
Total ranged hits suffered: Attackers: 40, Defenders: 253
Greene Guardians (1) take 40 hits from archer fire, which cause 2 casualties.
Angry Peasants (4) take 230 hits from archer fire (reduced due to fortifications), which cause 11 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 40 (0 from close combat and 40 from ranged), Defenders: 230 (0 from close combat and 230 from ranged)
Total casualties: 2 attackers, 12 defenders
Turn No. 15
1 (23-S) | 3 (34-A) |
Greene Guardians (1) fire on Angry Peasants (3), scoring 145 hits.
Angry Peasants (3) fire on Greene Guardians (1), scoring 14 hits.
Total ranged hits suffered: Attackers: 14, Defenders: 145
Greene Guardians (1) take 14 hits from archer fire, which cause 1 casualties.
Angry Peasants (3) take 132 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 14 (0 from close combat and 14 from ranged), Defenders: 132 (0 from close combat and 132 from ranged)
Total casualties: 1 attackers, 7 defenders
Turn No. 16
1 (22-S) | 3 (27-A) |
Greene Guardians (1) fire on Angry Peasants (3), scoring 257 hits.
Angry Peasants (3) fire on Greene Guardians (1), scoring 14 hits.
Total ranged hits suffered: Attackers: 14, Defenders: 257
Greene Guardians (1) take 14 hits from archer fire, which cause 1 casualties.
Angry Peasants (3) take 234 hits from archer fire (reduced due to fortifications), which cause 13 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 14 (0 from close combat and 14 from ranged), Defenders: 234 (0 from close combat and 234 from ranged)
Total casualties: 1 attackers, 15 defenders
Attacker Victory!
The battle has destroyed the fortifications.