Dubhaine Family/Moira/Battles/2008/May

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May 1st

morning -- Skirmish -- Limbar

No. Role Unit Commander Realm Unit Formation Org CS 1 A Elven Swordmasters Caine Sirion 7 Inf line 9 % 101 2 A Peasant Militia (militia/guard unit) Sirion 27 other line 3 % 109 3 A Titans Erevos Sirion 30 MI line 6 % 272 4 D <OoT> 2nd Cunningham Longb Luke Fontan 37 Arch box 98 % 585 5 D <OoT> Berserkers Chris Fontan 30 Inf box 95 % 494 6 D <OoT> Deathwing Company Katsuyori Fontan 29 Cav box 93 % 604 7 D <OoT> Generals Battalion Basilius Fontan 38 Inf box 93 % 525 8 D <OoT> is coming to get You Karlean Fontan 20 Cav box 91 % 436 9 D <OoT> Lavender Lightning Luna Fontan 30 Arch box 96 % 571 10 D <OoT> Minutemen XIII Abigail Fontan 43 Inf box 90 % 483 11 D <OOT> Revengists Ilkar Fontan 27 Inf box 92 % 412 12 D <OoT> Spadet suklaas syo Belendel Fontan 16 Inf box 96 % 357 13 D <OoT> Swords of HanLi Rond Fontan 30 Inf box 93 % 454 14 D <OoT> The Bloodlusty LionHeart Fontan 50 Inf box 96 % 771 15 D <OoT>De Montfort Defenders Christopher Fontan 17 MI box 90 % 280 16 D <OoT>GreenHood Kan Da Fontan 25 Arch box 94 % 414 17 D <OoT>Helronian Balancers Helos Fontan 36 Cav box 92 % 691 18 D Archers Farec Fontan 8 Arch box 88 % 143 19 D Festers Flow Eric Fontan 17 Inf box 93 % 310 20 D Imperial Cagilan Guard Moira Fontan 18 Inf box 96 % 398 21 D midnight attackers mr.murder Fontan 5 Inf box 90 % 98 22 D Paladins of Darton Donnayet Fontan 23 SF box 95 % 551 23 D ~=SFR=~nO1000 Xavier Fontan 12 Cav box 93 % 386 24 N Silver Dragons Gwyneth Sirion 3 Arch line 10 % 71

Total: 3 attackers (7 Inf, 30 MI, 27 other) 20 defenders (274 Inf, 17 MI, 100 Arch, 97 Cav, 23 SF) Total combat strengths: 482 vs. 8963 1 neutral observers (71 combat strength). Silver Dragons successfully evade the foreign troops. The troops from Fontan set up defenses because they control the battlefield. The Sirion troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

Basilius Decimus, Minister of Defense of Fontan is spotted wearing the Hat of Pain. Karlean Marrion (Knight of Tabost) is spotted reading from the Doomed Book of Abundance. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in They Shall Not Pass formation.

Turn No. 1 Titans (3) have no enemy in range and advance to better firing positions. <OoT> 2nd Cunningham Longb (4) have no enemy in range and advance to better firing positions. Archers (18) have no enemy in range and hold their fire. <OoT>De Montfort Defenders (15) have no enemy in range and advance to better firing positions. <OoT> Lavender Lightning (9) have no enemy in range and advance to better firing positions. <OoT>GreenHood (16) have no enemy in range and advance to better firing positions. <OoT>Helronian Balancers (17), ~=SFR=~nO1000 (23), <OoT> is coming to get You (8) and <OoT> Deathwing Company (6) ride on, closing in on the enemy. Elven Swordmasters (1) and Peasant Militia (2) advance towards the enemy. <OoT> Minutemen XIII (10), <OOT> Revengists (11), <OoT> Swords of HanLi (13), Festers Flow (19), midnight attackers (21), Paladins of Darton (22), <OoT> Generals Battalion (7), <OoT> The Bloodlusty (14), <OoT> Berserkers (5), <OoT> Spadet suklaas syo (12) and Imperial Cagilan Guard (20) advance towards the enemy.

Turn No. 2 <OoT>GreenHood (16) fire on Titans (3), scoring 84 hits. Archers (18) have no enemy in range and hold their fire. <OoT> Lavender Lightning (9) move closer to get better shots. <OoT> 2nd Cunningham Longb (4) fire on Titans (3), scoring 108 hits. <OoT>De Montfort Defenders (15) move closer to get better shots. Titans (3) move in, hoping to reach close combat. Titans (3) fire on <OoT>De Montfort Defenders (15), scoring 60 hits. <OoT> Deathwing Company (6), <OoT>Helronian Balancers (17), ~=SFR=~nO1000 (23) and <OoT> is coming to get You (8) charge ahead, into the attackers' ranks. Peasant Militia (2) and Elven Swordmasters (1) advance towards the enemy. <OoT> Swords of HanLi (13), <OoT> The Bloodlusty (14), <OoT> Spadet suklaas syo (12), Paladins of Darton (22), Imperial Cagilan Guard (20), <OOT> Revengists (11), midnight attackers (21), <OoT> Generals Battalion (7), Festers Flow (19), <OoT> Berserkers (5) and <OoT> Minutemen XIII (10) advance towards the enemy.

Close Combat: 6 Fontan banners are visible in the melee. Peasant Militia (2) score 9 hits. <OoT> Deathwing Company (6) score 788 hits. <OoT>Helronian Balancers (17) score 820 hits. ~=SFR=~nO1000 (23) score 455 hits. Elven Swordmasters (1) score 74 hits. Titans (3) score 50 hits. <OoT> is coming to get You (8) score 439 hits. Total hits suffered: Attackers: 2502, Defenders: 133

Peasant Militia (2) take 1347 hits in close combat, which cause 27 casualties, wiping the unit out. <OoT> Deathwing Company (6) take 41 hits in close combat, which cause 1 casualties. <OoT>Helronian Balancers (17) take 53 hits in close combat, which cause 1 casualties. ~=SFR=~nO1000 (23) take 39 hits in close combat, which cause 1 casualties. Elven Swordmasters (1) take 444 hits in close combat, which cause 7 casualties, wiping the unit out. <OoT>De Montfort Defenders (15) take 60 hits from archer fire, which cause 2 casualties. Titans (3) take 903 hits (711 in close combat, 192 from archer fire), which cause 23 casualties. Total casualties: 57 attackers, 5 defenders

Turn No. 3 <OoT> 2nd Cunningham Longb (4) have no enemy in range and advance to better firing positions. Archers (18) have no enemy in range and advance to better firing positions. <OoT> Lavender Lightning (9) move closer to get better shots. <OoT>De Montfort Defenders (15) retreat towards safer positions. <OoT>GreenHood (16) have no enemy in range and advance to better firing positions. <OoT> Swords of HanLi (13) can not advance, because the front lines are too crowded. Paladins of Darton (22) can not advance, because the front lines are too crowded. Imperial Cagilan Guard (20) can not advance, because the front lines are too crowded. Festers Flow (19) can not advance, because the front lines are too crowded. <OoT> Berserkers (5) can not advance, because the front lines are too crowded. <OoT> Generals Battalion (7) can not advance, because the front lines are too crowded. midnight attackers (21) can not advance, because the front lines are too crowded. <OoT> The Bloodlusty (14) can not advance, because the front lines are too crowded. <OoT> Spadet suklaas syo (12) can not advance, because the front lines are too crowded. <OoT> Minutemen XIII (10) can not advance, because the front lines are too crowded. <OOT> Revengists (11) can not advance, because the front lines are too crowded.

Close Combat: 6 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Titans (3) score 38 hits. ~=SFR=~nO1000 (23) score 241 hits. <OoT>Helronian Balancers (17) score 441 hits. <OoT> Deathwing Company (6) score 505 hits. <OoT> is coming to get You (8) score 249 hits. Total hits suffered: Attackers: 449 (1436 before overkill), Defenders: 38

Titans (3) take 449 hits in close combat, which cause 7 casualties, wiping the unit out. ~=SFR=~nO1000 (23) take 38 hits in close combat, which cause 1 casualties. Total casualties: 7 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Limbar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 10 points. Combat training increases by 1 points.

evening -- Battle -- Limbar

No. Role Unit Commander Realm Unit Formation Org CS 1 A <OoT> 2nd Cunningham Longb Luke Fontan 37 Arch line 97 % 587 2 A <OoT> Berserkers Chris Fontan 30 Inf box 94 % 482 3 A <OoT> Clybr Lancers Laicch Fontan 28 Cav wedge 92 % 650 4 A <OoT> Deathwing Company Katsuyori Fontan 29 Cav wedge 92 % 608 5 A <OoT> Generals Battalion Basilius Fontan 38 Inf line 92 % 522 6 A <OoT> Heavy Regulars Leane Fontan 30 Inf line 91 % 378 7 A <OoT> is coming to get You Karlean Fontan 20 Cav wedge 91 % 444 8 A <OoT> Lavender Lightning Luna Fontan 30 Arch skirmish 96 % 566 9 A <OoT> Minutemen XIII Abigail Fontan 43 Inf line 89 % 491 10 A <OOT> Revengists Ilkar Fontan 27 Inf line 91 % 415 11 A <OoT> Spadet suklaas syo Belendel Fontan 16 Inf line 95 % 351 12 A <OoT> Swords of HanLi Rond Fontan 30 Inf line 92 % 447 13 A <OoT> The Bloodlusty LionHeart Fontan 50 Inf line 95 % 777 14 A <OoT>De Montfort Defenders Christopher Fontan 16 MI line 89 % 270 15 A <OoT>GreenHood Kan Da Fontan 25 Arch line 93 % 416 16 A <OoT>Helronian Balancers Helos Fontan 36 Cav wedge 92 % 691 17 A Archers Farec Fontan 8 Arch skirmish 88 % 147 18 A Festers Flow Eric Fontan 17 Inf line 92 % 303 19 A Imperial Cagilan Guard Moira Fontan 18 Inf line 95 % 394 20 A Luz y Sombra Mia Fontan 21 Arch line 90 % 282 21 A midnight attackers mr.murder Fontan 5 Inf line 89 % 98 22 A Paladins of Darton Donnayet Fontan 23 SF line 94 % 555 23 A ~=SFR=~nO1000 Xavier Fontan 12 Cav line 92 % 380 24 D .............. Daydreamer Sirion 8 Inf box 91 % 137 25 D 0==}==S=I=R=I=O=N==> Trinity Sirion 24 Cav box 90 % 464 26 D Ard's Arrivals Ardamin Sirion 3 Inf box 90 % 81 27 D Black Dragons Elmeador Sirion 29 Inf box 88 % 391 28 D Charlamaine's Knights Charlamaine Sirion 16 Cav box 90 % 349 29 D Elven Elite Rangers Handow Sirion 40 Arch box 92 % 561 30 D Elven Swordmasters Marc Sirion 25 Inf box 87 % 348 31 D Heaven Asunder Jinto Sirion 30 Inf box 89 % 370 32 D Immortals - Group Epsilon Andrei Sirion 38 Cav box 90 % 661 33 D Immortals - Group Theta Christoph Sirion 30 Inf box 88 % 423 34 D Knights of W.Sirion Kurai Sirion 40 Inf box 85 % 332 35 D Outpost Garrison Dorian Sirion 49 Inf box 87 % 584 36 D Paladins of the 13th Urimesai Sirion 10 Inf box 89 % 205 37 D Peasant Militia (militia/guard unit) Sirion 47 other line 4 % 188 38 D Risembool Rangers Hei Sirion 29 Arch box 92 % 325 39 D Sermbar's Templars Romul Sirion 18 Inf box 90 % 268 40 D Silver Dragons Gwyneth Sirion 3 Arch box 87 % 71 41 D Stormbringers Duhr Sirion 6 Cav box 90 % 166 42 D Stormwalkers Erik Eyolf Sirion 17 Inf box 91 % 277 43 D Tallbar Light Foot Infantry Aryk Sirion 10 Inf box 84 % 111 44 D We Are Legion Legion Sirion 22 Inf box 85 % 214 45 D Yscar Elite Gunther Sirion 27 Inf box 88 % 403 46 N Titans Erevos Sirion 0 MI line 6 % 0

Total: 23 attackers (304 Inf, 16 MI, 121 Arch, 125 Cav, 23 SF) 22 defenders (318 Inf, 72 Arch, 84 Cav, 47 other) Total combat strengths: 10254 vs. 6929 1 neutral observers (0 combat strength). Titans have no combat-ready men and thus stay out of the battle. Silver Dragons tried to evade foreign troops, but were spotted. The region owner Sirion and their allies defend. The Fontan troops attack because they are at war with Sirion.

Strong winds and gusts are making ranged combat a game of luck.

Basilius Decimus, Minister of Defense of Fontan is spotted wearing the Hat of Pain. Erik Eyolf Serpentis, Count of Dolmbar is spotted wielding the Mysterious Broadsword of Flame. Karlean Marrion (Knight of Tabost) is spotted reading from the Doomed Book of Abundance. Erik Eyolf Serpentis, Count of Dolmbar is spotted reading from the Daemonic Book. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in Archer Opening formation. Romul Galmel, Baron of Sermbar, Marshal of the Army of Sirion takes command of his army. They deploy in They Shall Not Pass formation.

Turn No. 1 Silver Dragons (40) have no enemy in range and hold their fire. Luz y Sombra (20) fire on Peasant Militia (37), scoring 79 hits. <OoT> 2nd Cunningham Longb (1) fire on Peasant Militia (37), scoring 142 hits. <OoT>GreenHood (15) fire on Peasant Militia (37), scoring 61 hits. Risembool Rangers (38) have no enemy in range and advance to better firing positions. <OoT> Lavender Lightning (8) fire on Peasant Militia (37), scoring 122 hits. Elven Elite Rangers (29) have no enemy in range and advance to better firing positions. Archers (17) fire on Peasant Militia (37), scoring 27 hits. <OoT>De Montfort Defenders (14) fire on Peasant Militia (37), scoring 54 hits. Stormbringers (41) stay in their defensive position, awaiting an opportunity to charge. <OoT>Helronian Balancers (16), <OoT> Deathwing Company (4), ~=SFR=~nO1000 (23), <OoT> Clybr Lancers (3) and <OoT> is coming to get You (7) ride on, closing in on the defenders. 0==}==S=I=R=I=O=N==> (25), Immortals - Group Epsilon (32) and Charlamaine's Knights (28) ride on, closing in on the enemy. Paladins of Darton (22), <OOT> Revengists (10), <OoT> Generals Battalion (5), <OoT> Spadet suklaas syo (11), <OoT> Minutemen XIII (9), <OoT> The Bloodlusty (13), Imperial Cagilan Guard (19), <OoT> Swords of HanLi (12), <OoT> Heavy Regulars (6), midnight attackers (21), Festers Flow (18) and <OoT> Berserkers (2) advance towards the enemy. Paladins of the 13th (36), Immortals - Group Theta (33), Black Dragons (27), Elven Swordmasters (30), We Are Legion (44), Yscar Elite (45), Heaven Asunder (31), Ard's Arrivals (26), Knights of W.Sirion (34), Outpost Garrison (35), .............. (24), Stormwalkers (42), Tallbar Light Foot Infantry (43), Peasant Militia (37) and Sermbar's Templars (39) advance towards the enemy.

Peasant Militia (37) take 485 hits from archer fire, which cause 25 casualties. Total casualties: 0 attackers, 25 defenders

Turn No. 2 <OoT> Lavender Lightning (8) fire on Peasant Militia (37), scoring 234 hits. <OoT>De Montfort Defenders (14) move closer to get better shots. Risembool Rangers (38) fire on Paladins of Darton (22), scoring 66 hits. Archers (17) fire on Peasant Militia (37), scoring 35 hits. Elven Elite Rangers (29) fire on Paladins of Darton (22), scoring 102 hits. <OoT>GreenHood (15) fire on Peasant Militia (37), scoring 118 hits. Silver Dragons (40) fire on <OoT>De Montfort Defenders (14), scoring 16 hits. <OoT> 2nd Cunningham Longb (1) fire on Peasant Militia (37), scoring 339 hits. Luz y Sombra (20) fire on Peasant Militia (37), scoring 98 hits. Stormbringers (41) stay in their defensive position, awaiting an opportunity to charge. <OoT> is coming to get You (7) ride on, closing in on the defenders. <OoT>Helronian Balancers (16), <OoT> Deathwing Company (4), ~=SFR=~nO1000 (23) and <OoT> Clybr Lancers (3) charge ahead, into the defenders' ranks. 0==}==S=I=R=I=O=N==> (25), Charlamaine's Knights (28) and Immortals - Group Epsilon (32) charge ahead, into the attackers' ranks. midnight attackers (21) can not advance, because the front lines are too crowded. <OoT> The Bloodlusty (13) can not advance, because the front lines are too crowded. <OoT> Spadet suklaas syo (11), <OoT> Berserkers (2), <OoT> Heavy Regulars (6), <OoT> Swords of HanLi (12), Imperial Cagilan Guard (19), <OoT> Minutemen XIII (9), Festers Flow (18), <OoT> Generals Battalion (5) and <OOT> Revengists (10) advance towards the enemy. Stormwalkers (42), Heaven Asunder (31), Tallbar Light Foot Infantry (43), Yscar Elite (45), Sermbar's Templars (39), We Are Legion (44), Black Dragons (27), Paladins of the 13th (36), Immortals - Group Theta (33), .............. (24), Elven Swordmasters (30), Outpost Garrison (35), Knights of W.Sirion (34), Ard's Arrivals (26) and Peasant Militia (37) advance towards the enemy.

Close Combat: 1 Sirion banners are visible in the melee. 23 Fontan banners are visible in the melee. <OoT>De Montfort Defenders (14) score 170 hits. <OoT> is coming to get You (7) score 274 hits. <OoT> Spadet suklaas syo (11) score 202 hits. 0==}==S=I=R=I=O=N==> (25) score 737 hits. <OoT> Berserkers (2) score 318 hits. Charlamaine's Knights (28) score 520 hits. <OoT>Helronian Balancers (16) score 1647 hits. Paladins of Darton (22) score 567 hits. <OoT> Deathwing Company (4) score 1533 hits. <OoT> Heavy Regulars (6) score 208 hits. <OoT> Swords of HanLi (12) score 390 hits. Imperial Cagilan Guard (19) score 291 hits. <OoT> Minutemen XIII (9) score 442 hits. Festers Flow (18) score 140 hits. ~=SFR=~nO1000 (23) score 578 hits. <OoT> Generals Battalion (5) score 268 hits. <OOT> Revengists (10) score 200 hits. <OoT> Clybr Lancers (3) score 1253 hits. Peasant Militia (37) score 17 hits. Immortals - Group Epsilon (32) score 1144 hits. Total hits suffered: Attackers: 2418, Defenders: 8481

<OoT>De Montfort Defenders (14) take 379 hits (363 in close combat, 16 from archer fire), which cause 11 casualties. <OoT> is coming to get You (7) take 514 hits in close combat, which cause 14 casualties. <OoT> Spadet suklaas syo (11) take 201 hits in close combat, which cause 5 casualties. 0==}==S=I=R=I=O=N==> (25) take 2269 hits in close combat, which cause 24 casualties, wiping the unit out. <OoT> Berserkers (2) take 202 hits in close combat, which cause 6 casualties. Charlamaine's Knights (28) take 1771 hits in close combat, which cause 16 casualties, wiping the unit out. Charlamaine Rhal (Dame of Dolmbar, Sirion) has been wounded. <OoT>Helronian Balancers (16) take 251 hits in close combat, which cause 6 casualties. Paladins of Darton (22) take 417 hits (249 in close combat, 168 from archer fire), which cause 9 casualties. <OoT> Deathwing Company (4) take 147 hits in close combat, which cause 3 casualties. <OoT> Heavy Regulars (6) take 109 hits in close combat, which cause 3 casualties. <OoT> Swords of HanLi (12) take 54 hits in close combat, which cause 1 casualties. Imperial Cagilan Guard (19) take 79 hits in close combat, which cause 2 casualties. <OoT> Minutemen XIII (9) take 45 hits in close combat, which cause 1 casualties. Festers Flow (18) take 74 hits in close combat, which cause 2 casualties. ~=SFR=~nO1000 (23) take 32 hits in close combat, which cause 1 casualties. <OoT> Generals Battalion (5) take 26 hits in close combat, which cause 1 casualties. <OOT> Revengists (10) take 24 hits in close combat, which cause 1 casualties. <OoT> Clybr Lancers (3) take 48 hits in close combat, which cause 1 casualties. Peasant Militia (37) take 2654 hits (1830 in close combat, 824 from archer fire), which cause 22 casualties, wiping the unit out. Immortals - Group Epsilon (32) take 2611 hits in close combat, which cause 38 casualties, wiping the unit out. Total casualties: 67 attackers, 100 defenders

Turn No. 3 Luz y Sombra (20) fire on Outpost Garrison (35), scoring 167 hits. <OoT>GreenHood (15) fire on Immortals - Group Theta (33), scoring 147 hits. Archers (17) fire on Yscar Elite (45), scoring 34 hits. Risembool Rangers (38) fire on <OoT> Clybr Lancers (3), scoring 43 hits. <OoT> Lavender Lightning (8) fire on Black Dragons (27), scoring 192 hits. <OoT>De Montfort Defenders (14) move in, hoping to reach close combat. <OoT>De Montfort Defenders (14) fire on Heaven Asunder (31), scoring 53 hits. Elven Elite Rangers (29) fire on <OoT>Helronian Balancers (16), scoring 130 hits. Silver Dragons (40) fire on <OoT> Clybr Lancers (3), scoring 14 hits. <OoT> 2nd Cunningham Longb (1) fire on Elven Elite Rangers (29), scoring 143 hits. Stormbringers (41) ride on, closing in on the enemy. <OoT> is coming to get You (7), ~=SFR=~nO1000 (23), <OoT> Clybr Lancers (3), <OoT>Helronian Balancers (16) and <OoT> Deathwing Company (4) charge forward. <OoT> Spadet suklaas syo (11), Festers Flow (18), <OoT> The Bloodlusty (13), midnight attackers (21), Paladins of Darton (22), <OoT> Berserkers (2), <OoT> Generals Battalion (5), <OoT> Swords of HanLi (12), <OOT> Revengists (10), Imperial Cagilan Guard (19), <OoT> Heavy Regulars (6) and <OoT> Minutemen XIII (9) advance towards the enemy.

Close Combat: 10 Sirion banners are visible in the melee. 23 Fontan banners are visible in the melee. Tallbar Light Foot Infantry (43) score 66 hits. Elven Swordmasters (30) score 243 hits. We Are Legion (44) score 139 hits. <OoT> Spadet suklaas syo (11) score 184 hits. Black Dragons (27) score 295 hits. Festers Flow (18) score 114 hits. <OoT> is coming to get You (7) score 257 hits. Outpost Garrison (35) score 433 hits. ~=SFR=~nO1000 (23) score 606 hits. Paladins of Darton (22) score 302 hits. <OoT> Berserkers (2) score 292 hits. <OoT> Clybr Lancers (3) score 1294 hits. Sermbar's Templars (39) score 240 hits. Stormwalkers (42) score 188 hits. <OoT> Generals Battalion (5) score 323 hits. Paladins of the 13th (36) score 150 hits. <OoT>De Montfort Defenders (14) score 46 hits. .............. (24) score 109 hits. <OoT> Swords of HanLi (12) score 305 hits. <OOT> Revengists (10) score 248 hits. Imperial Cagilan Guard (19) score 332 hits. Knights of W.Sirion (34) score 75 hits. <OoT> Heavy Regulars (6) score 221 hits. Ard's Arrivals (26) score 69 hits. <OoT> Minutemen XIII (9) score 424 hits. <OoT>Helronian Balancers (16) score 1344 hits. Immortals - Group Theta (33) score 296 hits. <OoT> Deathwing Company (4) score 1347 hits. Yscar Elite (45) score 322 hits. Heaven Asunder (31) score 261 hits. Total hits suffered: Attackers: 2886, Defenders: 7639

Tallbar Light Foot Infantry (43) take 1458 hits in close combat, which cause 10 casualties, wiping the unit out. Aryk du Reynard (Knight of Tallbar, Sirion) has been wounded. Elven Swordmasters (30) take 1501 hits in close combat, which cause 25 casualties, wiping the unit out. We Are Legion (44) take 1036 hits in close combat, which cause 22 casualties, wiping the unit out. <OoT> Spadet suklaas syo (11) take 837 hits in close combat, which cause 11 casualties, wiping the unit out. Black Dragons (27) take 1058 hits (866 in close combat, 192 from archer fire), which cause 24 casualties. Festers Flow (18) take 554 hits in close combat, which cause 15 casualties, wiping the unit out. <OoT> is coming to get You (7) take 389 hits in close combat, which cause 6 casualties, wiping the unit out. Outpost Garrison (35) take 936 hits (769 in close combat, 167 from archer fire), which cause 20 casualties. ~=SFR=~nO1000 (23) take 222 hits in close combat, which cause 5 casualties. Paladins of Darton (22) take 160 hits in close combat, which cause 4 casualties. <OoT> Berserkers (2) take 109 hits in close combat, which cause 3 casualties. <OoT> Clybr Lancers (3) take 230 hits (173 in close combat, 57 from archer fire), which cause 5 casualties. Sermbar's Templars (39) take 471 hits in close combat, which cause 11 casualties. Stormwalkers (42) take 315 hits in close combat, which cause 8 casualties. <OoT> Generals Battalion (5) take 84 hits in close combat, which cause 2 casualties. Paladins of the 13th (36) take 369 hits in close combat, which cause 8 casualties. Urimesai Sanada (Knight of Sir Temple, Sirion) has been wounded. <OoT>De Montfort Defenders (14) take 69 hits in close combat, which cause 2 casualties. Elven Elite Rangers (29) take 143 hits from archer fire, which cause 3 casualties. .............. (24) take 210 hits in close combat, which cause 6 casualties. Sir Daydreamer Perfect, Count of Ustimbar has been wounded. <OoT> Swords of HanLi (12) take 79 hits in close combat, which cause 2 casualties. <OOT> Revengists (10) take 39 hits in close combat, which cause 1 casualties. Imperial Cagilan Guard (19) take 65 hits in close combat, which cause 1 casualties. Knights of W.Sirion (34) take 253 hits in close combat, which cause 7 casualties. <OoT> Heavy Regulars (6) take 48 hits in close combat, which cause 1 casualties. Ard's Arrivals (26) take 102 hits in close combat, which cause 3 casualties, wiping the unit out. <OoT> Minutemen XIII (9) take 34 hits in close combat, which cause 1 casualties. <OoT>Helronian Balancers (16) take 154 hits (24 in close combat, 130 from archer fire), which cause 4 casualties. Immortals - Group Theta (33) take 222 hits (75 in close combat, 147 from archer fire), which cause 6 casualties. Yscar Elite (45) take 155 hits (121 in close combat, 34 from archer fire), which cause 4 casualties. Heaven Asunder (31) take 146 hits (93 in close combat, 53 from archer fire), which cause 4 casualties. Total casualties: 63 attackers, 161 defenders

Turn No. 4 <OoT>GreenHood (15) fire on Stormbringers (41), scoring 60 hits. Luz y Sombra (20) fire on Stormbringers (41), scoring 47 hits. Risembool Rangers (38) fire on <OoT> The Bloodlusty (13), scoring 71 hits. <OoT> 2nd Cunningham Longb (1) move closer to get better shots. Silver Dragons (40) move closer to get better shots. <OoT> Lavender Lightning (8) fire on Stormbringers (41), scoring 170 hits. Elven Elite Rangers (29) move closer to get better shots. Archers (17) fire on Elven Elite Rangers (29), scoring 19 hits. Stormbringers (41) charge forward. <OoT> The Bloodlusty (13) and midnight attackers (21) advance towards the enemy.

Close Combat: 11 Sirion banners are visible in the melee. 24 Fontan banners are visible in the melee. <OOT> Revengists (10) score 197 hits. Heaven Asunder (31) score 219 hits. Immortals - Group Theta (33) score 265 hits. Black Dragons (27) score 99 hits. Paladins of Darton (22) score 302 hits. <OoT> Heavy Regulars (6) score 195 hits. <OoT> Generals Battalion (5) score 305 hits. <OoT> The Bloodlusty (13) score 598 hits. <OoT> Berserkers (2) score 328 hits. <OoT> Deathwing Company (4) score 467 hits. .............. (24) score 45 hits. Knights of W.Sirion (34) score 67 hits. Yscar Elite (45) score 326 hits. Imperial Cagilan Guard (19) score 319 hits. midnight attackers (21) score 26 hits. Outpost Garrison (35) score 318 hits. <OoT> Minutemen XIII (9) score 364 hits. <OoT>Helronian Balancers (16) score 449 hits. ~=SFR=~nO1000 (23) score 187 hits. <OoT>De Montfort Defenders (14) score 63 hits. Stormbringers (41) score 289 hits. Sermbar's Templars (39) score 120 hits. <OoT> Clybr Lancers (3) score 572 hits. Stormwalkers (42) score 121 hits. <OoT> Swords of HanLi (12) score 351 hits. Paladins of the 13th (36) score 41 hits. Total hits suffered: Attackers: 1910, Defenders: 4723

<OOT> Revengists (10) take 363 hits in close combat, which cause 9 casualties. Heaven Asunder (31) take 723 hits in close combat, which cause 18 casualties. Jinto Rairiki of Sirion has been wounded. Immortals - Group Theta (33) take 1053 hits in close combat, which cause 24 casualties, wiping the unit out. Christoph Von Allen (Knight of Sirion, Sirion) has been wounded. Black Dragons (27) take 596 hits in close combat, which cause 5 casualties, wiping the unit out. Elmeador Danan (Knight of Slimbar, Sirion) has been wounded. Paladins of Darton (22) take 434 hits in close combat, which cause 10 casualties, wiping the unit out. <OoT> Heavy Regulars (6) take 167 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. <OoT> Generals Battalion (5) take 190 hits in close combat, which cause 5 casualties. <OoT> The Bloodlusty (13) take 170 hits (99 in close combat, 71 from archer fire), which cause 3 casualties. <OoT> Berserkers (2) take 132 hits in close combat, which cause 4 casualties. <OoT> Deathwing Company (4) take 132 hits in close combat, which cause 3 casualties. .............. (24) take 364 hits in close combat, which cause 2 casualties, wiping the unit out. Sir Daydreamer Perfect, Count of Ustimbar has been killed. Knights of W.Sirion (34) take 302 hits in close combat, which cause 8 casualties. Yscar Elite (45) take 512 hits in close combat, which cause 12 casualties. One Sirion banner is lost. Imperial Cagilan Guard (19) take 103 hits in close combat, which cause 2 casualties. Elven Elite Rangers (29) take 19 hits from archer fire. No casualties. midnight attackers (21) take 85 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Outpost Garrison (35) take 237 hits in close combat, which cause 5 casualties. <OoT> Minutemen XIII (9) take 72 hits in close combat, which cause 2 casualties. <OoT>Helronian Balancers (16) take 40 hits in close combat, which cause 1 casualties. ~=SFR=~nO1000 (23) take 40 hits in close combat, which cause 1 casualties. <OoT>De Montfort Defenders (14) take 32 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors. Stormbringers (41) take 513 hits (236 in close combat, 277 from archer fire), which cause 6 casualties, wiping the unit out. Sermbar's Templars (39) take 282 hits in close combat, which cause 7 casualties, wiping the unit out. Romul Galmel, Baron of Sermbar, Marshal of the Army of Sirion has been captured by Fontan forces. <OoT> Clybr Lancers (3) take 21 hits in close combat. No casualties. Stormwalkers (42) take 286 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield. Paladins of the 13th (36) take 132 hits in close combat, which cause 2 casualties, wiping the unit out. Total casualties: 49 attackers, 96 defenders

Turn No. 5 Silver Dragons (40) fire on <OoT> 2nd Cunningham Longb (1), scoring 19 hits. <OoT> 2nd Cunningham Longb (1) fire on Elven Elite Rangers (29), scoring 174 hits. Luz y Sombra (20) fire on Elven Elite Rangers (29), scoring 127 hits. <OoT>GreenHood (15) fire on Elven Elite Rangers (29), scoring 94 hits. Archers (17) move closer to get better shots. <OoT> Lavender Lightning (8) fire on Elven Elite Rangers (29), scoring 106 hits. Risembool Rangers (38) fire on <OoT> 2nd Cunningham Longb (1), scoring 70 hits. Elven Elite Rangers (29) fire on <OoT> 2nd Cunningham Longb (1), scoring 176 hits. <OOT> Revengists (10) break through the frontlines! <OoT> Berserkers (2) break through the frontlines!

Close Combat: 5 Sirion banners are visible in the melee. 18 Fontan banners are visible in the melee. Heaven Asunder (31) score 106 hits. <OoT> Clybr Lancers (3) score 587 hits. Outpost Garrison (35) score 302 hits. <OoT>Helronian Balancers (16) score 480 hits. ~=SFR=~nO1000 (23) score 132 hits. <OoT> Swords of HanLi (12) score 291 hits. <OoT> Generals Battalion (5) score 297 hits. <OoT> Minutemen XIII (9) score 441 hits. <OoT> Deathwing Company (4) score 536 hits. Yscar Elite (45) score 230 hits. Knights of W.Sirion (34) score 55 hits. Imperial Cagilan Guard (19) score 285 hits. <OoT> The Bloodlusty (13) score 517 hits. Total hits suffered: Attackers: 693, Defenders: 3566

Close Combat: 5 Fontan banners are visible in the melee. <OOT> Revengists (10) score 166 hits. <OoT> Berserkers (2) score 250 hits. Elven Elite Rangers (29) score 91 hits. Total hits suffered: Attackers: 91, Defenders: 416

Heaven Asunder (31) take 1089 hits in close combat, which cause 8 casualties, wiping the unit out. Jinto Rairiki of Sirion has been seriously wounded. <OoT> Clybr Lancers (3) take 160 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield. Outpost Garrison (35) take 1190 hits in close combat, which cause 24 casualties, wiping the unit out. Dorian Arkturus (Knight of Sirion, Sirion) has been captured by Fontan forces. <OoT> 2nd Cunningham Longb (1) take 265 hits from archer fire, which cause 7 casualties. <OOT> Revengists (10) take 59 hits in close combat, which cause 2 casualties. <OoT> Berserkers (2) take 32 hits in close combat, which cause 1 casualties. <OoT>Helronian Balancers (16) take 122 hits in close combat, which cause 3 casualties. ~=SFR=~nO1000 (23) take 126 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield. One Fontan banner is lost. <OoT> Swords of HanLi (12) take 65 hits in close combat, which cause 1 casualties. <OoT> Generals Battalion (5) take 59 hits in close combat, which cause 2 casualties. <OoT> Minutemen XIII (9) take 63 hits in close combat, which cause 2 casualties. <OoT> Deathwing Company (4) take 34 hits in close combat, which cause 1 casualties. Yscar Elite (45) take 606 hits in close combat, which cause 11 casualties, wiping the unit out. Gunther Yscar (Knight of Sirion, Sirion) has been wounded. Knights of W.Sirion (34) take 681 hits in close combat, which cause 19 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat. Kurai Nabradia (Knight of Glinmar, Sirion) has been wounded. Imperial Cagilan Guard (19) take 32 hits in close combat, which cause 1 casualties. <OoT> The Bloodlusty (13) take 32 hits in close combat, which cause 1 casualties. Elven Elite Rangers (29) take 917 hits (416 in close combat, 501 from archer fire), which cause 20 casualties. Total casualties: 27 attackers, 82 defenders

Turn No. 6 Archers (17) fire on Risembool Rangers (38), scoring 17 hits. <OoT>GreenHood (15) fire on Risembool Rangers (38), scoring 69 hits. Risembool Rangers (38) fire on <OoT> The Bloodlusty (13), scoring 99 hits. Silver Dragons (40) fire on <OoT> The Bloodlusty (13), scoring 23 hits. Luz y Sombra (20) fire on Risembool Rangers (38), scoring 65 hits. <OoT> 2nd Cunningham Longb (1) fire on Silver Dragons (40), scoring 120 hits. <OoT> Lavender Lightning (8) fire on Risembool Rangers (38), scoring 99 hits. <OoT>Helronian Balancers (16) and <OoT> Deathwing Company (4) charge forward. <OoT> Generals Battalion (5) can not advance, because the front lines are too crowded. <OOT> Revengists (10) break through the frontlines! <OoT> Berserkers (2) break through the frontlines! <OoT> Swords of HanLi (12) can not advance, because the front lines are too crowded. Imperial Cagilan Guard (19) can not advance, because the front lines are too crowded. <OoT> Minutemen XIII (9) and <OoT> The Bloodlusty (13) advance towards the enemy.

Close Combat: 9 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! <OoT> Minutemen XIII (9) score 373 hits. <OoT>Helronian Balancers (16) score 1292 hits. <OoT> The Bloodlusty (13) score 629 hits. Elven Elite Rangers (29) score 104 hits. <OoT> Deathwing Company (4) score 960 hits. Total hits suffered: Attackers: 104, Defenders: 1737 (3254 before overkill)

Close Combat: 1 Sirion banners are visible in the melee. 5 Fontan banners are visible in the melee. Risembool Rangers (38) score 46 hits. <OOT> Revengists (10) score 139 hits. Silver Dragons (40) score 13 hits. <OoT> Berserkers (2) score 227 hits. Total hits suffered: Attackers: 59, Defenders: 366

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

<OoT> Minutemen XIII (9) take 41 hits in close combat, which cause 1 casualties. Risembool Rangers (38) take 577 hits (327 in close combat, 250 from archer fire), which cause 23 casualties, making the unit retreat from the battlefield. <OOT> Revengists (10) take 42 hits in close combat, which cause 1 casualties. Silver Dragons (40) take 159 hits (39 in close combat, 120 from archer fire), which cause 3 casualties, wiping the unit out. <OoT>Helronian Balancers (16) take 34 hits in close combat, which cause 1 casualties. <OoT> Berserkers (2) take 17 hits in close combat, which cause 1 casualties. <OoT> The Bloodlusty (13) take 151 hits (29 in close combat, 122 from archer fire), which cause 3 casualties. Elven Elite Rangers (29) take 1737 hits in close combat, which cause 17 casualties, wiping the unit out. Total casualties: 7 attackers, 43 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 20 %. The local roads network has also been damaged.

Your unit participated in a battle in Limbar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. You have improved your swordfighting skill. 2 of your men were killed and 4 were wounded in this battle. Your unit gains 5 points of Morale. Your men's equipment suffers 14 % damage. Combat training increases by 1 points.

May 2nd

morning -- Skirmish -- Limbar

No. Role Unit Commander Realm Unit Formation Org CS 1 A (-_-) Dementor Sirion 17 Inf line 14 % 324 2 A Peasant Militia (militia/guard unit) Sirion 235 other line 2 % 552 3 D <OoT> 2nd Cunningham Longb Luke Fontan 30 Arch line 96 % 482 4 D <OoT> Berserkers Chris Fontan 19 Inf box 93 % 355 5 D <OoT> Clybr Lancers Laicch Fontan 25 Cav wedge 91 % 586 6 D <OoT> Deathwing Company Katsuyori Fontan 23 Cav wedge 91 % 530 7 D <OoT> Generals Battalion Basilius Fontan 32 Inf line 91 % 449 8 D <OoT> Heavy Regulars Leane Fontan 22 Inf line 90 % 289 9 D <OoT> is coming to get You Karlean Fontan 3 Cav wedge 90 % 96 10 D <OoT> Minutemen XIII Abigail Fontan 42 Inf line 89 % 481 11 D <OOT> Revengists Ilkar Fontan 17 Inf line 91 % 316 12 D <OoT> Spadet suklaas syo Belendel Fontan 3 Inf line 94 % 85 13 D <OoT> Swords of HanLi Rond Fontan 28 Inf line 92 % 425 14 D <OoT> The Bloodlusty LionHeart Fontan 46 Inf line 94 % 727 15 D <OoT>De Montfort Defenders Christopher Fontan 7 MI line 89 % 164 16 D <OoT>GreenHood Kan Da Fontan 25 Arch line 92 % 411 17 D <OoT>Helronian Balancers Helos Fontan 31 Cav wedge 91 % 603 18 D Archers Farec Fontan 8 Arch skirmish 87 % 159 19 D Imperial Cagilan Guard Moira Fontan 16 Inf line 94 % 358 20 D Luz y Sombra Mia Fontan 21 Arch line 90 % 301 21 D Montijo Shock Troopers Hampton Fontan 23 Inf line 92 % 372 22 D Paladins of Darton Donnayet Fontan 4 SF line 93 % 169 23 D Personal Guard Karri Fontan 20 Inf line 89 % 330 24 D Personal Guard Assam Fontan 14 Inf line 87 % 246 25 D ~=SFR=~nO1000 Xavier Fontan 8 Cav line 92 % 267

Total: 2 attackers (17 Inf, 235 other) 23 defenders (282 Inf, 7 MI, 84 Arch, 90 Cav, 4 SF) Total combat strengths: 876 vs. 8201 The troops from Fontan set up defenses because they control the battlefield. The Sirion troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

Basilius Decimus, Minister of Defense of Fontan is spotted wearing the Hat of Pain. Karlean Marrion (Knight of Tabost) is spotted reading from the Doomed Book of Abundance. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1 <OoT> 2nd Cunningham Longb (3) fire on (-_-) (1), scoring 159 hits. <OoT>De Montfort Defenders (15) move in, hoping to reach close combat. <OoT>De Montfort Defenders (15) fire on (-_-) (1), scoring 45 hits. <OoT>GreenHood (16) fire on (-_-) (1), scoring 60 hits. Archers (18) fire on (-_-) (1), scoring 28 hits. Luz y Sombra (20) fire on (-_-) (1), scoring 83 hits. <OoT> Clybr Lancers (5), <OoT> Deathwing Company (6), <OoT>Helronian Balancers (17), ~=SFR=~nO1000 (25) and <OoT> is coming to get You (9) ride on, closing in on the enemy. Peasant Militia (2) and (-_-) (1) advance towards the enemy. Paladins of Darton (22), <OoT> Berserkers (4), <OoT> Heavy Regulars (8), Imperial Cagilan Guard (19), <OoT> The Bloodlusty (14), <OoT> Generals Battalion (7), Personal Guard (24), Personal Guard (23), Montijo Shock Troopers (21), <OOT> Revengists (11), <OoT> Swords of HanLi (13), <OoT> Minutemen XIII (10) and <OoT> Spadet suklaas syo (12) advance towards the enemy.

Close Combat: 2 Sirion banners are visible in the melee. 23 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Paladins of Darton (22) score 163 hits. <OoT> Berserkers (4) score 232 hits. <OoT> Heavy Regulars (8) score 185 hits. Imperial Cagilan Guard (19) score 287 hits. <OoT> The Bloodlusty (14) score 630 hits. <OoT> Generals Battalion (7) score 233 hits. <OoT>De Montfort Defenders (15) score 48 hits. Personal Guard (24) score 110 hits. Personal Guard (23) score 155 hits. Montijo Shock Troopers (21) score 346 hits. <OOT> Revengists (11) score 172 hits. <OoT> Swords of HanLi (13) score 313 hits. <OoT> Minutemen XIII (10) score 438 hits. <OoT> Spadet suklaas syo (12) score 58 hits. (-_-) (1) score 228 hits. Total hits suffered: Attackers: 880 (3370 before overkill), Defenders: 228

Paladins of Darton (22) take 69 hits in close combat, which cause 2 casualties. <OoT> Berserkers (4) take 47 hits in close combat, which cause 2 casualties. <OoT> Heavy Regulars (8) take 26 hits in close combat, which cause 1 casualties. Imperial Cagilan Guard (19) take 42 hits in close combat, which cause 1 casualties. <OoT> The Bloodlusty (14) take 44 hits in close combat, which cause 1 casualties. (-_-) (1) take 1255 hits (880 in close combat, 375 from archer fire), which cause 17 casualties, wiping the unit out. Total casualties: 17 attackers, 7 defenders

Turn No. 2 Luz y Sombra (20) fire on Peasant Militia (2), scoring 139 hits. Archers (18) fire on Peasant Militia (2), scoring 24 hits. <OoT>GreenHood (16) fire on Peasant Militia (2), scoring 118 hits. <OoT> 2nd Cunningham Longb (3) fire on Peasant Militia (2), scoring 93 hits. <OoT>De Montfort Defenders (15) fire on Peasant Militia (2), scoring 54 hits. <OoT> Clybr Lancers (5), ~=SFR=~nO1000 (25), <OoT> Deathwing Company (6), <OoT>Helronian Balancers (17) and <OoT> is coming to get You (9) ride on, closing in on the enemy. <OoT> Generals Battalion (7), Personal Guard (24), Personal Guard (23), <OOT> Revengists (11), <OoT> Spadet suklaas syo (12), <OoT> The Bloodlusty (14), <OoT> Heavy Regulars (8), Imperial Cagilan Guard (19), <OoT> Minutemen XIII (10), <OoT> Swords of HanLi (13), Paladins of Darton (22), Montijo Shock Troopers (21) and <OoT> Berserkers (4) advance towards the enemy.

Close Combat: 23 Fontan banners are visible in the melee. <OoT> Generals Battalion (7) score 261 hits. Personal Guard (24) score 117 hits. Personal Guard (23) score 156 hits. <OOT> Revengists (11) score 180 hits. <OoT> Spadet suklaas syo (12) score 55 hits. <OoT> The Bloodlusty (14) score 602 hits. <OoT> Heavy Regulars (8) score 189 hits. Imperial Cagilan Guard (19) score 274 hits. <OoT> Minutemen XIII (10) score 363 hits. Peasant Militia (2) score 116 hits. <OoT> Swords of HanLi (13) score 374 hits. Paladins of Darton (22) score 58 hits. Montijo Shock Troopers (21) score 321 hits. <OoT> Berserkers (4) score 274 hits. Total hits suffered: Attackers: 3224, Defenders: 116

<OoT> Generals Battalion (7) take 26 hits in close combat, which cause 1 casualties. Personal Guard (24) take 30 hits in close combat, which cause 1 casualties. Personal Guard (23) take 26 hits in close combat, which cause 1 casualties. <OOT> Revengists (11) take 34 hits in close combat, which cause 1 casualties. Peasant Militia (2) take 3652 hits (3224 in close combat, 428 from archer fire), which cause 162 casualties. Total casualties: 162 attackers, 4 defenders

Turn No. 3 Luz y Sombra (20) have no enemy in range and advance to better firing positions. Archers (18) have no enemy in range and advance to better firing positions. <OoT>GreenHood (16) have no enemy in range and advance to better firing positions. <OoT>De Montfort Defenders (15) have no viable target and wait for one to appear. <OoT> 2nd Cunningham Longb (3) have no enemy in range and advance to better firing positions. ~=SFR=~nO1000 (25) are eager to charge, but the melee is too crowded already. <OoT> is coming to get You (9) are eager to charge, but the melee is too crowded already. <OoT>Helronian Balancers (17) are eager to charge, but the melee is too crowded already. <OoT> Clybr Lancers (5) are eager to charge, but the melee is too crowded already. <OoT> Deathwing Company (6) charge forward.

Close Combat: 24 Fontan banners are visible in the melee. <OoT> Generals Battalion (7) score 288 hits. Paladins of Darton (22) score 43 hits. <OoT> Deathwing Company (6) score 1283 hits. Personal Guard (24) score 111 hits. <OoT> Swords of HanLi (13) score 306 hits. Imperial Cagilan Guard (19) score 238 hits. <OoT> Berserkers (4) score 282 hits. <OOT> Revengists (11) score 184 hits. Personal Guard (23) score 155 hits. Peasant Militia (2) score 64 hits. <OoT> The Bloodlusty (14) score 607 hits. <OoT> Spadet suklaas syo (12) score 60 hits. <OoT> Heavy Regulars (8) score 170 hits. Montijo Shock Troopers (21) score 299 hits. <OoT> Minutemen XIII (10) score 401 hits. Total hits suffered: Attackers: 4427, Defenders: 64

<OoT> Generals Battalion (7) take 16 hits in close combat, which cause 1 casualties. Paladins of Darton (22) take 48 hits in close combat, which cause 1 casualties. Peasant Militia (2) take 4427 hits in close combat, which cause 73 casualties, wiping the unit out. Total casualties: 73 attackers, 2 defenders

Defender Victory!

Your unit participated in a battle in Limbar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. 1 of your men were killed in this battle. Your unit gains 3 points of Morale. Your men's equipment suffers 3 % damage. Combat training increases by 1 points.

evening -- Skirmish -- Limbar

No. Role Unit Commander Realm Unit Formation Org CS 1 A <OoT> 2nd Cunningham Longb Luke Fontan 31 Arch line 99 % 491 2 A <OoT> Clybr Lancers Laicch Fontan 25 Cav wedge 95 % 579 3 A <OoT> Deathwing Company Katsuyori Fontan 23 Cav wedge 95 % 529 4 A <OoT> Generals Battalion Basilius Fontan 32 Inf line 95 % 441 5 A <OoT> Heavy Regulars Leane Fontan 21 Inf line 93 % 288 6 A <OoT> Horseshoe Guard Antony Fontan 30 Cav wedge 90 % 496 7 A <OoT> is coming to get You Karlean Fontan 4 Cav wedge 93 % 130 8 A <OOT> Revengists Ilkar Fontan 17 Inf line 94 % 326 9 A <OoT> Swords of HanLi Rond Fontan 28 Inf line 95 % 435 10 A <OoT> The Bloodlusty LionHeart Fontan 49 Inf line 97 % 772 11 A <OoT> This is Fontan! Sandra Fontan 23 Inf line 86 % 205 12 A <OoT>De Montfort Defenders Christopher Fontan 7 MI line 92 % 171 13 A <OoT>GreenHood Kan Da Fontan 25 Arch line 95 % 420 14 A <OoT>Helronian Balancers Helos Fontan 31 Cav wedge 94 % 601 15 A Archers Farec Fontan 8 Arch skirmish 91 % 165 16 A Honour and Glory Turin Fontan 51 Inf line 88 % 426 17 A Imperial Cagilan Guard Moira Fontan 15 Inf line 98 % 347 18 A Luz y Sombra Mia Fontan 21 Arch line 93 % 307 19 A Montijo Shock Troopers Hampton Fontan 23 Inf line 95 % 374 20 A Paladins of Darton Donnayet Fontan 2 SF line 96 % 83 21 A Personal Guard Assam Fontan 13 Inf line 90 % 235 22 A Personal Guard Karri Fontan 20 Inf line 92 % 337 23 A ~=SFR=~nO1000 Xavier Fontan 9 Cav line 95 % 295 24 D Melkor's Blades SFC Dick Sirion 1 Inf line 8 % 24 25 D Peasant Militia (militia/guard unit) Sirion 54 other line 4 % 236

Total: 23 attackers (292 Inf, 7 MI, 85 Arch, 122 Cav, 2 SF) 2 defenders (1 Inf, 54 other) Total combat strengths: 8453 vs. 260 The region owner Sirion and their allies defend. The Fontan troops attack because they are at war with Sirion.

It is quite windy and the archers will have to aim very carefully.

Basilius Decimus, Minister of Defense of Fontan is spotted wearing the Hat of Pain. Karlean Marrion (Knight of Tabost) is spotted reading from the Doomed Book of Abundance. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in Archer Opening formation.

Turn No. 1 Archers (15) fire on Melkor's Blades (24), scoring 50 hits. <OoT>GreenHood (13) fire on Melkor's Blades (24), scoring 135 hits. Luz y Sombra (18) fire on Melkor's Blades (24), scoring 138 hits. <OoT> 2nd Cunningham Longb (1) fire on Melkor's Blades (24), scoring 161 hits. <OoT>De Montfort Defenders (12) fire on Melkor's Blades (24), scoring 59 hits. <OoT> Clybr Lancers (2), <OoT>Helronian Balancers (14), ~=SFR=~nO1000 (23), <OoT> Horseshoe Guard (6), <OoT> Deathwing Company (3) and <OoT> is coming to get You (7) ride on, closing in on the defenders. Imperial Cagilan Guard (17), <OoT> Heavy Regulars (5), <OoT> Generals Battalion (4), Paladins of Darton (20), Personal Guard (22), <OoT> Swords of HanLi (9), <OoT> This is Fontan! (11), Montijo Shock Troopers (19), <OoT> The Bloodlusty (10), Honour and Glory (16), <OOT> Revengists (8) and Personal Guard (21) advance towards the enemy. Melkor's Blades (24) and Peasant Militia (25) advance towards the enemy.

Close Combat: Paladins of Darton (20) score 45 hits. Melkor's Blades (24) score 20 hits. Total hits suffered: Attackers: 20, Defenders: 45

Paladins of Darton (20) take 20 hits in close combat, which cause 1 casualties. Melkor's Blades (24) take 588 hits (45 in close combat, 543 from archer fire), which cause 1 casualties, wiping the unit out. SFC Dick Iskaban (Knight of Trinbar, Sirion) has been captured by Fontan forces. Total casualties: 1 attackers, 1 defenders

Turn No. 2 <OoT>GreenHood (13) fire on Peasant Militia (25), scoring 201 hits. <OoT> 2nd Cunningham Longb (1) fire on Peasant Militia (25), scoring 303 hits. Luz y Sombra (18) fire on Peasant Militia (25), scoring 182 hits. Archers (15) fire on Peasant Militia (25), scoring 52 hits. <OoT>De Montfort Defenders (12) fire on Peasant Militia (25), scoring 45 hits. <OoT>Helronian Balancers (14), <OoT> Clybr Lancers (2), <OoT> is coming to get You (7), <OoT> Horseshoe Guard (6), <OoT> Deathwing Company (3) and ~=SFR=~nO1000 (23) ride on, closing in on the defenders. Personal Guard (21) can not advance, because the front lines are too crowded. <OoT> The Bloodlusty (10) can not advance, because the front lines are too crowded. Personal Guard (22) can not advance, because the front lines are too crowded. <OoT> Swords of HanLi (9) can not advance, because the front lines are too crowded. Honour and Glory (16), <OoT> This is Fontan! (11), Montijo Shock Troopers (19), <OOT> Revengists (8), <OoT> Generals Battalion (4), Imperial Cagilan Guard (17) and <OoT> Heavy Regulars (5) advance towards the enemy. Peasant Militia (25) advance towards the enemy.

Close Combat: 12 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Honour and Glory (16) score 232 hits. <OoT> This is Fontan! (11) score 77 hits. Montijo Shock Troopers (19) score 317 hits. <OoT>Helronian Balancers (14) score 576 hits. <OoT> Clybr Lancers (2) score 555 hits. <OoT> is coming to get You (7) score 74 hits. <OOT> Revengists (8) score 199 hits. <OoT> Generals Battalion (4) score 299 hits. Imperial Cagilan Guard (17) score 258 hits. <OoT> Heavy Regulars (5) score 166 hits. Peasant Militia (25) score 47 hits. <OoT> Horseshoe Guard (6) score 327 hits. <OoT> Deathwing Company (3) score 426 hits. ~=SFR=~nO1000 (23) score 213 hits. Paladins of Darton (20) score 40 hits. Total hits suffered: Attackers: 47, Defenders: 2855 (3759 before overkill)

Honour and Glory (16) take 47 hits in close combat, which cause 1 casualties. Peasant Militia (25) take 3638 hits (2855 in close combat, 783 from archer fire), which cause 54 casualties, wiping the unit out. Total casualties: 1 attackers, 54 defenders

Attacker Victory!

Your unit participated in a battle in Limbar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 9 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points.

May 4th -- Skirmish -- Elmbar

No. Role Unit Commander Realm Unit Formation Org CS 1 A <OoT> Clybr Lancers Laicch Fontan 25 Cav wedge 94 % 583 2 A <OoT> Horseshoe Guard Antony Fontan 30 Cav wedge 90 % 507 3 A <OoT> Swords of HanLi Rond Fontan 27 Inf line 94 % 425 4 A <OoT> The Bloodlusty LionHeart Fontan 49 Inf line 97 % 831 5 A <OoT>GreenHood Kan Da Fontan 25 Arch line 95 % 419 6 A <OoT>Helronian Balancers Helos Fontan 31 Cav wedge 94 % 588 7 A Archers Farec Fontan 8 Arch skirmish 90 % 180 8 A Honour and Glory Turin Fontan 50 Inf line 87 % 435 9 A Imperial Cagilan Guard Moira Fontan 15 Inf line 97 % 346 10 D Angry Peasants (militia/guard unit) Sirion 41 other line 3 % 144

Total: 9 attackers (141 Inf, 33 Arch, 86 Cav) 1 defenders (41 other) Total combat strengths: 4314 vs. 144 The troops from Sirion set up defenses because they control the battlefield. The Fontan troops attack because they are at war with Sirion.

A calm wind blows, to the joy of the archers. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in Archer Opening formation.

Turn No. 1 <OoT>GreenHood (5) fire on Angry Peasants (10), scoring 110 hits. Archers (7) fire on Angry Peasants (10), scoring 58 hits. <OoT> Horseshoe Guard (2), <OoT>Helronian Balancers (6) and <OoT> Clybr Lancers (1) ride on, closing in on the defenders. <OoT> Swords of HanLi (3), Honour and Glory (8), Imperial Cagilan Guard (9) and <OoT> The Bloodlusty (4) advance towards the enemy. Angry Peasants (10) advance towards the enemy.

Angry Peasants (10) take 168 hits from archer fire, which cause 9 casualties. Total casualties: 0 attackers, 9 defenders

Turn No. 2 <OoT>GreenHood (5) fire on Angry Peasants (10), scoring 130 hits. Archers (7) fire on Angry Peasants (10), scoring 38 hits. <OoT>Helronian Balancers (6), <OoT> Clybr Lancers (1) and <OoT> Horseshoe Guard (2) charge ahead, into the defenders' ranks. <OoT> Swords of HanLi (3) can not advance, because the front lines are too crowded. Imperial Cagilan Guard (9), Honour and Glory (8) and <OoT> The Bloodlusty (4) advance towards the enemy.

Close Combat: 10 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Angry Peasants (10) score 18 hits. Imperial Cagilan Guard (9) score 321 hits. Honour and Glory (8) score 229 hits. <OoT>Helronian Balancers (6) score 1236 hits. <OoT> Clybr Lancers (1) score 1592 hits. <OoT> The Bloodlusty (4) score 693 hits. <OoT> Horseshoe Guard (2) score 929 hits. Total hits suffered: Attackers: 18, Defenders: 3114 (5000 before overkill)

Angry Peasants (10) take 3282 hits (3114 in close combat, 168 from archer fire), which cause 32 casualties, wiping the unit out. Imperial Cagilan Guard (9) take 18 hits in close combat. No casualties. Total casualties: 0 attackers, 32 defenders

Attacker Victory!

Your unit participated in a battle in Elmbar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 7 points. Your men's equipment suffers 2 % damage.

May 5th -- Battle -- Limbar

No. Role Unit Commander Realm Unit Formation Org CS 1 A <OoT> Clybr Lancers Laicch Fontan 25 Cav wedge 92 % 583 2 A <OoT> Horseshoe Guard Antony Fontan 30 Cav wedge 88 % 512 3 A <OoT> Minutemen XIII Abigail Fontan 42 Inf line 89 % 559 4 A <OoT> Swords of HanLi Rond Fontan 27 Inf line 92 % 427 5 A <OoT> The Bloodlusty LionHeart Fontan 49 Inf line 95 % 808 6 A <OoT>GreenHood Kan Da Fontan 25 Arch line 93 % 415 7 A <OoT>Helronian Balancers Helos Fontan 31 Cav wedge 92 % 576 8 A Honour and Glory Turin Fontan 50 Inf line 85 % 425 9 A Imperial Cagilan Guard Moira Fontan 15 Inf line 95 % 340 10 A Personal Guard Karri Fontan 11 Inf line 90 % 238 11 A ~=SFR=~nO1000 Xavier Fontan 9 Cav wedge 92 % 322 12 D (-_-) Dementor Sirion 20 Inf line 66 % 316 13 D 0==}==S=I=R=I=O=N==> Trinity Sirion 11 Cav wedge 64 % 239 14 D Ard's Arrivals Ardamin Sirion 13 Inf line 65 % 176 15 D Arrow's of Light Anastasia Sirion 17 Arch line 60 % 169 16 D Elven Elite Rangers Handow Sirion 23 Arch line 67 % 354 17 D Elven Longbows Circle Sirion 62 Arch line 69 % 850 18 D Elven Swordmasters Marc Sirion 25 Inf line 62 % 302 19 D General's Guard Moby Sirion 24 SF line 66 % 568 20 D Paladins of the 13th Urimesai Sirion 11 Inf line 60 % 149 21 D Pansy Breakers Martin Sirion 17 Inf line 59 % 163 22 D Phoenix Blades Thomsen Sirion 26 Inf box 64 % 348 23 D Selvmord Jinto Sirion 20 Inf line 63 % 256 24 D Sermbar's Templars Romul Sirion 3 Inf line 66 % 78 25 D Stormbringers Duhr Sirion 13 Cav wedge 61 % 243 26 D Supreme Border Guard (not present) Sirion 22 Inf line 62 % 303 27 D Titans Erevos Sirion 7 MI line 58 % 94 28 D Troops Basher Sirion 20 Inf box 61 % 227 29 D Yscar Elite Gunther Sirion 23 Inf line 62 % 326 30 D [SA] The Treeborne Nova Sirion 35 Arch line 61 % 338

Total: 11 attackers (194 Inf, 25 Arch, 95 Cav) 19 defenders (200 Inf, 7 MI, 137 Arch, 24 Cav, 24 SF) Total combat strengths: 5205 vs. 5499 The region owner Sirion and their allies defend. The Fontan troops attack because they are at war with Sirion.

Strong winds and gusts are making ranged combat a game of luck. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in Archer Opening formation. Romul Galmel, Baron of Sermbar, Marshal of the Army of Sirion takes command of his army. They deploy in no particular formation.

Turn No. 1 Elven Longbows (17) fire on <OoT>GreenHood (6), scoring 180 hits. Elven Elite Rangers (16) fire on <OoT>GreenHood (6), scoring 90 hits. <OoT>GreenHood (6) fire on [SA] The Treeborne (30), scoring 119 hits. Arrow's of Light (15) have no enemy in range and advance to better firing positions. [SA] The Treeborne (30) fire on <OoT>GreenHood (6), scoring 232 hits. Titans (27) move in, hoping to reach close combat. Titans (27) fire on <OoT>GreenHood (6), scoring 14 hits. General's Guard (19) fire on <OoT>GreenHood (6), scoring 152 hits. Stormbringers (25) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (2), <OoT>Helronian Balancers (7), <OoT> Clybr Lancers (1) and ~=SFR=~nO1000 (11) ride on, closing in on the defenders. 0==}==S=I=R=I=O=N==> (13) ride on, closing in on the enemy. Personal Guard (10), Imperial Cagilan Guard (9), <OoT> Minutemen XIII (3), <OoT> Swords of HanLi (4), Honour and Glory (8) and <OoT> The Bloodlusty (5) advance towards the enemy. Elven Swordmasters (18), Selvmord (23), Pansy Breakers (21), Troops (28), Sermbar's Templars (24), (-_-) (12), Phoenix Blades (22), Paladins of the 13th (20), Ard's Arrivals (14), Yscar Elite (29) and Supreme Border Guard (26) advance towards the enemy.

<OoT>GreenHood (6) take 668 hits from archer fire, which cause 20 casualties. [SA] The Treeborne (30) take 119 hits from archer fire, which cause 4 casualties. Total casualties: 20 attackers, 4 defenders

Turn No. 2 <OoT>GreenHood (6) fire on (-_-) (12), scoring 54 hits. General's Guard (19) fire on <OoT> The Bloodlusty (5), scoring 116 hits. Arrow's of Light (15) have no enemy in range and advance to better firing positions. Elven Longbows (17) fire on <OoT> The Bloodlusty (5), scoring 329 hits. [SA] The Treeborne (30) fire on <OoT> Minutemen XIII (3), scoring 113 hits. Elven Elite Rangers (16) fire on Honour and Glory (8), scoring 99 hits. Titans (27) fire on <OoT> Swords of HanLi (4), scoring 26 hits. Stormbringers (25) stay in their defensive position, awaiting an opportunity to charge. ~=SFR=~nO1000 (11), <OoT> Horseshoe Guard (2), <OoT>Helronian Balancers (7) and <OoT> Clybr Lancers (1) charge ahead, into the defenders' ranks. 0==}==S=I=R=I=O=N==> (13) charge ahead, into the attackers' ranks. <OoT> Minutemen XIII (3), <OoT> Swords of HanLi (4), <OoT> The Bloodlusty (5), Imperial Cagilan Guard (9), Personal Guard (10) and Honour and Glory (8) advance towards the enemy. Phoenix Blades (22), Elven Swordmasters (18), Selvmord (23), Sermbar's Templars (24), Yscar Elite (29), Supreme Border Guard (26), Ard's Arrivals (14), Troops (28) and Paladins of the 13th (20) advance towards the enemy.

Close Combat: 17 Fontan banners are visible in the melee. Phoenix Blades (22) score 275 hits. Elven Swordmasters (18) score 207 hits. Selvmord (23) score 164 hits. Sermbar's Templars (24) score 69 hits. Pansy Breakers (21) score 105 hits. <OoT> Minutemen XIII (3) score 440 hits. <OoT> Swords of HanLi (4) score 311 hits. <OoT> The Bloodlusty (5) score 604 hits. Yscar Elite (29) score 227 hits. ~=SFR=~nO1000 (11) score 686 hits. (-_-) (12) score 255 hits. Imperial Cagilan Guard (9) score 292 hits. Supreme Border Guard (26) score 244 hits. <OoT> Horseshoe Guard (2) score 783 hits. <OoT>Helronian Balancers (7) score 1248 hits. Ard's Arrivals (14) score 89 hits. Personal Guard (10) score 112 hits. <OoT> Clybr Lancers (1) score 1415 hits. Honour and Glory (8) score 249 hits. 0==}==S=I=R=I=O=N==> (13) score 674 hits. Paladins of the 13th (20) score 120 hits. Total hits suffered: Attackers: 2429, Defenders: 6140

Phoenix Blades (22) take 1591 hits in close combat, which cause 26 casualties, wiping the unit out. Elven Swordmasters (18) take 1143 hits in close combat, which cause 25 casualties, wiping the unit out. Selvmord (23) take 842 hits in close combat, which cause 20 casualties, wiping the unit out. Sermbar's Templars (24) take 757 hits in close combat, which cause 3 casualties, wiping the unit out. Romul Galmel, Baron of Sermbar, Marshal of the Army of Sirion has been wounded. Pansy Breakers (21) take 354 hits in close combat, which cause 12 casualties. <OoT> Minutemen XIII (3) take 519 hits (406 in close combat, 113 from archer fire), which cause 13 casualties. <OoT> Swords of HanLi (4) take 489 hits (463 in close combat, 26 from archer fire), which cause 14 casualties. 2 Fontan banners fall. <OoT> The Bloodlusty (5) take 969 hits (524 in close combat, 445 from archer fire), which cause 20 casualties. Yscar Elite (29) take 478 hits in close combat, which cause 11 casualties. Gunther Yscar (Knight of Sirion, Sirion) has been wounded. ~=SFR=~nO1000 (11) take 262 hits in close combat, which cause 6 casualties. (-_-) (12) take 264 hits (210 in close combat, 54 from archer fire), which cause 7 casualties. Imperial Cagilan Guard (9) take 256 hits in close combat, which cause 7 casualties. Supreme Border Guard (26) take 290 hits in close combat, which cause 7 casualties. <OoT> Horseshoe Guard (2) take 139 hits in close combat, which cause 4 casualties. <OoT>Helronian Balancers (7) take 148 hits in close combat, which cause 4 casualties. Ard's Arrivals (14) take 253 hits in close combat, which cause 9 casualties. Personal Guard (10) take 107 hits in close combat, which cause 4 casualties. <OoT> Clybr Lancers (1) take 71 hits in close combat, which cause 2 casualties. Honour and Glory (8) take 152 hits (53 in close combat, 99 from archer fire), which cause 5 casualties. 0==}==S=I=R=I=O=N==> (13) take 145 hits in close combat, which cause 3 casualties. Paladins of the 13th (20) take 77 hits in close combat, which cause 3 casualties. Total casualties: 79 attackers, 126 defenders

Turn No. 3 Titans (27) move in, hoping to reach close combat. Titans (27) fire on <OoT>GreenHood (6), scoring 15 hits. <OoT>GreenHood (6) fire on [SA] The Treeborne (30), scoring 47 hits. [SA] The Treeborne (30) fire on <OoT>GreenHood (6), scoring 223 hits. Elven Longbows (17) fire on <OoT>GreenHood (6), scoring 320 hits. General's Guard (19) fire on <OoT>GreenHood (6), scoring 141 hits. Elven Elite Rangers (16) fire on <OoT>GreenHood (6), scoring 96 hits. Arrow's of Light (15) fire on <OoT>GreenHood (6), scoring 42 hits. Stormbringers (25) stay in their defensive position, awaiting an opportunity to charge. Troops (28) advance towards the enemy.

Close Combat: 15 Fontan banners are visible in the melee. <OoT>Helronian Balancers (7) score 492 hits. Ard's Arrivals (14) score 44 hits. Titans (27) score 20 hits. (-_-) (12) score 184 hits. Troops (28) score 74 hits. 0==}==S=I=R=I=O=N==> (13) score 194 hits. <OoT> Swords of HanLi (4) score 211 hits. Paladins of the 13th (20) score 103 hits. Pansy Breakers (21) score 45 hits. Yscar Elite (29) score 163 hits. <OoT> Horseshoe Guard (2) score 335 hits. <OoT> The Bloodlusty (5) score 491 hits. Personal Guard (10) score 88 hits. ~=SFR=~nO1000 (11) score 115 hits. Supreme Border Guard (26) score 165 hits. Imperial Cagilan Guard (9) score 182 hits. <OoT> Minutemen XIII (3) score 407 hits. <OoT> Clybr Lancers (1) score 575 hits. Honour and Glory (8) score 188 hits. Total hits suffered: Attackers: 992, Defenders: 3084

<OoT>Helronian Balancers (7) take 219 hits in close combat, which cause 6 casualties. Ard's Arrivals (14) take 865 hits in close combat, which cause 4 casualties, wiping the unit out. Ardamin Santino (Knight of Lissambar, Sirion) has been wounded. Titans (27) take 518 hits in close combat, which cause 7 casualties, wiping the unit out. <OoT>GreenHood (6) take 837 hits from archer fire, which cause 5 casualties, wiping the unit out. (-_-) (12) take 475 hits in close combat, which cause 13 casualties, wiping the unit out. Troops (28) take 212 hits in close combat, which cause 5 casualties. 0==}==S=I=R=I=O=N==> (13) take 364 hits in close combat, which cause 7 casualties. [SA] The Treeborne (30) take 47 hits from archer fire, which cause 1 casualties. <OoT> Swords of HanLi (4) take 101 hits in close combat, which cause 3 casualties. Paladins of the 13th (20) take 197 hits in close combat, which cause 7 casualties. Pansy Breakers (21) take 202 hits in close combat, which cause 5 casualties, wiping the unit out. Yscar Elite (29) take 122 hits in close combat, which cause 3 casualties. <OoT> Horseshoe Guard (2) take 148 hits in close combat, which cause 4 casualties. <OoT> The Bloodlusty (5) take 158 hits in close combat, which cause 3 casualties. Personal Guard (10) take 92 hits in close combat, which cause 3 casualties. ~=SFR=~nO1000 (11) take 83 hits in close combat, which cause 2 casualties. Xavier ymerej (Knight of Troyes, Fontan) has been wounded. Supreme Border Guard (26) take 129 hits in close combat, which cause 3 casualties. Imperial Cagilan Guard (9) take 59 hits in close combat, which cause 2 casualties. <OoT> Minutemen XIII (3) take 53 hits in close combat, which cause 1 casualties. <OoT> Clybr Lancers (1) take 34 hits in close combat, which cause 1 casualties. Honour and Glory (8) take 45 hits in close combat, which cause 1 casualties. Total casualties: 31 attackers, 55 defenders

Turn No. 4 [SA] The Treeborne (30) retreat from the close combat near them. Elven Elite Rangers (16) move closer to get better shots. Elven Longbows (17) hold their fire. Arrow's of Light (15) hold their fire. General's Guard (19) hold their fire. Stormbringers (25) ride on, closing in on the enemy. Imperial Cagilan Guard (9) break through the frontlines!

Close Combat: 13 Fontan banners are visible in the melee. Honour and Glory (8) score 217 hits. Supreme Border Guard (26) score 129 hits. Paladins of the 13th (20) score 17 hits. ~=SFR=~nO1000 (11) score 35 hits. <OoT> The Bloodlusty (5) score 422 hits. 0==}==S=I=R=I=O=N==> (13) score 40 hits. Personal Guard (10) score 49 hits. Yscar Elite (29) score 132 hits. Troops (28) score 72 hits. <OoT> Horseshoe Guard (2) score 316 hits. <OoT> Clybr Lancers (1) score 530 hits. <OoT> Swords of HanLi (4) score 208 hits. <OoT> Minutemen XIII (3) score 334 hits. <OoT>Helronian Balancers (7) score 469 hits. Total hits suffered: Attackers: 390, Defenders: 2580

Close Combat: 2 Fontan banners are visible in the melee. Imperial Cagilan Guard (9) score 126 hits. Elven Elite Rangers (16) score 110 hits. Total hits suffered: Attackers: 110, Defenders: 126

Imperial Cagilan Guard (9) take 110 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield. 2 Fontan banners fall. Honour and Glory (8) take 75 hits in close combat, which cause 2 casualties. Elven Elite Rangers (16) take 126 hits in close combat, which cause 3 casualties. Supreme Border Guard (26) take 815 hits in close combat, which cause 12 casualties, wiping the unit out. Paladins of the 13th (20) take 558 hits in close combat, which cause 1 casualties, wiping the unit out. Urimesai Sanada (Knight of Sir Temple, Sirion) has been wounded. ~=SFR=~nO1000 (11) take 82 hits in close combat, which cause 1 casualties, wiping the unit out. Xavier ymerej (Knight of Troyes, Fontan) has been captured by Sirion forces. <OoT> The Bloodlusty (5) take 74 hits in close combat, which cause 1 casualties. LionHeart MacFaran, Baron of Evora has been wounded. 0==}==S=I=R=I=O=N==> (13) take 465 hits in close combat, which cause 1 casualties, wiping the unit out. Lady Trinity Fleisher (Dame of Rollbar, Sirion) has been wounded. Personal Guard (10) take 42 hits in close combat, which cause 1 casualties. Yscar Elite (29) take 272 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. Troops (28) take 470 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. <OoT> Horseshoe Guard (2) take 48 hits in close combat, which cause 1 casualties. <OoT> Clybr Lancers (1) take 42 hits in close combat, which cause 1 casualties. <OoT> Swords of HanLi (4) take 27 hits in close combat, which cause 1 casualties. Total casualties: 11 attackers, 33 defenders

Turn No. 5 General's Guard (19) fire on <OoT> Clybr Lancers (1), scoring 179 hits. Elven Elite Rangers (16) fire on <OoT> The Bloodlusty (5), scoring 229 hits. Arrow's of Light (15) fire on <OoT>Helronian Balancers (7), scoring 77 hits. Elven Longbows (17) fire on <OoT> Minutemen XIII (3), scoring 514 hits. [SA] The Treeborne (30) fire on <OoT> Horseshoe Guard (2), scoring 145 hits. <OoT> Horseshoe Guard (2), <OoT>Helronian Balancers (7), Stormbringers (25) and <OoT> Clybr Lancers (1) charge forward. Personal Guard (10), <OoT> The Bloodlusty (5), Honour and Glory (8), <OoT> Swords of HanLi (4) and <OoT> Minutemen XIII (3) advance towards the enemy.

Close Combat: 13 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Elven Elite Rangers (16) score 73 hits. Personal Guard (10) score 41 hits. <OoT> The Bloodlusty (5) score 446 hits. <OoT> Horseshoe Guard (2) score 722 hits. <OoT>Helronian Balancers (7) score 904 hits. Stormbringers (25) score 434 hits. Honour and Glory (8) score 181 hits. <OoT> Swords of HanLi (4) score 191 hits. <OoT> Minutemen XIII (3) score 318 hits. <OoT> Clybr Lancers (1) score 1187 hits. Total hits suffered: Attackers: 507, Defenders: 3433 (3990 before overkill)

Elven Elite Rangers (16) take 2573 hits in close combat, which cause 20 casualties, wiping the unit out. Sir Handow Meadowcrest, Prime Minister of Sirion has been wounded. Personal Guard (10) take 90 hits in close combat, which cause 3 casualties, wiping the unit out. <OoT> The Bloodlusty (5) take 345 hits (116 in close combat, 229 from archer fire), which cause 7 casualties. <OoT> Horseshoe Guard (2) take 210 hits (65 in close combat, 145 from archer fire), which cause 5 casualties. <OoT>Helronian Balancers (7) take 134 hits (57 in close combat, 77 from archer fire), which cause 4 casualties. Stormbringers (25) take 860 hits in close combat, which cause 13 casualties, wiping the unit out. Honour and Glory (8) take 38 hits in close combat, which cause 1 casualties. <OoT> Swords of HanLi (4) take 68 hits in close combat, which cause 2 casualties. <OoT> Minutemen XIII (3) take 553 hits (39 in close combat, 514 from archer fire), which cause 14 casualties. 2 Fontan banners fall. <OoT> Clybr Lancers (1) take 213 hits (34 in close combat, 179 from archer fire), which cause 5 casualties. Total casualties: 41 attackers, 33 defenders

Turn No. 6 Arrow's of Light (15) fire on <OoT> Clybr Lancers (1), scoring 73 hits. [SA] The Treeborne (30) fire on <OoT>Helronian Balancers (7), scoring 84 hits. Elven Longbows (17) fire on <OoT> The Bloodlusty (5), scoring 495 hits. General's Guard (19) fire on Honour and Glory (8), scoring 218 hits. <OoT>Helronian Balancers (7), <OoT> Clybr Lancers (1) and <OoT> Horseshoe Guard (2) charge forward. <OoT> Minutemen XIII (3), Honour and Glory (8), <OoT> Swords of HanLi (4) and <OoT> The Bloodlusty (5) advance towards the enemy.

Close Combat: 8 Fontan banners are visible in the melee. <OoT>Helronian Balancers (7) score 803 hits. <OoT> Clybr Lancers (1) score 1085 hits. Arrow's of Light (15) score 24 hits. [SA] The Treeborne (30) score 65 hits. <OoT> Minutemen XIII (3) score 261 hits. Honour and Glory (8) score 194 hits. <OoT> Swords of HanLi (4) score 162 hits. <OoT> Horseshoe Guard (2) score 742 hits. <OoT> The Bloodlusty (5) score 351 hits. Elven Longbows (17) score 160 hits. General's Guard (19) score 269 hits. Total hits suffered: Attackers: 518, Defenders: 3598

<OoT>Helronian Balancers (7) take 255 hits (171 in close combat, 84 from archer fire), which cause 7 casualties. Helos Helron, Marshal of the Order of The Thunder has been wounded. <OoT> Clybr Lancers (1) take 178 hits (105 in close combat, 73 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield. Arrow's of Light (15) take 1061 hits in close combat, which cause 17 casualties, wiping the unit out. [SA] The Treeborne (30) take 814 hits in close combat, which cause 25 casualties, causing panicked flight among the survivors. <OoT> Minutemen XIII (3) take 80 hits in close combat, which cause 2 casualties. Abigail Captain, Marchioness of Negev has been wounded. Honour and Glory (8) take 273 hits (55 in close combat, 218 from archer fire), which cause 9 casualties. <OoT> Swords of HanLi (4) take 41 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. <OoT> Horseshoe Guard (2) take 44 hits in close combat, which cause 1 casualties. <OoT> The Bloodlusty (5) take 517 hits (22 in close combat, 495 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield. Elven Longbows (17) take 1381 hits in close combat, which cause 30 casualties. General's Guard (19) take 342 hits in close combat, which cause 7 casualties. Total casualties: 34 attackers, 79 defenders

Turn No. 7 Close Combat: 3 Fontan banners are visible in the melee. Elven Longbows (17) score 185 hits. <OoT> Horseshoe Guard (2) score 227 hits. <OoT>Helronian Balancers (7) score 297 hits. Honour and Glory (8) score 156 hits. <OoT> Minutemen XIII (3) score 178 hits. General's Guard (19) score 467 hits. Total hits suffered: Attackers: 652, Defenders: 858

Elven Longbows (17) take 657 hits in close combat, which cause 14 casualties. <OoT> Horseshoe Guard (2) take 178 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. <OoT>Helronian Balancers (7) take 175 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield. 3 Fontan banners fall. Honour and Glory (8) take 203 hits in close combat, which cause 6 casualties. <OoT> Minutemen XIII (3) take 96 hits in close combat, which cause 2 casualties. General's Guard (19) take 201 hits in close combat, which cause 4 casualties. Total casualties: 18 attackers, 18 defenders

Turn No. 8 Close Combat: Honour and Glory (8) score 123 hits. Elven Longbows (17) score 116 hits. General's Guard (19) score 236 hits. <OoT> Minutemen XIII (3) score 170 hits. Total hits suffered: Attackers: 352, Defenders: 293

Honour and Glory (8) take 256 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield. Elven Longbows (17) take 202 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. General's Guard (19) take 91 hits in close combat, which cause 2 casualties. <OoT> Minutemen XIII (3) take 96 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Total casualties: 10 attackers, 6 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.

Your unit participated in a battle in Limbar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour. 6 of your men were killed and 6 were wounded in this battle. Morale of your troops falls by 13 points. Your men's equipment suffers 14 % damage. Combat training increases by 1 points.

May 8th -- Undead -- Oporto

No. Role Unit Commander Realm Unit Formation Org CS 1 A Archers Farec Fontan 2 Arch line 12 % 46 2 A Imperial Cagilan Guard Moira Fontan 9 Inf box 18 % 228 3 A Lion's Heavy-Armed Infantry Saladin Fontan 35 Inf wedge 13 % 522 4 D Undead Horde (Undead) (rogue) 54 other line 6 % 710

Total: 3 attackers (44 Inf, 2 Arch) 1 defenders (54 other) Total combat strengths: 796 vs. 710 The troops from (rogue) set up defenses because they control the battlefield. The Fontan troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Turn No. 1 Archers (1) fire on Undead Horde (4), scoring 12 hits. Lion's Heavy-Armed Infantry (3) and Imperial Cagilan Guard (2) advance towards the enemy. Undead Horde (4) advance towards the enemy.

Undead Horde (4) take 12 hits from archer fire, which cause 1 casualties. Total casualties: 0 attackers, 1 defenders

Turn No. 2 Archers (1) fire on Undead Horde (4), scoring 13 hits. Imperial Cagilan Guard (2) and Lion's Heavy-Armed Infantry (3) advance towards the enemy.

Close Combat: The defenders crowd around the outnumbered attackers - Overkill! Imperial Cagilan Guard (2) score 179 hits. Undead Horde (4) score 114 hits. Total hits suffered: Attackers: 78 (114 before overkill), Defenders: 179

Imperial Cagilan Guard (2) take 78 hits in close combat, which cause 3 casualties. Undead Horde (4) take 192 hits (179 in close combat, 13 from archer fire), which cause 8 casualties. Total casualties: 3 attackers, 8 defenders

Turn No. 3 Archers (1) hold their fire. Lion's Heavy-Armed Infantry (3) advance towards the enemy.

Close Combat: 3 Fontan banners are visible in the melee. Lion's Heavy-Armed Infantry (3) score 471 hits. Imperial Cagilan Guard (2) score 145 hits. Undead Horde (4) score 123 hits. Total hits suffered: Attackers: 123, Defenders: 616

Lion's Heavy-Armed Infantry (3) take 97 hits in close combat, which cause 2 casualties. Imperial Cagilan Guard (2) take 26 hits in close combat, which cause 1 casualties. Undead Horde (4) take 616 hits in close combat, which cause 26 casualties. Total casualties: 3 attackers, 26 defenders

Turn No. 4 Archers (1) hold their fire.

Close Combat: 3 Fontan banners are visible in the melee. Imperial Cagilan Guard (2) score 114 hits. Lion's Heavy-Armed Infantry (3) score 472 hits. Undead Horde (4) score 47 hits. Total hits suffered: Attackers: 47, Defenders: 586

Imperial Cagilan Guard (2) take 47 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Undead Horde (4) take 586 hits in close combat, which cause 19 casualties, wiping the unit out. Total casualties: 2 attackers, 19 defenders

Attacker Victory!

Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 3 Honour and 1 Prestige. 4 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 10 % damage. Combat training increases by 1 points.

May 9th -- Monsters -- Oporto

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 15 other line 4 % 600 2 D Frenzied Berserkers Zartos Fontan 50 Inf line 12 % 587 3 D Imperial Cagilan Guard Moira Fontan 5 Inf box 18 % 121 4 D Phalanx Rain Fontan 30 MI line 10 % 360 5 D Tabost restorers The Revenger Fontan 54 Inf box 7 % 436

Total: 1 attackers (15 other) 4 defenders (109 Inf, 30 MI) Total combat strengths: 600 vs. 1504 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

Turn No. 1 Phalanx (4) move closer to get better shots. Monsters (1) advance towards the enemy. Tabost restorers (5), Frenzied Berserkers (2) and Imperial Cagilan Guard (3) advance towards the enemy.


Turn No. 2 Phalanx (4) fire on Monsters (1), scoring 84 hits. Imperial Cagilan Guard (3) can not advance, because the front lines are too crowded. Monsters (1) advance towards the enemy. Frenzied Berserkers (2) and Tabost restorers (5) advance towards the enemy.

Close Combat: 5 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Frenzied Berserkers (2) score 562 hits. Tabost restorers (5) score 292 hits. Monsters (1) score 259 hits. Total hits suffered: Attackers: 490 (854 before overkill), Defenders: 259

Frenzied Berserkers (2) take 166 hits in close combat, which cause 5 casualties. Tabost restorers (5) take 93 hits in close combat, which cause 2 casualties. Monsters (1) take 574 hits (490 in close combat, 84 from archer fire), which cause 5 casualties. Total casualties: 5 attackers, 7 defenders

Turn No. 3 Phalanx (4) retreat from the close combat near them. Imperial Cagilan Guard (3) can not advance, because the front lines are too crowded.

Close Combat: 5 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Tabost restorers (5) score 249 hits. Frenzied Berserkers (2) score 565 hits. Monsters (1) score 192 hits. Total hits suffered: Attackers: 345 (814 before overkill), Defenders: 192

Tabost restorers (5) take 135 hits in close combat, which cause 3 casualties. Frenzied Berserkers (2) take 57 hits in close combat, which cause 2 casualties. Monsters (1) take 345 hits in close combat, which cause 3 casualties. Total casualties: 3 attackers, 5 defenders

Turn No. 4 Phalanx (4) hold their fire. Imperial Cagilan Guard (3) can not advance, because the front lines are too crowded.

Close Combat: 5 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Frenzied Berserkers (2) score 533 hits. Monsters (1) score 151 hits. Tabost restorers (5) score 241 hits. Total hits suffered: Attackers: 250 (774 before overkill), Defenders: 151

Frenzied Berserkers (2) take 77 hits in close combat, which cause 2 casualties. Monsters (1) take 250 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Tabost restorers (5) take 74 hits in close combat, which cause 2 casualties. Total casualties: 2 attackers, 4 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.

Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour. None of your men were killed in this battle. Morale of your troops falls by 27 points. Combat training increases by 1 points.

May 21st -- Monster Hunt -- Oporto

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 11 other line 10 % 725 2 D Imperial Cagilan Guard Moira Fontan 30 Inf box 15 % 481 3 D Personal Guard Absynthe Fontan 36 Arch skirmish 12 % 412 4 D Personal Guard bourdeux Fontan 25 Inf box 6 % 196 5 D Tabost restorers The Revenger Fontan 77 Inf box 7 % 558

Total: 1 attackers (11 other) 4 defenders (132 Inf, 36 Arch) Total combat strengths: 725 vs. 1647 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

Turn No. 1 Personal Guard (3) have no enemy in range and advance to better firing positions. Imperial Cagilan Guard (2) stay behind their camp fortifications. Monsters (1) advance towards the enemy. Tabost restorers (5) and Personal Guard (4) advance towards the enemy.


Turn No. 2 Personal Guard (3) fire on Monsters (1), scoring 71 hits. Imperial Cagilan Guard (2) stay behind their camp fortifications. Monsters (1) advance towards the enemy. Tabost restorers (5) and Personal Guard (4) advance towards the enemy.

Close Combat: Personal Guard (4) score 65 hits. Monsters (1) score 253 hits. Total hits suffered: Attackers: 65, Defenders: 253

Personal Guard (4) take 253 hits in close combat, which cause 8 casualties. Monsters (1) take 136 hits (65 in close combat, 71 from archer fire), which cause 1 casualties. Total casualties: 1 attackers, 8 defenders

Turn No. 3 Personal Guard (3) hold their fire. Imperial Cagilan Guard (2) stay behind their camp fortifications. Tabost restorers (5) advance towards the enemy.

Close Combat: The defenders crowd around the outnumbered attackers - Overkill! Personal Guard (4) score 39 hits. Monsters (1) score 245 hits. Tabost restorers (5) score 284 hits. Total hits suffered: Attackers: 137 (323 before overkill), Defenders: 245

Personal Guard (4) take 106 hits in close combat, which cause 4 casualties. Monsters (1) take 137 hits in close combat, which cause 1 casualties. Tabost restorers (5) take 139 hits in close combat, which cause 4 casualties. Total casualties: 1 attackers, 8 defenders

Turn No. 4 Personal Guard (3) hold their fire. Imperial Cagilan Guard (2) advance towards the enemy.

Close Combat: The defenders crowd around the outnumbered attackers - Overkill! Tabost restorers (5) score 284 hits. Monsters (1) score 247 hits. Personal Guard (4) score 31 hits. Total hits suffered: Attackers: 134 (315 before overkill), Defenders: 247

Tabost restorers (5) take 201 hits in close combat, which cause 6 casualties. Monsters (1) take 134 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Personal Guard (4) take 46 hits in close combat, which cause 2 casualties. Total casualties: 1 attackers, 8 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.

Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

May 22nd

morning -- Monster Hunt -- Oporto

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 7 other line 11 % 515 2 D Imperial Cagilan Guard Moira Fontan 30 Inf box 16 % 487 3 D Personal Guard Absynthe Fontan 36 Arch skirmish 13 % 411 4 D Tabost restorers The Revenger Fontan 70 Inf box 8 % 496

Total: 1 attackers (7 other) 3 defenders (100 Inf, 36 Arch) Total combat strengths: 515 vs. 1394 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

Turn No. 1 Personal Guard (3) have no enemy in range and advance to better firing positions. Monsters (1) advance towards the enemy. Tabost restorers (4) and Imperial Cagilan Guard (2) advance towards the enemy.


Turn No. 2 Personal Guard (3) fire on Monsters (1), scoring 92 hits. Monsters (1) advance towards the enemy. Imperial Cagilan Guard (2) and Tabost restorers (4) advance towards the enemy.

Close Combat: 1 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Imperial Cagilan Guard (2) score 365 hits. Tabost restorers (4) score 333 hits. Monsters (1) score 195 hits. Total hits suffered: Attackers: 206 (698 before overkill), Defenders: 195

Imperial Cagilan Guard (2) take 107 hits in close combat, which cause 2 casualties. Tabost restorers (4) take 88 hits in close combat, which cause 3 casualties. Monsters (1) take 298 hits (206 in close combat, 92 from archer fire), which cause 2 casualties. Total casualties: 2 attackers, 5 defenders

Turn No. 3 Personal Guard (3) hold their fire.

Close Combat: 1 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 163 hits. Tabost restorers (4) score 336 hits. Imperial Cagilan Guard (2) score 349 hits. Total hits suffered: Attackers: 164 (685 before overkill), Defenders: 163

Monsters (1) take 164 hits in close combat, which cause 1 casualties. Tabost restorers (4) take 117 hits in close combat, which cause 3 casualties. Imperial Cagilan Guard (2) take 46 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 4 defenders

Turn No. 4 Personal Guard (3) hold their fire.

Close Combat: 1 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Tabost restorers (4) score 257 hits. Monsters (1) score 111 hits. Imperial Cagilan Guard (2) score 341 hits. Total hits suffered: Attackers: 125 (598 before overkill), Defenders: 111

Tabost restorers (4) take 79 hits in close combat, which cause 2 casualties. Monsters (1) take 125 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors. Imperial Cagilan Guard (2) take 32 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 3 defenders

Defender Victory!

Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 3 Honour. 2 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 13 points. Your men's equipment suffers 7 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.

evening -- Monster Hunt -- Oporto

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 3 other line 11 % 280 2 D Bogenschutzen Friedrich Fontan 17 Arch line 16 % 323 3 D Imperial Cagilan Guard Moira Fontan 27 Inf box 16 % 442 4 D Personal Guard Absynthe Fontan 36 Arch skirmish 13 % 417 5 D Rotenbund Erwin Fontan 24 Inf line 16 % 493 6 D Tabost restorers The Revenger Fontan 64 Inf box 8 % 465

Total: 1 attackers (3 other) 5 defenders (115 Inf, 53 Arch) Total combat strengths: 280 vs. 2140 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

Turn No. 1 Bogenschutzen (2) fire on Monsters (1), scoring 54 hits. Personal Guard (4) have no enemy in range and advance to better firing positions. Monsters (1) advance towards the enemy. Tabost restorers (6), Imperial Cagilan Guard (3) and Rotenbund (5) advance towards the enemy.

Monsters (1) take 54 hits from archer fire, which cause 1 casualties. Total casualties: 1 attackers, 0 defenders

Turn No. 2 Bogenschutzen (2) fire on Monsters (1), scoring 106 hits. Personal Guard (4) fire on Monsters (1), scoring 71 hits. Rotenbund (5) can not advance, because the front lines are too crowded. Tabost restorers (6) can not advance, because the front lines are too crowded. Monsters (1) advance towards the enemy. Imperial Cagilan Guard (3) advance towards the enemy.

Close Combat: 1 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Imperial Cagilan Guard (3) score 268 hits. Monsters (1) score 97 hits. Total hits suffered: Attackers: 84 (268 before overkill), Defenders: 97

Imperial Cagilan Guard (3) take 97 hits in close combat, which cause 2 casualties. Monsters (1) take 261 hits (84 in close combat, 177 from archer fire), which cause 2 casualties, wiping the unit out. Total casualties: 2 attackers, 2 defenders

Defender Victory!

Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour. 2 of your men were killed in this battle. Morale of your troops falls by 15 points. Your men's equipment suffers 3 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.

May 30th -- Skirmish -- Oporto

No. Role Unit Commander Realm Unit Formation Org CS 1 A Persaud Aewyn Confederacy of Fontan 3 Inf line 14 % 72 2 D Blood Arrows Lord of Blood Fontan 70 Arch line 7 % 556 3 D Imperial Cagilan Guard Moira Fontan 35 Inf line 16 % 589 4 D |DG| Wise Westmoor Warriors I Hamilton Fontan 38 Inf line 13 % 466

Total: 1 attackers (3 Inf) 3 defenders (73 Inf, 70 Arch) Total combat strengths: 72 vs. 1611 Persaud tried to evade foreign troops, but were spotted. The region owner Fontan and their allies defend. The Confederacy of Fontan troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

Turn No. 1 Blood Arrows (2) have no enemy in range and advance to better firing positions. |DG| Wise Westmoor Warriors I (4) can not advance, because the front lines are too crowded. Persaud (1) advance towards the enemy. Imperial Cagilan Guard (3) advance towards the enemy.

Close Combat: 2 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Imperial Cagilan Guard (3) score 562 hits. Persaud (1) score 22 hits. Total hits suffered: Attackers: 201 (562 before overkill), Defenders: 22

Imperial Cagilan Guard (3) take 22 hits in close combat. No casualties. Persaud (1) take 201 hits in close combat, which cause 3 casualties, wiping the unit out. Total casualties: 3 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.