Dubhaine Family/Brigdha/June 2008 Battles
June 19th
Evening -- Battle -- Nazia
No. Role Unit Commander Realm Unit Formation Org CS 1 A Alaise Bowmen Leif Cagilan Empire 17 Arch line 89 % 230 2 A Apollon Guard Apollon Darka 32 Inf line 91 % 448 3 A Cagil Irregulars Brigdha Cagilan Empire 25 Inf box 67 % 435 4 A Carrots and Potatoes Windborne Cagilan Empire 33 Inf box 67 % 535 5 A Cornelius' warriors Cornelius Darka 34 Inf box 91 % 481 6 A Delphin Guard Delphin Darka 29 Inf line 91 % 432 7 A Ered Luin Liason Officials Caledor Cagilan Empire 52 Cav wedge 60 % 571 8 A Fourth File Fingon Cagilan Empire 20 Inf line 63 % 283 9 A Hawsekarls Absolon Darka 26 Inf line 90 % 352 10 A Kokechina Muunegan Darka 13 Cav wedge 93 % 306 11 A Maeve's Mixed Infantry Maeve Darka 30 MI line 87 % 384 12 A Pallogrillin Palvojat Seta Samuli Darka 32 Inf box 90 % 449 13 A Phoenix Unit Desiree Cagilan Empire 25 Arch line 90 % 424 14 A Raijin Blades Sukasaha Darka 21 Inf box 92 % 379 15 A Renee's Glory Renee Cagilan Empire 58 Inf box 89 % 660 16 A Royal Company of Archers Trajan Darka 25 Arch line 88 % 287 17 A Soldiers of the Flame Khaludh Cagilan Empire 45 Inf box 86 % 363 18 A The Blazers Archymond Cagilan Empire 32 Cav wedge 62 % 438 19 A The Oaks Osei Darka 22 MI line 89 % 373 20 A The Wolf Brigade Sardius Darka 20 Inf line 89 % 229 21 A Thrawn's Troops Thrawn Darka 29 Inf line 89 % 314 22 A Tikulla Naamaan Kostaja Kosunen Darka 24 Cav line 89 % 389 23 A Weylin's Mules Weylin Cagilan Empire 5 Inf line 57 % 63 24 A Wild and Wooly Dougan Cagilan Empire 27 Inf line 62 % 314 25 A Wind Stalkers (not present) Darka 11 Cav line 88 % 209 26 A [VG] Herumors Legacy Rachel Darka 28 Inf line 92 % 430 27 D Disciples (militia/guard unit) Falasan 12 Inf line 11 % 184 28 D ~=B.F=~ Guardians (militia/guard unit) Falasan 16 Inf line 15 % 244 29 D ~BF~ Simmon's Skirmishers (militia/guard unit) Falasan 9 Arch line 13 % 137
Total: 26 attackers (464 Inf, 52 MI, 67 Arch, 132 Cav) 3 defenders (28 Inf, 9 Arch) Total combat strengths: 9778 vs. 565 The region owner Falasan and their allies defend. The Cagilan Empire troops attack because they are at war with Falasan. The Darka troops attack because they are at war with Falasan.
Strong winds and gusts are making ranged combat a game of luck. The defenders take up positions inside the Palisade (1). Khaludh Telrunya, General of Cagilan Empire, Marshal of the Eaglin Eagles takes command of his army. They deploy in Infantry Charge formation. Kostaja Kosunen Cosula, High Marshal of Darka takes command of his army. They deploy in Infantry Charge formation. Maeve Scallywag, Marshal of the Queen´s Army takes command of his army. They deploy in Archer Opening formation. Archymond Paxwax of Cagilan Empire takes command of his army. They deploy in no particular formation.
Turn No. 1
~BF~ Simmon's Skirmishers (29) fire on Renee's Glory (15), scoring 46 hits. Royal Company of Archers (16) fire on ~=B.F=~ Guardians (28), scoring 19 hits. Alaise Bowmen (1) have no enemy in range and advance to better firing positions. Phoenix Unit (13) fire on ~=B.F=~ Guardians (28), scoring 94 hits. Maeve's Mixed Infantry (11) fire on Disciples (27), scoring 110 hits. The Oaks (19) fire on ~BF~ Simmon's Skirmishers (29), scoring 105 hits. Tikulla Naamaan (22), Ered Luin Liason Officials (7), Kokechina (10), The Blazers (18) and Wind Stalkers (25) ride on, closing in on the defenders. The Wolf Brigade (20), Weylin's Mules (23), Cornelius' warriors (5), Carrots and Potatoes (4), Raijin Blades (14), Fourth File (8), Soldiers of the Flame (17), Cagil Irregulars (3), Apollon Guard (2), Pallogrillin Palvojat (12), Wild and Wooly (24), [VG] Herumors Legacy (26), Hawsekarls (9), Delphin Guard (6), Renee's Glory (15) and Thrawn's Troops (21) advance towards the enemy. ~=B.F=~ Guardians (28) and Disciples (27) move forward to take up positions at the outer wall.
~=B.F=~ Guardians (28) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ~BF~ Simmon's Skirmishers (29) take 95 hits from archer fire (reduced due to fortifications), which cause 5 casualties. Disciples (27) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Renee's Glory (15) take 46 hits from archer fire, which cause 1 casualties. Total casualties: 1 attackers, 7 defenders
Turn No. 2
Alaise Bowmen (1) fire on ~=B.F=~ Guardians (28), scoring 74 hits. The Oaks (19) fire on Disciples (27), scoring 123 hits. Phoenix Unit (13) fire on ~=B.F=~ Guardians (28), scoring 189 hits. Maeve's Mixed Infantry (11) fire on Disciples (27), scoring 187 hits. Royal Company of Archers (16) fire on ~=B.F=~ Guardians (28), scoring 25 hits. ~BF~ Simmon's Skirmishers (29) fire on Renee's Glory (15), scoring 32 hits. Wind Stalkers (25), Ered Luin Liason Officials (7), The Blazers (18) and Kokechina (10) ride on, closing in on the defenders. Tikulla Naamaan (22) keep their distance to the fortifications, waiting for other troops to breach them first. There are 5 siege engines at the walls. Cornelius' warriors (5) squeeze through the heavily overcrowded siege engines. Weylin's Mules (23) squeeze through the heavily overcrowded siege engines. Pallogrillin Palvojat (12) squeeze through the heavily overcrowded siege engines. Renee's Glory (15) squeeze through the heavily overcrowded siege engines. The Wolf Brigade (20) squeeze through the heavily overcrowded siege engines. Raijin Blades (14) squeeze through the heavily overcrowded siege engines. Wild and Wooly (24) squeeze through the heavily overcrowded siege engines. Soldiers of the Flame (17) squeeze through the heavily overcrowded siege engines. Thrawn's Troops (21), Apollon Guard (2), Carrots and Potatoes (4), Hawsekarls (9), Fourth File (8), [VG] Herumors Legacy (26), Delphin Guard (6) and Cagil Irregulars (3) advance towards the enemy.
Close Combat: 5 Cagilan Empire banners are visible in the melee. 4 Darka banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Cornelius' warriors (5) score 313 hits. Disciples (27) score 92 hits. Weylin's Mules (23) score 30 hits. Pallogrillin Palvojat (12) score 195 hits. ~=B.F=~ Guardians (28) score 106 hits. Renee's Glory (15) score 245 hits. The Wolf Brigade (20) score 118 hits. Raijin Blades (14) score 218 hits. Wild and Wooly (24) score 166 hits. Soldiers of the Flame (17) score 106 hits. Total hits suffered: Attackers: 198, Defenders: 590 (1391 before overkill)
Cornelius' warriors (5) take 66 hits in close combat, which cause 2 casualties. Disciples (27) take 386 hits (251 in close combat, 135 from archer fire) (reduced due to fortifications), which cause 11 casualties, wiping the unit out. Weylin's Mules (23) take 40 hits in close combat, which cause 1 casualties. Pallogrillin Palvojat (12) take 30 hits in close combat, which cause 1 casualties. ~=B.F=~ Guardians (28) take 396 hits (271 in close combat, 125 from archer fire) (reduced due to fortifications), which cause 11 casualties. Renee's Glory (15) take 48 hits (16 in close combat, 32 from archer fire), which cause 1 casualties. The Wolf Brigade (20) take 46 hits in close combat, which cause 2 casualties. Total casualties: 7 attackers, 22 defenders
Turn No. 3
Alaise Bowmen (1) move closer to get better shots. Royal Company of Archers (16) fire on ~BF~ Simmon's Skirmishers (29), scoring 28 hits. Phoenix Unit (13) fire on ~BF~ Simmon's Skirmishers (29), scoring 87 hits. The Oaks (19) move closer to get better shots. ~BF~ Simmon's Skirmishers (29) fire on Ered Luin Liason Officials (7), scoring 33 hits. Maeve's Mixed Infantry (11) fire on ~BF~ Simmon's Skirmishers (29), scoring 84 hits. Kokechina (10), Wind Stalkers (25), Tikulla Naamaan (22), The Blazers (18) and Ered Luin Liason Officials (7) ride carefully through the breached fortifications. There are 3 siege engines at the walls. Carrots and Potatoes (4) squeeze through the heavily overcrowded siege engines. [VG] Herumors Legacy (26) squeeze through the heavily overcrowded siege engines. Hawsekarls (9) squeeze through the heavily overcrowded siege engines. Apollon Guard (2) squeeze through the heavily overcrowded siege engines. Thrawn's Troops (21) climb up through the overcrowded siege engines. Delphin Guard (6) climb up through the overcrowded siege engines. Fourth File (8) attack the walls with slightly overcrowded siege engines. Cagil Irregulars (3) attack the fortifications with siege engines!
Close Combat: 10 Cagilan Empire banners are visible in the melee. 9 Darka banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Kokechina (10) score 295 hits. Wind Stalkers (25) score 144 hits. ~=B.F=~ Guardians (28) score 46 hits. Carrots and Potatoes (4) score 223 hits. The Wolf Brigade (20) score 135 hits. Cornelius' warriors (5) score 325 hits. [VG] Herumors Legacy (26) score 336 hits. Raijin Blades (14) score 319 hits. Weylin's Mules (23) score 36 hits. Tikulla Naamaan (22) score 299 hits. Hawsekarls (9) score 189 hits. The Blazers (18) score 380 hits. Apollon Guard (2) score 303 hits. Thrawn's Troops (21) score 156 hits. Delphin Guard (6) score 253 hits. Ered Luin Liason Officials (7) score 507 hits. Fourth File (8) score 149 hits. Cagil Irregulars (3) score 218 hits. Pallogrillin Palvojat (12) score 256 hits. Soldiers of the Flame (17) score 166 hits. Wild and Wooly (24) score 195 hits. Renee's Glory (15) score 398 hits. Total hits suffered: Attackers: 46, Defenders: 349 (5282 before overkill)
Kokechina (10) take 46 hits in close combat, which cause 1 casualties. ~=B.F=~ Guardians (28) take 309 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out. Ered Luin Liason Officials (7) take 33 hits from archer fire, which cause 1 casualties. ~BF~ Simmon's Skirmishers (29) take 181 hits from archer fire (reduced due to fortifications), which cause 4 casualties, wiping the unit out. Total casualties: 2 attackers, 8 defenders
Attacker Victory!
The battle does 4 % damage to the fortifications.
Your unit participated in a battle in Nazia. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 19 points. Combat training increases by 1 points.
June 20th
Evening -- Battle -- Nazia
No. Role Unit Commander Realm Unit Formation Org CS 1 A 18th Alatol Dragonriders Deirdre Cagilan Empire 21 Cav wedge 13 % 393 2 A Alaise Bowmen Leif Cagilan Empire 17 Arch line 90 % 229 3 A Apollon Guard Apollon Darka 32 Inf line 89 % 442 4 A Black Adders Syumn Cagilan Empire 19 Cav wedge 9 % 328 5 A Bob's Doods Bob Darka 35 Inf box 90 % 411 6 A Cagil Irregulars Brigdha Cagilan Empire 25 Inf box 16 % 416 7 A Carrots and Potatoes Windborne Cagilan Empire 33 Inf box 16 % 511 8 A Cornelius' warriors Cornelius Darka 33 Inf box 93 % 464 9 A Delphin Guard Delphin Darka 30 Inf line 89 % 434 10 A Ered Luin Liason Officials Caledor Cagilan Empire 52 Cav wedge 9 % 584 11 A Fourth File Fingon Cagilan Empire 20 Inf line 12 % 278 12 A Hawsekarls Absolon Darka 26 Inf line 89 % 365 13 A Kokechina Muunegan Darka 13 Cav wedge 91 % 318 14 A Korpiklaani Nefasto Darka 26 Inf line 88 % 331 15 A Maeve's Mixed Infantry Maeve Darka 30 MI line 86 % 389 16 A Manky's Men Manky Darka 16 Inf line 91 % 285 17 A Night Flowin Darka 45 Inf line 89 % 553 18 A Pallogrillin Palvojat Seta Samuli Darka 36 Inf box 92 % 484 19 A Phoenix Unit Desiree Cagilan Empire 25 Arch line 91 % 415 20 A Raijin Blades Sukasaha Darka 21 Inf box 94 % 378 21 A Renee's Glory Renee Cagilan Empire 57 Inf box 90 % 655 22 A Riverrun Riders Sovin Cagilan Empire 20 Cav wedge 9 % 336 23 A Royal Company of Archers Trajan Darka 25 Arch line 87 % 295 24 A Shriners of Doom spindor the red Cagilan Empire 29 Inf box 12 % 402 25 A Silver Rangers Nemros Darka 50 Arch line 86 % 431 26 A Silver Rangers Dramakus Darka 20 Arch line 86 % 214 27 A Soldiers of the Flame Khaludh Cagilan Empire 45 Inf box 86 % 361 28 A The Oaks Osei Darka 22 MI line 88 % 371 29 A The Spear Silverwing Darka 20 Inf line 93 % 316 30 A The Wolf Brigade Sardius Darka 22 Inf line 91 % 250 31 A Thrawn's Troops Thrawn Darka 29 Inf line 87 % 319 32 A Tikulla Naamaan Kostaja Kosunen Darka 24 Cav line 91 % 387 33 A Tuocs Solrac Darka 26 Cav wedge 94 % 585 34 A Weylin's Mules Weylin Cagilan Empire 8 Inf line 7 % 93 35 A Wild and Wooly Dougan Cagilan Empire 27 Inf line 12 % 321 36 A Wind Stalkers Neo Darka 16 Cav line 87 % 276 37 A [VG] Herumors Legacy Rachel Darka 28 Inf line 90 % 432 38 D Peasant Militia (militia/guard unit) Falasan 187 other line 4 % 513 39 D ~=B.F=~ Highland Warriors (militia/guard unit) Falasan 6 Inf line 14 % 126
Total: 37 attackers (643 Inf, 52 MI, 137 Arch, 191 Cav) 2 defenders (6 Inf, 187 other) Total combat strengths: 14052 vs. 639 Night tried to evade foreign troops, but were spotted. The region owner Falasan and their allies defend. The Cagilan Empire troops attack because they are at war with Falasan. The Darka troops attack because they are at war with Falasan.
A calm wind blows, to the joy of the archers. Khaludh Telrunya, General of Cagilan Empire, Marshal of the Eaglin Eagles takes command of his army. They deploy in Infantry Charge formation. Kostaja Kosunen Cosula, High Marshal of Darka takes command of his army. They deploy in Infantry Charge formation. Maeve Scallywag, Marshal of the Queen´s Army takes command of his army. They deploy in Archer Opening formation.
Turn No. 1
Phoenix Unit (19) fire on Peasant Militia (38), scoring 137 hits. Silver Rangers (25) fire on Peasant Militia (38), scoring 67 hits. Maeve's Mixed Infantry (15) fire on Peasant Militia (38), scoring 132 hits. Silver Rangers (26) fire on ~=B.F=~ Highland Warriors (39), scoring 49 hits. The Oaks (28) fire on ~=B.F=~ Highland Warriors (39), scoring 78 hits. Alaise Bowmen (2) have no enemy in range and advance to better firing positions. Royal Company of Archers (23) fire on Peasant Militia (38), scoring 23 hits. Kokechina (13), Tuocs (33), Tikulla Naamaan (32), Riverrun Riders (22), Ered Luin Liason Officials (10), 18th Alatol Dragonriders (1), Black Adders (4) and Wind Stalkers (36) ride on, closing in on the defenders. Delphin Guard (9), The Wolf Brigade (30), Carrots and Potatoes (7), Wild and Wooly (35), Raijin Blades (20), [VG] Herumors Legacy (37), Renee's Glory (21), Fourth File (11), Cornelius' warriors (8), Apollon Guard (3), Soldiers of the Flame (27), Bob's Doods (5), Hawsekarls (12), Manky's Men (16), The Spear (29), Thrawn's Troops (31), Weylin's Mules (34), Korpiklaani (14), Pallogrillin Palvojat (18), Night (17), Cagil Irregulars (6) and Shriners of Doom (24) advance towards the enemy. ~=B.F=~ Highland Warriors (39) and Peasant Militia (38) advance towards the enemy.
~=B.F=~ Highland Warriors (39) take 127 hits from archer fire, which cause 3 casualties. Peasant Militia (38) take 359 hits from archer fire, which cause 20 casualties. Total casualties: 0 attackers, 23 defenders
Turn No. 2
Royal Company of Archers (23) fire on Peasant Militia (38), scoring 44 hits. Alaise Bowmen (2) fire on Peasant Militia (38), scoring 61 hits. Silver Rangers (26) fire on Peasant Militia (38), scoring 60 hits. The Oaks (28) move closer to get better shots. Phoenix Unit (19) fire on Peasant Militia (38), scoring 144 hits. Silver Rangers (25) fire on ~=B.F=~ Highland Warriors (39), scoring 147 hits. Maeve's Mixed Infantry (15) move closer to get better shots. Black Adders (4), Riverrun Riders (22), Kokechina (13), Ered Luin Liason Officials (10) and Wind Stalkers (36) ride on, closing in on the defenders. Tuocs (33), 18th Alatol Dragonriders (1) and Tikulla Naamaan (32) charge ahead, into the defenders' ranks. Soldiers of the Flame (27), Carrots and Potatoes (7), Korpiklaani (14), Bob's Doods (5), Apollon Guard (3), Cornelius' warriors (8), The Spear (29), Raijin Blades (20), Renee's Glory (21), Pallogrillin Palvojat (18), Wild and Wooly (35), Hawsekarls (12), Night (17), Weylin's Mules (34), Thrawn's Troops (31), Delphin Guard (9), Manky's Men (16), Fourth File (11), Shriners of Doom (24), Cagil Irregulars (6), The Wolf Brigade (30) and [VG] Herumors Legacy (37) advance towards the enemy.
Close Combat: 5 Cagilan Empire banners are visible in the melee. 5 Darka banners are visible in the melee. Soldiers of the Flame (27) score 123 hits. Tuocs (33) score 1233 hits. Peasant Militia (38) score 102 hits. Korpiklaani (14) score 246 hits. Bob's Doods (5) score 278 hits. Cornelius' warriors (8) score 375 hits. The Spear (29) score 286 hits. 18th Alatol Dragonriders (1) score 693 hits. Raijin Blades (20) score 283 hits. Renee's Glory (21) score 359 hits. Pallogrillin Palvojat (18) score 262 hits. Wild and Wooly (35) score 253 hits. Tikulla Naamaan (32) score 496 hits. Weylin's Mules (34) score 58 hits. ~=B.F=~ Highland Warriors (39) score 44 hits. The Wolf Brigade (30) score 161 hits. Total hits suffered: Attackers: 146, Defenders: 5106
Soldiers of the Flame (27) take 42 hits in close combat, which cause 1 casualties. Tuocs (33) take 32 hits in close combat, which cause 1 casualties. Peasant Militia (38) take 5136 hits (4827 in close combat, 309 from archer fire), which cause 167 casualties, wiping the unit out. Korpiklaani (14) take 18 hits in close combat, which cause 1 casualties. Bob's Doods (5) take 18 hits in close combat, which cause 1 casualties. Cornelius' warriors (8) take 36 hits in close combat, which cause 1 casualties. ~=B.F=~ Highland Warriors (39) take 426 hits (279 in close combat, 147 from archer fire), which cause 3 casualties, wiping the unit out. Total casualties: 5 attackers, 170 defenders
Attacker Victory!
Your unit participated in a battle in Nazia. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 2 points of Morale. Combat training increases by 1 points.
June 21st
Evening -- Battle -- Belegmon
Battle in Belegmon (just in) No. Role Unit Commander Realm Unit Formation Org CS 1 A 18th Alatol Dragonriders Deirdre Cagilan Empire 21 Cav wedge 92 % 397 2 A Apollon Guard Apollon Darka 3 Inf line 91 % 75 3 A Black Adders Syumn Cagilan Empire 19 Cav wedge 89 % 332 4 A Cagil Irregulars Brigdha Cagilan Empire 25 Inf line 95 % 420 5 A Carrots and Potatoes Windborne Cagilan Empire 33 Inf line 95 % 511 6 A Delphin Guard Delphin Darka 30 Inf line 91 % 445 7 A Fourth File Fingon Cagilan Empire 20 Inf line 92 % 281 8 A Maeve's Mixed Infantry Maeve Darka 30 MI line 88 % 404 9 A Manky's Men Manky Darka 16 Inf line 93 % 286 10 A Night Flowin Darka 45 Inf line 91 % 553 11 A Riverrun Riders Sovin Cagilan Empire 20 Cav wedge 88 % 341 12 A Royal Company of Archers Trajan Darka 25 Arch line 89 % 302 13 A Shriners of Doom spindor the red Cagilan Empire 29 Inf line 92 % 401 14 A Silver Rangers Dramakus Darka 20 Arch line 89 % 217 15 A The Blazers Archymond Cagilan Empire 30 Cav wedge 91 % 416 16 A The Oaks Osei Darka 23 MI line 90 % 401 17 A Thrawn's Troops Thrawn Darka 29 Inf line 89 % 331 18 A Tuocs Solrac Darka 26 Cav wedge 15 % 586 19 A Weylin's Mules Weylin Cagilan Empire 8 Inf line 86 % 98 20 A Wind Stalkers Neo Darka 16 Cav line 89 % 289 21 A [VG] Herumors Legacy Rachel Darka 28 Inf line 92 % 436 22 D Blades of Edoras (militia/guard unit) Falasan 13 Inf line 18 % 295 23 D Brigata Sforza (militia/guard unit) Falasan 12 Inf line 13 % 243 24 D ChargeIt! Crashem Falasan 35 Cav wedge 92 % 703 25 D Defender Maniac Falasan 13 Inf line 96 % 331 26 D Tongue of Iron Omerus Falasan 30 Inf line 88 % 355 27 D ~=B.F=~ Acemioglan Yavuz Falasan 29 Inf line 93 % 454 28 D ~=B.F=~ HardHit (militia/guard unit) Falasan 12 Inf line 15 % 298 29 D ~=B.F=~ Heaven's Wrath Theoselk Falasan 15 Arch line 87 % 174
Total: 21 attackers (266 Inf, 53 MI, 45 Arch, 132 Cav) 8 defenders (109 Inf, 15 Arch, 35 Cav) Total combat strengths: 7522 vs. 2853 Night tried to evade foreign troops, but were spotted. The region owner Falasan and their allies defend. The Cagilan Empire troops attack because they are at war with Falasan. The Darka troops attack because they are at war with Falasan.
Strong winds and gusts are making ranged combat a game of luck. The defenders take up positions inside the Motte and Bailey (2).
Maniac Zotral, Arch Priest of Falasan, Duke of Barad Falas is spotted wearing the Adorned Vest of the Vulcano. Sir Yavuz Kalkandelen, Baron of Nazgorn, Marshal of the Army of Barad Falas is spotted wielding the Old Guard of Righteousness. Maeve Scallywag, Marshal of the Queen´s Army takes command of his army. They deploy in Archer Opening formation. Archymond Paxwax, Marshal of the Lightning takes command of his army. They deploy in Archer Opening formation. Sir Yavuz Kalkandelen, Baron of Nazgorn, Marshal of the Army of Barad Falas takes command of his army. They deploy in Fortification Defense formation.
Turn No. 1
Royal Company of Archers (12) fire on ~=B.F=~ Acemioglan (27), scoring 54 hits. Maeve's Mixed Infantry (8) fire on ~=B.F=~ Acemioglan (27), scoring 113 hits. ~=B.F=~ Heaven's Wrath (29) fire on The Oaks (16), scoring 138 hits. The Oaks (16) fire on Tongue of Iron (26), scoring 213 hits. Silver Rangers (14) fire on Defender (25), scoring 80 hits. ChargeIt! (24) stay in their defensive position, awaiting an opportunity to charge. The Blazers (15), Wind Stalkers (20), Riverrun Riders (11), 18th Alatol Dragonriders (1), Black Adders (3) and Tuocs (18) ride on, closing in on the defenders. Night (10), Shriners of Doom (13), Fourth File (7), Apollon Guard (2), Delphin Guard (6), Weylin's Mules (19), Carrots and Potatoes (5), Cagil Irregulars (4), Thrawn's Troops (17), [VG] Herumors Legacy (21) and Manky's Men (9) advance towards the enemy. Blades of Edoras (22), Brigata Sforza (23) and ~=B.F=~ HardHit (28) move forward to take up positions at the outer wall. ~=B.F=~ Acemioglan (27), Defender (25) and Tongue of Iron (26) hold their positions at the outer wall, waiting for the attack.
~=B.F=~ Acemioglan (27) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties. The Oaks (16) take 138 hits from archer fire, which cause 4 casualties. Defender (25) take 21 hits from archer fire (reduced due to fortifications). No casualties. Tongue of Iron (26) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 4 attackers, 2 defenders
Turn No. 2
Silver Rangers (14) fire on ~=B.F=~ Acemioglan (27), scoring 66 hits. Royal Company of Archers (12) fire on Defender (25), scoring 47 hits. ~=B.F=~ Heaven's Wrath (29) fire on Night (10), scoring 122 hits. Maeve's Mixed Infantry (8) move closer to get better shots. The Oaks (16) fire on Tongue of Iron (26), scoring 112 hits. ChargeIt! (24) stay in their defensive position, awaiting an opportunity to charge. Tuocs (18), 18th Alatol Dragonriders (1), Black Adders (3), The Blazers (15), Wind Stalkers (20) and Riverrun Riders (11) ride on, closing in on the defenders. Weylin's Mules (19), Delphin Guard (6), Shriners of Doom (13), Thrawn's Troops (17), Carrots and Potatoes (5), Cagil Irregulars (4), Fourth File (7), Apollon Guard (2), Night (10), Manky's Men (9) and [VG] Herumors Legacy (21) advance towards the enemy. ~=B.F=~ HardHit (28), Defender (25), Tongue of Iron (26), Brigata Sforza (23), Blades of Edoras (22) and ~=B.F=~ Acemioglan (27) hold their positions at the outer wall, waiting for the attack.
Defender (25) take 12 hits from archer fire (reduced due to fortifications). No casualties. Tongue of Iron (26) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Night (10) take 122 hits from archer fire, which cause 3 casualties. ~=B.F=~ Acemioglan (27) take 17 hits from archer fire (reduced due to fortifications). No casualties. Total casualties: 3 attackers, 1 defenders
Turn No. 3
Maeve's Mixed Infantry (8) fire on ~=B.F=~ Acemioglan (27), scoring 122 hits. ~=B.F=~ Heaven's Wrath (29) fire on Tuocs (18), scoring 84 hits. Silver Rangers (14) fire on Defender (25), scoring 47 hits. The Oaks (16) fire on Tongue of Iron (26), scoring 141 hits. Royal Company of Archers (12) fire on ~=B.F=~ HardHit (28), scoring 33 hits. ChargeIt! (24) stay in their defensive position, awaiting an opportunity to charge. The Blazers (15), Riverrun Riders (11), Black Adders (3), Tuocs (18), 18th Alatol Dragonriders (1) and Wind Stalkers (20) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 3 siege engines at the walls. Delphin Guard (6) squeeze through the heavily overcrowded siege engines. Apollon Guard (2) squeeze through the heavily overcrowded siege engines. Carrots and Potatoes (5) squeeze through the heavily overcrowded siege engines. Cagil Irregulars (4) squeeze through the heavily overcrowded siege engines. Manky's Men (9) squeeze through the heavily overcrowded siege engines. Weylin's Mules (19) squeeze through the heavily overcrowded siege engines. Shriners of Doom (13) squeeze through the heavily overcrowded siege engines. [VG] Herumors Legacy (21) squeeze through the heavily overcrowded siege engines. Night (10) squeeze through the heavily overcrowded siege engines. Thrawn's Troops (17) squeeze through the heavily overcrowded siege engines. Fourth File (7) squeeze through the heavily overcrowded siege engines. Tongue of Iron (26) and Defender (25) hold their positions at the outer wall, waiting for the attack.
Close Combat: 4 Falasan banners are visible in the melee. 4 Cagilan Empire banners are visible in the melee. 2 Darka banners are visible in the melee. Tongue of Iron (26) score 210 hits. Defender (25) score 249 hits. Delphin Guard (6) score 133 hits. Apollon Guard (2) score 22 hits. Carrots and Potatoes (5) score 132 hits. Cagil Irregulars (4) score 146 hits. ~=B.F=~ Heaven's Wrath (29) score 41 hits. Manky's Men (9) score 104 hits. Weylin's Mules (19) score 26 hits. Shriners of Doom (13) score 154 hits. Blades of Edoras (22) score 158 hits. Brigata Sforza (23) score 142 hits. [VG] Herumors Legacy (21) score 185 hits. Night (10) score 253 hits. Thrawn's Troops (17) score 121 hits. ~=B.F=~ HardHit (28) score 185 hits. ~=B.F=~ Acemioglan (27) score 335 hits. Fourth File (7) score 95 hits. Total hits suffered: Attackers: 1320, Defenders: 1371
Tongue of Iron (26) take 291 hits (254 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 7 casualties. Omerus Killins (Knight of Barad Falas, Falasan) has been wounded. Defender (25) take 176 hits (164 in close combat, 12 from archer fire) (reduced due to fortifications), which cause 3 casualties. Delphin Guard (6) take 199 hits in close combat, which cause 6 casualties, throwing them back from the fortifications. Apollon Guard (2) take 202 hits in close combat, which cause 3 casualties, wiping the unit out. Carrots and Potatoes (5) take 230 hits in close combat, which cause 7 casualties, throwing them back from the fortifications. Cagil Irregulars (4) take 180 hits in close combat, which cause 5 casualties, throwing them back from the fortifications. ~=B.F=~ Heaven's Wrath (29) take 163 hits in close combat (reduced due to fortifications), which cause 5 casualties. Manky's Men (9) take 148 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties. Weylin's Mules (19) take 102 hits in close combat, which cause 3 casualties, throwing them back from the fortifications. Shriners of Doom (13) take 70 hits in close combat, which cause 2 casualties. Blades of Edoras (22) take 201 hits in close combat (reduced due to fortifications), which cause 7 casualties. Brigata Sforza (23) take 117 hits in close combat (reduced due to fortifications), which cause 2 casualties. [VG] Herumors Legacy (21) take 72 hits in close combat, which cause 2 casualties. Tuocs (18) take 84 hits from archer fire, which cause 2 casualties. Night (10) take 48 hits in close combat, which cause 1 casualties. Thrawn's Troops (17) take 42 hits in close combat, which cause 1 casualties. ~=B.F=~ HardHit (28) take 102 hits (93 in close combat, 9 from archer fire) (reduced due to fortifications), which cause 2 casualties. ~=B.F=~ Acemioglan (27) take 112 hits (80 in close combat, 32 from archer fire) (reduced due to fortifications), which cause 2 casualties. Fourth File (7) take 27 hits in close combat, which cause 1 casualties. Total casualties: 37 attackers, 28 defenders
Turn No. 4
The Oaks (16) hold their fire. Royal Company of Archers (12) fire on ChargeIt! (24), scoring 13 hits. Maeve's Mixed Infantry (8) move in, hoping to reach close combat. Maeve's Mixed Infantry (8) fire on ChargeIt! (24), scoring 57 hits. Silver Rangers (14) fire on ChargeIt! (24), scoring 32 hits. ChargeIt! (24) leave their fortified positions and attack the enemy 18th Alatol Dragonriders (1), Tuocs (18), Riverrun Riders (11), Black Adders (3), The Blazers (15) and Wind Stalkers (20) ride carefully through the breached fortifications. There are 2 siege engines at the walls. Cagil Irregulars (4) climb up through the overcrowded siege engines. Carrots and Potatoes (5) attack the walls with slightly overcrowded siege engines. Manky's Men (9) attack the fortifications with siege engines! Weylin's Mules (19) attack the fortifications with siege engines! Delphin Guard (6) attack the fortifications with siege engines!
Close Combat: 6 Falasan banners are visible in the melee. 7 Cagilan Empire banners are visible in the melee. 3 Darka banners are visible in the melee. ChargeIt! (24) score 1775 hits. 18th Alatol Dragonriders (1) score 289 hits. Brigata Sforza (23) score 146 hits. Thrawn's Troops (17) score 206 hits. Cagil Irregulars (4) score 156 hits. Tuocs (18) score 345 hits. Carrots and Potatoes (5) score 233 hits. Riverrun Riders (11) score 358 hits. Maeve's Mixed Infantry (8) score 171 hits. Black Adders (3) score 293 hits. Manky's Men (9) score 150 hits. ~=B.F=~ Acemioglan (27) score 340 hits. Weylin's Mules (19) score 38 hits. Blades of Edoras (22) score 108 hits. Delphin Guard (6) score 261 hits. Tongue of Iron (26) score 175 hits. Defender (25) score 220 hits. Night (10) score 409 hits. Shriners of Doom (13) score 262 hits. Fourth File (7) score 150 hits. ~=B.F=~ Heaven's Wrath (29) score 64 hits. [VG] Herumors Legacy (21) score 409 hits. ~=B.F=~ HardHit (28) score 180 hits. The Blazers (15) score 332 hits. Wind Stalkers (20) score 171 hits. Total hits suffered: Attackers: 3008, Defenders: 4233
ChargeIt! (24) take 1037 hits (1010 in close combat, 27 from archer fire) (reduced due to fortifications), which cause 29 casualties, making the unit retreat from the battlefield. 18th Alatol Dragonriders (1) take 692 hits in close combat, which cause 18 casualties, causing panicked flight among the survivors, throwing them back from the fortifications, causing another 1 casualties. Brigata Sforza (23) take 400 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield. Thrawn's Troops (17) take 556 hits in close combat, which cause 19 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. Cagil Irregulars (4) take 335 hits in close combat, which cause 10 casualties, throwing them back from the fortifications. Tuocs (18) take 257 hits in close combat, which cause 6 casualties. Carrots and Potatoes (5) take 187 hits in close combat, which cause 5 casualties. Riverrun Riders (11) take 285 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. Maeve's Mixed Infantry (8) take 119 hits in close combat, which cause 3 casualties. Black Adders (3) take 122 hits in close combat, which cause 4 casualties. Manky's Men (9) take 114 hits in close combat, which cause 3 casualties. ~=B.F=~ Acemioglan (27) take 347 hits in close combat (reduced due to fortifications), which cause 7 casualties. Weylin's Mules (19) take 99 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Blades of Edoras (22) take 323 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out. Delphin Guard (6) take 54 hits in close combat, which cause 2 casualties. Tongue of Iron (26) take 479 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield. 2 Falasan banners fall. Defender (25) take 323 hits in close combat (reduced due to fortifications), which cause 6 casualties. Night (10) take 72 hits in close combat, which cause 2 casualties. Shriners of Doom (13) take 41 hits in close combat, which cause 1 casualties. Fourth File (7) take 24 hits in close combat, which cause 1 casualties. ~=B.F=~ Heaven's Wrath (29) take 264 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield. [VG] Herumors Legacy (21) take 26 hits in close combat, which cause 1 casualties. ~=B.F=~ HardHit (28) take 162 hits in close combat (reduced due to fortifications), which cause 3 casualties. The Blazers (15) take 25 hits in close combat, which cause 1 casualties. Total casualties: 88 attackers, 77 defenders
Turn No. 5
The Oaks (16) move closer to get better shots. Silver Rangers (14) hold their fire. Royal Company of Archers (12) hold their fire. There is one siege engine at the wall. Cagil Irregulars (4) attack the walls with slightly overcrowded siege engines.
Close Combat: 2 Falasan banners are visible in the melee. 6 Cagilan Empire banners are visible in the melee. 3 Darka banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Cagil Irregulars (4) score 140 hits. [VG] Herumors Legacy (21) score 336 hits. Maeve's Mixed Infantry (8) score 363 hits. Delphin Guard (6) score 268 hits. ~=B.F=~ HardHit (28) score 127 hits. Fourth File (7) score 184 hits. Manky's Men (9) score 183 hits. Wind Stalkers (20) score 187 hits. Night (10) score 447 hits. Black Adders (3) score 343 hits. The Blazers (15) score 361 hits. Tuocs (18) score 418 hits. Shriners of Doom (13) score 251 hits. ~=B.F=~ Acemioglan (27) score 233 hits. Carrots and Potatoes (5) score 284 hits. Defender (25) score 81 hits. Total hits suffered: Attackers: 441, Defenders: 1679 (3765 before overkill)
Cagil Irregulars (4) take 106 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield. [VG] Herumors Legacy (21) take 51 hits in close combat, which cause 1 casualties. Maeve's Mixed Infantry (8) take 57 hits in close combat, which cause 2 casualties. Delphin Guard (6) take 69 hits in close combat, which cause 2 casualties. ~=B.F=~ HardHit (28) take 325 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield. Fourth File (7) take 60 hits in close combat, which cause 2 casualties. Manky's Men (9) take 48 hits in close combat, which cause 1 casualties. Wind Stalkers (20) take 26 hits in close combat, which cause 1 casualties. Night (10) take 24 hits in close combat, which cause 1 casualties. ~=B.F=~ Acemioglan (27) take 883 hits in close combat (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield. Defender (25) take 104 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield. Total casualties: 13 attackers, 25 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %. The battle does 18 % damage to the fortifications.
Your unit participated in a battle in Belegmon. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 2 Prestige. You have improved your leadership skill. 8 of your men were killed and 10 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 12 % damage. Combat training increases by 1 points.
June 22nd
Evening -- Battle -- Belegmon
No. Role Unit Commander Realm Unit Formation Org CS 1 A Cavalry of Barad Gardor Trahaearn Falasan 15 Cav wedge 12 % 284 2 A Peasant Militia (militia/guard unit) Falasan 209 other line 3 % 533 3 D Black Adders Syumn Cagilan Empire 17 Cav wedge 64 % 331 4 D Bob's Doods Bob Darka 35 Inf box 11 % 420 5 D Cagil Irregulars Brigdha Cagilan Empire 15 Inf line 71 % 309 6 D Carrots and Potatoes Windborne Cagilan Empire 27 Inf line 71 % 438 7 D Delphin Guard Delphin Darka 27 Inf line 91 % 404 8 D Ered Luin Liason Officials Caledor Cagilan Empire 52 Cav wedge 64 % 595 9 D Fourth File Fingon Cagilan Empire 19 Inf line 67 % 290 10 D Hawsekarls Absolon Darka 26 Inf line 90 % 363 11 D Maeve's Mixed Infantry Maeve Darka 26 MI line 87 % 379 12 D Night Flowin Darka 45 Inf line 91 % 543 13 D Riverrun Riders Sovin Cagilan Empire 11 Cav wedge 64 % 240 14 D Shriners of Doom spindor the red Cagilan Empire 28 Inf line 67 % 398 15 D Silver Rangers Dramakus Darka 20 Arch line 88 % 223 16 D Silver Rangers Nemros Darka 50 Arch line 87 % 406 17 D The Blazers Archymond Cagilan Empire 30 Cav wedge 66 % 398 18 D The Oaks Osei Darka 21 MI line 89 % 390 19 D Wild and Wooly Dougan Cagilan Empire 27 Inf line 66 % 336
Total: 2 attackers (15 Cav, 209 other) 17 defenders (249 Inf, 47 MI, 70 Arch, 110 Cav) Total combat strengths: 817 vs. 6463 Night tried to evade foreign troops, but were spotted. The troops from Cagilan Empire set up defenses because they control the battlefield. The Falasan troops attack because they are at war with Cagilan Empire. The troops from Darka join the defense because of their alliance with Cagilan Empire.
A calm wind blows, to the joy of the archers. Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open. Maeve Scallywag, Marshal of the Queen´s Army takes command of his army. They deploy in Infantry Wall formation. Archymond Paxwax, Marshal of the Lightning takes command of his army. They deploy in no particular formation.
Turn No. 1
Silver Rangers (16) fire on Peasant Militia (2), scoring 74 hits. The Oaks (18) fire on Peasant Militia (2), scoring 81 hits. Silver Rangers (15) fire on Peasant Militia (2), scoring 26 hits. Maeve's Mixed Infantry (11) fire on Peasant Militia (2), scoring 146 hits. Cavalry of Barad Gardor (1) ride on, closing in on the defenders. Riverrun Riders (13), Ered Luin Liason Officials (8), Black Adders (3) and The Blazers (17) ride on, closing in on the enemy. Peasant Militia (2) advance towards the enemy. Shriners of Doom (14), Cagil Irregulars (5), Wild and Wooly (19), Night (12), Delphin Guard (7), Hawsekarls (10), Bob's Doods (4), Carrots and Potatoes (6) and Fourth File (9) advance towards the enemy.
Peasant Militia (2) take 327 hits from archer fire, which cause 18 casualties. Total casualties: 18 attackers, 0 defenders
Turn No. 2
Silver Rangers (16) fire on Peasant Militia (2), scoring 104 hits. Silver Rangers (15) fire on Peasant Militia (2), scoring 62 hits. The Oaks (18) move closer to get better shots. Maeve's Mixed Infantry (11) fire on Peasant Militia (2), scoring 147 hits. Ered Luin Liason Officials (8) ride on, closing in on the enemy. Cavalry of Barad Gardor (1) charge forward. Riverrun Riders (13), The Blazers (17) and Black Adders (3) charge ahead, into the attackers' ranks. Carrots and Potatoes (6), Night (12), Shriners of Doom (14), Hawsekarls (10), Wild and Wooly (19), Fourth File (9), Delphin Guard (7), Cagil Irregulars (5) and Bob's Doods (4) advance towards the enemy.
Close Combat: 3 Cagilan Empire banners are visible in the melee. 2 Darka banners are visible in the melee. Riverrun Riders (13) score 522 hits. Night (12) score 404 hits. The Blazers (17) score 702 hits. Hawsekarls (10) score 286 hits. Black Adders (3) score 779 hits. Peasant Militia (2) score 107 hits. Wild and Wooly (19) score 237 hits. Cavalry of Barad Gardor (1) score 514 hits. Delphin Guard (7) score 302 hits. Total hits suffered: Attackers: 3232, Defenders: 621
Riverrun Riders (13) take 142 hits in close combat, which cause 5 casualties. Night (12) take 125 hits in close combat, which cause 3 casualties. The Blazers (17) take 125 hits in close combat, which cause 4 casualties. Hawsekarls (10) take 85 hits in close combat, which cause 2 casualties. Black Adders (3) take 42 hits in close combat, which cause 1 casualties. Peasant Militia (2) take 3052 hits (2739 in close combat, 313 from archer fire), which cause 170 casualties. Wild and Wooly (19) take 42 hits in close combat, which cause 1 casualties. Cavalry of Barad Gardor (1) take 493 hits in close combat, which cause 13 casualties. Delphin Guard (7) take 60 hits in close combat, which cause 2 casualties. Total casualties: 183 attackers, 18 defenders
Turn No. 3
Silver Rangers (16) have no enemy in range and advance to better firing positions. The Oaks (18) retreat from the close combat near them. Maeve's Mixed Infantry (11) hold their fire. Silver Rangers (15) have no enemy in range and advance to better firing positions. Ered Luin Liason Officials (8) are eager to charge, but the melee is too crowded already. Cagil Irregulars (5) can not advance, because the front lines are too crowded. Fourth File (9) can not advance, because the front lines are too crowded. Carrots and Potatoes (6) can not advance, because the front lines are too crowded. Shriners of Doom (14) can not advance, because the front lines are too crowded. Bob's Doods (4) advance towards the enemy.
Close Combat: 3 Cagilan Empire banners are visible in the melee. 2 Darka banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Black Adders (3) score 377 hits. Peasant Militia (2) score 23 hits. Hawsekarls (10) score 249 hits. Wild and Wooly (19) score 256 hits. Delphin Guard (7) score 328 hits. The Blazers (17) score 285 hits. Night (12) score 374 hits. Riverrun Riders (13) score 174 hits. Cavalry of Barad Gardor (1) score 51 hits. Total hits suffered: Attackers: 1173 (2043 before overkill), Defenders: 74
Black Adders (3) take 18 hits in close combat, which cause 1 casualties. Peasant Militia (2) take 1042 hits in close combat, which cause 21 casualties, wiping the unit out. Hawsekarls (10) take 18 hits in close combat, which cause 1 casualties. Wild and Wooly (19) take 38 hits in close combat, which cause 1 casualties. Cavalry of Barad Gardor (1) take 131 hits in close combat, which cause 2 casualties, wiping the unit out. Total casualties: 23 attackers, 3 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
Your unit participated in a battle in Belegmon. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 21 points. Combat training increases by 1 points.
June 23rd
Morning -- Battle -- Belegmon
No. Role Unit Commander Realm Unit Formation Org CS 1 A Black Adders Syumn Cagilan Empire 16 Cav wedge 88 % 326 2 A Cagil Irregulars Brigdha Cagilan Empire 15 Inf line 94 % 306 3 A Carrots and Potatoes Windborne Cagilan Empire 27 Inf line 94 % 425 4 A Ered Luin Liason Officials Caledor Cagilan Empire 52 Cav wedge 87 % 613 5 A Fourth File Fingon Cagilan Empire 19 Inf line 90 % 296 6 A Hawsekarls Absolon Darka 25 Inf line 13 % 355 7 A Riverrun Riders Sovin Cagilan Empire 8 Cav wedge 88 % 211 8 A Shriners of Doom spindor the red Cagilan Empire 28 Inf line 90 % 391 9 A Silver Rangers Dramakus Darka 20 Arch line 12 % 235 10 A Silver Rangers Nemros Darka 50 Arch line 11 % 436 11 A The Blazers Archymond Cagilan Empire 27 Cav wedge 89 % 380 12 A Wild and Wooly Dougan Cagilan Empire 26 Inf line 89 % 330 13 D ChargeIt! Crashem Falasan 8 Cav wedge 90 % 299 14 D Defender Maniac Falasan 6 Inf line 93 % 173 15 D Peasant Militia (militia/guard unit) Falasan 59 other line 3 % 240 16 D ~=B.F=~ Acemioglan Yavuz Falasan 12 Inf line 91 % 252 17 D ~=B.F=~ Serpentis Teeth Yeux Falasan 40 Inf line 90 % 490 18 D ~BF~ Simmon's Skirmishers Nathan Falasan 25 Arch line 84 % 273
Total: 12 attackers (140 Inf, 70 Arch, 103 Cav) 6 defenders (58 Inf, 25 Arch, 8 Cav, 59 other) Total combat strengths: 4304 vs. 1727 The region owner Falasan and their allies defend. The Cagilan Empire troops attack because they are at war with Falasan. The Darka troops attack because they are at war with Falasan.
There is almost no wind today, archers will be deadly. The defenders take up positions inside the Motte and Bailey (2).
Sir Yavuz Kalkandelen, Baron of Nazgorn, Marshal of the Army of Barad Falas is spotted wielding the Old Guard of Righteousness. Maniac Zotral, Arch Priest of Falasan, Duke of Barad Falas is spotted wearing the Adorned Vest of the Vulcano. Archymond Paxwax, Marshal of the Lightning takes command of his army. They deploy in Archer Opening formation. Sir Yavuz Kalkandelen, Baron of Nazgorn, Marshal of the Army of Barad Falas takes command of his army. They deploy in Fortification Defense formation.
Turn No. 1
Silver Rangers (9) fire on ~=B.F=~ Serpentis Teeth (17), scoring 70 hits. ~BF~ Simmon's Skirmishers (18) fire on Silver Rangers (10), scoring 129 hits. Silver Rangers (10) fire on ~=B.F=~ Serpentis Teeth (17), scoring 182 hits. ChargeIt! (13) stay in their defensive position, awaiting an opportunity to charge. Riverrun Riders (7), Ered Luin Liason Officials (4), Black Adders (1) and The Blazers (11) ride on, closing in on the defenders. Wild and Wooly (12), Hawsekarls (6), Cagil Irregulars (2), Fourth File (5), Carrots and Potatoes (3) and Shriners of Doom (8) advance towards the enemy. Peasant Militia (15) move forward to take up positions at the outer wall. ~=B.F=~ Serpentis Teeth (17), Defender (14) and ~=B.F=~ Acemioglan (16) hold their positions at the outer wall, waiting for the attack.
~=B.F=~ Serpentis Teeth (17) take 87 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Silver Rangers (10) take 129 hits from archer fire, which cause 4 casualties. Total casualties: 4 attackers, 2 defenders
Turn No. 2
Silver Rangers (9) fire on ~=B.F=~ Serpentis Teeth (17), scoring 67 hits. Silver Rangers (10) fire on ~=B.F=~ Serpentis Teeth (17), scoring 95 hits. ~BF~ Simmon's Skirmishers (18) fire on Carrots and Potatoes (3), scoring 216 hits. ChargeIt! (13) stay in their defensive position, awaiting an opportunity to charge. Riverrun Riders (7), Black Adders (1), The Blazers (11) and Ered Luin Liason Officials (4) ride on, closing in on the defenders. Shriners of Doom (8), Hawsekarls (6), Wild and Wooly (12), Fourth File (5), Cagil Irregulars (2) and Carrots and Potatoes (3) advance towards the enemy. Peasant Militia (15), Defender (14), ~=B.F=~ Serpentis Teeth (17) and ~=B.F=~ Acemioglan (16) hold their positions at the outer wall, waiting for the attack.
~=B.F=~ Serpentis Teeth (17) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Carrots and Potatoes (3) take 216 hits from archer fire, which cause 7 casualties. Total casualties: 7 attackers, 1 defenders
Turn No. 3
Silver Rangers (9) fire on ~=B.F=~ Serpentis Teeth (17), scoring 74 hits. Silver Rangers (10) fire on ~=B.F=~ Serpentis Teeth (17), scoring 138 hits. ~BF~ Simmon's Skirmishers (18) fire on Ered Luin Liason Officials (4), scoring 160 hits. ChargeIt! (13) stay in their defensive position, awaiting an opportunity to charge. The Blazers (11), Ered Luin Liason Officials (4), Black Adders (1) and Riverrun Riders (7) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 4 siege engines at the walls. Carrots and Potatoes (3) squeeze through the heavily overcrowded siege engines. Cagil Irregulars (2) squeeze through the heavily overcrowded siege engines. Wild and Wooly (12) squeeze through the heavily overcrowded siege engines. Fourth File (5) climb up through the overcrowded siege engines. Shriners of Doom (8) climb up through the overcrowded siege engines. Hawsekarls (6) attack the walls with slightly overcrowded siege engines. ~=B.F=~ Acemioglan (16) and Peasant Militia (15) hold their positions at the outer wall, waiting for the attack.
Close Combat: 2 Falasan banners are visible in the melee. 4 Cagilan Empire banners are visible in the melee. ~=B.F=~ Acemioglan (16) score 223 hits. Peasant Militia (15) score 52 hits. Carrots and Potatoes (3) score 143 hits. Cagil Irregulars (2) score 148 hits. Wild and Wooly (12) score 153 hits. Fourth File (5) score 116 hits. ~BF~ Simmon's Skirmishers (18) score 56 hits. Shriners of Doom (8) score 223 hits. Hawsekarls (6) score 175 hits. ~=B.F=~ Serpentis Teeth (17) score 257 hits. Defender (14) score 135 hits. Total hits suffered: Attackers: 723, Defenders: 958
~=B.F=~ Acemioglan (16) take 182 hits in close combat (reduced due to fortifications), which cause 4 casualties. Ered Luin Liason Officials (4) take 160 hits from archer fire, which cause 6 casualties. Peasant Militia (15) take 300 hits in close combat (reduced due to fortifications), which cause 13 casualties. Carrots and Potatoes (3) take 159 hits in close combat, which cause 5 casualties, throwing them back from the fortifications. Cagil Irregulars (2) take 156 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties. Wild and Wooly (12) take 129 hits in close combat, which cause 4 casualties. Fourth File (5) take 117 hits in close combat, which cause 4 casualties, throwing them back from the fortifications. ~BF~ Simmon's Skirmishers (18) take 108 hits in close combat (reduced due to fortifications), which cause 3 casualties. Shriners of Doom (8) take 112 hits in close combat, which cause 4 casualties. Hawsekarls (6) take 50 hits in close combat, which cause 2 casualties. ~=B.F=~ Serpentis Teeth (17) take 197 hits (124 in close combat, 73 from archer fire) (reduced due to fortifications), which cause 5 casualties. Defender (14) take 92 hits in close combat (reduced due to fortifications), which cause 2 casualties. Total casualties: 30 attackers, 27 defenders
Turn No. 4
Silver Rangers (9) have no enemy in range and advance to better firing positions. Silver Rangers (10) fire on ChargeIt! (13), scoring 51 hits. ChargeIt! (13) leave their fortified positions and attack the enemy Ered Luin Liason Officials (4), Black Adders (1) and The Blazers (11) ride carefully through the breached fortifications. Riverrun Riders (7) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 3 siege engines at the walls. Carrots and Potatoes (3) attack the fortifications with siege engines! Cagil Irregulars (2) attack the fortifications with siege engines! Fourth File (5) attack the fortifications with siege engines!
Close Combat: 4 Falasan banners are visible in the melee. 6 Cagilan Empire banners are visible in the melee. Carrots and Potatoes (3) score 164 hits. Ered Luin Liason Officials (4) score 405 hits. Defender (14) score 96 hits. ChargeIt! (13) score 724 hits. Cagil Irregulars (2) score 152 hits. ~BF~ Simmon's Skirmishers (18) score 109 hits. ~=B.F=~ Serpentis Teeth (17) score 223 hits. Hawsekarls (6) score 211 hits. Black Adders (1) score 381 hits. Wild and Wooly (12) score 239 hits. Peasant Militia (15) score 47 hits. Shriners of Doom (8) score 237 hits. The Blazers (11) score 290 hits. Fourth File (5) score 133 hits. ~=B.F=~ Acemioglan (16) score 174 hits. Total hits suffered: Attackers: 1373, Defenders: 2212
Carrots and Potatoes (3) take 424 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Ered Luin Liason Officials (4) take 246 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. Defender (14) take 434 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out. ChargeIt! (13) take 460 hits (442 in close combat, 18 from archer fire) (reduced due to fortifications), which cause 8 casualties, wiping the unit out. Cagil Irregulars (2) take 215 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. ~BF~ Simmon's Skirmishers (18) take 253 hits in close combat (reduced due to fortifications), which cause 7 casualties. ~=B.F=~ Serpentis Teeth (17) take 255 hits in close combat (reduced due to fortifications), which cause 6 casualties. Hawsekarls (6) take 146 hits in close combat, which cause 4 casualties. Black Adders (1) take 63 hits in close combat, which cause 2 casualties. Wild and Wooly (12) take 54 hits in close combat, which cause 2 casualties. Peasant Militia (15) take 368 hits in close combat (reduced due to fortifications), which cause 16 casualties. Shriners of Doom (8) take 87 hits in close combat, which cause 3 casualties. The Blazers (11) take 66 hits in close combat, which cause 2 casualties. Fourth File (5) take 72 hits in close combat, which cause 2 casualties. ~=B.F=~ Acemioglan (16) take 106 hits in close combat (reduced due to fortifications), which cause 2 casualties. Total casualties: 46 attackers, 43 defenders
Turn No. 5
Silver Rangers (10) hold their fire. Silver Rangers (9) hold their fire. Riverrun Riders (7) ride carefully through the breached fortifications.
Close Combat: 2 Falasan banners are visible in the melee. 4 Cagilan Empire banners are visible in the melee. Wild and Wooly (12) score 189 hits. Peasant Militia (15) score 30 hits. Shriners of Doom (8) score 223 hits. ~=B.F=~ Acemioglan (16) score 129 hits. Fourth File (5) score 140 hits. Hawsekarls (6) score 219 hits. ~BF~ Simmon's Skirmishers (18) score 90 hits. Black Adders (1) score 367 hits. ~=B.F=~ Serpentis Teeth (17) score 191 hits. The Blazers (11) score 241 hits. Riverrun Riders (7) score 215 hits. Total hits suffered: Attackers: 440, Defenders: 1594
Wild and Wooly (12) take 105 hits in close combat, which cause 3 casualties. Peasant Militia (15) take 507 hits in close combat (reduced due to fortifications), which cause 23 casualties, making the unit retreat from the battlefield. Shriners of Doom (8) take 62 hits in close combat, which cause 2 casualties. ~=B.F=~ Acemioglan (16) take 317 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out. Fourth File (5) take 84 hits in close combat, which cause 3 casualties. Hawsekarls (6) take 44 hits in close combat, which cause 1 casualties. ~BF~ Simmon's Skirmishers (18) take 180 hits in close combat (reduced due to fortifications), which cause 5 casualties. Black Adders (1) take 59 hits in close combat, which cause 2 casualties. ~=B.F=~ Serpentis Teeth (17) take 336 hits in close combat (reduced due to fortifications), which cause 8 casualties. The Blazers (11) take 40 hits in close combat, which cause 1 casualties. Riverrun Riders (7) take 46 hits in close combat, which cause 2 casualties. Total casualties: 14 attackers, 42 defenders
Turn No. 6
Silver Rangers (9) hold their fire. Silver Rangers (10) hold their fire.
Close Combat: 4 Cagilan Empire banners are visible in the melee. Black Adders (1) score 310 hits. ~BF~ Simmon's Skirmishers (18) score 61 hits. Riverrun Riders (7) score 175 hits. Fourth File (5) score 135 hits. The Blazers (11) score 317 hits. ~=B.F=~ Serpentis Teeth (17) score 145 hits. Wild and Wooly (12) score 169 hits. Shriners of Doom (8) score 198 hits. Hawsekarls (6) score 212 hits. Total hits suffered: Attackers: 206, Defenders: 1516
Black Adders (1) take 60 hits in close combat, which cause 2 casualties. ~BF~ Simmon's Skirmishers (18) take 552 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out. Riverrun Riders (7) take 41 hits in close combat, which cause 1 casualties. Fourth File (5) take 30 hits in close combat, which cause 1 casualties. The Blazers (11) take 32 hits in close combat, which cause 1 casualties. ~=B.F=~ Serpentis Teeth (17) take 722 hits in close combat (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield. Yeux Serpentis (Knight of Tucha, Falasan) has been wounded. Wild and Wooly (12) take 43 hits in close combat, which cause 1 casualties. Total casualties: 6 attackers, 27 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %. The battle does 30 % damage to the fortifications.
Your unit participated in a battle in Belegmon. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. You have improved your swordfighting skill. 7 of your men were killed and 6 were wounded in this battle. Your unit gains 2 points of Morale. Your men's equipment suffers 12 % damage. Combat training increases by 1 points.
25th June
Morning -- Monster Hunt -- Alaise
No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 4 other line 11 % 305 2 D Atalolian Short Bows (not present) Cagilan Empire 23 Arch line 8 % 275 3 D Black Adders Syumn Cagilan Empire 12 Cav wedge 11 % 281 4 D Bloodletters Sayeed Cagilan Empire 17 Inf box 5 % 141 5 D Cagil Irregulars Brigdha Cagilan Empire 7 Inf line 17 % 167 6 D Cornelius' warriors Cornelius Darka 33 Inf box 14 % 421 7 D Hawsekarls Absolon Darka 22 Inf line 13 % 300 8 D Helronian Elite Karrieal Cagilan Empire 30 Inf box 13 % 499 9 D Pallogrillin Palvojat Seta Samuli Darka 36 Inf box 13 % 472 10 D Raijin Blades Sukasaha Darka 20 Inf box 16 % 285 11 D Riverrun Riders Sovin Cagilan Empire 5 Cav wedge 11 % 152 12 D The Wolf Brigade Sardius Darka 22 Inf line 12 % 216
Total: 1 attackers (4 other) 11 defenders (187 Inf, 23 Arch, 17 Cav) Total combat strengths: 305 vs. 3209 Hawsekarls tried to evade foreign troops, but were spotted. The region owner Cagilan Empire and their allies defend. The (rogue) troops attack because they are at war with Cagilan Empire.
A calm wind blows, to the joy of the archers. The defenders take up positions inside the Palisade (1).
Turn No. 1
Atalolian Short Bows (2) have no enemy in range and hold their fire. Black Adders (3) stay in their defensive position, awaiting an opportunity to charge. Riverrun Riders (11) stay in their defensive position, awaiting an opportunity to charge. Monsters (1) advance towards the enemy. Helronian Elite (8), Raijin Blades (10), Bloodletters (4), Cornelius' warriors (6), The Wolf Brigade (12), Hawsekarls (7), Pallogrillin Palvojat (9) and Cagil Irregulars (5) move forward to take up positions at the outer wall.
Turn No. 2
Atalolian Short Bows (2) fire on Monsters (1), scoring 77 hits. Riverrun Riders (11) stay in their defensive position, awaiting an opportunity to charge. Black Adders (3) stay in their defensive position, awaiting an opportunity to charge. Bloodletters (4) leave the fortification, attacking the enemy. Monsters (1) advance towards the enemy. Raijin Blades (10) move forward to take up positions at the outer wall. Hawsekarls (7), Cagil Irregulars (5), Helronian Elite (8), The Wolf Brigade (12), Cornelius' warriors (6) and Pallogrillin Palvojat (9) hold their positions at the outer wall, waiting for the attack.
Close Combat: 1 Cagilan Empire banners are visible in the melee. Bloodletters (4) score 67 hits. Monsters (1) score 130 hits. Total hits suffered: Attackers: 67, Defenders: 130
Bloodletters (4) take 130 hits in close combat, which cause 4 casualties. Monsters (1) take 144 hits (67 in close combat, 77 from archer fire), which cause 1 casualties. Total casualties: 1 attackers, 4 defenders
Turn No. 3
Atalolian Short Bows (2) move closer to get better shots. Black Adders (3) and Riverrun Riders (11) ride on, closing in on the enemy. Cagil Irregulars (5), Hawsekarls (7), The Wolf Brigade (12), Cornelius' warriors (6), Raijin Blades (10), Pallogrillin Palvojat (9) and Helronian Elite (8) hold their positions at the outer wall, waiting for the attack.
Close Combat: 1 Cagilan Empire banners are visible in the melee. Bloodletters (4) score 56 hits. Monsters (1) score 86 hits. Total hits suffered: Attackers: 56, Defenders: 86
Bloodletters (4) take 86 hits in close combat, which cause 3 casualties. Monsters (1) take 56 hits in close combat. No casualties. Total casualties: 0 attackers, 3 defenders
Turn No. 4
Atalolian Short Bows (2) retreat towards safer positions. Riverrun Riders (11) are eager to charge, but the melee is too crowded already. Black Adders (3) charge forward. The Wolf Brigade (12), Raijin Blades (10), Cornelius' warriors (6), Pallogrillin Palvojat (9), Helronian Elite (8), Cagil Irregulars (5) and Hawsekarls (7) hold their positions at the outer wall, waiting for the attack.
Close Combat: 1 Cagilan Empire banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 85 hits. Black Adders (3) score 882 hits. Bloodletters (4) score 50 hits. Total hits suffered: Attackers: 498 (932 before overkill), Defenders: 85
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
Monsters (1) take 498 hits in close combat, which cause 3 casualties, wiping the unit out. Black Adders (3) take 38 hits in close combat, which cause 1 casualties. Bloodletters (4) take 47 hits in close combat, which cause 1 casualties. Total casualties: 3 attackers, 2 defenders
Defender Victory!
Your unit participated in a battle in Alaise. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 5 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.