Coria/Second Siege of Barad Gardor

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Scribe Note, 13 turns old:



Battle in Barad Gardor
No. Role Unit Commander Realm Unit Formation Org CS
1 A 12th Liao Regulars Jose Tara 25 Inf line 86 %   249
2 A 1st Eaglin Magpies Klolf Cagilan Empire 50 Arch line 87 %   457
3 A 1st Inf. Chocxal Guard Jander Talerium 54 Inf line 90 %   661
4 A =PC= Golden Bear Lancers Sven Cagilan Empire 23 Inf line 94 %   399
5 A Acid Rain Andagast Tara 20 Arch skirmish 83 %   178
6 A Alatolian Defenders Karrieal Cagilan Empire 21 Inf line 13 %   384
7 A Angels of Death Kurohyou Tara 20 Arch line 92 %   285
8 A Ankh Guard Suffer Not Injustice Suville 26 Inf line 96 %   432
9 A Arc's Finest Arcthica Tara 16 Cav wedge 90 %   366
10 A Archer Master Maniac Coria 23 Arch skirmish 91 %   323
11 A Archymond's Wrath Archymond Cagilan Empire 19 Cav wedge 91 %   355
12 A Authurs Knights Trapazoidal Aurthur Tara 15 Cav wedge 85 %   216
13 A Black Adders Syumn Cagilan Empire 45 Cav line 89 %   546
14 A Black Company Romanos Cagilan Empire 46 Inf line 91 %   646
15 A Blood Ravens Armand Tara 20 Cav wedge 90 %   413
16 A Bloodshed Katheryn Talerium 35 Inf line 90 %   473
17 A Brightspear Company Roderigo Tara 34 Inf line 7 %   299
18 A Brock Elite Nils Suville 40 SF line 94 %   645
19 A Burgundian Brigands Berlas Cagilan Empire 14 Inf line 92 %   310
20 A Caffeine Punch Holger Suville 17 Inf line 96 %   318
21 A Chocxal's Finest Simius Talerium 55 Inf line 88 %   490
22 A Cinereus Lancers Aloak Tara 10 Cav wedge 85 %   152
23 A Cori Guard Felix Tara 18 Arch skirmish 89 %   267
24 A Corian Light Raiders Windborne Coria 89 Inf box 88 %   752
25 A Corian Rangers II Alexia Coria 30 Arch line 91 %   399
26 A Crimson Eagles Martin Coria 22 Inf line 82 %   182
27 A D'Anerville's Retinue Nathanial Coria 15 Cav wedge 87 %   252
28 A Damon's Folly Damon Tara 51 Arch skirmish 87 %   437
29 A Dark Ravens Enri Cagilan Empire 50 Inf line 90 %   542
30 A Death from Above Argon Tara 30 Arch line 87 %   313
31 A Doubt Killers Throin Suville 5 Inf line 90 %   128
32 A Dragoons Sainth Cagilan Empire 15 Cav wedge 91 %   335
33 A Elämä Risaseks IX Remontoire Coria 57 Cav wedge 91 %   897
34 A Emiel elites Emiel Cagilan Empire 8 Inf line 96 %   214
35 A Flag Unit Tiaos Cagilan Empire 11 Arch line 87 %   209
36 A Flemish Skirmishers Ranulf Suville 25 MI line 93 %   457
37 A Flight of the Faith III Evo Tara 29 Arch skirmish 94 %   462
38 A Friends of Foonfa spindor the red Cagilan Empire 25 Inf line 90 %   310
39 A Frumgars Fury Frumgar Tara 31 Inf line 86 %   415
40 A Funny the Way It Is Ashelia Tara 20 Arch skirmish 88 %   212
41 A Golden Blunders Baruk Tara 10 Inf line 91 %   181
42 A Grey Guard Anneliese Tara 30 Inf line 9 %   335
43 A Gus' Guards Gus Cagilan Empire 17 SF box 96 %   434
44 A Hidale Warriors Zorias Cagilan Empire 26 Inf box 85 %   146
45 A Inxi Avengers Erik Tara 22 Inf line 87 %   326
46 A Jan's Regulars Jan Coria 25 Inf line 90 %   320
47 A Kalleiopye's Wind Adolphus Tara 44 Arch skirmish 15 %   570
48 A Kalleiopye's Wind Vicktor Tara 20 Arch skirmish 85 %   223
49 A Knights defence. Serra Talerium 35 Inf line 89 %   351
50 A Lelldorin's Longbows Lelldorin Tara 36 Arch skirmish 86 %   384
51 A Lion Guard Artrian Talerium 52 Inf line 90 %   564
52 A Longhand of Terror Encript Tara 10 Arch skirmish 85 %   139
53 A Malice Strikers Jormungandr Suville 29 Cav wedge 90 %   466
54 A Manchu warriors Xuanye II Tara 25 Inf line 85 %   297
55 A Men of Mathia Maximo Suville 13 Inf line 89 %   118
56 A Moving Screen Fionn Tara 30 Inf line 84 %   249
57 A Myrmidons Nahoya Cagilan Empire 95 Inf line 17 %   1001
58 A Orozar Shadow Wolves Thorkarat Coria 15 SF line 92 %   550
59 A Pandora's Guard Rand Cagilan Empire 21 Inf line 93 %   330
60 A Pegasus Chargers Michael Talerium 30 Cav wedge 92 %   509
61 A Personal Guard heinrix Talerium 50 Inf line 92 %   613
62 A Preatorians Laedoran Cagilan Empire 22 Inf box 90 %   312
63 A Raining Fire Merlin Coria 140 Arch skirmish 90 %   1116
64 A Rangers Stinger Talerium 48 Inf line 90 %   542
65 A Raven's Talons Ravendon Coria 41 MI line 87 %   447
66 A Red Lions III Ferdinand Coria 30 Cav wedge 89 %   417
67 A Renee's Glory Renee Coria 90 Inf box 91 %   932
68 A Rosepedal Pudding Shirase Tara 10 Inf line 82 %   97
69 A Sabers of Gnch Jyotis Talerium 65 Inf line 93 %   859
70 A Scimitars Pratt Tara 20 Inf line 89 %   240
71 A Sepoy Geoff Cagilan Empire 10 Inf line 87 %   190
72 A Sharp Shooters Clint Cagilan Empire 29 Arch line 90 %   418
73 A Shieldbreakers Paddy Cagilan Empire 14 Inf line 90 %   265
74 A Shields of Ansalle Tristan Cagilan Empire 40 Inf box 93 %   571
75 A Shortbows of Coria Rafael Coria 20 Arch line 91 %   297
76 A Silent Wings Albertross Suville 18 Arch line 93 %   301
77 A Silver Hawks Calis Coria 55 Arch line 89 %   585
78 A Silver Shields Valan Coria 30 Inf line 90 %   420
79 A Smokers Smokey Tara 20 Inf line 86 %   221
80 A Strelet Guard Tzain Cagilan Empire 10 Arch line 91 %   251
81 A Talerium Raiders Aragorn Talerium 57 Cav wedge 93 %   812
82 A Templars of the Order Gladius Tara 42 Inf line 89 %   582
83 A The Heavy Lance of SFP Hangman Tara 48 Cav wedge 17 %   859
84 A The Pride of Skye Malvin Tara 36 Arch skirmish 84 %   279
85 A The Scions of Gwytherin Cadfael Tara 21 Inf line 83 %   184
86 A The Unready Aelfred Tara 30 Inf line 83 %   259
87 A UnforgivenII Riatha Suville 24 Inf line 7 %   193
88 A Unit of the Lord Marshal Illyrien Suville 113 Inf line 95 %   921
89 A United Elite Archers Simon Cagilan Empire 11 Arch line 91 %   268
90 A VSM's 011 Trager Suville 70 Inf line 90 %   738
91 A Woodglen Axmen Antonio Cagilan Empire 15 Inf line 90 %   235
92 A ~A~ Aja LongBowmen ~ 4 Windflower Tara 100 Arch skirmish 90 %   921
93 D #Marquis' Knights (militia/guard unit) Falasan 24 Cav wedge 15 %   450
94 D 1st Archers of Tranquility Clavius Falasan 25 Arch line 11 %   388
95 D 1st Gardorian Militia (militia/guard unit) Falasan 49 Inf box 14 %   565
96 D Archers of Barad Gardor Kai Falasan 27 Arch line 90 %   411
97 D Archers of Barad Gardor Cesare Costantino Falasan 35 Arch line 89 %   444
98 D Arrowstorm (militia/guard unit) Falasan 36 Arch line 8 %   376
99 D Arrowstorm (militia/guard unit) Falasan 52 Arch line 8 %   504
100 D Barad Blades (militia/guard unit) Falasan 24 Inf line 15 %   325
101 D Barad Gardor Heavy Infantry Justin Falasan 28 Inf line 94 %   458
102 D Bastions of Gardor Ronan Falasan 56 Inf box 14 %   735
103 D BG Archer Militia (militia/guard unit) Falasan 34 Arch line 10 %   385
104 D BG Militia (militia/guard unit) Falasan 53 Inf line 12 %   542
105 D BG Militia Foul Falasan 28 Inf line 94 %   474
106 D Cecil High Guard (militia/guard unit) Falasan 45 Inf line 15 %   528
107 D Crimson Dragoons Chi Falasan 73 Cav wedge 91 %   934
108 D Dark Phalanx Dankwart Falasan 46 Inf line 93 %   639
109 D Ducal Guard (militia/guard unit) Falasan 35 Arch line 10 %   422
110 D Eagle Talons Sileas Falasan 51 Arch line 88 %   524
111 D Fenrir Guard Locke Falasan 10 Arch line 88 %   160
112 D Fenrir Guard (militia/guard unit) Falasan 44 Arch line 8 %   437
113 D Gardor Arrowmen Ricard Falasan 24 Arch box 88 %   298
114 D Ham's Badgers Ham Falasan 120 Inf box 15 %   1395
115 D HMG Militia Da'an Falasan 99 Inf line 95 %   1253
116 D Protector Gucky Falasan 61 Cav wedge 91 %   956
117 D Rahlian Rangers (militia/guard unit) Falasan 49 Arch line 9 %   527
118 D Smoke and Lightning (militia/guard unit) Falasan 15 Cav wedge 9 %   281
119 D Sn1pers (militia/guard unit) Falasan 36 Arch line 9 %   414
120 D Snipers (militia/guard unit) Falasan 37 Arch line 11 %   447
121 D Spears and Shields Joline Falasan 50 Inf line 93 %   675
122 D steel dragons Matrim Falasan 24 Inf line 94 %   354
123 D Swords of Vengeance Silas Falasan 21 Inf line 93 %   368
124 D The Black Swords Leto Falasan 44 Inf line 95 %   770
125 D War Dogs Josepi Falasan 41 Inf line 93 %   567
126 D ~=B.A=~ Eagles Ilya Falasan 52 Arch line 87 %   522


Total:
92 attackers (1698 Inf, 66 MI, 831 Arch, 406 Cav, 72 SF)
34 defenders (728 Inf, 547 Arch, 173 Cav)
Total combat strengths: 38218 vs. 18528

The region owner Falasan and their allies defend.
The Cagilan Empire troops attack because they are at war with Falasan.
The Tara troops attack because they are at war with Falasan.
The Suville troops attack because they are at war with Falasan.
The Coria troops attack because they are at war with Falasan.
Sabers of Gnch have attack orders.
1st Inf. Chocxal Guard have attack orders.
Personal Guard have attack orders.
Lion Guard have attack orders.
Bloodshed have attack orders.
Chocxal's Finest have attack orders.
Rangers have attack orders.
The Talerium units join in to support their realm-mates.

There is almost no wind today, archers will be deadly.
The defenders take up positions inside the Stronghold (4).

Sir Enri Kinsey, General of Cagilan Empire, Marshal of the Calis Lions is spotted reading from the White Book of Time.
Aragorn Kahn, General of Talerium, Baron of Axzaloc is spotted wearing the Splendid Ring of Life.
Sir Enri Kinsey, General of Cagilan Empire, Marshal of the Calis Lions is spotted wielding the Mace of Battle.
Sir Jyotis Buonare, Viscount of Chucxi is spotted wielding the Dazzling Sabre of Flame.
Aragorn Kahn, General of Talerium, Baron of Axzaloc is spotted wielding the Dazzling Axe of Suffering.
Ferdinand Gibson (Knight of Corniel, Coria) takes command of his army. They deploy in Infantry Charge formation.
Nils Brock (Knight of Suville, Suville) takes command of his army. They deploy in Archer Opening formation.
Jander Balamour, Baron of Quetli, Marshal of the Chocxal Guard takes command of his army. They deploy in Infantry Charge formation.
Archymond Paxwax, Marshal of the Lightning takes command of his army. They deploy in Infantry Charge formation.
Sven Björn, Viscount of Rauxod, Marshal of the Pax Cagila takes command of his army. They deploy in Infantry Charge formation.
Sir Pratt Kingstone, Marshal of the Army of Tara takes command of his army. They deploy in Infantry Charge formation.
Sir Romanos Angelus, Viscount of Ravening, Marshal of the Eaglin Eagles takes command of his army. They deploy in Infantry Charge formation.
Sir Enri Kinsey, General of Cagilan Empire, Marshal of the Calis Lions takes command of his army. They deploy in Infantry Charge formation.
Leto Atreides, High Marshal of Falasan, Marshal of the Army of Menedor takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  53 (29-C)
9 (16-C)

11 (19-C)
12 (15-C)
13 (45-C)
15 (20-C)
22 (10-C)
27 (15-C)
32 (15-C)
33 (57-C)
60 (30-C)
66 (30-C)
81 (57-C)
83 (48-C)

2 (50-A)

5 (20-A)
6 (21-I)
7 (20-A)
8 (26-I)
10 (23-A)
18 (40-S)
20 (17-I)
23 (18-A)
25 (30-A)
28 (51-A)
30 (30-A)
31 (5-I)
35 (11-A)
37 (29-A)
40 (20-A)
48 (20-A)
50 (36-A)
52 (10-A)
55 (13-I)
57 (95-I)
63 (140-A)
72 (29-A)
75 (20-A)
77 (55-A)
80 (10-A)
84 (36-A)
88 (113-I)
89 (11-A)
90 (70-I)
92 (100-A)

1 (25-I)

3 (54-I)
4 (23-I)
14 (46-I)
16 (35-I)
17 (34-I)
19 (14-I)
21 (55-I)
24 (89-I)
26 (22-I)
29 (50-I)
34 (8-I)
36 (25-M)
38 (25-I)
39 (31-I)
41 (10-I)
42 (30-I)
43 (17-S)
44 (26-I)
45 (22-I)
46 (25-I)
47 (44-A)
49 (35-I)
51 (52-I)
54 (25-I)
56 (30-I)
58 (15-S)
59 (21-I)
61 (50-I)
62 (22-I)
64 (48-I)
65 (41-M)
67 (90-I)
68 (10-I)
69 (65-I)
70 (20-I)
71 (10-I)
73 (14-I)
74 (40-I)
76 (18-A)
78 (30-I)
79 (20-I)
82 (42-I)
85 (21-I)
86 (30-I)
87 (24-I)
91 (15-I)

 

94 (25-A)
96 (27-A)
97 (35-A)
101 (28-I)
105 (28-I)
108 (46-I)
110 (51-A)
111 (10-A)
113 (24-A)
115 (99-I)
121 (50-I)
122 (24-I)
123 (21-I)
124 (44-I)
125 (41-I)
126 (52-A)

<char>93 (24-C)
</char><char>95 (49-I)
</char><char>98 (36-A)
</char><char>99 (52-A)
</char><char>100 (24-I)
</char>102 (56-I)
<char>103 (34-A)
</char><char>104 (53-I)
</char><char>106 (45-I)
</char><char>109 (35-A)
</char><char>112 (44-A)
</char>114 (120-I)
<char>117 (49-A)
</char><char>118 (15-C)
</char><char>119 (36-A)
</char><char>120 (37-A)

</char>

107 (73-C)
116 (61-C)

   

Eagle Talons (110) fire on Renee's Glory (67), scoring 379 hits.
Gardor Arrowmen (113) fire on Sabers of Gnch (69), scoring 193 hits.
Raining Fire (63) fire on HMG Militia (115), scoring 314 hits.
Strelet Guard (80) fire on The Black Swords (124), scoring 67 hits.
Silent Wings (76) fire on HMG Militia (115), scoring 229 hits.
Kalleiopye's Wind (48) fire on The Black Swords (124), scoring 103 hits.
Angels of Death (7) fire on Spears and Shields (121), scoring 140 hits.
<char>BG Archer Militia (103) fire on Corian Light Raiders (24), scoring 161 hits.
</char>United Elite Archers (89) fire on Dark Phalanx (108), scoring 85 hits.
<char>Arrowstorm (99) fire on 1st Inf. Chocxal Guard (3), scoring 181 hits.
</char>Flemish Skirmishers (36) fire on War Dogs (125), scoring 266 hits.
Silver Hawks (77) fire on The Black Swords (124), scoring 232 hits.
~=B.A=~ Eagles (126) fire on Black Company (14), scoring 342 hits.
Flag Unit (35) fire on BG Militia (105), scoring 46 hits.
<char>Ducal Guard (109) fire on Kalleiopye's Wind (47), scoring 100 hits.
</char>Longhand of Terror (52) fire on Dark Phalanx (108), scoring 46 hits.
<char>Fenrir Guard (112) move closer to get better shots.
</char><char>Rahlian Rangers (117) fire on Personal Guard (61), scoring 227 hits.
</char>Sharp Shooters (72) fire on Barad Gardor Heavy Infantry (101), scoring 149 hits.
Archer Master (10) fire on Archers of Barad Gardor (97), scoring 93 hits.
Lelldorin's Longbows (50) fire on Archers of Barad Gardor (96), scoring 120 hits.
Damon's Folly (28) fire on BG Militia (105), scoring 125 hits.
Fenrir Guard (111) fire on Templars of the Order (82), scoring 108 hits.
Cori Guard (23) fire on Spears and Shields (121), scoring 102 hits.
Shortbows of Coria (75) fire on Dark Phalanx (108), scoring 116 hits.
~A~ Aja LongBowmen ~ 4 (92) fire on 1st Archers of Tranquility (94), scoring 237 hits.
1st Eaglin Magpies (2) fire on Swords of Vengeance (123), scoring 155 hits.
Funny the Way It Is (40) fire on steel dragons (122), scoring 124 hits.
<char>Raven's Talons (65) fire on Fenrir Guard (112), scoring 126 hits.
</char><char>Sn1pers (119) fire on Shields of Ansalle (74), scoring 171 hits.
</char>Corian Rangers II (25) move closer to get better shots.
Acid Rain (5) have no enemy in range and advance to better firing positions.
<char>Arrowstorm (98) fire on Dark Ravens (29), scoring 156 hits.
</char>Death from Above (30) fire on Archers of Barad Gardor (97), scoring 46 hits.
Archers of Barad Gardor (97) fire on Orozar Shadow Wolves (58), scoring 299 hits.
Kalleiopye's Wind (47) fire on HMG Militia (115), scoring 250 hits.
1st Archers of Tranquility (94) fire on Lion Guard (51), scoring 178 hits.
The Pride of Skye (84) fire on Eagle Talons (110), scoring 37 hits.
<char>Snipers (120) fire on Rangers (64), scoring 121 hits.
</char>Archers of Barad Gardor (96) fire on Chocxal's Finest (21), scoring 313 hits.
Flight of the Faith III (37) fire on Spears and Shields (121), scoring 184 hits.
Crimson Dragoons (107) stay in their defensive position, awaiting an opportunity to charge.
#Marquis' Knights (93) stay in their defensive position, awaiting an opportunity to charge.
Protector (116) stay in their defensive position, awaiting an opportunity to charge.
Smoke and Lightning (118) stay in their defensive position, awaiting an opportunity to charge.
Talerium Raiders (81), Archymond's Wrath (11), Arc's Finest (9), Authurs Knights Trapazoidal (12), Cinereus Lancers (22), Pegasus Chargers (60), Elämä Risaseks IX (33), The Heavy Lance of SFP (83), Malice Strikers (53), Blood Ravens (15), D'Anerville's Retinue (27), Black Adders (13), Dragoons (32) and Red Lions III (66) ride on, closing in on the defenders.
Pandora's Guard (59), The Scions of Gwytherin (85), Templars of the Order (82), Brightspear Company (17), Bloodshed (16), Crimson Eagles (26), Sabers of Gnch (69), The Unready (86), Gus' Guards (43), Manchu warriors (54), Rangers (64), Myrmidons (57), Sepoy (71), Personal Guard (61), Friends of Foonfa (38), Shieldbreakers (73), =PC= Golden Bear Lancers (4), Ankh Guard (8), Alatolian Defenders (6), Unit of the Lord Marshal (88), Grey Guard (42), Inxi Avengers (45), Doubt Killers (31), Chocxal's Finest (21), VSM's 011 (90), Emiel elites (34), Burgundian Brigands (19), 1st Inf. Chocxal Guard (3), Knights defence. (49), Caffeine Punch (20), Rosepedal Pudding (68), Shields of Ansalle (74), Brock Elite (18), Preatorians (62), Men of Mathia (55), UnforgivenII (87), Lion Guard (51), Woodglen Axmen (91), 12th Liao Regulars (1), Renee's Glory (67), Dark Ravens (29), Corian Light Raiders (24), Orozar Shadow Wolves (58), Scimitars (70), Golden Blunders (41), Jan's Regulars (46), Moving Screen (56), Hidale Warriors (44), Silver Shields (78), Frumgars Fury (39), Black Company (14) and Smokers (79) advance towards the enemy.
Bastions of Gardor (102), Cecil High Guard (106), 1st Gardorian Militia (95), BG Militia (104), Ham's Badgers (114) and Barad Blades (100) move forward to take up positions at the outer wall.
Spears and Shields (121), HMG Militia (115), BG Militia (105), Barad Gardor Heavy Infantry (101), Dark Phalanx (108), War Dogs (125), steel dragons (122), The Black Swords (124) and Swords of Vengeance (123) hold their positions at the outer wall, waiting for the attack.

Eagle Talons (110) take 6 hits from archer fire (reduced due to fortifications). No casualties.
Templars of the Order (82) take 108 hits from archer fire, which cause 2 casualties.
Sabers of Gnch (69) take 193 hits from archer fire, which cause 5 casualties.
Spears and Shields (121) take 71 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Rangers (64) take 121 hits from archer fire, which cause 3 casualties.
Personal Guard (61) take 227 hits from archer fire, which cause 6 casualties.
HMG Militia (115) take 132 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
<char>Fenrir Guard (112) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</char>BG Militia (105) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Chocxal's Finest (21) take 313 hits from archer fire, which cause 9 casualties.
Barad Gardor Heavy Infantry (101) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
1st Inf. Chocxal Guard (3) take 181 hits from archer fire, which cause 4 casualties.
Dark Phalanx (108) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Shields of Ansalle (74) take 171 hits from archer fire, which cause 4 casualties.
War Dogs (125) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
steel dragons (122) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lion Guard (51) take 178 hits from archer fire, which cause 5 casualties.
Renee's Glory (67) take 379 hits from archer fire, which cause 10 casualties.
The Black Swords (124) take 67 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Dark Ravens (29) take 156 hits from archer fire, which cause 4 casualties.
Corian Light Raiders (24) take 161 hits from archer fire, which cause 5 casualties.
Orozar Shadow Wolves (58) take 299 hits from archer fire, which cause 5 casualties.
Swords of Vengeance (123) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Archers of Barad Gardor (97) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Kalleiopye's Wind (47) take 100 hits from archer fire, which cause 5 casualties.
1st Archers of Tranquility (94) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Black Company (14) take 342 hits from archer fire, which cause 9 casualties.
Archers of Barad Gardor (96) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 76 attackers, 16 defenders

Turn No. 2

      2 (50-A)

7 (20-A)
10 (23-A)
23 (18-A)
28 (51-A)
30 (30-A)
35 (11-A)
37 (29-A)
40 (20-A)
48 (20-A)
50 (36-A)
52 (10-A)
53 (29-C)
63 (140-A)
72 (29-A)
75 (20-A)
77 (55-A)
80 (10-A)
84 (36-A)
89 (11-A)
92 (100-A)

5 (20-A)

6 (21-I)
8 (26-I)
9 (16-C)
11 (19-C)
12 (15-C)
13 (45-C)
15 (20-C)
18 (40-S)
20 (17-I)
22 (10-C)
25 (30-A)
27 (15-C)
31 (5-I)
32 (15-C)
33 (57-C)
36 (25-M)
47 (39-A)
55 (13-I)
57 (95-I)
60 (30-C)
65 (41-M)
66 (30-C)
76 (18-A)
81 (57-C)
83 (48-C)
88 (113-I)
90 (70-I)

1 (25-I)

3 (50-I)
4 (23-I)
14 (37-I)
16 (35-I)
17 (34-I)
19 (14-I)
21 (46-I)
24 (84-I)
26 (22-I)
29 (46-I)
34 (8-I)
38 (25-I)
39 (31-I)
41 (10-I)
42 (30-I)
43 (17-S)
44 (26-I)
45 (22-I)
46 (25-I)
49 (35-I)
51 (47-I)
54 (25-I)
56 (30-I)
58 (10-S)
59 (21-I)
61 (44-I)
62 (22-I)
64 (45-I)
67 (80-I)
68 (10-I)
69 (60-I)
70 (20-I)
71 (10-I)
73 (14-I)
74 (36-I)
78 (30-I)
79 (20-I)
82 (40-I)
85 (21-I)
86 (30-I)
87 (24-I)
91 (15-I)

94 (24-A)
<char>95 (49-I)
</char>96 (26-A)
97 (34-A)
<char>100 (24-I)
</char>101 (27-I)
102 (56-I)
<char>104 (53-I)
</char>105 (27-I)
<char>106 (45-I)
</char>108 (45-I)
110 (51-A)
111 (10-A)
<char>112 (43-A)
</char>113 (24-A)
114 (120-I)
115 (96-I)
121 (48-I)
122 (23-I)
123 (20-I)
124 (43-I)
125 (40-I)
126 (52-A)

<char>93 (24-C)
</char><char>98 (36-A)
</char><char>99 (52-A)
</char><char>103 (34-A)
</char><char>109 (35-A)
</char><char>117 (49-A)
</char><char>118 (15-C)
</char><char>119 (36-A)
</char><char>120 (37-A)

</char>

107 (73-C)
116 (61-C)

   

<char>Arrowstorm (98) fire on Renee's Glory (67), scoring 259 hits.
</char><char>Sn1pers (119) fire on Sabers of Gnch (69), scoring 238 hits.
</char>Death from Above (30) fire on Ham's Badgers (114), scoring 40 hits.
Longhand of Terror (52) fire on Ham's Badgers (114), scoring 52 hits.
Raining Fire (63) move closer to get better shots.
Eagle Talons (110) fire on Corian Light Raiders (24), scoring 249 hits.
Strelet Guard (80) fire on Ham's Badgers (114), scoring 74 hits.
Gardor Arrowmen (113) fire on 1st Inf. Chocxal Guard (3), scoring 225 hits.
United Elite Archers (89) fire on HMG Militia (115), scoring 50 hits.
Angels of Death (7) fire on HMG Militia (115), scoring 133 hits.
The Pride of Skye (84) fire on Ham's Badgers (114), scoring 65 hits.
Funny the Way It Is (40) fire on Ham's Badgers (114), scoring 98 hits.
Kalleiopye's Wind (48) fire on HMG Militia (115), scoring 78 hits.
Raven's Talons (65) fire on Ham's Badgers (114), scoring 139 hits.
Lelldorin's Longbows (50) fire on The Black Swords (124), scoring 73 hits.
<char>Rahlian Rangers (117) fire on Templars of the Order (82), scoring 306 hits.
</char>Flight of the Faith III (37) fire on HMG Militia (115), scoring 186 hits.
Flemish Skirmishers (36) fire on Bastions of Gardor (102), scoring 181 hits.
<char>Snipers (120) fire on Personal Guard (61), scoring 259 hits.
</char>~=B.A=~ Eagles (126) fire on Black Company (14), scoring 325 hits.
Archers of Barad Gardor (97) fire on Shields of Ansalle (74), scoring 289 hits.
Silver Hawks (77) fire on The Black Swords (124), scoring 236 hits.
1st Archers of Tranquility (94) fire on Dark Ravens (29), scoring 194 hits.
Kalleiopye's Wind (47) fire on Spears and Shields (121), scoring 202 hits.
<char>Ducal Guard (109) fire on Rangers (64), scoring 184 hits.
</char><char>Fenrir Guard (112) fire on Lion Guard (51), scoring 195 hits.
</char>Corian Rangers II (25) fire on Dark Phalanx (108), scoring 240 hits.
Archer Master (10) fire on Ham's Badgers (114), scoring 112 hits.
Fenrir Guard (111) fire on Gus' Guards (43), scoring 115 hits.
<char>BG Archer Militia (103) fire on Bloodshed (16), scoring 237 hits.
</char>Sharp Shooters (72) fire on War Dogs (125), scoring 134 hits.
<char>Cori Guard (23) fire on 1st Gardorian Militia (95), scoring 117 hits.
</char><char>Arrowstorm (99) fire on Orozar Shadow Wolves (58), scoring 217 hits.
</char>Archers of Barad Gardor (96) fire on Chocxal's Finest (21), scoring 227 hits.
~A~ Aja LongBowmen ~ 4 (92) move closer to get better shots.
<char>1st Eaglin Magpies (2) fire on BG Militia (104), scoring 106 hits.
</char><char>Damon's Folly (28) fire on Cecil High Guard (106), scoring 113 hits.
</char>Flag Unit (35) fire on BG Militia (105), scoring 56 hits.
Silent Wings (76) fire on Barad Gardor Heavy Infantry (101), scoring 227 hits.
Shortbows of Coria (75) fire on HMG Militia (115), scoring 111 hits.
Acid Rain (5) fire on Bastions of Gardor (102), scoring 73 hits.
Smoke and Lightning (118) leave their fortified positions and attack the enemy
The Heavy Lance of SFP (83) are eager to charge, but the melee is too crowded already.
Crimson Dragoons (107) stay in their defensive position, awaiting an opportunity to charge.
D'Anerville's Retinue (27) are eager to charge, but the melee is too crowded already.
Blood Ravens (15) are eager to charge, but the melee is too crowded already.
Authurs Knights Trapazoidal (12) are eager to charge, but the melee is too crowded already.
Cinereus Lancers (22) are eager to charge, but the melee is too crowded already.
Talerium Raiders (81) are eager to charge, but the melee is too crowded already.
Protector (116) stay in their defensive position, awaiting an opportunity to charge.
#Marquis' Knights (93) leave their fortified positions and attack the enemy
Dragoons (32), Pegasus Chargers (60), Elämä Risaseks IX (33), Red Lions III (66), Archymond's Wrath (11), Black Adders (13) and Arc's Finest (9) keep their distance to the fortifications, waiting for other troops to breach them first.
Malice Strikers (53) charge ahead, into the defenders' ranks.
There are 25 siege engines at the walls.
Unit of the Lord Marshal (88) can not advance, because the front lines are too crowded.
Ankh Guard (8) can not advance, because the front lines are too crowded.
VSM's 011 (90) can not advance, because the front lines are too crowded.
Myrmidons (57) can not advance, because the front lines are too crowded.
Men of Mathia (55) can not advance, because the front lines are too crowded.
Alatolian Defenders (6) can not advance, because the front lines are too crowded.
Caffeine Punch (20) can not advance, because the front lines are too crowded.
Brock Elite (18) can not advance, because the front lines are too crowded.
Doubt Killers (31) can not advance, because the front lines are too crowded.
Cecil High Guard (106), War Dogs (125), The Black Swords (124), Spears and Shields (121), Barad Blades (100), HMG Militia (115), Dark Phalanx (108), Barad Gardor Heavy Infantry (101), Ham's Badgers (114), steel dragons (122), 1st Gardorian Militia (95), BG Militia (104), Bastions of Gardor (102), Swords of Vengeance (123) and BG Militia (105) hold their positions at the outer wall, waiting for the attack.

Close Combat:
8 Talerium banners are visible in the melee.
15 Cagilan Empire banners are visible in the melee.
9 Tara banners are visible in the melee.
1 Suville banners are visible in the melee.
10 Coria banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Pandora's Guard (59) score 145 hits.
Personal Guard (61) score 346 hits.
Chocxal's Finest (21) score 240 hits.
Renee's Glory (67) score 419 hits.
Golden Blunders (41) score 143 hits.
Gus' Guards (43) score 235 hits.
Rosepedal Pudding (68) score 79 hits.
Grey Guard (42) score 156 hits.
Sepoy (71) score 114 hits.
Scimitars (70) score 136 hits.
Moving Screen (56) score 86 hits.
Corian Light Raiders (24) score 422 hits.
Inxi Avengers (45) score 195 hits.
Knights defence. (49) score 222 hits.
Silver Shields (78) score 217 hits.
Shieldbreakers (73) score 171 hits.
Emiel elites (34) score 145 hits.
UnforgivenII (87) score 140 hits.
<char>Smoke and Lightning (118) score 478 hits.
</char>Frumgars Fury (39) score 281 hits.
Woodglen Axmen (91) score 87 hits.
The Scions of Gwytherin (85) score 71 hits.
Brightspear Company (17) score 118 hits.
12th Liao Regulars (1) score 158 hits.
Lion Guard (51) score 327 hits.
The Unready (86) score 148 hits.
Burgundian Brigands (19) score 199 hits.
Malice Strikers (53) score 1146 hits.
Smokers (79) score 112 hits.
Shields of Ansalle (74) score 304 hits.
Manchu warriors (54) score 217 hits.
Orozar Shadow Wolves (58) score 563 hits.
1st Inf. Chocxal Guard (3) score 574 hits.
Crimson Eagles (26) score 82 hits.
Preatorians (62) score 157 hits.
Black Company (14) score 380 hits.
Rangers (64) score 365 hits.
Bloodshed (16) score 431 hits.
Jan's Regulars (46) score 191 hits.
Sabers of Gnch (69) score 630 hits.
<char>#Marquis' Knights (93) score 589 hits.
</char>Dark Ravens (29) score 238 hits.
Templars of the Order (82) score 351 hits.
Friends of Foonfa (38) score 225 hits.
Hidale Warriors (44) score 52 hits.
=PC= Golden Bear Lancers (4) score 273 hits.
Total hits suffered: Attackers: 1067, Defenders: 1808 (11291 before overkill)

Pandora's Guard (59) take 321 hits in close combat, which cause 13 casualties.
<char>Cecil High Guard (106) take 19 hits from archer fire (reduced due to fortifications). No casualties.
</char>Personal Guard (61) take 379 hits (120 in close combat, 259 from archer fire), which cause 10 casualties.
War Dogs (125) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Chocxal's Finest (21) take 403 hits (176 in close combat, 227 from archer fire), which cause 12 casualties.
Renee's Glory (67) take 368 hits (109 in close combat, 259 from archer fire), which cause 9 casualties.
Golden Blunders (41) take 86 hits in close combat, which cause 2 casualties.
Gus' Guards (43) take 177 hits (62 in close combat, 115 from archer fire), which cause 7 casualties.
The Black Swords (124) take 52 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Spears and Shields (121) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Rosepedal Pudding (68) take 56 hits in close combat, which cause 2 casualties.
Grey Guard (42) take 54 hits in close combat, which cause 1 casualties.
Sepoy (71) take 36 hits in close combat, which cause 1 casualties.
Scimitars (70) take 47 hits in close combat, which cause 1 casualties.
HMG Militia (115) take 93 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Dark Phalanx (108) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Corian Light Raiders (24) take 249 hits from archer fire, which cause 8 casualties.
Barad Gardor Heavy Infantry (101) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<char>Smoke and Lightning (118) take 1086 hits in close combat, which cause 15 casualties, wiping the unit out.
</char>Ham's Badgers (114) take 97 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
<char>1st Gardorian Militia (95) take 20 hits from archer fire (reduced due to fortifications). No casualties.
</char><char>BG Militia (104) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</char>Bastions of Gardor (102) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lion Guard (51) take 195 hits from archer fire, which cause 6 casualties.
Shields of Ansalle (74) take 289 hits from archer fire, which cause 7 casualties.
Orozar Shadow Wolves (58) take 217 hits from archer fire, which cause 4 casualties.
1st Inf. Chocxal Guard (3) take 225 hits from archer fire, which cause 5 casualties.
Black Company (14) take 325 hits from archer fire, which cause 8 casualties.
Rangers (64) take 184 hits from archer fire, which cause 4 casualties.
Bloodshed (16) take 237 hits from archer fire, which cause 5 casualties.
Sabers of Gnch (69) take 238 hits from archer fire, which cause 6 casualties.
BG Militia (105) take 9 hits from archer fire (reduced due to fortifications). No casualties.
<char>#Marquis' Knights (93) take 722 hits in close combat, which cause 21 casualties.
</char>Dark Ravens (29) take 194 hits from archer fire, which cause 5 casualties.
Templars of the Order (82) take 306 hits from archer fire, which cause 6 casualties.
Total casualties: 122 attackers, 47 defenders

Turn No. 3

      2 (50-A)

7 (20-A)
10 (23-A)
23 (18-A)
28 (51-A)
30 (30-A)
35 (11-A)
37 (29-A)
40 (20-A)
48 (20-A)
50 (36-A)
52 (10-A)
72 (29-A)
75 (20-A)
77 (55-A)
80 (10-A)
84 (36-A)
89 (11-A)

5 (20-A)

6 (21-I)
8 (26-I)
9 (16-C)
11 (19-C)
12 (15-C)
13 (45-C)
15 (20-C)
18 (40-S)
20 (17-I)
22 (10-C)
25 (30-A)
27 (15-C)
31 (5-I)
32 (15-C)
33 (57-C)
36 (25-M)
47 (39-A)
55 (13-I)
57 (95-I)
60 (30-C)
63 (140-A)
65 (41-M)
66 (30-C)
76 (18-A)
81 (57-C)
83 (48-C)
88 (113-I)
90 (70-I)
92 (100-A)

1 (25-I)

3 (45-I)
4 (23-I)
14 (29-I)
16 (30-I)
17 (34-I)
19 (14-I)
21 (34-I)
24 (76-I)
26 (22-I)
29 (41-I)
34 (8-I)
38 (25-I)
39 (31-I)
41 (8-I)
42 (29-I)
43 (10-S)
44 (26-I)
45 (22-I)
46 (25-I)
49 (35-I)
51 (41-I)
53 (29-C)
54 (25-I)
56 (30-I)
58 (6-S)
59 (8-I)
61 (34-I)
62 (22-I)
64 (41-I)
67 (71-I)
68 (8-I)
69 (54-I)
70 (19-I)
71 (9-I)
73 (14-I)
74 (29-I)
78 (30-I)
79 (20-I)
82 (34-I)
85 (21-I)
86 (30-I)
87 (24-I)
91 (15-I)
<char>93 (3-C)

</char>

94 (24-A)
<char>95 (49-I)
</char>96 (26-A)
97 (34-A)
<char>100 (24-I)
</char>101 (26-I)
102 (55-I)
<char>104 (52-I)
</char>105 (27-I)
<char>106 (45-I)
</char>108 (44-I)
110 (51-A)
111 (10-A)
<char>112 (43-A)
</char>113 (24-A)
114 (118-I)
115 (94-I)
121 (47-I)
122 (23-I)
123 (20-I)
124 (42-I)
125 (39-I)
126 (52-A)

<char>98 (36-A)
</char><char>99 (52-A)
</char><char>103 (34-A)
</char><char>109 (35-A)
</char><char>117 (49-A)
</char><char>119 (36-A)
</char><char>120 (37-A)

</char>

107 (73-C)
116 (61-C)

   

<char>Sn1pers (119) fire on Raining Fire (63), scoring 115 hits.
</char>~A~ Aja LongBowmen ~ 4 (92) fire on Ham's Badgers (114), scoring 445 hits.
The Pride of Skye (84) fire on HMG Militia (115), scoring 37 hits.
Flag Unit (35) fire on HMG Militia (115), scoring 55 hits.
~=B.A=~ Eagles (126) fire on Myrmidons (57), scoring 364 hits.
Damon's Folly (28) fire on HMG Militia (115), scoring 132 hits.
Angels of Death (7) fire on HMG Militia (115), scoring 138 hits.
<char>Arrowstorm (98) fire on Unit of the Lord Marshal (88), scoring 136 hits.
</char>Silver Hawks (77) fire on The Black Swords (124), scoring 272 hits.
<char>Arrowstorm (99) fire on Raining Fire (63), scoring 124 hits.
</char>Strelet Guard (80) move closer to get better shots.
Lelldorin's Longbows (50) fire on Bastions of Gardor (102), scoring 107 hits.
Shortbows of Coria (75) fire on Spears and Shields (121), scoring 146 hits.
Funny the Way It Is (40) fire on Dark Phalanx (108), scoring 119 hits.
Silent Wings (76) fire on Ham's Badgers (114), scoring 169 hits.
Fenrir Guard (111) fire on Elämä Risaseks IX (33), scoring 98 hits.
Gardor Arrowmen (113) fire on The Heavy Lance of SFP (83), scoring 115 hits.
Kalleiopye's Wind (47) fire on HMG Militia (115), scoring 370 hits.
1st Eaglin Magpies (2) fire on War Dogs (125), scoring 124 hits.
<char>Ducal Guard (109) fire on Talerium Raiders (81), scoring 84 hits.
</char>1st Archers of Tranquility (94) fire on VSM's 011 (90), scoring 274 hits.
<char>Sharp Shooters (72) fire on 1st Gardorian Militia (95), scoring 193 hits.
</char><char>BG Archer Militia (103) fire on Elämä Risaseks IX (33), scoring 134 hits.
</char>Raining Fire (63) fire on Bastions of Gardor (102), scoring 370 hits.
Flemish Skirmishers (36) retreat from the close combat near them.
Corian Rangers II (25) fire on Eagle Talons (110), scoring 256 hits.
<char>Kalleiopye's Wind (48) fire on BG Militia (104), scoring 75 hits.
</char><char>United Elite Archers (89) fire on Cecil High Guard (106), scoring 84 hits.
</char>Longhand of Terror (52) fire on BG Militia (105), scoring 34 hits.
Death from Above (30) fire on Barad Gardor Heavy Infantry (101), scoring 73 hits.
<char>Rahlian Rangers (117) move closer to get better shots.
</char>Archers of Barad Gardor (97) fire on Unit of the Lord Marshal (88), scoring 254 hits.
<char>Fenrir Guard (112) fire on Brock Elite (18), scoring 237 hits.
</char>Eagle Talons (110) fire on Talerium Raiders (81), scoring 262 hits.
Raven's Talons (65) fire on Archers of Barad Gardor (96), scoring 197 hits.
Cori Guard (23) fire on BG Militia (105), scoring 87 hits.
Archer Master (10) fire on Dark Phalanx (108), scoring 101 hits.
<char>Snipers (120) fire on The Heavy Lance of SFP (83), scoring 146 hits.
</char><char>Acid Rain (5) fire on Rahlian Rangers (117), scoring 84 hits.
</char>Flight of the Faith III (37) fire on Swords of Vengeance (123), scoring 142 hits.
Archers of Barad Gardor (96) fire on Black Adders (13), scoring 239 hits.
Talerium Raiders (81) are eager to charge, but the melee is too crowded already.
Pegasus Chargers (60) are eager to charge, but the melee is too crowded already.
The Heavy Lance of SFP (83) are eager to charge, but the melee is too crowded already.
Blood Ravens (15) are eager to charge, but the melee is too crowded already.
Crimson Dragoons (107) stay in their defensive position, awaiting an opportunity to charge.
Arc's Finest (9) are eager to charge, but the melee is too crowded already.
Archymond's Wrath (11) are eager to charge, but the melee is too crowded already.
D'Anerville's Retinue (27) are eager to charge, but the melee is too crowded already.
Cinereus Lancers (22) are eager to charge, but the melee is too crowded already.
Authurs Knights Trapazoidal (12) are eager to charge, but the melee is too crowded already.
Dragoons (32) are eager to charge, but the melee is too crowded already.
Elämä Risaseks IX (33) are eager to charge, but the melee is too crowded already.
Red Lions III (66) are eager to charge, but the melee is too crowded already.
Black Adders (13) are eager to charge, but the melee is too crowded already.
Protector (116) stay in their defensive position, awaiting an opportunity to charge.
There are 25 siege engines at the walls.
Brock Elite (18) can not advance, because the front lines are too crowded.
Myrmidons (57) can not advance, because the front lines are too crowded.
Men of Mathia (55) can not advance, because the front lines are too crowded.
Caffeine Punch (20) can not advance, because the front lines are too crowded.
Alatolian Defenders (6) can not advance, because the front lines are too crowded.
Doubt Killers (31) can not advance, because the front lines are too crowded.
VSM's 011 (90) can not advance, because the front lines are too crowded.
Unit of the Lord Marshal (88) can not advance, because the front lines are too crowded.
Ankh Guard (8) can not advance, because the front lines are too crowded.
Barad Blades (100), The Black Swords (124), BG Militia (104), Barad Gardor Heavy Infantry (101), Cecil High Guard (106), BG Militia (105), Spears and Shields (121), steel dragons (122), Ham's Badgers (114), Swords of Vengeance (123), HMG Militia (115), War Dogs (125), Dark Phalanx (108), 1st Gardorian Militia (95) and Bastions of Gardor (102) hold their positions at the outer wall, waiting for the attack.

Close Combat:
8 Talerium banners are visible in the melee.
15 Cagilan Empire banners are visible in the melee.
9 Tara banners are visible in the melee.
1 Suville banners are visible in the melee.
10 Coria banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Personal Guard (61) score 319 hits.
Dark Ravens (29) score 223 hits.
Knights defence. (49) score 203 hits.
Woodglen Axmen (91) score 83 hits.
1st Inf. Chocxal Guard (3) score 497 hits.
Rangers (64) score 304 hits.
Jan's Regulars (46) score 174 hits.
Malice Strikers (53) score 476 hits.
=PC= Golden Bear Lancers (4) score 291 hits.
Silver Shields (78) score 224 hits.
Burgundian Brigands (19) score 182 hits.
Chocxal's Finest (21) score 202 hits.
Gus' Guards (43) score 348 hits.
Smokers (79) score 120 hits.
Sabers of Gnch (69) score 681 hits.
Black Company (14) score 332 hits.
Sepoy (71) score 92 hits.
<char>#Marquis' Knights (93) score 63 hits.
</char>Manchu warriors (54) score 239 hits.
The Scions of Gwytherin (85) score 76 hits.
Golden Blunders (41) score 127 hits.
Templars of the Order (82) score 339 hits.
Frumgars Fury (39) score 260 hits.
Lion Guard (51) score 264 hits.
Brightspear Company (17) score 123 hits.
Emiel elites (34) score 145 hits.
Rosepedal Pudding (68) score 61 hits.
UnforgivenII (87) score 145 hits.
Inxi Avengers (45) score 165 hits.
The Unready (86) score 141 hits.
Moving Screen (56) score 87 hits.
Crimson Eagles (26) score 90 hits.
Bloodshed (16) score 377 hits.
Shields of Ansalle (74) score 262 hits.
Pandora's Guard (59) score 98 hits.
Shieldbreakers (73) score 200 hits.
Renee's Glory (67) score 442 hits.
Preatorians (62) score 188 hits.
Scimitars (70) score 124 hits.
Orozar Shadow Wolves (58) score 219 hits.
Grey Guard (42) score 122 hits.
12th Liao Regulars (1) score 137 hits.
Hidale Warriors (44) score 41 hits.
Friends of Foonfa (38) score 227 hits.
Corian Light Raiders (24) score 340 hits.
Total hits suffered: Attackers: 63, Defenders: 371 (9790 before overkill)

Talerium Raiders (81) take 346 hits from archer fire, which cause 12 casualties.
Personal Guard (61) take 20 hits in close combat, which cause 1 casualties.
The Black Swords (124) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<char>BG Militia (104) take 13 hits from archer fire (reduced due to fortifications). No casualties.
</char>Brock Elite (18) take 237 hits from archer fire, which cause 10 casualties.
Dark Ravens (29) take 43 hits in close combat, which cause 1 casualties.
Barad Gardor Heavy Infantry (101) take 12 hits from archer fire (reduced due to fortifications). No casualties.
<char>Cecil High Guard (106) take 14 hits from archer fire (reduced due to fortifications). No casualties.
</char>Myrmidons (57) take 364 hits from archer fire, which cause 12 casualties.
The Heavy Lance of SFP (83) take 261 hits from archer fire, which cause 8 casualties.
BG Militia (105) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Spears and Shields (121) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Joline Rasthaven (Dame of Barad Gardor, Falasan) has been wounded.
Ham's Badgers (114) take 102 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
<char>#Marquis' Knights (93) take 371 hits in close combat, which cause 3 casualties, wiping the unit out.
</char>Raining Fire (63) take 239 hits from archer fire, which cause 9 casualties.
Swords of Vengeance (123) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
HMG Militia (115) take 122 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
<char>Rahlian Rangers (117) take 14 hits from archer fire (reduced due to fortifications). No casualties.
</char>Eagle Talons (110) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
War Dogs (125) take 21 hits from archer fire (reduced due to fortifications). No casualties.
Dark Phalanx (108) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<char>1st Gardorian Militia (95) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</char>Elämä Risaseks IX (33) take 232 hits from archer fire, which cause 6 casualties.
VSM's 011 (90) take 274 hits from archer fire, which cause 7 casualties.
Unit of the Lord Marshal (88) take 390 hits from archer fire, which cause 19 casualties.
Archers of Barad Gardor (96) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Bastions of Gardor (102) take 80 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Black Adders (13) take 239 hits from archer fire, which cause 8 casualties.
Total casualties: 93 attackers, 18 defenders

Turn No. 4

      2 (50-A)

7 (20-A)
10 (23-A)
23 (18-A)
28 (51-A)
30 (30-A)
35 (11-A)
36 (25-M)
37 (29-A)
40 (20-A)
48 (20-A)
50 (36-A)
52 (10-A)
72 (29-A)
75 (20-A)
77 (55-A)
84 (36-A)
89 (11-A)

5 (20-A)

6 (21-I)
8 (26-I)
9 (16-C)
11 (19-C)
12 (15-C)
13 (37-C)
15 (20-C)
18 (30-S)
20 (17-I)
22 (10-C)
25 (30-A)
27 (15-C)
31 (5-I)
32 (15-C)
33 (51-C)
47 (39-A)
55 (13-I)
57 (83-I)
60 (30-C)
63 (131-A)
65 (41-M)
66 (30-C)
76 (18-A)
80 (10-A)
81 (45-C)
83 (40-C)
88 (94-I)
90 (63-I)
92 (100-A)

1 (25-I)

3 (45-I)
4 (23-I)
14 (29-I)
16 (30-I)
17 (34-I)
19 (14-I)
21 (34-I)
24 (76-I)
26 (22-I)
29 (40-I)
34 (8-I)
38 (25-I)
39 (31-I)
41 (8-I)
42 (29-I)
43 (10-S)
44 (26-I)
45 (22-I)
46 (25-I)
49 (35-I)
51 (41-I)
53 (29-C)
54 (25-I)
56 (30-I)
58 (6-S)
59 (8-I)
61 (33-I)
62 (22-I)
64 (41-I)
67 (71-I)
68 (8-I)
69 (54-I)
70 (19-I)
71 (9-I)
73 (14-I)
74 (29-I)
78 (30-I)
79 (20-I)
82 (34-I)
85 (21-I)
86 (30-I)
87 (24-I)
91 (15-I)

94 (24-A)
<char>95 (48-I)
</char>96 (25-A)
97 (34-A)
<char>100 (24-I)
</char>101 (26-I)
102 (53-I)
<char>104 (52-I)
</char>105 (26-I)
<char>106 (45-I)
</char>108 (43-I)
110 (50-A)
111 (10-A)
<char>112 (43-A)
</char>113 (24-A)
114 (116-I)
115 (91-I)
<char>117 (49-A)
</char>121 (46-I)
122 (23-I)
123 (19-I)
124 (41-I)
125 (39-I)
126 (52-A)

<char>98 (36-A)
</char><char>99 (52-A)
</char><char>103 (34-A)
</char><char>109 (35-A)
</char><char>119 (36-A)
</char><char>120 (37-A)

</char>

107 (73-C)
116 (61-C)

   

United Elite Archers (89) fire on Ham's Badgers (114), scoring 51 hits.
<char>Snipers (120) fire on Renee's Glory (67), scoring 320 hits.
</char>Damon's Folly (28) fire on Ham's Badgers (114), scoring 124 hits.
Strelet Guard (80) fire on HMG Militia (115), scoring 78 hits.
Angels of Death (7) fire on Ham's Badgers (114), scoring 133 hits.
Raining Fire (63) fire on HMG Militia (115), scoring 601 hits.
<char>Fenrir Guard (112) fire on Sabers of Gnch (69), scoring 307 hits.
</char>Sharp Shooters (72) fire on Ham's Badgers (114), scoring 125 hits.
Death from Above (30) fire on The Black Swords (124), scoring 57 hits.
Gardor Arrowmen (113) fire on Corian Light Raiders (24), scoring 223 hits.
Silver Hawks (77) fire on Bastions of Gardor (102), scoring 287 hits.
~=B.A=~ Eagles (126) fire on 1st Inf. Chocxal Guard (3), scoring 203 hits.
Flag Unit (35) fire on The Black Swords (124), scoring 49 hits.
Silent Wings (76) fire on Spears and Shields (121), scoring 174 hits.
Longhand of Terror (52) fire on Dark Phalanx (108), scoring 58 hits.
Flemish Skirmishers (36) fire on Ham's Badgers (114), scoring 171 hits.
Funny the Way It Is (40) fire on The Black Swords (124), scoring 92 hits.
<char>BG Archer Militia (103) fire on Malice Strikers (53), scoring 138 hits.
</char>Lelldorin's Longbows (50) fire on War Dogs (125), scoring 122 hits.
<char>Shortbows of Coria (75) fire on 1st Gardorian Militia (95), scoring 133 hits.
</char>~A~ Aja LongBowmen ~ 4 (92) fire on Eagle Talons (110), scoring 395 hits.
Fenrir Guard (111) fire on Templars of the Order (82), scoring 118 hits.
Eagle Talons (110) fire on Dark Ravens (29), scoring 221 hits.
<char>Rahlian Rangers (117) fire on Rangers (64), scoring 230 hits.
</char>Archers of Barad Gardor (96) fire on Black Company (14), scoring 193 hits.
<char>Sn1pers (119) fire on Shields of Ansalle (74), scoring 212 hits.
</char>The Pride of Skye (84) fire on Dark Phalanx (108), scoring 51 hits.
<char>Kalleiopye's Wind (47) fire on Cecil High Guard (106), scoring 378 hits.
</char><char>Corian Rangers II (25) fire on BG Militia (104), scoring 258 hits.
</char>Raven's Talons (65) fire on BG Militia (105), scoring 213 hits.
Flight of the Faith III (37) fire on Barad Gardor Heavy Infantry (101), scoring 133 hits.
1st Archers of Tranquility (94) fire on Lion Guard (51), scoring 216 hits.
<char>Ducal Guard (109) fire on Personal Guard (61), scoring 197 hits.
</char>Archers of Barad Gardor (97) fire on Silver Shields (78), scoring 290 hits.
Acid Rain (5) fire on Dark Phalanx (108), scoring 63 hits.
<char>Arrowstorm (99) fire on =PC= Golden Bear Lancers (4), scoring 344 hits.
</char>1st Eaglin Magpies (2) fire on The Black Swords (124), scoring 115 hits.
Cori Guard (23) fire on Swords of Vengeance (123), scoring 119 hits.
Kalleiopye's Wind (48) fire on steel dragons (122), scoring 71 hits.
Archer Master (10) fire on War Dogs (125), scoring 124 hits.
<char>Arrowstorm (98) fire on Frumgars Fury (39), scoring 172 hits.
</char>Crimson Dragoons (107) stay in their defensive position, awaiting an opportunity to charge.
Protector (116) stay in their defensive position, awaiting an opportunity to charge.
Arc's Finest (9), Archymond's Wrath (11), Dragoons (32), Elämä Risaseks IX (33), Cinereus Lancers (22), Black Adders (13), D'Anerville's Retinue (27), Authurs Knights Trapazoidal (12), Red Lions III (66), Pegasus Chargers (60), The Heavy Lance of SFP (83), Blood Ravens (15) and Talerium Raiders (81) keep their distance to the fortifications, waiting for other troops to breach them first.
Malice Strikers (53) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 25 siege engines at the walls.
Moving Screen (56) climb up through the overcrowded siege engines.
Hidale Warriors (44) climb up through the overcrowded siege engines.
Silver Shields (78) climb up through the overcrowded siege engines.
Bloodshed (16) climb up through the overcrowded siege engines.
The Scions of Gwytherin (85) climb up through the overcrowded siege engines.
Sepoy (71) climb up through the overcrowded siege engines.
Preatorians (62) climb up through the overcrowded siege engines.
Dark Ravens (29) climb up through the overcrowded siege engines.
Shieldbreakers (73) climb up through the overcrowded siege engines.
Renee's Glory (67) climb up through the overcrowded siege engines.
Lion Guard (51) climb up through the overcrowded siege engines.
Black Company (14) attack the walls with slightly overcrowded siege engines.
Pandora's Guard (59) attack the walls with slightly overcrowded siege engines.
Frumgars Fury (39) attack the walls with slightly overcrowded siege engines.
Sabers of Gnch (69) attack the walls with slightly overcrowded siege engines.
The Unready (86) attack the walls with slightly overcrowded siege engines.
Rangers (64) attack the walls with slightly overcrowded siege engines.
1st Inf. Chocxal Guard (3) attack the walls with slightly overcrowded siege engines.
Friends of Foonfa (38) attack the walls with slightly overcrowded siege engines.
Templars of the Order (82) attack the walls with slightly overcrowded siege engines.
12th Liao Regulars (1) attack the walls with slightly overcrowded siege engines.
Jan's Regulars (46) attack the fortifications with siege engines!
Chocxal's Finest (21) attack the fortifications with siege engines!
Gus' Guards (43) attack the fortifications with siege engines!
Crimson Eagles (26) attack the fortifications with siege engines!
Emiel elites (34) attack the fortifications with siege engines!
Corian Light Raiders (24) attack the fortifications with siege engines!
UnforgivenII (87) attack the fortifications with siege engines!
Rosepedal Pudding (68) attack the fortifications with siege engines!
Golden Blunders (41) attack the fortifications with siege engines!
Orozar Shadow Wolves (58) attack the fortifications with siege engines!
Grey Guard (42) attack the fortifications with siege engines!
Manchu warriors (54) attack the fortifications with siege engines!
Brightspear Company (17) attack the fortifications with siege engines!
Woodglen Axmen (91) attack the fortifications with siege engines!
Burgundian Brigands (19) attack the fortifications with siege engines!
=PC= Golden Bear Lancers (4) attack the fortifications with siege engines!
Smokers (79) attack the fortifications with siege engines!
Inxi Avengers (45) attack the fortifications with siege engines!
Knights defence. (49) attack the fortifications with siege engines!
Shields of Ansalle (74) attack the fortifications with siege engines!
Scimitars (70) attack the fortifications with siege engines!
Personal Guard (61) attack the fortifications with siege engines!
VSM's 011 (90), Men of Mathia (55), Caffeine Punch (20), Myrmidons (57), Doubt Killers (31), Ankh Guard (8), Unit of the Lord Marshal (88), Brock Elite (18) and Alatolian Defenders (6) advance towards the enemy.

Close Combat:
15 Falasan banners are visible in the melee.
8 Talerium banners are visible in the melee.
15 Cagilan Empire banners are visible in the melee.
9 Tara banners are visible in the melee.
10 Coria banners are visible in the melee.
Moving Screen (56) score 53 hits.
Bastions of Gardor (102) score 480 hits.
Hidale Warriors (44) score 22 hits.
Silver Shields (78) score 133 hits.
Bloodshed (16) score 173 hits.
BG Militia (105) score 258 hits.
The Scions of Gwytherin (85) score 39 hits.
Sepoy (71) score 47 hits.
<char>1st Gardorian Militia (95) score 299 hits.
</char>Preatorians (62) score 116 hits.
Dark Ravens (29) score 111 hits.
HMG Militia (115) score 607 hits.
Shieldbreakers (73) score 95 hits.
<char>Fenrir Guard (112) score 84 hits.
</char>Renee's Glory (67) score 242 hits.
Lion Guard (51) score 156 hits.
Black Company (14) score 208 hits.
Pandora's Guard (59) score 57 hits.
Spears and Shields (121) score 392 hits.
Gardor Arrowmen (113) score 57 hits.
Frumgars Fury (39) score 170 hits.
~=B.A=~ Eagles (126) score 91 hits.
<char>Cecil High Guard (106) score 259 hits.
</char>steel dragons (122) score 207 hits.
Sabers of Gnch (69) score 378 hits.
The Unready (86) score 81 hits.
Rangers (64) score 209 hits.
1st Inf. Chocxal Guard (3) score 269 hits.
Friends of Foonfa (38) score 143 hits.
Templars of the Order (82) score 250 hits.
12th Liao Regulars (1) score 107 hits.
Jan's Regulars (46) score 147 hits.
Chocxal's Finest (21) score 135 hits.
Swords of Vengeance (123) score 218 hits.
Gus' Guards (43) score 207 hits.
Crimson Eagles (26) score 52 hits.
Fenrir Guard (111) score 32 hits.
Emiel elites (34) score 125 hits.
Eagle Talons (110) score 91 hits.
<char>Rahlian Rangers (117) score 89 hits.
</char><char>Barad Blades (100) score 204 hits.
</char>Corian Light Raiders (24) score 258 hits.
Archers of Barad Gardor (96) score 79 hits.
UnforgivenII (87) score 112 hits.
War Dogs (125) score 354 hits.
Rosepedal Pudding (68) score 46 hits.
Golden Blunders (41) score 73 hits.
Orozar Shadow Wolves (58) score 128 hits.
Grey Guard (42) score 95 hits.
Manchu warriors (54) score 156 hits.
Brightspear Company (17) score 110 hits.
Woodglen Axmen (91) score 62 hits.
Burgundian Brigands (19) score 162 hits.
=PC= Golden Bear Lancers (4) score 171 hits.
Dark Phalanx (108) score 349 hits.
1st Archers of Tranquility (94) score 76 hits.
Smokers (79) score 68 hits.
Inxi Avengers (45) score 143 hits.
Knights defence. (49) score 162 hits.
Archers of Barad Gardor (97) score 97 hits.
The Black Swords (124) score 540 hits.
Ham's Badgers (114) score 748 hits.
Shields of Ansalle (74) score 205 hits.
<char>BG Militia (104) score 333 hits.
</char>Barad Gardor Heavy Infantry (101) score 287 hits.
Scimitars (70) score 93 hits.
Personal Guard (61) score 182 hits.
Total hits suffered: Attackers: 6231, Defenders: 5951

Moving Screen (56) take 997 hits in close combat, which cause 30 casualties, wiping the unit out.
Bastions of Gardor (102) take 723 hits (675 in close combat, 48 from archer fire) (reduced due to fortifications), which cause 17 casualties.
Hidale Warriors (44) take 733 hits in close combat, which cause 26 casualties, wiping the unit out.
Zorias Byrian (Knight of Hidale, Cagilan Empire) has been captured by Falasan forces.
Silver Shields (78) take 1011 hits (721 in close combat, 290 from archer fire), which cause 30 casualties, wiping the unit out.
Bloodshed (16) take 719 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. One Talerium banner is lost.
BG Militia (105) take 728 hits (692 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 17 casualties.
The Scions of Gwytherin (85) take 919 hits in close combat, which cause 21 casualties, wiping the unit out.
Cadfael Gwytherin (Knight of Chagasu, Tara) has been captured by Falasan forces.
Sepoy (71) take 515 hits in close combat, which cause 9 casualties, wiping the unit out.
<char>1st Gardorian Militia (95) take 595 hits (573 in close combat, 22 from archer fire) (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
</char>Preatorians (62) take 407 hits in close combat, which cause 9 casualties, throwing them back from the fortifications.
Dark Ravens (29) take 563 hits (342 in close combat, 221 from archer fire), which cause 16 casualties, throwing them back from the fortifications.
HMG Militia (115) take 357 hits (244 in close combat, 113 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Shieldbreakers (73) take 255 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
<char>Fenrir Guard (112) take 250 hits in close combat (reduced due to fortifications), which cause 7 casualties.
</char>Renee's Glory (67) take 464 hits (144 in close combat, 320 from archer fire), which cause 12 casualties, throwing them back from the fortifications, causing another 3 casualties.
Lion Guard (51) take 279 hits (63 in close combat, 216 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
Black Company (14) take 248 hits (55 in close combat, 193 from archer fire), which cause 6 casualties, throwing them back from the fortifications.
Pandora's Guard (59) take 102 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 2 Cagilan Empire banners fall.
Spears and Shields (121) take 382 hits (353 in close combat, 29 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Gardor Arrowmen (113) take 284 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Frumgars Fury (39) take 235 hits (63 in close combat, 172 from archer fire), which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties.
~=B.A=~ Eagles (126) take 144 hits in close combat (reduced due to fortifications), which cause 4 casualties.
<char>Cecil High Guard (106) take 146 hits (83 in close combat, 63 from archer fire) (reduced due to fortifications), which cause 4 casualties.
</char>steel dragons (122) take 113 hits (101 in close combat, 12 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Sabers of Gnch (69) take 355 hits (48 in close combat, 307 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
The Unready (86) take 54 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Rangers (64) take 274 hits (44 in close combat, 230 from archer fire), which cause 7 casualties, throwing them back from the fortifications, causing another 2 casualties.
1st Inf. Chocxal Guard (3) take 217 hits (14 in close combat, 203 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Friends of Foonfa (38) take 36 hits in close combat, which cause 1 casualties.
Templars of the Order (82) take 118 hits from archer fire, which cause 2 casualties.
Swords of Vengeance (123) take 77 hits (57 in close combat, 20 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Fenrir Guard (111) take 77 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Eagle Talons (110) take 110 hits (44 in close combat, 66 from archer fire) (reduced due to fortifications), which cause 3 casualties.
<char>Rahlian Rangers (117) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char><char>Barad Blades (100) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>Corian Light Raiders (24) take 223 hits from archer fire, which cause 7 casualties, throwing them back from the fortifications, causing another 6 casualties.
Archers of Barad Gardor (96) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties.
War Dogs (125) take 92 hits (51 in close combat, 41 from archer fire) (reduced due to fortifications), which cause 2 casualties.
=PC= Golden Bear Lancers (4) take 344 hits from archer fire, which cause 8 casualties, throwing them back from the fortifications.
Dark Phalanx (108) take 66 hits (37 in close combat, 29 from archer fire) (reduced due to fortifications), which cause 1 casualties.
1st Archers of Tranquility (94) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Archers of Barad Gardor (97) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Black Swords (124) take 76 hits (24 in close combat, 52 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Ham's Badgers (114) take 122 hits (21 in close combat, 101 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Malice Strikers (53) take 138 hits from archer fire, which cause 5 casualties.
Shields of Ansalle (74) take 212 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties.
<char>BG Militia (104) take 72 hits (29 in close combat, 43 from archer fire) (reduced due to fortifications), which cause 2 casualties.
</char>Barad Gardor Heavy Infantry (101) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Personal Guard (61) take 197 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications.
Total casualties: 270 attackers, 113 defenders

Turn No. 5

      2 (50-A)

7 (20-A)
10 (23-A)
23 (18-A)
28 (51-A)
30 (30-A)
35 (11-A)
36 (25-M)
37 (29-A)
40 (20-A)
48 (20-A)
50 (36-A)
52 (10-A)
72 (29-A)
75 (20-A)
77 (55-A)
84 (36-A)
89 (11-A)

5 (20-A)

9 (16-C)
11 (19-C)
12 (15-C)
13 (37-C)
15 (20-C)
22 (10-C)
25 (30-A)
27 (15-C)
32 (15-C)
33 (51-C)
47 (39-A)
60 (30-C)
63 (131-A)
65 (41-M)
66 (30-C)
76 (18-A)
80 (10-A)
81 (45-C)
83 (40-C)
92 (100-A)

3 (40-I)

4 (15-I)
6 (21-I)
8 (26-I)
14 (23-I)
18 (30-S)
20 (17-I)
24 (63-I)
29 (24-I)
31 (5-I)
39 (25-I)
51 (33-I)
53 (24-C)
55 (13-I)
57 (83-I)
61 (28-I)
62 (13-I)
64 (32-I)
67 (56-I)
69 (46-I)
74 (23-I)
86 (28-I)
88 (94-I)
90 (63-I)

1 (25-I)
17 (34-I)
19 (14-I)
21 (34-I)
26 (22-I)
34 (8-I)
38 (24-I)
41 (8-I)
42 (29-I)
43 (10-S)
45 (22-I)
46 (25-I)
49 (35-I)
54 (25-I)
58 (6-S)
68 (8-I)
70 (19-I)
79 (20-I)
82 (32-I)
87 (24-I)
91 (15-I)
94 (23-A)
96 (23-A)
97 (33-A)
<char>100 (23-I)
</char>101 (25-I)
102 (36-I)
<char>104 (50-I)
</char>105 (9-I)
<char>106 (41-I)
</char>108 (42-I)
110 (47-A)
111 (8-A)
<char>112 (36-A)
</char>113 (17-A)
114 (113-I)
115 (83-I)
<char>117 (48-A)
</char>121 (38-I)
122 (20-I)
123 (17-I)
124 (39-I)
125 (37-I)
126 (48-A)

<char>98 (36-A)
</char><char>99 (52-A)
</char><char>103 (34-A)
</char><char>109 (35-A)
</char><char>119 (36-A)
</char><char>120 (37-A)

</char>

107 (73-C)
116 (61-C)

   

<char>Longhand of Terror (52) fire on Arrowstorm (99), scoring 32 hits.
</char><char>Snipers (120) fire on Myrmidons (57), scoring 195 hits.
</char>Lelldorin's Longbows (50) have no enemy in range and advance to better firing positions.
<char>Arrowstorm (98) fire on Unit of the Lord Marshal (88), scoring 270 hits.
</char><char>Sn1pers (119) fire on VSM's 011 (90), scoring 291 hits.
</char>Raven's Talons (65) move in, hoping to reach close combat.
<char>Raven's Talons (65) fire on Arrowstorm (99), scoring 134 hits.
</char><char>Corian Rangers II (25) fire on Ducal Guard (109), scoring 121 hits.
</char><char>Raining Fire (63) fire on BG Archer Militia (103), scoring 411 hits.
</char>Flemish Skirmishers (36) have no enemy in range and advance to better firing positions.
<char>BG Archer Militia (103) fire on Renee's Glory (67), scoring 233 hits.
</char><char>Sharp Shooters (72) fire on Snipers (120), scoring 105 hits.
</char>~A~ Aja LongBowmen ~ 4 (92) move closer to get better shots.
<char>Silent Wings (76) fire on Ducal Guard (109), scoring 126 hits.
</char>Flag Unit (35) have no enemy in range and advance to better firing positions.
<char>Damon's Folly (28) fire on Arrowstorm (99), scoring 106 hits.
</char><char>The Pride of Skye (84) fire on Sn1pers (119), scoring 33 hits.
</char><char>Cori Guard (23) fire on Arrowstorm (98), scoring 80 hits.
</char><char>Flight of the Faith III (37) fire on Sn1pers (119), scoring 85 hits.
</char><char>Arrowstorm (99) fire on ~A~ Aja LongBowmen ~ 4 (92), scoring 175 hits.
</char><char>Strelet Guard (80) fire on Arrowstorm (98), scoring 70 hits.
</char>Archer Master (10) have no enemy in range and advance to better firing positions.
<char>Funny the Way It Is (40) fire on Snipers (120), scoring 71 hits.
</char><char>Kalleiopye's Wind (47) fire on Sn1pers (119), scoring 249 hits.
</char><char>Ducal Guard (109) fire on Sabers of Gnch (69), scoring 257 hits.
</char><char>Kalleiopye's Wind (48) fire on Arrowstorm (98), scoring 49 hits.
</char>Silver Hawks (77) move closer to get better shots.
Shortbows of Coria (75) have no enemy in range and advance to better firing positions.
1st Eaglin Magpies (2) move closer to get better shots.
United Elite Archers (89) move closer to get better shots.
Death from Above (30) have no enemy in range and advance to better firing positions.
Acid Rain (5) hold their fire.
<char>Angels of Death (7) fire on Snipers (120), scoring 115 hits.
</char>Crimson Dragoons (107) leave their fortified positions and attack the enemy
Protector (116) leave their fortified positions and attack the enemy
Blood Ravens (15), Pegasus Chargers (60), Black Adders (13), Archymond's Wrath (11), Elämä Risaseks IX (33), The Heavy Lance of SFP (83), Authurs Knights Trapazoidal (12), Arc's Finest (9), D'Anerville's Retinue (27), Talerium Raiders (81), Cinereus Lancers (22), Red Lions III (66), Dragoons (32) and Malice Strikers (53) ride carefully through the breached fortifications.
There are 21 siege engines at the walls.
Unit of the Lord Marshal (88) climb up through the overcrowded siege engines.
Preatorians (62) climb up through the overcrowded siege engines.
VSM's 011 (90) climb up through the overcrowded siege engines.
Lion Guard (51) climb up through the overcrowded siege engines.
Renee's Glory (67) climb up through the overcrowded siege engines.
Men of Mathia (55) attack the walls with slightly overcrowded siege engines.
Myrmidons (57) attack the walls with slightly overcrowded siege engines.
Doubt Killers (31) attack the walls with slightly overcrowded siege engines.
Frumgars Fury (39) attack the walls with slightly overcrowded siege engines.
Rangers (64) attack the walls with slightly overcrowded siege engines.
The Unready (86) attack the fortifications with siege engines!
Caffeine Punch (20) attack the fortifications with siege engines!
Sabers of Gnch (69) attack the fortifications with siege engines!
Alatolian Defenders (6) attack the fortifications with siege engines!
=PC= Golden Bear Lancers (4) attack the fortifications with siege engines!
Shields of Ansalle (74) attack the fortifications with siege engines!
1st Inf. Chocxal Guard (3) attack the fortifications with siege engines!
Ankh Guard (8) attack the fortifications with siege engines!
Personal Guard (61) attack the fortifications with siege engines!
Corian Light Raiders (24) attack the fortifications with siege engines!
Brock Elite (18) attack the fortifications with siege engines!
Dark Ravens (29) attack the fortifications with siege engines!
Black Company (14) attack the fortifications with siege engines!

Close Combat:
19 Falasan banners are visible in the melee.
11 Talerium banners are visible in the melee.
22 Cagilan Empire banners are visible in the melee.
15 Tara banners are visible in the melee.
15 Suville banners are visible in the melee.
10 Coria banners are visible in the melee.
War Dogs (125) score 337 hits.
1st Archers of Tranquility (94) score 155 hits.
Crimson Dragoons (107) score 1878 hits.
12th Liao Regulars (1) score 159 hits.
The Black Swords (124) score 568 hits.
Unit of the Lord Marshal (88) score 403 hits.
Blood Ravens (15) score 497 hits.
Preatorians (62) score 82 hits.
Smokers (79) score 92 hits.
Swords of Vengeance (123) score 209 hits.
VSM's 011 (90) score 183 hits.
<char>Barad Blades (100) score 155 hits.
</char>Pegasus Chargers (60) score 391 hits.
Inxi Avengers (45) score 180 hits.
Lion Guard (51) score 134 hits.
Dark Phalanx (108) score 344 hits.
~=B.A=~ Eagles (126) score 195 hits.
Orozar Shadow Wolves (58) score 266 hits.
Renee's Glory (67) score 207 hits.
Men of Mathia (55) score 64 hits.
Myrmidons (57) score 396 hits.
Black Adders (13) score 358 hits.
Barad Gardor Heavy Infantry (101) score 257 hits.
Archymond's Wrath (11) score 274 hits.
Elämä Risaseks IX (33) score 481 hits.
Doubt Killers (31) score 75 hits.
Emiel elites (34) score 167 hits.
Gus' Guards (43) score 187 hits.
The Heavy Lance of SFP (83) score 709 hits.
Archers of Barad Gardor (97) score 174 hits.
Frumgars Fury (39) score 184 hits.
<char>Fenrir Guard (112) score 139 hits.
</char>Rangers (64) score 167 hits.
Authurs Knights Trapazoidal (12) score 189 hits.
The Unready (86) score 98 hits.
Caffeine Punch (20) score 230 hits.
Jan's Regulars (46) score 207 hits.
HMG Militia (115) score 612 hits.
Arc's Finest (9) score 413 hits.
Sabers of Gnch (69) score 413 hits.
Alatolian Defenders (6) score 214 hits.
Rosepedal Pudding (68) score 64 hits.
Grey Guard (42) score 151 hits.
Chocxal's Finest (21) score 204 hits.
Eagle Talons (110) score 210 hits.
D'Anerville's Retinue (27) score 229 hits.
Burgundian Brigands (19) score 228 hits.
<char>BG Militia (104) score 312 hits.
</char>Brightspear Company (17) score 137 hits.
steel dragons (122) score 189 hits.
Crimson Eagles (26) score 80 hits.
Manchu warriors (54) score 188 hits.
=PC= Golden Bear Lancers (4) score 154 hits.
Fenrir Guard (111) score 62 hits.
Templars of the Order (82) score 347 hits.
Woodglen Axmen (91) score 82 hits.
Shields of Ansalle (74) score 171 hits.
Ham's Badgers (114) score 653 hits.
Talerium Raiders (81) score 678 hits.
1st Inf. Chocxal Guard (3) score 356 hits.
Ankh Guard (8) score 289 hits.
Spears and Shields (121) score 376 hits.
Cinereus Lancers (22) score 131 hits.
Golden Blunders (41) score 129 hits.
Personal Guard (61) score 187 hits.
<char>Cecil High Guard (106) score 239 hits.
</char>BG Militia (105) score 156 hits.
<char>Rahlian Rangers (117) score 174 hits.
</char>Protector (116) score 1706 hits.
UnforgivenII (87) score 155 hits.
Corian Light Raiders (24) score 251 hits.
Gardor Arrowmen (113) score 74 hits.
Bastions of Gardor (102) score 295 hits.
Red Lions III (66) score 237 hits.
Brock Elite (18) score 161 hits.
Dark Ravens (29) score 107 hits.
Archers of Barad Gardor (96) score 155 hits.
Dragoons (32) score 175 hits.
Black Company (14) score 182 hits.
Knights defence. (49) score 254 hits.
Scimitars (70) score 142 hits.
Friends of Foonfa (38) score 209 hits.
Malice Strikers (53) score 528 hits.
Total hits suffered: Attackers: 9624, Defenders: 13626

War Dogs (125) take 1573 hits in close combat (reduced due to fortifications), which cause 36 casualties, making the unit retreat from the battlefield.
Josepi McEwing (Knight of Barad Gardor, Falasan) has been wounded.
1st Archers of Tranquility (94) take 829 hits in close combat (reduced due to fortifications), which cause 23 casualties, wiping the unit out.
Crimson Dragoons (107) take 1611 hits in close combat (reduced due to fortifications), which cause 45 casualties.
12th Liao Regulars (1) take 2888 hits in close combat, which cause 25 casualties, wiping the unit out.
Jose Dela Cruz, Duke of Aja has been captured by Falasan forces.
<char>Snipers (120) take 97 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char>The Black Swords (124) take 1071 hits in close combat (reduced due to fortifications), which cause 22 casualties.
<char>Arrowstorm (98) take 66 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</char><char>Sn1pers (119) take 122 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char>Unit of the Lord Marshal (88) take 1820 hits (1550 in close combat, 270 from archer fire), which cause 87 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. 2 siege engines are destroyed in the assault. 6 Suville banners fall.
Illyrien Raret, Lord Marshal of Suville, Marquis of Webgard has been wounded.
Blood Ravens (15) take 882 hits in close combat, which cause 20 casualties, wiping the unit out.
Preatorians (62) take 947 hits in close combat, which cause 13 casualties, wiping the unit out.
Smokers (79) take 470 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Swords of Vengeance (123) take 967 hits in close combat (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
VSM's 011 (90) take 840 hits (549 in close combat, 291 from archer fire), which cause 22 casualties, throwing them back from the fortifications.
<char>Barad Blades (100) take 459 hits in close combat (reduced due to fortifications), which cause 12 casualties.
</char>Pegasus Chargers (60) take 421 hits in close combat, which cause 14 casualties, throwing them back from the fortifications.
Inxi Avengers (45) take 250 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Lion Guard (51) take 501 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Dark Phalanx (108) take 365 hits in close combat (reduced due to fortifications), which cause 8 casualties.
~=B.A=~ Eagles (126) take 313 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Orozar Shadow Wolves (58) take 152 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Thorkarat Orozar, Baron of Galadia has been captured by Falasan forces.
Renee's Glory (67) take 477 hits (244 in close combat, 233 from archer fire), which cause 12 casualties, throwing them back from the fortifications.
Men of Mathia (55) take 216 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Myrmidons (57) take 317 hits (122 in close combat, 195 from archer fire), which cause 11 casualties, throwing them back from the fortifications, causing another 2 casualties.
Black Adders (13) take 109 hits in close combat, which cause 4 casualties.
Barad Gardor Heavy Infantry (101) take 462 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Archymond's Wrath (11) take 75 hits in close combat, which cause 3 casualties.
Elämä Risaseks IX (33) take 63 hits in close combat, which cause 2 casualties.
Doubt Killers (31) take 39 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Emiel elites (34) take 44 hits in close combat, which cause 1 casualties.
Gus' Guards (43) take 46 hits in close combat, which cause 2 casualties.
The Heavy Lance of SFP (83) take 22 hits in close combat, which cause 1 casualties.
Archers of Barad Gardor (97) take 190 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Frumgars Fury (39) take 34 hits in close combat, which cause 1 casualties.
<char>Fenrir Guard (112) take 318 hits in close combat (reduced due to fortifications), which cause 9 casualties.
</char><char>BG Archer Militia (103) take 137 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>~A~ Aja LongBowmen ~ 4 (92) take 175 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
HMG Militia (115) take 172 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Da'an Rois (Noble of Falasan) has been wounded.
Sabers of Gnch (69) take 257 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
Eagle Talons (110) take 94 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<char>BG Militia (104) take 151 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</char>steel dragons (122) take 123 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Fenrir Guard (111) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<char>Arrowstorm (99) take 91 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</char>Ham's Badgers (114) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<char>Ducal Guard (109) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</char>Spears and Shields (121) take 75 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<char>Cecil High Guard (106) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>BG Militia (105) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<char>Rahlian Rangers (117) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>Protector (116) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Gardor Arrowmen (113) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Bastions of Gardor (102) take 21 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Archers of Barad Gardor (96) take 11 hits in close combat (reduced due to fortifications). No casualties.
Total casualties: 288 attackers, 236 defenders

Turn No. 6

      7 (20-A)

23 (18-A)
28 (51-A)
37 (29-A)
40 (20-A)
48 (20-A)
52 (10-A)
72 (29-A)
84 (36-A)

2 (50-A)

5 (20-A)
10 (23-A)
25 (30-A)
30 (30-A)
35 (11-A)
36 (25-M)
47 (39-A)
50 (36-A)
63 (131-A)
75 (20-A)
76 (18-A)
77 (55-A)
80 (10-A)
89 (11-A)

31 (4-I)

57 (70-I)
60 (16-C)
65 (41-M)
67 (44-I)
69 (39-I)
90 (41-I)

3 (40-I)
4 (15-I)
6 (21-I)
8 (26-I)
9 (16-C)
11 (16-C)
12 (15-C)
13 (33-C)
14 (23-I)
17 (34-I)
18 (30-S)
19 (14-I)
20 (17-I)
21 (34-I)
22 (10-C)
24 (63-I)
26 (22-I)
27 (15-C)
29 (24-I)
32 (15-C)
33 (49-C)
34 (7-I)
38 (24-I)
39 (24-I)
41 (8-I)
42 (29-I)
43 (8-S)
46 (25-I)
49 (35-I)
53 (24-C)
54 (25-I)
61 (28-I)
64 (32-I)
66 (30-C)
68 (8-I)
70 (19-I)
74 (23-I)
81 (45-C)
82 (32-I)
83 (39-C)
86 (28-I)
87 (24-I)
91 (15-I)
96 (23-A)
97 (27-A)
<char>100 (11-I)
</char>101 (14-I)
102 (35-I)
<char>104 (46-I)
</char>105 (8-I)
<char>106 (40-I)
</char>107 (28-C)
108 (34-I)
110 (45-A)
111 (7-A)
<char>112 (27-A)
</char>113 (16-A)
114 (112-I)
115 (79-I)
116 (60-C)
<char>117 (47-A)
</char>121 (36-I)
122 (17-I)
124 (17-I)
126 (40-A)

<char>98 (34-A)
</char><char>99 (50-A)
</char><char>103 (30-A)
</char><char>109 (33-A)
</char><char>119 (33-A)
</char><char>120 (34-A)

</char>
     

<char>1st Eaglin Magpies (2) fire on Arrowstorm (99), scoring 84 hits.
</char><char>Kalleiopye's Wind (48) fire on Snipers (120), scoring 60 hits.
</char><char>Lelldorin's Longbows (50) fire on Ducal Guard (109), scoring 113 hits.
</char><char>The Pride of Skye (84) fire on Sn1pers (119), scoring 39 hits.
</char>Raven's Talons (65) move in, hoping to reach close combat.
<char>Raven's Talons (65) fire on Arrowstorm (98), scoring 176 hits.
</char><char>Cori Guard (23) fire on BG Archer Militia (103), scoring 102 hits.
</char><char>Sharp Shooters (72) fire on Arrowstorm (99), scoring 148 hits.
</char><char>Ducal Guard (109) fire on Myrmidons (57), scoring 169 hits.
</char><char>Arrowstorm (99) fire on Sabers of Gnch (69), scoring 308 hits.
</char>Death from Above (30) move closer to get better shots.
<char>Strelet Guard (80) fire on Sn1pers (119), scoring 78 hits.
</char>Acid Rain (5) hold their fire.
<char>Corian Rangers II (25) fire on Snipers (120), scoring 175 hits.
</char><char>Silent Wings (76) fire on Sn1pers (119), scoring 155 hits.
</char><char>United Elite Archers (89) fire on BG Archer Militia (103), scoring 70 hits.
</char>Angels of Death (7) move closer to get better shots.
<char>Damon's Folly (28) fire on Arrowstorm (98), scoring 72 hits.
</char>Flemish Skirmishers (36) move in, hoping to reach close combat.
<char>Flemish Skirmishers (36) fire on BG Archer Militia (103), scoring 195 hits.
</char><char>Funny the Way It Is (40) fire on Snipers (120), scoring 85 hits.
</char><char>Sn1pers (119) fire on Renee's Glory (67), scoring 202 hits.
</char><char>Archer Master (10) fire on Ducal Guard (109), scoring 108 hits.
</char><char>Flight of the Faith III (37) fire on Arrowstorm (98), scoring 115 hits.
</char><char>Arrowstorm (98) fire on VSM's 011 (90), scoring 227 hits.
</char><char>BG Archer Militia (103) fire on Myrmidons (57), scoring 204 hits.
</char><char>Silver Hawks (77) fire on Snipers (120), scoring 172 hits.
</char><char>Longhand of Terror (52) fire on Arrowstorm (99), scoring 27 hits.
</char><char>Snipers (120) fire on Pegasus Chargers (60), scoring 208 hits.
</char><char>Kalleiopye's Wind (47) fire on Ducal Guard (109), scoring 231 hits.
</char><char>Flag Unit (35) fire on Arrowstorm (99), scoring 58 hits.
</char><char>Raining Fire (63) fire on Sn1pers (119), scoring 261 hits.
</char><char>Shortbows of Coria (75) fire on Arrowstorm (99), scoring 127 hits.
</char>Pegasus Chargers (60) ride carefully through the breached fortifications.
There are 6 siege engines at the walls.
VSM's 011 (90) climb up through the overcrowded siege engines.
Renee's Glory (67) climb up through the overcrowded siege engines.
Sabers of Gnch (69) attack the walls with slightly overcrowded siege engines.
Doubt Killers (31) attack the fortifications with siege engines!
Myrmidons (57) attack the fortifications with siege engines!

Close Combat:
17 Falasan banners are visible in the melee.
10 Talerium banners are visible in the melee.
22 Cagilan Empire banners are visible in the melee.
13 Tara banners are visible in the melee.
9 Suville banners are visible in the melee.
10 Coria banners are visible in the melee.
Dark Phalanx (108) score 293 hits.
Crimson Eagles (26) score 81 hits.
Archers of Barad Gardor (96) score 155 hits.
Barad Gardor Heavy Infantry (101) score 165 hits.
Eagle Talons (110) score 165 hits.
Rosepedal Pudding (68) score 67 hits.
Pegasus Chargers (60) score 337 hits.
Spears and Shields (121) score 386 hits.
1st Inf. Chocxal Guard (3) score 442 hits.
The Heavy Lance of SFP (83) score 587 hits.
steel dragons (122) score 164 hits.
Fenrir Guard (111) score 55 hits.
<char>Barad Blades (100) score 86 hits.
</char>Burgundian Brigands (19) score 206 hits.
Manchu warriors (54) score 224 hits.
Arc's Finest (9) score 349 hits.
Rangers (64) score 256 hits.
Raven's Talons (65) score 101 hits.
Corian Light Raiders (24) score 340 hits.
VSM's 011 (90) score 136 hits.
Knights defence. (49) score 247 hits.
=PC= Golden Bear Lancers (4) score 212 hits.
Jan's Regulars (46) score 193 hits.
Dark Ravens (29) score 140 hits.
<char>Cecil High Guard (106) score 246 hits.
</char>BG Militia (105) score 140 hits.
UnforgivenII (87) score 133 hits.
Shields of Ansalle (74) score 254 hits.
Red Lions III (66) score 207 hits.
<char>Fenrir Guard (112) score 104 hits.
</char>Ankh Guard (8) score 370 hits.
The Black Swords (124) score 306 hits.
The Unready (86) score 122 hits.
Dragoons (32) score 230 hits.
Woodglen Axmen (91) score 76 hits.
Grey Guard (42) score 128 hits.
Gardor Arrowmen (113) score 82 hits.
Renee's Glory (67) score 154 hits.
Friends of Foonfa (38) score 171 hits.
Sabers of Gnch (69) score 283 hits.
Authurs Knights Trapazoidal (12) score 152 hits.
Cinereus Lancers (22) score 121 hits.
Emiel elites (34) score 150 hits.
Doubt Killers (31) score 59 hits.
Elämä Risaseks IX (33) score 653 hits.
Myrmidons (57) score 398 hits.
Black Adders (13) score 378 hits.
Brightspear Company (17) score 128 hits.
Gus' Guards (43) score 267 hits.
Templars of the Order (82) score 335 hits.
Ham's Badgers (114) score 709 hits.
Protector (116) score 709 hits.
Brock Elite (18) score 453 hits.
Malice Strikers (53) score 498 hits.
Frumgars Fury (39) score 248 hits.
Caffeine Punch (20) score 326 hits.
<char>Rahlian Rangers (117) score 180 hits.
</char>Bastions of Gardor (102) score 328 hits.
Archers of Barad Gardor (97) score 155 hits.
HMG Militia (115) score 613 hits.
D'Anerville's Retinue (27) score 168 hits.
Archymond's Wrath (11) score 309 hits.
Alatolian Defenders (6) score 296 hits.
Crimson Dragoons (107) score 329 hits.
Golden Blunders (41) score 122 hits.
Personal Guard (61) score 230 hits.
<char>BG Militia (104) score 252 hits.
</char>Scimitars (70) score 138 hits.
Chocxal's Finest (21) score 169 hits.
Talerium Raiders (81) score 604 hits.
~=B.A=~ Eagles (126) score 157 hits.
Black Company (14) score 262 hits.
Total hits suffered: Attackers: 5779, Defenders: 12510

Dark Phalanx (108) take 1047 hits in close combat (reduced due to fortifications), which cause 23 casualties.
Crimson Eagles (26) take 1561 hits in close combat, which cause 22 casualties, wiping the unit out.
Martin Longbow (Knight of Elroth, Coria) has been wounded.
Archers of Barad Gardor (96) take 1139 hits in close combat (reduced due to fortifications), which cause 23 casualties, wiping the unit out.
Barad Gardor Heavy Infantry (101) take 651 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Eagle Talons (110) take 1081 hits in close combat (reduced due to fortifications), which cause 28 casualties.
Rosepedal Pudding (68) take 718 hits in close combat, which cause 8 casualties, wiping the unit out.
Pegasus Chargers (60) take 944 hits (736 in close combat, 208 from archer fire), which cause 16 casualties, wiping the unit out.
Spears and Shields (121) take 843 hits in close combat (reduced due to fortifications), which cause 19 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
1st Inf. Chocxal Guard (3) take 719 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
The Heavy Lance of SFP (83) take 532 hits in close combat, which cause 16 casualties, throwing them back from the fortifications.
steel dragons (122) take 709 hits in close combat (reduced due to fortifications), which cause 16 casualties, making the unit retreat from the battlefield.
Fenrir Guard (111) take 453 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Locke Odinians (Knight of Barad Gardor, Falasan) has been wounded.
<char>Barad Blades (100) take 283 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
</char>Burgundian Brigands (19) take 182 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Manchu warriors (54) take 174 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 1 casualties.
Arc's Finest (9) take 220 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Rangers (64) take 169 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Raven's Talons (65) take 139 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Corian Light Raiders (24) take 177 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
VSM's 011 (90) take 286 hits (59 in close combat, 227 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Knights defence. (49) take 72 hits in close combat, which cause 2 casualties.
=PC= Golden Bear Lancers (4) take 65 hits in close combat, which cause 2 casualties.
<char>Ducal Guard (109) take 151 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>Jan's Regulars (46) take 47 hits in close combat, which cause 1 casualties.
Dark Ravens (29) take 60 hits in close combat, which cause 2 casualties.
<char>Cecil High Guard (106) take 366 hits in close combat (reduced due to fortifications), which cause 9 casualties.
</char><char>Arrowstorm (99) take 148 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>BG Militia (105) take 345 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
UnforgivenII (87) take 42 hits in close combat, which cause 2 casualties.
Shields of Ansalle (74) take 39 hits in close combat, which cause 1 casualties.
Red Lions III (66) take 40 hits in close combat, which cause 1 casualties.
<char>Fenrir Guard (112) take 189 hits in close combat (reduced due to fortifications), which cause 5 casualties.
</char>Ankh Guard (8) take 28 hits in close combat, which cause 1 casualties.
The Black Swords (124) take 249 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Gardor Arrowmen (113) take 205 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Renee's Glory (67) take 202 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications.
Sabers of Gnch (69) take 308 hits from archer fire, which cause 7 casualties, throwing them back from the fortifications.
Myrmidons (57) take 373 hits from archer fire, which cause 12 casualties, throwing them back from the fortifications.
<char>Sn1pers (119) take 178 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
</char>Ham's Badgers (114) take 167 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Protector (116) take 92 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<char>Arrowstorm (98) take 121 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char><char>BG Archer Militia (103) take 122 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char><char>Rahlian Rangers (117) take 101 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</char>Bastions of Gardor (102) take 120 hits in close combat (reduced due to fortifications), which cause 3 casualties.
<char>Snipers (120) take 164 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
</char>Archers of Barad Gardor (97) take 104 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
HMG Militia (115) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crimson Dragoons (107) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<char>BG Militia (104) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</char>~=B.A=~ Eagles (126) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 154 attackers, 215 defenders

Turn No. 7

      23 (18-A)

28 (51-A)
37 (29-A)
40 (20-A)
48 (20-A)
52 (10-A)
72 (29-A)
84 (36-A)

2 (50-A)

5 (20-A)
7 (20-A)
10 (23-A)
25 (30-A)
35 (11-A)
47 (39-A)
50 (36-A)
63 (131-A)
75 (20-A)
76 (18-A)
77 (55-A)
80 (10-A)
89 (11-A)

19 (9-I)

24 (57-I)
30 (30-A)
36 (25-M)
57 (58-I)
65 (37-M)
67 (39-I)
69 (32-I)
83 (23-C)
90 (34-I)

4 (13-I)
6 (21-I)
8 (25-I)
11 (16-C)
12 (15-C)
13 (33-C)
14 (23-I)
17 (34-I)
18 (30-S)
20 (17-I)
21 (34-I)
22 (10-C)
27 (15-C)
29 (22-I)
31 (4-I)
32 (15-C)
33 (49-C)
34 (7-I)
38 (24-I)
39 (24-I)
41 (8-I)
42 (29-I)
43 (8-S)
46 (24-I)
49 (33-I)
53 (24-C)
61 (28-I)
66 (29-C)
70 (19-I)
74 (22-I)
81 (45-C)
82 (32-I)
86 (28-I)
87 (22-I)
91 (15-I)
102 (32-I)
<char>104 (44-I)
</char><char>106 (31-I)
</char>107 (27-C)
108 (11-I)
110 (17-A)
<char>112 (22-A)
</char>114 (108-I)
115 (78-I)
116 (58-C)
<char>117 (44-A)
</char>124 (12-I)
126 (39-A)

<char>98 (31-A)
</char><char>99 (46-A)
</char><char>103 (27-A)
</char><char>109 (29-A)
</char><char>119 (28-A)
</char><char>120 (29-A)

</char>
     

<char>Flight of the Faith III (37) fire on Arrowstorm (99), scoring 118 hits.
</char><char>Archer Master (10) fire on Snipers (120), scoring 138 hits.
</char><char>Snipers (120) fire on Myrmidons (57), scoring 253 hits.
</char>Raven's Talons (65) move in, hoping to reach close combat.
<char>Raven's Talons (65) fire on Ducal Guard (109), scoring 106 hits.
</char><char>Arrowstorm (98) fire on The Heavy Lance of SFP (83), scoring 97 hits.
</char><char>BG Archer Militia (103) fire on Corian Light Raiders (24), scoring 139 hits.
</char>Acid Rain (5) hold their fire.
<char>Funny the Way It Is (40) fire on Sn1pers (119), scoring 82 hits.
</char><char>Shortbows of Coria (75) fire on Arrowstorm (99), scoring 103 hits.
</char><char>Death from Above (30) fire on Sn1pers (119), scoring 93 hits.
</char><char>The Pride of Skye (84) fire on Ducal Guard (109), scoring 47 hits.
</char><char>Corian Rangers II (25) fire on Arrowstorm (98), scoring 177 hits.
</char>Strelet Guard (80) move closer to get better shots.
<char>Flag Unit (35) fire on BG Archer Militia (103), scoring 46 hits.
</char><char>Angels of Death (7) fire on Ducal Guard (109), scoring 113 hits.
</char>Flemish Skirmishers (36) retreat from the close combat near them.
Kalleiopye's Wind (48) move closer to get better shots.
<char>Kalleiopye's Wind (47) fire on BG Archer Militia (103), scoring 167 hits.
</char><char>Sn1pers (119) fire on Sabers of Gnch (69), scoring 162 hits.
</char>Cori Guard (23) move closer to get better shots.
<char>Silver Hawks (77) fire on Arrowstorm (99), scoring 210 hits.
</char><char>Ducal Guard (109) fire on Renee's Glory (67), scoring 177 hits.
</char><char>Arrowstorm (99) fire on VSM's 011 (90), scoring 303 hits.
</char><char>Lelldorin's Longbows (50) fire on Snipers (120), scoring 101 hits.
</char><char>Raining Fire (63) fire on Sn1pers (119), scoring 252 hits.
</char><char>Longhand of Terror (52) fire on Arrowstorm (98), scoring 40 hits.
</char><char>1st Eaglin Magpies (2) fire on Arrowstorm (98), scoring 126 hits.
</char><char>Sharp Shooters (72) fire on BG Archer Militia (103), scoring 91 hits.
</char><char>Damon's Folly (28) fire on Snipers (120), scoring 82 hits.
</char><char>Silent Wings (76) fire on Ducal Guard (109), scoring 117 hits.
</char><char>United Elite Archers (89) fire on BG Archer Militia (103), scoring 64 hits.
</char>The Heavy Lance of SFP (83) ride carefully through the breached fortifications.
There are 8 siege engines at the walls.
Renee's Glory (67) attack the walls with slightly overcrowded siege engines.
Corian Light Raiders (24) attack the walls with slightly overcrowded siege engines.
VSM's 011 (90) attack the fortifications with siege engines!
Sabers of Gnch (69) attack the fortifications with siege engines!
Myrmidons (57) attack the fortifications with siege engines!
Burgundian Brigands (19) attack the fortifications with siege engines!

Close Combat:
14 Falasan banners are visible in the melee.
7 Talerium banners are visible in the melee.
22 Cagilan Empire banners are visible in the melee.
12 Tara banners are visible in the melee.
9 Suville banners are visible in the melee.
9 Coria banners are visible in the melee.
Emiel elites (34) score 142 hits.
Eagle Talons (110) score 101 hits.
Jan's Regulars (46) score 188 hits.
Renee's Glory (67) score 183 hits.
Grey Guard (42) score 147 hits.
Frumgars Fury (39) score 206 hits.
<char>BG Militia (104) score 223 hits.
</char>Shields of Ansalle (74) score 192 hits.
Friends of Foonfa (38) score 190 hits.
Dark Ravens (29) score 126 hits.
Templars of the Order (82) score 321 hits.
Corian Light Raiders (24) score 166 hits.
VSM's 011 (90) score 134 hits.
UnforgivenII (87) score 151 hits.
Gus' Guards (43) score 158 hits.
The Heavy Lance of SFP (83) score 585 hits.
The Unready (86) score 125 hits.
Ankh Guard (8) score 347 hits.
Crimson Dragoons (107) score 400 hits.
Sabers of Gnch (69) score 288 hits.
Raven's Talons (65) score 111 hits.
Dark Phalanx (108) score 193 hits.
Knights defence. (49) score 222 hits.
Golden Blunders (41) score 105 hits.
D'Anerville's Retinue (27) score 186 hits.
~=B.A=~ Eagles (126) score 137 hits.
<char>Fenrir Guard (112) score 91 hits.
</char>Talerium Raiders (81) score 515 hits.
HMG Militia (115) score 600 hits.
Ham's Badgers (114) score 636 hits.
Personal Guard (61) score 248 hits.
Woodglen Axmen (91) score 68 hits.
Alatolian Defenders (6) score 319 hits.
Caffeine Punch (20) score 309 hits.
Chocxal's Finest (21) score 211 hits.
Brock Elite (18) score 419 hits.
Protector (116) score 780 hits.
Dragoons (32) score 178 hits.
The Black Swords (124) score 276 hits.
Archymond's Wrath (11) score 239 hits.
Red Lions III (66) score 194 hits.
Black Adders (13) score 410 hits.
Doubt Killers (31) score 90 hits.
Myrmidons (57) score 354 hits.
Scimitars (70) score 148 hits.
Malice Strikers (53) score 485 hits.
<char>Rahlian Rangers (117) score 171 hits.
</char>Elämä Risaseks IX (33) score 630 hits.
Authurs Knights Trapazoidal (12) score 194 hits.
Black Company (14) score 242 hits.
Brightspear Company (17) score 124 hits.
Burgundian Brigands (19) score 111 hits.
Bastions of Gardor (102) score 244 hits.
<char>Cecil High Guard (106) score 241 hits.
</char>=PC= Golden Bear Lancers (4) score 206 hits.
Cinereus Lancers (22) score 121 hits.
Total hits suffered: Attackers: 4093, Defenders: 10088

Emiel elites (34) take 1228 hits in close combat, which cause 7 casualties, wiping the unit out.
Eagle Talons (110) take 1213 hits in close combat (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
Jan's Regulars (46) take 488 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 2 Coria banners fall.
Renee's Glory (67) take 629 hits (452 in close combat, 177 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Grey Guard (42) take 366 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Frumgars Fury (39) take 281 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
<char>BG Militia (104) take 1392 hits in close combat (reduced due to fortifications), which cause 39 casualties, making the unit retreat from the battlefield.
</char>Shields of Ansalle (74) take 307 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Friends of Foonfa (38) take 185 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Dark Ravens (29) take 134 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Templars of the Order (82) take 124 hits in close combat, which cause 3 casualties.
Corian Light Raiders (24) take 235 hits (96 in close combat, 139 from archer fire), which cause 7 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 5 casualties.
VSM's 011 (90) take 433 hits (130 in close combat, 303 from archer fire), which cause 11 casualties, throwing them back from the fortifications.
UnforgivenII (87) take 65 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Gus' Guards (43) take 69 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
<char>Snipers (120) take 107 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char>The Heavy Lance of SFP (83) take 156 hits (59 in close combat, 97 from archer fire), which cause 5 casualties.
The Unready (86) take 42 hits in close combat, which cause 1 casualties.
Ankh Guard (8) take 30 hits in close combat, which cause 1 casualties.
Crimson Dragoons (107) take 979 hits in close combat (reduced due to fortifications), which cause 27 casualties, wiping the unit out.
Sabers of Gnch (69) take 199 hits (37 in close combat, 162 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
<char>Arrowstorm (98) take 114 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char><char>BG Archer Militia (103) take 123 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char>Dark Phalanx (108) take 838 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
~=B.A=~ Eagles (126) take 429 hits in close combat (reduced due to fortifications), which cause 11 casualties.
<char>Fenrir Guard (112) take 487 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
</char>HMG Militia (115) take 443 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Ham's Badgers (114) take 227 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Protector (116) take 151 hits in close combat (reduced due to fortifications), which cause 3 casualties.
The Black Swords (124) take 156 hits in close combat (reduced due to fortifications), which cause 3 casualties.
<char>Sn1pers (119) take 142 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>Myrmidons (57) take 253 hits from archer fire, which cause 8 casualties, throwing them back from the fortifications, causing another 3 casualties.
<char>Rahlian Rangers (117) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</char><char>Ducal Guard (109) take 128 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char><char>Arrowstorm (99) take 144 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>Bastions of Gardor (102) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
<char>Cecil High Guard (106) take 153 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</char>Total casualties: 134 attackers, 171 defenders

Turn No. 8

      28 (51-A)

37 (29-A)
40 (20-A)
52 (10-A)
72 (29-A)
84 (36-A)

2 (50-A)

5 (20-A)
7 (20-A)
10 (23-A)
23 (18-A)
25 (30-A)
35 (11-A)
36 (25-M)
47 (39-A)
48 (20-A)
50 (36-A)
63 (131-A)
75 (20-A)
76 (18-A)
77 (55-A)
89 (11-A)

30 (30-A)

57 (47-I)
69 (27-I)
80 (10-A)
90 (23-I)

4 (13-I)
6 (21-I)
8 (24-I)
11 (16-C)
12 (15-C)
13 (33-C)
14 (23-I)
17 (34-I)
18 (30-S)
19 (9-I)
20 (17-I)
21 (34-I)
22 (10-C)
27 (15-C)
31 (4-I)
32 (15-C)
33 (49-C)
41 (8-I)
49 (33-I)
53 (24-C)
61 (28-I)
65 (37-M)
66 (29-C)
70 (19-I)
81 (45-C)
82 (29-I)
83 (18-C)
86 (27-I)
91 (15-I)
102 (29-I)
<char>106 (27-I)
</char>114 (103-I)
115 (68-I)
116 (55-C)
<char>117 (41-A)
</char>124 (9-I)
126 (28-A)

<char>98 (28-A)
</char><char>99 (42-A)
</char><char>103 (24-A)
</char><char>109 (25-A)
</char><char>119 (24-A)
</char><char>120 (26-A)

</char>
     

<char>Arrowstorm (99) fire on Myrmidons (57), scoring 210 hits.
</char><char>Flight of the Faith III (37) fire on Snipers (120), scoring 110 hits.
</char>Flemish Skirmishers (36) move in, hoping to reach close combat.
<char>Flemish Skirmishers (36) fire on Ducal Guard (109), scoring 118 hits.
</char><char>The Pride of Skye (84) fire on Arrowstorm (98), scoring 27 hits.
</char><char>Death from Above (30) fire on Sn1pers (119), scoring 96 hits.
</char><char>Strelet Guard (80) fire on BG Archer Militia (103), scoring 150 hits.
</char>Longhand of Terror (52) move closer to get better shots.
<char>Arrowstorm (98) fire on Sabers of Gnch (69), scoring 175 hits.
</char><char>Archer Master (10) fire on Arrowstorm (99), scoring 88 hits.
</char>Acid Rain (5) move closer to get better shots.
<char>Ducal Guard (109) fire on VSM's 011 (90), scoring 209 hits.
</char><char>Silver Hawks (77) fire on Snipers (120), scoring 187 hits.
</char><char>Cori Guard (23) fire on Sn1pers (119), scoring 105 hits.
</char><char>Flag Unit (35) fire on Arrowstorm (98), scoring 64 hits.
</char><char>Angels of Death (7) fire on Arrowstorm (99), scoring 136 hits.
</char><char>Corian Rangers II (25) fire on BG Archer Militia (103), scoring 219 hits.
</char><char>Lelldorin's Longbows (50) fire on Arrowstorm (98), scoring 147 hits.
</char><char>1st Eaglin Magpies (2) fire on Ducal Guard (109), scoring 126 hits.
</char><char>Shortbows of Coria (75) fire on Sn1pers (119), scoring 132 hits.
</char><char>Silent Wings (76) fire on Snipers (120), scoring 88 hits.
</char><char>BG Archer Militia (103) fire on Myrmidons (57), scoring 158 hits.
</char>Kalleiopye's Wind (47) move closer to get better shots.
<char>Sharp Shooters (72) fire on Arrowstorm (99), scoring 128 hits.
</char><char>Sn1pers (119) fire on Kalleiopye's Wind (47), scoring 82 hits.
</char><char>Kalleiopye's Wind (48) fire on Ducal Guard (109), scoring 71 hits.
</char><char>Snipers (120) fire on Kalleiopye's Wind (47), scoring 140 hits.
</char>United Elite Archers (89) move closer to get better shots.
<char>Funny the Way It Is (40) fire on Arrowstorm (98), scoring 81 hits.
</char><char>Damon's Folly (28) fire on Ducal Guard (109), scoring 115 hits.
</char><char>Raining Fire (63) fire on Arrowstorm (98), scoring 299 hits.
</char>There is one siege engine at the wall.
Sabers of Gnch (69) squeeze through the heavily overcrowded siege engines.
VSM's 011 (90) squeeze through the heavily overcrowded siege engines.
Myrmidons (57) squeeze through the heavily overcrowded siege engines.

Close Combat:
12 Falasan banners are visible in the melee.
7 Talerium banners are visible in the melee.
16 Cagilan Empire banners are visible in the melee.
11 Tara banners are visible in the melee.
9 Suville banners are visible in the melee.
3 Coria banners are visible in the melee.
Archymond's Wrath (11) score 292 hits.
Sabers of Gnch (69) score 71 hits.
Alatolian Defenders (6) score 278 hits.
Talerium Raiders (81) score 614 hits.
VSM's 011 (90) score 34 hits.
Ham's Badgers (114) score 791 hits.
Elämä Risaseks IX (33) score 629 hits.
Red Lions III (66) score 190 hits.
Black Adders (13) score 404 hits.
Black Company (14) score 289 hits.
Scimitars (70) score 149 hits.
Cinereus Lancers (22) score 146 hits.
Ankh Guard (8) score 404 hits.
HMG Militia (115) score 525 hits.
Myrmidons (57) score 92 hits.
Raven's Talons (65) score 246 hits.
Brightspear Company (17) score 133 hits.
The Unready (86) score 130 hits.
Burgundian Brigands (19) score 139 hits.
Protector (116) score 706 hits.
Chocxal's Finest (21) score 185 hits.
Knights defence. (49) score 192 hits.
Golden Blunders (41) score 99 hits.
Authurs Knights Trapazoidal (12) score 158 hits.
Woodglen Axmen (91) score 67 hits.
~=B.A=~ Eagles (126) score 125 hits.
Dragoons (32) score 176 hits.
The Black Swords (124) score 224 hits.
Caffeine Punch (20) score 299 hits.
Personal Guard (61) score 252 hits.
=PC= Golden Bear Lancers (4) score 212 hits.
Templars of the Order (82) score 321 hits.
Bastions of Gardor (102) score 236 hits.
The Heavy Lance of SFP (83) score 412 hits.
<char>Cecil High Guard (106) score 212 hits.
</char>Doubt Killers (31) score 80 hits.
Malice Strikers (53) score 390 hits.
D'Anerville's Retinue (27) score 212 hits.
<char>Rahlian Rangers (117) score 153 hits.
</char>Brock Elite (18) score 476 hits.
Total hits suffered: Attackers: 2972, Defenders: 7771

Archymond's Wrath (11) take 654 hits in close combat, which cause 16 casualties, wiping the unit out.
Sabers of Gnch (69) take 778 hits (603 in close combat, 175 from archer fire), which cause 19 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Alatolian Defenders (6) take 429 hits in close combat, which cause 10 casualties, throwing them back from the fortifications, causing another 1 casualties.
Talerium Raiders (81) take 232 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
<char>Arrowstorm (99) take 117 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char>VSM's 011 (90) take 347 hits (138 in close combat, 209 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Trager Maximoff, Marquis of Dampinn has been wounded.
Ham's Badgers (114) take 1323 hits in close combat (reduced due to fortifications), which cause 29 casualties.
Elämä Risaseks IX (33) take 138 hits in close combat, which cause 4 casualties.
Red Lions III (66) take 109 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties.
Black Adders (13) take 154 hits in close combat, which cause 5 casualties.
<char>Arrowstorm (98) take 206 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
</char>Black Company (14) take 134 hits in close combat, which cause 3 casualties.
Scimitars (70) take 61 hits in close combat, which cause 2 casualties.
Cinereus Lancers (22) take 74 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Ankh Guard (8) take 60 hits in close combat, which cause 2 casualties.
HMG Militia (115) take 1099 hits in close combat (reduced due to fortifications), which cause 24 casualties.
Myrmidons (57) take 425 hits (57 in close combat, 368 from archer fire), which cause 14 casualties, throwing them back from the fortifications, causing another 4 casualties.
Raven's Talons (65) take 42 hits in close combat, which cause 1 casualties.
Brightspear Company (17) take 38 hits in close combat, which cause 1 casualties.
The Unready (86) take 49 hits in close combat, which cause 1 casualties.
<char>Ducal Guard (109) take 143 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>Protector (116) take 737 hits in close combat (reduced due to fortifications), which cause 17 casualties.
~=B.A=~ Eagles (126) take 391 hits in close combat (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
<char>BG Archer Militia (103) take 123 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char>Kalleiopye's Wind (47) take 222 hits from archer fire, which cause 11 casualties.
<char>Sn1pers (119) take 111 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</char><char>Snipers (120) take 128 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>The Black Swords (124) take 612 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Bastions of Gardor (102) take 411 hits in close combat (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
<char>Cecil High Guard (106) take 355 hits in close combat (reduced due to fortifications), which cause 9 casualties.
</char><char>Rahlian Rangers (117) take 253 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
</char>Total casualties: 118 attackers, 137 defenders

Turn No. 9

      28 (51-A)

37 (29-A)
40 (20-A)
72 (29-A)
84 (36-A)

2 (50-A)

7 (20-A)
10 (23-A)
23 (18-A)
25 (30-A)
35 (11-A)
48 (20-A)
50 (36-A)
52 (10-A)
63 (131-A)
75 (20-A)
76 (18-A)
77 (55-A)

5 (20-A)

6 (10-I)
30 (30-A)
36 (25-M)
47 (28-A)
57 (29-I)
66 (24-C)
80 (10-A)
89 (11-A)

4 (13-I)
8 (22-I)
12 (15-C)
13 (28-C)
14 (20-I)
17 (33-I)
18 (30-S)
19 (9-I)
20 (17-I)
21 (34-I)
27 (15-C)
31 (4-I)
32 (15-C)
33 (45-C)
41 (8-I)
49 (33-I)
53 (24-C)
61 (28-I)
65 (36-M)
70 (17-I)
82 (29-I)
83 (18-C)
86 (26-I)
91 (15-I)
<char>106 (18-I)
</char>114 (74-I)
115 (44-I)
116 (38-C)

<char>98 (23-A)
</char><char>99 (39-A)
</char><char>103 (21-A)
</char><char>109 (21-A)
</char><char>119 (21-A)
</char><char>120 (22-A)

</char>
     

<char>Archer Master (10) fire on Arrowstorm (99), scoring 132 hits.
</char><char>Sn1pers (119) fire on Kalleiopye's Wind (47), scoring 101 hits.
</char><char>Kalleiopye's Wind (48) fire on Snipers (120), scoring 98 hits.
</char><char>Acid Rain (5) fire on Ducal Guard (109), scoring 50 hits.
</char><char>Arrowstorm (99) fire on Flemish Skirmishers (36), scoring 231 hits.
</char><char>Funny the Way It Is (40) fire on Arrowstorm (98), scoring 64 hits.
</char><char>Flag Unit (35) fire on BG Archer Militia (103), scoring 64 hits.
</char><char>Angels of Death (7) fire on Ducal Guard (109), scoring 114 hits.
</char><char>Silver Hawks (77) fire on Arrowstorm (98), scoring 317 hits.
</char><char>Flight of the Faith III (37) fire on BG Archer Militia (103), scoring 148 hits.
</char><char>Lelldorin's Longbows (50) fire on Sn1pers (119), scoring 125 hits.
</char><char>1st Eaglin Magpies (2) fire on Snipers (120), scoring 106 hits.
</char>Flemish Skirmishers (36) move in, hoping to reach close combat.
<char>Flemish Skirmishers (36) fire on Ducal Guard (109), scoring 191 hits.
</char><char>BG Archer Militia (103) fire on Myrmidons (57), scoring 129 hits.
</char><char>Ducal Guard (109) fire on Red Lions III (66), scoring 85 hits.
</char><char>Strelet Guard (80) fire on Arrowstorm (99), scoring 143 hits.
</char><char>Longhand of Terror (52) fire on Snipers (120), scoring 43 hits.
</char><char>United Elite Archers (89) fire on Sn1pers (119), scoring 146 hits.
</char><char>Kalleiopye's Wind (47) fire on Snipers (120), scoring 187 hits.
</char><char>The Pride of Skye (84) fire on BG Archer Militia (103), scoring 41 hits.
</char><char>Damon's Folly (28) fire on Arrowstorm (99), scoring 70 hits.
</char><char>Arrowstorm (98) fire on Death from Above (30), scoring 98 hits.
</char><char>Sharp Shooters (72) fire on BG Archer Militia (103), scoring 142 hits.
</char><char>Silent Wings (76) fire on Sn1pers (119), scoring 156 hits.
</char>Corian Rangers II (25) move closer to get better shots.
<char>Cori Guard (23) fire on Arrowstorm (99), scoring 152 hits.
</char>Raining Fire (63) move closer to get better shots.
<char>Snipers (120) fire on Raining Fire (63), scoring 88 hits.
</char><char>Death from Above (30) fire on Ducal Guard (109), scoring 73 hits.
</char><char>Shortbows of Coria (75) fire on Arrowstorm (98), scoring 125 hits.
</char>Red Lions III (66) ride carefully through the breached fortifications.
There is one siege engine at the wall.
Myrmidons (57) squeeze through the heavily overcrowded siege engines.
Alatolian Defenders (6) squeeze through the heavily overcrowded siege engines.

Close Combat:
8 Falasan banners are visible in the melee.
2 Talerium banners are visible in the melee.
16 Cagilan Empire banners are visible in the melee.
10 Tara banners are visible in the melee.
5 Suville banners are visible in the melee.
3 Coria banners are visible in the melee.
Golden Blunders (41) score 107 hits.
Raven's Talons (65) score 195 hits.
D'Anerville's Retinue (27) score 170 hits.
=PC= Golden Bear Lancers (4) score 198 hits.
Caffeine Punch (20) score 307 hits.
Ham's Badgers (114) score 577 hits.
Red Lions III (66) score 223 hits.
Brightspear Company (17) score 132 hits.
<char>Cecil High Guard (106) score 141 hits.
</char>Chocxal's Finest (21) score 193 hits.
Ankh Guard (8) score 347 hits.
Black Company (14) score 262 hits.
Flemish Skirmishers (36) score 161 hits.
Protector (116) score 580 hits.
Elämä Risaseks IX (33) score 458 hits.
Black Adders (13) score 338 hits.
Myrmidons (57) score 46 hits.
HMG Militia (115) score 385 hits.
Brock Elite (18) score 274 hits.
Woodglen Axmen (91) score 75 hits.
Malice Strikers (53) score 446 hits.
Doubt Killers (31) score 83 hits.
Personal Guard (61) score 275 hits.
Scimitars (70) score 131 hits.
Knights defence. (49) score 196 hits.
The Heavy Lance of SFP (83) score 368 hits.
The Unready (86) score 116 hits.
Dragoons (32) score 248 hits.
Authurs Knights Trapazoidal (12) score 172 hits.
Templars of the Order (82) score 337 hits.
Burgundian Brigands (19) score 146 hits.
Alatolian Defenders (6) score 33 hits.
Total hits suffered: Attackers: 1683, Defenders: 6037

Golden Blunders (41) take 438 hits in close combat, which cause 8 casualties, wiping the unit out.
Raven's Talons (65) take 274 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 3 casualties.
D'Anerville's Retinue (27) take 195 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
=PC= Golden Bear Lancers (4) take 156 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
<char>Sn1pers (119) take 142 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>Caffeine Punch (20) take 81 hits in close combat, which cause 4 casualties.
Ham's Badgers (114) take 1742 hits in close combat (reduced due to fortifications), which cause 39 casualties.
<char>Arrowstorm (99) take 166 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>Red Lions III (66) take 177 hits (92 in close combat, 85 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Brightspear Company (17) take 68 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
<char>Cecil High Guard (106) take 751 hits in close combat (reduced due to fortifications), which cause 18 casualties, wiping the unit out.
</char>Chocxal's Finest (21) take 99 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Ankh Guard (8) take 60 hits in close combat, which cause 2 casualties.
Black Company (14) take 53 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Flemish Skirmishers (36) take 287 hits (56 in close combat, 231 from archer fire), which cause 10 casualties, throwing them back from the fortifications, causing another 1 casualties.
<char>BG Archer Militia (103) take 132 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char><char>Ducal Guard (109) take 143 hits from archer fire (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
</char>Protector (116) take 753 hits in close combat (reduced due to fortifications), which cause 17 casualties.
Kalleiopye's Wind (47) take 101 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Elämä Risaseks IX (33) take 42 hits in close combat, which cause 1 casualties.
Black Adders (13) take 30 hits in close combat, which cause 1 casualties.
Myrmidons (57) take 168 hits (39 in close combat, 129 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
HMG Militia (115) take 779 hits in close combat (reduced due to fortifications), which cause 17 casualties.
<char>Arrowstorm (98) take 169 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
</char>Raining Fire (63) take 88 hits from archer fire, which cause 3 casualties.
<char>Snipers (120) take 145 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</char>Death from Above (30) take 98 hits from archer fire, which cause 4 casualties.
Total casualties: 83 attackers, 116 defenders

Turn No. 10

      28 (51-A)

37 (29-A)
40 (20-A)
72 (29-A)
84 (36-A)

2 (50-A)

7 (20-A)
10 (23-A)
23 (18-A)
35 (11-A)
48 (20-A)
50 (36-A)
52 (10-A)
75 (20-A)
76 (18-A)
77 (55-A)

5 (20-A)

21 (31-I)
25 (30-A)
30 (26-A)
36 (14-M)
57 (22-I)
63 (128-A)
65 (25-M)
80 (10-A)
89 (11-A)

6 (10-I)
8 (20-I)
12 (15-C)
13 (27-C)
18 (30-S)
19 (9-I)
20 (13-I)
31 (4-I)
32 (15-C)
33 (44-C)
49 (33-I)
53 (24-C)
61 (28-I)
70 (17-I)
82 (29-I)
83 (18-C)
86 (26-I)
91 (15-I)
114 (35-I)
115 (27-I)
116 (21-C)

<char>98 (18-A)
</char><char>99 (35-A)
</char><char>103 (17-A)
</char><char>119 (17-A)
</char><char>120 (18-A)

</char>
     

<char>Longhand of Terror (52) fire on Arrowstorm (99), scoring 40 hits.
</char><char>1st Eaglin Magpies (2) fire on Arrowstorm (99), scoring 153 hits.
</char><char>Flight of the Faith III (37) fire on Snipers (120), scoring 147 hits.
</char><char>Death from Above (30) fire on Sn1pers (119), scoring 104 hits.
</char><char>Sn1pers (119) fire on Raining Fire (63), scoring 73 hits.
</char><char>United Elite Archers (89) fire on Arrowstorm (98), scoring 104 hits.
</char><char>Shortbows of Coria (75) fire on BG Archer Militia (103), scoring 150 hits.
</char><char>The Pride of Skye (84) fire on Arrowstorm (98), scoring 52 hits.
</char><char>Arrowstorm (98) fire on Raining Fire (63), scoring 55 hits.
</char><char>Archer Master (10) fire on Arrowstorm (99), scoring 98 hits.
</char><char>BG Archer Militia (103) fire on Raining Fire (63), scoring 64 hits.
</char><char>Snipers (120) fire on Raining Fire (63), scoring 107 hits.
</char><char>Damon's Folly (28) fire on Sn1pers (119), scoring 104 hits.
</char><char>Raining Fire (63) fire on Snipers (120), scoring 449 hits.
</char><char>Lelldorin's Longbows (50) fire on BG Archer Militia (103), scoring 94 hits.
</char><char>Funny the Way It Is (40) fire on Arrowstorm (99), scoring 50 hits.
</char><char>Kalleiopye's Wind (48) fire on Arrowstorm (98), scoring 84 hits.
</char>Flemish Skirmishers (36) move in, hoping to reach close combat.
<char>Flemish Skirmishers (36) fire on Sn1pers (119), scoring 178 hits.
</char><char>Flag Unit (35) fire on Arrowstorm (99), scoring 72 hits.
</char>Raven's Talons (65) move in, hoping to reach close combat.
<char>Raven's Talons (65) fire on Arrowstorm (98), scoring 144 hits.
</char><char>Angels of Death (7) fire on BG Archer Militia (103), scoring 114 hits.
</char><char>Sharp Shooters (72) fire on Arrowstorm (99), scoring 97 hits.
</char><char>Strelet Guard (80) fire on BG Archer Militia (103), scoring 120 hits.
</char><char>Cori Guard (23) fire on Arrowstorm (99), scoring 146 hits.
</char><char>Silver Hawks (77) fire on Sn1pers (119), scoring 190 hits.
</char><char>Arrowstorm (99) fire on Corian Rangers II (25), scoring 223 hits.
</char><char>Acid Rain (5) fire on Arrowstorm (98), scoring 91 hits.
</char><char>Silent Wings (76) fire on Arrowstorm (98), scoring 151 hits.
</char><char>Corian Rangers II (25) fire on BG Archer Militia (103), scoring 239 hits.
</char>There are 3 siege engines at the walls.
Woodglen Axmen (91) break through the frontlines!
Caffeine Punch (20) break through the frontlines!
Myrmidons (57) squeeze through the heavily overcrowded siege engines.
Doubt Killers (31) break through the frontlines!
Chocxal's Finest (21) squeeze through the heavily overcrowded siege engines.
Scimitars (70) break through the frontlines!
Knights defence. (49) break through the frontlines!

Close Combat:
8 Falasan banners are visible in the melee.
2 Talerium banners are visible in the melee.
10 Cagilan Empire banners are visible in the melee.
8 Tara banners are visible in the melee.
5 Suville banners are visible in the melee.
2 Coria banners are visible in the melee.
Ham's Badgers (114) score 272 hits.
The Heavy Lance of SFP (83) score 395 hits.
Myrmidons (57) score 83 hits.
Chocxal's Finest (21) score 54 hits.
Templars of the Order (82) score 338 hits.
Black Adders (13) score 320 hits.
Personal Guard (61) score 230 hits.
Burgundian Brigands (19) score 166 hits.
Malice Strikers (53) score 405 hits.
Flemish Skirmishers (36) score 125 hits.
Authurs Knights Trapazoidal (12) score 175 hits.
Alatolian Defenders (6) score 186 hits.
Raven's Talons (65) score 80 hits.
Ankh Guard (8) score 349 hits.
Protector (116) score 363 hits.
Brock Elite (18) score 456 hits.
Elämä Risaseks IX (33) score 435 hits.
HMG Militia (115) score 277 hits.
Dragoons (32) score 250 hits.
The Unready (86) score 98 hits.
Total hits suffered: Attackers: 912, Defenders: 4145

Close Combat:
Woodglen Axmen (91) score 73 hits.
<char>Sn1pers (119) score 35 hits.
</char>Caffeine Punch (20) score 217 hits.
<char>Arrowstorm (98) score 39 hits.
</char>Doubt Killers (31) score 88 hits.
<char>BG Archer Militia (103) score 39 hits.
</char><char>Snipers (120) score 40 hits.
</char>Scimitars (70) score 120 hits.
Knights defence. (49) score 193 hits.
<char>Arrowstorm (99) score 67 hits.
</char>Total hits suffered: Attackers: 220, Defenders: 691

Woodglen Axmen (91) take 60 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
<char>Sn1pers (119) take 331 hits (139 in close combat, 192 from archer fire) (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
</char>Ham's Badgers (114) take 1286 hits in close combat (reduced due to fortifications), which cause 29 casualties, making the unit retreat from the battlefield.
Caffeine Punch (20) take 71 hits in close combat, which cause 3 casualties.
The Heavy Lance of SFP (83) take 274 hits in close combat, which cause 8 casualties, throwing them back from the fortifications.
Myrmidons (57) take 160 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
<char>Arrowstorm (98) take 347 hits (138 in close combat, 209 from archer fire) (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
</char>Doubt Killers (31) take 39 hits in close combat, which cause 1 casualties.
<char>BG Archer Militia (103) take 337 hits (98 in close combat, 239 from archer fire) (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
</char>Chocxal's Finest (21) take 58 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
<char>Snipers (120) take 301 hits (102 in close combat, 199 from archer fire) (reduced due to fortifications), which cause 8 casualties.
</char>Scimitars (70) take 20 hits in close combat, which cause 1 casualties.
Knights defence. (49) take 30 hits in close combat, which cause 1 casualties.
Raining Fire (63) take 299 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Templars of the Order (82) take 51 hits in close combat, which cause 1 casualties.
Black Adders (13) take 72 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat.
Personal Guard (61) take 63 hits in close combat, which cause 2 casualties.
Burgundian Brigands (19) take 57 hits in close combat, which cause 2 casualties.
Malice Strikers (53) take 48 hits in close combat, which cause 2 casualties.
Flemish Skirmishers (36) take 53 hits in close combat, which cause 2 casualties.
Authurs Knights Trapazoidal (12) take 46 hits in close combat, which cause 1 casualties.
Alatolian Defenders (6) take 30 hits in close combat, which cause 1 casualties.
Protector (116) take 817 hits in close combat (reduced due to fortifications), which cause 19 casualties, making the unit retreat from the battlefield.
HMG Militia (115) take 661 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
<char>Arrowstorm (99) take 318 hits (99 in close combat, 219 from archer fire) (reduced due to fortifications), which cause 8 casualties.
</char>Corian Rangers II (25) take 223 hits from archer fire, which cause 6 casualties.
Total casualties: 60 attackers, 106 defenders

Turn No. 11

      28 (51-A)

37 (29-A)
40 (20-A)
72 (29-A)
84 (36-A)

2 (50-A)

7 (20-A)
10 (23-A)
23 (18-A)
35 (11-A)
48 (20-A)
50 (36-A)
52 (10-A)
75 (20-A)
76 (18-A)
77 (55-A)

5 (20-A)

25 (24-A)
30 (26-A)
80 (10-A)
83 (10-C)
89 (11-A)

6 (9-I)
8 (20-I)
12 (14-C)
18 (30-S)
19 (7-I)
32 (15-C)
33 (44-C)
36 (12-M)
53 (22-C)
61 (26-I)
65 (25-M)
82 (28-I)
86 (26-I)

20 (10-I)
31 (3-I)
49 (32-I)
70 (16-I)
<char>99 (27-A)
</char><char>120 (10-A)

</char>
     

Strelet Guard (80) hold their fire.
Raven's Talons (65) retreat from the close combat near them.
The Pride of Skye (84) have no enemy in range and advance to better firing positions.
Death from Above (30) move closer to get better shots.
Flag Unit (35) move closer to get better shots.
Longhand of Terror (52) have no enemy in range and advance to better firing positions.
Archer Master (10) have no enemy in range and advance to better firing positions.
Damon's Folly (28) have no enemy in range and advance to better firing positions.
Kalleiopye's Wind (48) have no enemy in range and advance to better firing positions.
Flight of the Faith III (37) have no enemy in range and advance to better firing positions.
Silent Wings (76) have no enemy in range and advance to better firing positions.
Angels of Death (7) have no enemy in range and advance to better firing positions.
Cori Guard (23) have no enemy in range and advance to better firing positions.
Lelldorin's Longbows (50) have no enemy in range and advance to better firing positions.
Silver Hawks (77) have no enemy in range and advance to better firing positions.
Shortbows of Coria (75) have no enemy in range and advance to better firing positions.
Funny the Way It Is (40) have no enemy in range and advance to better firing positions.
Sharp Shooters (72) have no enemy in range and advance to better firing positions.
Acid Rain (5) hold their fire.
Corian Rangers II (25) hold their fire.
United Elite Archers (89) move closer to get better shots.
Flemish Skirmishers (36) retreat from the close combat near them.
1st Eaglin Magpies (2) have no enemy in range and advance to better firing positions.
Malice Strikers (53), Elämä Risaseks IX (33), Dragoons (32) and Authurs Knights Trapazoidal (12) charge forward.
The Heavy Lance of SFP (83) ride carefully through the breached fortifications.
Ankh Guard (8) can not advance, because the front lines are too crowded.
Brock Elite (18) can not advance, because the front lines are too crowded.
Personal Guard (61) can not advance, because the front lines are too crowded.
The Unready (86) can not advance, because the front lines are too crowded.
Burgundian Brigands (19) can not advance, because the front lines are too crowded.
Templars of the Order (82) and Alatolian Defenders (6) advance towards the enemy.

Close Combat:
3 Tara banners are visible in the melee.
1 Suville banners are visible in the melee.
2 Coria banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Malice Strikers (53) score 960 hits.
Elämä Risaseks IX (33) score 1268 hits.
Knights defence. (49) score 140 hits.
Templars of the Order (82) score 309 hits.
Alatolian Defenders (6) score 159 hits.
<char>Arrowstorm (99) score 99 hits.
</char><char>Snipers (120) score 60 hits.
</char>Dragoons (32) score 484 hits.
Scimitars (70) score 123 hits.
Authurs Knights Trapazoidal (12) score 421 hits.
Doubt Killers (31) score 64 hits.
Caffeine Punch (20) score 255 hits.
Total hits suffered: Attackers: 159, Defenders: 3599 (4183 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Malice Strikers (53) take 65 hits in close combat, which cause 2 casualties.
Elämä Risaseks IX (33) take 34 hits in close combat, which cause 1 casualties.
Knights defence. (49) take 18 hits in close combat, which cause 1 casualties.
Templars of the Order (82) take 42 hits in close combat, which cause 1 casualties.
<char>Arrowstorm (99) take 2382 hits in close combat (reduced due to fortifications), which cause 27 casualties, wiping the unit out.
</char><char>Snipers (120) take 618 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
</char>Total casualties: 5 attackers, 37 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The battle has heavily damaged the fortifications, and reduced them to Keep (3)