Caligus/Battle Reports/Battle in Scio 1/24/24

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Battle of Scio
Part of Unknown

Date 1/24/2024
Location Scio
Weather Calm wind
Result After 11 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Shadowdale Caligus
Commanders
Strength
71 Inf, 70 SF 208 Arch
Formations
Casualties
117 86


Battle in Scio

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMidnight GuardLunaShadowdale70 SFskirmish  126119708653
2AX CorpsColinShadowdale71 Infline  8210064
3DChadwick's DefendersChadwickCaligus45 Archskirmish  3956461820
4DGreat hunters of ....AnastassiaCaligus48 Archskirmish  70813414018
5DMen's Right ActivistsHanneloreCaligus69 Archskirmish  6448422431
6DMorkers MenGorker MorkerCaligus46 Archskirmish  55811773317


Total:
2 attackers (71 Inf, 70 SF)
4 defenders (208 Arch)
Total combat strengths: 2082 vs. 2305

Men's Right Activists tried to evade foreign troops, but were spotted.
Great hunters of .... tried to evade foreign troops, but were spotted.
Morkers Men tried to evade foreign troops, but were spotted.
Chadwick's Defenders tried to evade foreign troops, but were spotted.
The troops from Caligus set up defenses.
The Shadowdale troops attack because they are at war with Caligus.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).

Knight Gorker Morker Flexible is spotted wearing the Helm of Evil.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (71-I)
1 (70-S)
   3 (45-A)
5 (69-A)
6 (46-A)
4 (48-A)
  


Midnight Guard (1) fire on Men's Right Activists (5), scoring 254 hits.
Morkers Men (6) fire on Midnight Guard (1), scoring 119 hits.
Men's Right Activists (5) fire on Midnight Guard (1), scoring 110 hits.
Chadwick's Defenders (3) fire on Midnight Guard (1), scoring 49 hits.
Great hunters of .... (4) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 278, Defenders: 254
X Corps (2) advance towards the enemy.


Midnight Guard (1) take 278 hits from archer fire, which cause 8 casualties.
Men's Right Activists (5) take 251 hits from archer fire (reduced due to fortifications), which cause 14 casualties.
Total hits suffered: Attackers: 278 (0 from close combat and 278 from ranged), Defenders: 251 (0 from close combat and 251 from ranged)
Total casualties: 8 attackers, 14 defenders

Turn No. 2

   1 (62-S)
2 (71-I)
   3 (45-A)
5 (55-A)
6 (46-A)
4 (48-A)
  


Men's Right Activists (5) fire on Midnight Guard (1), scoring 142 hits.
Morkers Men (6) fire on Midnight Guard (1), scoring 134 hits.
Midnight Guard (1) fire on Chadwick's Defenders (3), scoring 251 hits.
Chadwick's Defenders (3) fire on X Corps (2), scoring 104 hits.
Great hunters of .... (4) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 380, Defenders: 251
X Corps (2) advance towards the enemy.


X Corps (2) take 104 hits from archer fire, which cause 3 casualties.
Midnight Guard (1) take 276 hits from archer fire, which cause 9 casualties.
Chadwick's Defenders (3) take 249 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Total hits suffered: Attackers: 380 (0 from close combat and 380 from ranged), Defenders: 249 (0 from close combat and 249 from ranged)
Total casualties: 12 attackers, 12 defenders

Turn No. 3

   1 (53-S)
2 (68-I)
  3 (33-A)
5 (55-A)
6 (46-A)
4 (48-A)
  


Chadwick's Defenders (3) fire on X Corps (2), scoring 116 hits.
Great hunters of .... (4) fire on X Corps (2), scoring 288 hits.
Midnight Guard (1) fire on Men's Right Activists (5), scoring 113 hits.
Men's Right Activists (5) fire on X Corps (2), scoring 293 hits.
Morkers Men (6) fire on X Corps (2), scoring 248 hits.
Total ranged hits suffered: Attackers: 945, Defenders: 113
X Corps (2) advance towards the enemy.


Men's Right Activists (5) take 112 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
X Corps (2) take 945 hits from archer fire, which cause 26 casualties.
Total hits suffered: Attackers: 945 (0 from close combat and 945 from ranged), Defenders: 112 (0 from close combat and 112 from ranged)
Total casualties: 26 attackers, 6 defenders

Turn No. 4

   1 (53-S)
 2 (42-I)
 3 (33-A)
5 (49-A)
6 (46-A)
4 (48-A)
  


Morkers Men (6) fire on X Corps (2), scoring 443 hits.
Chadwick's Defenders (3) fire on X Corps (2), scoring 199 hits.
Great hunters of .... (4) fire on X Corps (2), scoring 328 hits.
Midnight Guard (1) fire on Men's Right Activists (5), scoring 204 hits.
Men's Right Activists (5) fire on X Corps (2), scoring 297 hits.
Total ranged hits suffered: Attackers: 1267, Defenders: 204
X Corps (2) scale the fortifications (reduced combat effectiveness for this turn).


X Corps (2) take 1267 hits from archer fire, which cause 35 casualties, making the unit retreat from the battlefield.
Men's Right Activists (5) take 202 hits from archer fire (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1267 (0 from close combat and 1267 from ranged), Defenders: 202 (0 from close combat and 202 from ranged)
Total casualties: 35 attackers, 11 defenders

Turn No. 5

   1 (53-S)
   3 (33-A)
6 (46-A)
4 (48-A)
  


Great hunters of .... (4) have no enemy in range and hold their fire.
Midnight Guard (1) fire on Morkers Men (6), scoring 223 hits.
Chadwick's Defenders (3) fire on Midnight Guard (1), scoring 62 hits.
Morkers Men (6) fire on Midnight Guard (1), scoring 136 hits.
Total ranged hits suffered: Attackers: 198, Defenders: 223


Midnight Guard (1) take 198 hits from archer fire, which cause 6 casualties.
Morkers Men (6) take 221 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Total hits suffered: Attackers: 198 (0 from close combat and 198 from ranged), Defenders: 221 (0 from close combat and 221 from ranged)
Total casualties: 6 attackers, 9 defenders

Turn No. 6

   1 (47-S)
   3 (33-A)
6 (37-A)
4 (48-A)
  


Chadwick's Defenders (3) fire on Midnight Guard (1), scoring 61 hits.
Great hunters of .... (4) have no enemy in range and hold their fire.
Morkers Men (6) fire on Midnight Guard (1), scoring 97 hits.
Midnight Guard (1) fire on Morkers Men (6), scoring 216 hits.
Total ranged hits suffered: Attackers: 158, Defenders: 216


Morkers Men (6) take 214 hits from archer fire (reduced due to fortifications), which cause 8 casualties, causing panicked flight among the survivors.
Gorker Morker Flexible, Knight of Akesh Templehas been captured by Midnight Guard (1).
Midnight Guard (1) take 158 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 158 (0 from close combat and 158 from ranged), Defenders: 214 (0 from close combat and 214 from ranged)
Total casualties: 5 attackers, 8 defenders

Turn No. 7

   1 (42-S)
   3 (33-A)
4 (48-A)
  


Chadwick's Defenders (3) fire on Midnight Guard (1), scoring 55 hits.
Great hunters of .... (4) have no enemy in range and hold their fire.
Midnight Guard (1) fire on Chadwick's Defenders (3), scoring 173 hits.
Total ranged hits suffered: Attackers: 55, Defenders: 173


Chadwick's Defenders (3) take 171 hits from archer fire (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Midnight Guard (1) take 55 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 55 (0 from close combat and 55 from ranged), Defenders: 171 (0 from close combat and 171 from ranged)
Total casualties: 2 attackers, 8 defenders

Turn No. 8

   1 (40-S)
    4 (48-A)
  


Midnight Guard (1) fire on Great hunters of .... (4), scoring 118 hits.
Great hunters of .... (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 118


Great hunters of .... (4) take 117 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 117 (0 from close combat and 117 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 9

   1 (40-S)
   4 (44-A)
   


Great hunters of .... (4) fire on Midnight Guard (1), scoring 282 hits.
Midnight Guard (1) fire on Great hunters of .... (4), scoring 137 hits.
Total ranged hits suffered: Attackers: 282, Defenders: 137


Great hunters of .... (4) take 136 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Anastassia D'Anglos, First Orator of Caligus, Countess of Suprahas been wounded by Midnight Guard (1).
Midnight Guard (1) take 282 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 282 (0 from close combat and 282 from ranged), Defenders: 136 (0 from close combat and 136 from ranged)
Total casualties: 9 attackers, 5 defenders

Turn No. 10

   1 (31-S)
   4 (39-A)
   


Great hunters of .... (4) fire on Midnight Guard (1), scoring 270 hits.
Midnight Guard (1) fire on Great hunters of .... (4), scoring 130 hits.
Total ranged hits suffered: Attackers: 270, Defenders: 130


Great hunters of .... (4) take 129 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Midnight Guard (1) take 270 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 270 (0 from close combat and 270 from ranged), Defenders: 129 (0 from close combat and 129 from ranged)
Total casualties: 9 attackers, 4 defenders

Turn No. 11

   1 (22-S)
   4 (35-A)
   


Great hunters of .... (4) fire on Midnight Guard (1), scoring 173 hits.
Midnight Guard (1) fire on Great hunters of .... (4), scoring 151 hits.
Total ranged hits suffered: Attackers: 173, Defenders: 151


Great hunters of .... (4) take 150 hits from archer fire (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Midnight Guard (1) take 173 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 173 (0 from close combat and 173 from ranged), Defenders: 150 (0 from close combat and 150 from ranged)
Total casualties: 5 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.