Caligus/Battle Reports/Battle in Karbala 12/4/23

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Battle of Karbala
Part of Shadowdale

Date 12/4/2023
Location Karbala
Weather Strong wind
Result After 7 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Caligus; Perdan Shadowdale
Commanders
Gerard Crewins
Strength
118 MI, 249 Arch, 93 Cav, 166 SF 191 Inf, 98 Arch
Formations
no particular formation
Casualties
85 216


Battle in Karbala

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ACraterhoof KnightsRujvikCaligus51 Cavwedge  7540 hits0 kills4 losses
2AFlexible ShootersGorker MorkerCaligus80 Archline  10712346 hits46 kills0 losses
3AGreat hunters of ....AnastassiaCaligus169 Archskirmish  15963834 hits76 kills0 losses
4AGutrippasKoloyokCaligus26 MIline  321372 hits7 kills0 losses
5ALiluian RangersBenjaminPerdan77 SFskirmish  16813866 hits74 kills0 losses
6ALionguardGerardCaligus42 Cavwedge  7700 hits0 kills24 losses
7AMeuse BattalionJeroenPerdan50 SFskirmish  11882486 hits50 kills0 losses
8APatriarchEisenritterCaligus92 MIline  10121374 hits28 kills57 losses
9ASwansong ArchersSeanCaligus39 SFskirmish  9022225 hits43 kills0 losses
10D(militia/guard unit)Shadowdale28 Infline  4160 hits0 kills17 losses
11DHamson Rangers(militia/guard unit)Shadowdale46 Archline  5471674 hits44 kills34 losses
12DHormondson Archers(militia/guard unit)Shadowdale52 Archline  5951664 hits41 kills32 losses
13DHormondson Black Hats(militia/guard unit)Shadowdale52 Infline  6880 hits0 kills42 losses
14DHormondson Militia(militia/guard unit)Shadowdale53 Infline  6860 hits0 kills48 losses
15DHormondson Militia(militia/guard unit)Shadowdale58 Infline  7750 hits0 kills43 losses


Total:
9 attackers (118 MI, 249 Arch, 93 Cav, 166 SF)
6 defenders (191 Inf, 98 Arch)
Total combat strengths: 9295 vs. 3707

The region owner Shadowdale and their allies defend.
The Perdan troops attack because they are at war with Shadowdale.
The Caligus troops attack because they are at war with Shadowdale.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

Knight Gorker Morker Flexible is spotted wearing the Helm of Evil.
Earl Sean Dixon is spotted wielding the Screaming Hammer of Battle.
Gerard Crewins, Dux Militum of Caligus, Baron of Aestus, Marshal of the Wings of Retributiontakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 4 (26-M)
1 (51-C)
2 (80-A)
3 (169-A)
5 (77-S)
6 (42-C)
7 (50-S)
9 (39-S)
8 (92-M)
  10 (28-I)
11 (46-A)
12 (52-A)
13 (52-I)
14 (53-I)
15 (58-I)
   


Gutrippas (4) move closer to get better shots.
Flexible Shooters (2) fire on Hormondson Militia (15), scoring 192 hits.
Hormondson Archers (12) fire on Patriarch (8), scoring 187 hits.
Meuse Battalion (7) fire on Hormondson Black Hats (13), scoring 228 hits.
Liluian Rangers (5) fire on Hormondson Militia (14), scoring 642 hits.
Patriarch (8) move closer to get better shots.
Great hunters of .... (3) fire on Hamson Rangers (11), scoring 272 hits.
Swansong Archers (9) fire on Hormondson Militia (15), scoring 200 hits.
Hamson Rangers (11) fire on Patriarch (8), scoring 314 hits.
Total ranged hits suffered: Attackers: 501, Defenders: 1534
Lionguard (6) and Craterhoof Knights (1) ride on, closing in on the defenders.
Hormondson Militia (15), Hormondson Black Hats (13), Hormondson Militia (14) and (10) move forward to take up positions at the outer wall.


Hormondson Militia (15) take 245 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Hormondson Black Hats (13) take 143 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Patriarch (8) take 501 hits from archer fire, which cause 12 casualties.
Hormondson Militia (14) take 401 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Hamson Rangers (11) take 218 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Total hits suffered: Attackers: 501 (0 from close combat and 501 from ranged), Defenders: 1007 (0 from close combat and 1007 from ranged)
Total casualties: 12 attackers, 19 defenders

Turn No. 2

  4 (26-M)
2 (80-A)
3 (169-A)
5 (77-S)
7 (50-S)
9 (39-S)
1 (51-C)
6 (42-C)
8 (80-M)
10 (28-I)
13 (49-I)
14 (46-I)
15 (54-I)
11 (41-A)
12 (52-A)
   


Flexible Shooters (2) fire on Hormondson Militia (15), scoring 396 hits.
Great hunters of .... (3) fire on Hormondson Black Hats (13), scoring 568 hits.
Liluian Rangers (5) fire on Hormondson Militia (14), scoring 549 hits.
Gutrippas (4) move closer to get better shots.
Hormondson Archers (12) fire on Patriarch (8), scoring 233 hits.
Hamson Rangers (11) fire on Lionguard (6), scoring 214 hits.
Swansong Archers (9) fire on (10), scoring 476 hits.
Patriarch (8) fire on Hormondson Militia (15), scoring 296 hits.
Meuse Battalion (7) fire on Hormondson Black Hats (13), scoring 662 hits.
Total ranged hits suffered: Attackers: 447, Defenders: 2947
Craterhoof Knights (1) keep their distance to the fortifications, waiting for other troops to breach them first.
Lionguard (6) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Hormondson Militia (15), Hormondson Black Hats (13), Hormondson Militia (14) and (10) hold their positions at the outer wall, waiting for the attack.


Hormondson Militia (15) take 433 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Lionguard (6) take 214 hits from archer fire, which cause 6 casualties.
Hormondson Black Hats (13) take 769 hits from archer fire (reduced due to fortifications), which cause 15 casualties.
Hormondson Militia (14) take 343 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
(10) take 298 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Patriarch (8) take 233 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 447 (0 from close combat and 447 from ranged), Defenders: 1843 (0 from close combat and 1843 from ranged)
Total casualties: 12 attackers, 34 defenders

Turn No. 3

   2 (80-A)
3 (169-A)
4 (26-M)
5 (77-S)
7 (50-S)
9 (39-S)
1 (51-C)
6 (36-C)
8 (74-M)
10 (23-I)
13 (34-I)
14 (40-I)
15 (46-I)
11 (41-A)
12 (52-A)
   


Hormondson Archers (12) fire on Patriarch (8), scoring 247 hits.
Flexible Shooters (2) fire on Hormondson Militia (15), scoring 432 hits.
Meuse Battalion (7) fire on Hormondson Militia (14), scoring 532 hits.
Swansong Archers (9) fire on Hormondson Black Hats (13), scoring 338 hits.
Great hunters of .... (3) fire on (10), scoring 565 hits.
Hamson Rangers (11) fire on Lionguard (6), scoring 201 hits.
Gutrippas (4) fire on Hormondson Black Hats (13), scoring 112 hits.
Patriarch (8) fire on Hormondson Militia (15), scoring 261 hits.
Liluian Rangers (5) fire on Hormondson Black Hats (13), scoring 607 hits.
Total ranged hits suffered: Attackers: 448, Defenders: 2847
Craterhoof Knights (1) keep their distance to the fortifications, waiting for other troops to breach them first.
Lionguard (6) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Hormondson Militia (14), Hormondson Black Hats (13), Hormondson Militia (15) and (10) hold their positions at the outer wall, waiting for the attack.


Hormondson Militia (14) take 333 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Hormondson Black Hats (13) take 661 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Lionguard (6) take 201 hits from archer fire, which cause 6 casualties.
Patriarch (8) take 247 hits from archer fire, which cause 6 casualties.
Hormondson Militia (15) take 433 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
(10) take 353 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Total hits suffered: Attackers: 448 (0 from close combat and 448 from ranged), Defenders: 1780 (0 from close combat and 1780 from ranged)
Total casualties: 12 attackers, 33 defenders

Turn No. 4

   2 (80-A)
3 (169-A)
4 (26-M)
5 (77-S)
7 (50-S)
9 (39-S)
1 (51-C)
6 (30-C)
8 (68-M)
10 (17-I)
13 (21-I)
14 (34-I)
15 (38-I)
11 (41-A)
12 (52-A)
   


Liluian Rangers (5) fire on Hormondson Militia (15), scoring 957 hits.
Flexible Shooters (2) fire on Hormondson Militia (14), scoring 316 hits.
Meuse Battalion (7) fire on Hormondson Black Hats (13), scoring 460 hits.
Swansong Archers (9) fire on (10), scoring 570 hits.
Great hunters of .... (3) fire on Hormondson Militia (14), scoring 850 hits.
Gutrippas (4) fire on Hormondson Black Hats (13), scoring 60 hits.
Hamson Rangers (11) fire on Patriarch (8), scoring 329 hits.
Patriarch (8) fire on Hormondson Black Hats (13), scoring 386 hits.
Hormondson Archers (12) fire on Lionguard (6), scoring 172 hits.
Total ranged hits suffered: Attackers: 501, Defenders: 3599
Craterhoof Knights (1) keep their distance to the fortifications, waiting for other troops to breach them first.
Lionguard (6) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Hormondson Militia (14), (10), Hormondson Black Hats (13) and Hormondson Militia (15) hold their positions at the outer wall, waiting for the attack.


Hormondson Militia (14) take 729 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
(10) take 356 hits from archer fire (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Hormondson Black Hats (13) take 566 hits from archer fire (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Hormondson Militia (15) take 598 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Patriarch (8) take 329 hits from archer fire, which cause 8 casualties.
Lionguard (6) take 172 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 501 (0 from close combat and 501 from ranged), Defenders: 2249 (0 from close combat and 2249 from ranged)
Total casualties: 13 attackers, 40 defenders

Turn No. 5

   2 (80-A)
3 (169-A)
4 (26-M)
5 (77-S)
7 (50-S)
9 (39-S)
1 (51-C)
6 (25-C)
8 (60-M)
14 (22-I)
15 (27-I)
11 (41-A)
12 (52-A)
   


Flexible Shooters (2) fire on Hormondson Militia (15), scoring 467 hits.
Patriarch (8) fire on Hormondson Militia (14), scoring 208 hits.
Hamson Rangers (11) fire on Lionguard (6), scoring 241 hits.
Gutrippas (4) fire on Hormondson Militia (14), scoring 76 hits.
Liluian Rangers (5) fire on Hormondson Militia (14), scoring 588 hits.
Swansong Archers (9) fire on Hormondson Militia (15), scoring 305 hits.
Meuse Battalion (7) fire on Hormondson Militia (15), scoring 267 hits.
Hormondson Archers (12) fire on Patriarch (8), scoring 447 hits.
Great hunters of .... (3) fire on Hormondson Militia (14), scoring 714 hits.
Total ranged hits suffered: Attackers: 688, Defenders: 2625
Craterhoof Knights (1) keep their distance to the fortifications, waiting for other troops to breach them first.
Lionguard (6) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Hormondson Militia (14) and Hormondson Militia (15) hold their positions at the outer wall, waiting for the attack.


Hormondson Militia (14) take 991 hits from archer fire (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield.
Hormondson Militia (15) take 649 hits from archer fire (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Patriarch (8) take 447 hits from archer fire, which cause 11 casualties.
Lionguard (6) take 241 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 688 (0 from close combat and 688 from ranged), Defenders: 1640 (0 from close combat and 1640 from ranged)
Total casualties: 18 attackers, 29 defenders

Turn No. 6

   2 (80-A)
3 (169-A)
4 (26-M)
5 (77-S)
7 (50-S)
9 (39-S)
1 (51-C)
8 (49-M)
 11 (41-A)
12 (52-A)
   


Liluian Rangers (5) fire on Hormondson Archers (12), scoring 197 hits.
Great hunters of .... (3) fire on Hamson Rangers (11), scoring 438 hits.
Meuse Battalion (7) fire on Hormondson Archers (12), scoring 208 hits.
Hormondson Archers (12) fire on Patriarch (8), scoring 272 hits.
Gutrippas (4) move closer to get better shots.
Flexible Shooters (2) fire on Hamson Rangers (11), scoring 321 hits.
Patriarch (8) fire on Hormondson Archers (12), scoring 223 hits.
Hamson Rangers (11) fire on Patriarch (8), scoring 308 hits.
Swansong Archers (9) fire on Hormondson Archers (12), scoring 225 hits.
Total ranged hits suffered: Attackers: 580, Defenders: 1612
Craterhoof Knights (1) keep their distance to the fortifications, waiting for other troops to breach them first.


Hormondson Archers (12) take 682 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Patriarch (8) take 580 hits from archer fire, which cause 14 casualties, making the unit retreat from the battlefield.
Hamson Rangers (11) take 607 hits from archer fire (reduced due to fortifications), which cause 15 casualties.
Total hits suffered: Attackers: 580 (0 from close combat and 580 from ranged), Defenders: 1289 (0 from close combat and 1289 from ranged)
Total casualties: 14 attackers, 33 defenders

Turn No. 7

   2 (80-A)
3 (169-A)
5 (77-S)
7 (50-S)
9 (39-S)
1 (51-C)
4 (26-M)
  11 (26-A)
12 (34-A)
   


Flexible Shooters (2) fire on Hormondson Archers (12), scoring 222 hits.
Hormondson Archers (12) fire on Craterhoof Knights (1), scoring 106 hits.
Meuse Battalion (7) fire on Hamson Rangers (11), scoring 129 hits.
Gutrippas (4) fire on Hamson Rangers (11), scoring 124 hits.
Swansong Archers (9) fire on Hamson Rangers (11), scoring 111 hits.
Great hunters of .... (3) fire on Hormondson Archers (12), scoring 427 hits.
Hamson Rangers (11) fire on Craterhoof Knights (1), scoring 67 hits.
Liluian Rangers (5) fire on Hamson Rangers (11), scoring 326 hits.
Total ranged hits suffered: Attackers: 173, Defenders: 1339
Craterhoof Knights (1) keep their distance to the fortifications, waiting for other troops to breach them first.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Craterhoof Knights (1) take 173 hits from archer fire, which cause 4 casualties.
Hormondson Archers (12) take 519 hits from archer fire (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Hamson Rangers (11) take 552 hits from archer fire (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 173 (0 from close combat and 173 from ranged), Defenders: 1071 (0 from close combat and 1071 from ranged)
Total casualties: 4 attackers, 28 defenders

Attacker Victory!

The battle does 12 % damage to the fortifications.