Caligus/Battle Reports/Battle in Evora 11/19/23
Battle of Evora | |||||||||||
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Part of Shadowdale | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Caligus | Shadowdale | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
54 Arch, 50 Cav | 40 Inf, 25 Arch, 78 Cav | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
79 | 91 |
Battle in Evora
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Craterhoof Knights | Rujvik | Caligus | 50 Cav | wedge | 983 | 2849 hits | 62 kills | 50 losses | |
2 | A | Windbreaker Guards | Fendor | Caligus | 54 Arch | skirmish | 816 | 1397 hits | 29 kills | 29 losses | |
3 | D | Hunters of the night | (militia/guard unit) | Shadowdale | 25 Arch | line | 340 | 501 hits | 8 kills | 0 losses | |
4 | D | Monks of the Shadow | (militia/guard unit) | Shadowdale | 20 Inf | line | 240 | 120 hits | 1 kills | 10 losses | |
5 | D | Monks of the Shadow | (militia/guard unit) | Shadowdale | 20 Inf | line | 235 | 138 hits | 1 kills | 14 losses | |
6 | D | Winged Hussars | Dirk | Shadowdale | 78 Cav | wedge | 1384 | 5548 hits | 68 kills | 67 losses |
Total:
2 attackers (54 Arch, 50 Cav)
4 defenders (40 Inf, 25 Arch, 78 Cav)
Total combat strengths: 1799 vs. 2199
The region owner Shadowdale and their allies defend.
Craterhoof Knights have attack orders.
The Caligus units join in to support their realm-mates.
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (50-C) 2 (54-A) | 3 (25-A) 4 (20-I) 5 (20-I) | 6 (78-C) |
Hunters of the night (3) fire on Craterhoof Knights (1), scoring 82 hits.
Windbreaker Guards (2) fire on Monks of the Shadow (4), scoring 267 hits.
Total ranged hits suffered: Attackers: 82, Defenders: 267
Craterhoof Knights (1) ride on, closing in on the defenders.
Winged Hussars (6) ride on, closing in on the enemy.
Monks of the Shadow (5) and Monks of the Shadow (4) advance towards the enemy.
Craterhoof Knights (1) take 82 hits from archer fire, which cause 2 casualties.
Monks of the Shadow (4) take 267 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 82 (0 from close combat and 82 from ranged), Defenders: 267 (0 from close combat and 267 from ranged)
Total casualties: 2 attackers, 4 defenders
Turn No. 2
2 (54-A) | 1 (48-C) | 4 (16-I) 5 (20-I) | 3 (25-A) 6 (78-C) |
Hunters of the night (3) fire on Craterhoof Knights (1), scoring 252 hits.
Windbreaker Guards (2) fire on Monks of the Shadow (5), scoring 311 hits.
Total ranged hits suffered: Attackers: 252, Defenders: 311
Craterhoof Knights (1) and Winged Hussars (6) charge forward.
Close Combat (Defender Line 1):
2 Caligus banners are visible in the melee.
7 Shadowdale banners are visible in the melee.
Monks of the Shadow (5) score 138 hits on Craterhoof Knights (1).
Craterhoof Knights (1) score 1977 hits on Winged Hussars (6).
Craterhoof Knights (1) score 363 hits on Monks of the Shadow (4).
Craterhoof Knights (1) score 509 hits on Monks of the Shadow (5).
Winged Hussars (6) score 4440 hits on Craterhoof Knights (1).
Monks of the Shadow (4) score 120 hits on Craterhoof Knights (1).
Total close combat hits suffered: Attackers: 4698, Defenders: 2849
Monks of the Shadow (5) take 820 hits (509 in close combat, 311 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield.
Craterhoof Knights (1) take 4950 hits (4698 in close combat, 252 from archer fire), which cause 48 casualties, wiping the unit out.
Winged Hussars (6) take 1977 hits in close combat, which cause 47 casualties.
Monks of the Shadow (4) take 363 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 4950 (4698 from close combat and 252 from ranged), Defenders: 3160 (2849 from close combat and 311 from ranged)
Total casualties: 48 attackers, 67 defenders
Turn No. 3
2 (54-A) | 4 (10-I) 6 (31-C) | 3 (25-A) |
Windbreaker Guards (2) fire on Winged Hussars (6), scoring 280 hits.
Hunters of the night (3) fire on Windbreaker Guards (2), scoring 87 hits.
Total ranged hits suffered: Attackers: 87, Defenders: 280
Winged Hussars (6) ride on, closing in on the enemy.
Monks of the Shadow (4) advance towards the enemy.
Windbreaker Guards (2) take 87 hits from archer fire, which cause 2 casualties.
Winged Hussars (6) take 280 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 87 (0 from close combat and 87 from ranged), Defenders: 280 (0 from close combat and 280 from ranged)
Total casualties: 2 attackers, 7 defenders
Turn No. 4
2 (52-A) | 6 (24-C) | 4 (10-I) | 3 (25-A) |
Hunters of the night (3) fire on Windbreaker Guards (2), scoring 80 hits.
Windbreaker Guards (2) fire on Winged Hussars (6), scoring 394 hits.
Total ranged hits suffered: Attackers: 80, Defenders: 394
Winged Hussars (6) charge forward.
Monks of the Shadow (4) advance towards the enemy.
Close Combat (Attacker Line 2):
2 Caligus banners are visible in the melee.
7 Shadowdale banners are visible in the melee.
Winged Hussars (6) score 1108 hits on Windbreaker Guards (2).
Windbreaker Guards (2) score 145 hits on Winged Hussars (6).
Total close combat hits suffered: Attackers: 1108, Defenders: 145
Winged Hussars (6) take 539 hits (145 in close combat, 394 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield. 7 Shadowdale banners fall.
Windbreaker Guards (2) take 1188 hits (1108 in close combat, 80 from archer fire), which cause 27 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat. 2 Caligus banners fall.
Total hits suffered: Attackers: 1188 (1108 from close combat and 80 from ranged), Defenders: 539 (145 from close combat and 394 from ranged)
Total casualties: 33 attackers, 13 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.