Caligus/Battle Reports/Battle in Braga 5/24/24
Battle of Braga | |||||||||||
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Part of Shadowdale | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Caligus | Shadowdale | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
127 Inf, 56 Cav, 44 SF | 137 Inf | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
46 | 102 |
Battle in Braga
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Craterhoof Knights | Rujvik | Caligus | 56 Cav | wedge | 1076 | 3875 | 68 | 16 | |
2 | A | Jade Lions | Hamilton limb | Caligus | 127 Inf | line | 1325 | 1852 | 33 | 30 | |
3 | A | Morkers Men | Gorker Morker | Caligus | 44 SF | skirmish | 1021 | 701 | 11 | 0 | |
4 | D | Hormondson 101st Guards | (militia/guard unit) | Shadowdale | 137 Inf | line | 1519 | 2260 | 46 | 102 |
Total:
3 attackers (127 Inf, 56 Cav, 44 SF)
1 defenders (137 Inf)
Total combat strengths: 3422 vs. 1519
The region owner Shadowdale and their allies defend.
The Caligus troops attack because they are at war with Shadowdale.
It is quite windy and the archers will have to aim very carefully.
Knight Hamilton limb Hall is spotted wielding the Screaming Hammer of Battle.
Knight Gorker Morker Flexible is spotted wearing the Forgotten Gauntlets of the Mountains.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
4 (137-I) |
Morkers Men (3) fire on Hormondson 101st Guards (4), scoring 281 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 281Craterhoof Knights (1) ride on, closing in on the defenders.
Hormondson 101st Guards (4) stay behind their camp fortifications.Jade Lions (2) advance towards the enemy.
Hormondson 101st Guards (4) take 255 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 255 (0 from close combat and 255 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
4 (133-I) |
Morkers Men (3) fire on Hormondson 101st Guards (4), scoring 255 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 255Craterhoof Knights (1) ride on, closing in on the defenders.
Hormondson 101st Guards (4) stay behind their camp fortifications.Jade Lions (2) advance towards the enemy.
Hormondson 101st Guards (4) take 232 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 232 (0 from close combat and 232 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
4 (129-I) |
Morkers Men (3) fire on Hormondson 101st Guards (4), scoring 165 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 165Craterhoof Knights (1) charge ahead, into the defenders' ranks.
Jade Lions (2) advance towards the enemy.
Close Combat (Defender Line 2):
5 Caligus banners are visible in the melee.
Hormondson 101st Guards (4) score 410 hits on Craterhoof Knights (1).
Hormondson 101st Guards (4) score 976 hits on Jade Lions (2).
Jade Lions (2) score 840 hits on Hormondson 101st Guards (4).
Craterhoof Knights (1) score 2636 hits on Hormondson 101st Guards (4).
Total close combat hits suffered: Attackers: 1386, Defenders: 3476
Hormondson 101st Guards (4) take 3310 hits (3160 in close combat, 150 from archer fire) (reduced due to fortifications), which cause 58 casualties.Jade Lions (2) take 976 hits in close combat, which cause 19 casualties.
Craterhoof Knights (1) take 410 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 1386 (1386 from close combat and 0 from ranged), Defenders: 3310 (3160 from close combat and 150 from ranged)
Total casualties: 28 attackers, 58 defenders
Turn No. 4
4 (71-I) |
Morkers Men (3) move closer to get better shots.
Close Combat (Defender Line 2):
5 Caligus banners are visible in the melee.
Jade Lions (2) score 1012 hits on Hormondson 101st Guards (4).
Craterhoof Knights (1) score 1239 hits on Hormondson 101st Guards (4).
Hormondson 101st Guards (4) score 318 hits on Craterhoof Knights (1).
Hormondson 101st Guards (4) score 556 hits on Jade Lions (2).
Total close combat hits suffered: Attackers: 874, Defenders: 2251Jade Lions (2) take 556 hits in close combat, which cause 11 casualties.
Craterhoof Knights (1) take 318 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Hormondson 101st Guards (4) take 2046 hits in close combat (reduced due to fortifications), which cause 36 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 874 (874 from close combat and 0 from ranged), Defenders: 2046 (2046 from close combat and 0 from ranged)
Total casualties: 18 attackers, 36 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.