Caligus/Battle Reports/Battle in Abadan II 12/20/23
Battle of Abadan | |||||||||||
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Part of Caligus | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Perleone | Caligus | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
41 SF | 59 MI, 143 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
33 | 62 |
Battle in Abadan
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Leibo's in Leotards | Dantx | Perleone | 41 SF | skirmish | 931 | 2099 hits | 62 kills | 33 losses | |
2 | D | Sentinels | (militia/guard unit) | Caligus | 10 MI | line | 203 | 112 hits | 4 kills | 10 losses | |
3 | D | Sentinels | (militia/guard unit) | Caligus | 49 MI | line | 545 | 87 hits | 2 kills | 35 losses | |
4 | D | The Resistance | Hamilton limb | Caligus | 143 Arch | line | 1128 | 896 hits | 27 kills | 17 losses |
Total:
1 attackers (41 SF)
3 defenders (59 MI, 143 Arch)
Total combat strengths: 931 vs. 1876
The region owner Caligus and their allies defend.
The Perleone troops attack because they are at war with Caligus.
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (41-S) | 2 (10-M) 3 (49-M) 4 (143-A) |
The Resistance (4) move closer to get better shots.
Sentinels (2) move closer to get better shots.
Leibo's in Leotards (1) fire on The Resistance (4), scoring 248 hits.
Sentinels (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 248
The Resistance (4) take 248 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 248 (0 from close combat and 248 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (41-S) | 2 (10-M) 3 (49-M) 4 (135-A) |
The Resistance (4) move closer to get better shots.
Leibo's in Leotards (1) fire on The Resistance (4), scoring 258 hits.
Sentinels (2) move closer to get better shots.
Sentinels (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 258
The Resistance (4) take 258 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 258 (0 from close combat and 258 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (41-S) | 2 (10-M) 3 (49-M) 4 (126-A) |
Sentinels (2) move closer to get better shots.
Sentinels (3) move closer to get better shots.
Leibo's in Leotards (1) fire on Sentinels (3), scoring 352 hits.
The Resistance (4) fire on Leibo's in Leotards (1), scoring 209 hits.
Total ranged hits suffered: Attackers: 209, Defenders: 352
Sentinels (3) take 352 hits from archer fire, which cause 10 casualties.
Leibo's in Leotards (1) take 209 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 209 (0 from close combat and 209 from ranged), Defenders: 352 (0 from close combat and 352 from ranged)
Total casualties: 6 attackers, 10 defenders
Turn No. 4
1 (35-S) | 2 (10-M) 3 (39-M) | 4 (126-A) |
Leibo's in Leotards (1) fire on Sentinels (3), scoring 590 hits.
Sentinels (3) fire on Leibo's in Leotards (1), scoring 48 hits.
The Resistance (4) fire on Leibo's in Leotards (1), scoring 162 hits.
Sentinels (2) fire on Leibo's in Leotards (1), scoring 29 hits.
Total ranged hits suffered: Attackers: 239, Defenders: 590
Leibo's in Leotards (1) take 239 hits from archer fire, which cause 7 casualties.
Sentinels (3) take 590 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 239 (0 from close combat and 239 from ranged), Defenders: 590 (0 from close combat and 590 from ranged)
Total casualties: 7 attackers, 16 defenders
Turn No. 5
1 (28-S) | 2 (10-M) 3 (23-M) | 4 (126-A) |
Leibo's in Leotards (1) fire on Sentinels (3), scoring 315 hits.
Sentinels (2) fire on Leibo's in Leotards (1), scoring 31 hits.
Sentinels (3) fire on Leibo's in Leotards (1), scoring 39 hits.
The Resistance (4) fire on Leibo's in Leotards (1), scoring 233 hits.
Total ranged hits suffered: Attackers: 303, Defenders: 315
Leibo's in Leotards (1) take 303 hits from archer fire, which cause 10 casualties.
Sentinels (3) take 315 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 303 (0 from close combat and 303 from ranged), Defenders: 315 (0 from close combat and 315 from ranged)
Total casualties: 10 attackers, 9 defenders
Turn No. 6
1 (18-S) | 2 (10-M) | 4 (126-A) |
Sentinels (2) fire on Leibo's in Leotards (1), scoring 34 hits.
Leibo's in Leotards (1) fire on Sentinels (2), scoring 212 hits.
The Resistance (4) fire on Leibo's in Leotards (1), scoring 155 hits.
Total ranged hits suffered: Attackers: 189, Defenders: 212
Sentinels (2) take 212 hits from archer fire, which cause 6 casualties.
Leibo's in Leotards (1) take 189 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 189 (0 from close combat and 189 from ranged), Defenders: 212 (0 from close combat and 212 from ranged)
Total casualties: 5 attackers, 6 defenders
Turn No. 7
1 (13-S) | 2 (4-M) | 4 (126-A) |
Sentinels (2) fire on Leibo's in Leotards (1), scoring 18 hits.
Leibo's in Leotards (1) fire on Sentinels (2), scoring 124 hits.
The Resistance (4) fire on Leibo's in Leotards (1), scoring 137 hits.
Total ranged hits suffered: Attackers: 155, Defenders: 124
Sentinels (2) take 124 hits from archer fire, which cause 4 casualties, wiping the unit out.
Leibo's in Leotards (1) take 155 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 155 (0 from close combat and 155 from ranged), Defenders: 124 (0 from close combat and 124 from ranged)
Total casualties: 5 attackers, 4 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.