Caligus/Battle Reports/Battle in Abadan 1/2/25

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Battle of Abadan
Part of Perleone

Date 1/3/2025
Location Abadan
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Caligus Perleone
Commanders
Eisenritter Felsenbach
Strength
76 Inf, 325 MI, 131 SF 124 Arch, 56 SF
Formations
no particular formation
Casualties
86 139


Battle in Abadan

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A13th LegionAzerCaligus62 SFskirmish  14161276330
2ACaligan BerserkersSeanCaligus150 MIline  163815213111
3ACaligan BerserkersEisenritterCaligus175 MIskirmish  168919973811
4AGun Powder PlottersFendorCaligus69 SFskirmish  16911507340
5ARazor EdgeAnastassiaCaligus76 Infline  10367571664
6D702nd - Rangers(militia/guard unit)Perleone11 SFline  379134411
7DAike Climbers(militia/guard unit)Perleone17 SFline  3400011
8DIbladesh Elite(militia/guard unit)Perleone9 SFskirmish  31310839
9DMarcus' Rangers(militia/guard unit)Perleone11 Archskirmish  16428964
10DMarcus' Rangers(militia/guard unit)Perleone13 Archskirmish  188446913
11DMarcus' Rangers(militia/guard unit)Perleone12 Archskirmish  182376712
12DMarcus' Rangers(militia/guard unit)Perleone20 Archline  2725301013
13DMormont Rangers(militia/guard unit)Perleone9 SFline  27631979
14DMormont Rangers(militia/guard unit)Perleone10 SFline  26337789
15DSneaky Blinders(militia/guard unit)Perleone33 Archline  4485801123
16DThe sons(militia/guard unit)Perleone9 Archbox  14031362
17DThe sons(militia/guard unit)Perleone13 Archbox  204440910
18DThe sons(militia/guard unit)Perleone13 Archline  180389813


Total:
5 attackers (76 Inf, 325 MI, 131 SF)
13 defenders (124 Arch, 56 SF)
Total combat strengths: 7470 vs. 3349

The region owner Perleone and their allies defend.
The Caligus troops attack because they are at war with Perleone.

It is quite windy and the archers will have to aim very carefully.

Patriarch Eisenritter Felsenbach is spotted wearing the Grim Suit of Command.
Eisenritter Felsenbach, Patriarch, Dux Militum of Caligus, Royal of Caligus, Duke of the Lion's Mane, Margrave of Akesh Temple, Marshal of the Wings of Retributiontakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (62-S)
4 (69-S)
2 (150-M)
3 (175-M)
5 (76-I)
  6 (11-S)
7 (17-S)
8 (9-S)
9 (11-A)
10 (13-A)
11 (12-A)
12 (20-A)
13 (9-S)
14 (10-S)
15 (33-A)
16 (9-A)
17 (13-A)
18 (13-A)
   


702nd - Rangers (6) fire on Caligan Berserkers (3), scoring 134 hits.
Mormont Rangers (13) fire on Caligan Berserkers (2), scoring 127 hits.
Caligan Berserkers (3) fire on Sneaky Blinders (15), scoring 533 hits.
13th Legion (1) fire on Aike Climbers (7), scoring 381 hits.
Mormont Rangers (14) fire on Caligan Berserkers (2), scoring 162 hits.
Marcus' Rangers (10) fire on Caligan Berserkers (2), scoring 94 hits.
Marcus' Rangers (12) fire on Caligan Berserkers (2), scoring 93 hits.
Caligan Berserkers (2) fire on Ibladesh Elite (8), scoring 516 hits.
The sons (16) fire on Razor Edge (5), scoring 52 hits.
Sneaky Blinders (15) fire on Razor Edge (5), scoring 279 hits.
The sons (17) fire on Caligan Berserkers (3), scoring 70 hits.
Gun Powder Plotters (4) fire on 702nd - Rangers (6), scoring 645 hits.
Ibladesh Elite (8) fire on Caligan Berserkers (3), scoring 108 hits.
Marcus' Rangers (9) fire on Razor Edge (5), scoring 48 hits.
Marcus' Rangers (11) fire on Razor Edge (5), scoring 102 hits.
The sons (18) fire on Caligan Berserkers (3), scoring 69 hits.
Aike Climbers (7) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 1338, Defenders: 2075
Razor Edge (5) advance towards the enemy.


702nd - Rangers (6) take 586 hits from archer fire (reduced due to fortifications), which cause 11 casualties, wiping the unit out. 2 more soldiers die on the field.
Caligan Berserkers (3) take 381 hits from archer fire, which cause 11 casualties.
Caligan Berserkers (2) take 476 hits from archer fire, which cause 11 casualties.
Sneaky Blinders (15) take 485 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Razor Edge (5) take 481 hits from archer fire, which cause 9 casualties.
Ibladesh Elite (8) take 469 hits from archer fire (reduced due to fortifications), which cause 9 casualties, wiping the unit out. 2 more soldiers die on the field.
Aike Climbers (7) take 346 hits from archer fire (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1338 (0 from close combat and 1338 from ranged), Defenders: 1886 (0 from close combat and 1886 from ranged)
Total casualties: 31 attackers, 42 defenders

Turn No. 2

   1 (62-S)
4 (69-S)
2 (139-M)
3 (164-M)
5 (67-I)
 9 (11-A)
10 (13-A)
11 (12-A)
12 (20-A)
13 (9-S)
14 (10-S)
15 (22-A)
16 (9-A)
17 (13-A)
18 (13-A)
   


The sons (17) fire on Razor Edge (5), scoring 145 hits.
Sneaky Blinders (15) fire on Razor Edge (5), scoring 301 hits.
Marcus' Rangers (10) fire on Razor Edge (5), scoring 155 hits.
Marcus' Rangers (11) fire on Razor Edge (5), scoring 94 hits.
The sons (16) fire on Razor Edge (5), scoring 98 hits.
Caligan Berserkers (2) fire on Mormont Rangers (13), scoring 606 hits.
Mormont Rangers (13) fire on Razor Edge (5), scoring 192 hits.
13th Legion (1) fire on Marcus' Rangers (12), scoring 481 hits.
Marcus' Rangers (9) fire on Razor Edge (5), scoring 98 hits.
Gun Powder Plotters (4) fire on Mormont Rangers (14), scoring 435 hits.
Marcus' Rangers (12) fire on Razor Edge (5), scoring 261 hits.
The sons (18) fire on Razor Edge (5), scoring 171 hits.
Caligan Berserkers (3) fire on Sneaky Blinders (15), scoring 595 hits.
Mormont Rangers (14) fire on Razor Edge (5), scoring 215 hits.
Total ranged hits suffered: Attackers: 1730, Defenders: 2117
Razor Edge (5) advance towards the enemy.


Sneaky Blinders (15) take 541 hits from archer fire (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Razor Edge (5) take 1730 hits from archer fire, which cause 32 casualties.
Mormont Rangers (13) take 551 hits from archer fire (reduced due to fortifications), which cause 9 casualties, wiping the unit out. 1 more soldier dies on the field.
Marcus' Rangers (12) take 437 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Mormont Rangers (14) take 395 hits from archer fire (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1730 (0 from close combat and 1730 from ranged), Defenders: 1924 (0 from close combat and 1924 from ranged)
Total casualties: 32 attackers, 41 defenders

Turn No. 3

   1 (62-S)
4 (69-S)
2 (139-M)
3 (164-M)
 5 (35-I)
9 (11-A)
10 (13-A)
11 (12-A)
12 (9-A)
16 (9-A)
17 (13-A)
18 (13-A)
   


Marcus' Rangers (11) fire on Razor Edge (5), scoring 153 hits.
The sons (17) fire on Razor Edge (5), scoring 181 hits.
The sons (16) fire on Razor Edge (5), scoring 75 hits.
Gun Powder Plotters (4) fire on Marcus' Rangers (10), scoring 427 hits.
Caligan Berserkers (3) fire on The sons (18), scoring 869 hits.
Marcus' Rangers (12) fire on Razor Edge (5), scoring 82 hits.
The sons (18) fire on Razor Edge (5), scoring 103 hits.
Marcus' Rangers (10) fire on Razor Edge (5), scoring 176 hits.
Marcus' Rangers (9) fire on Razor Edge (5), scoring 96 hits.
13th Legion (1) fire on The sons (17), scoring 414 hits.
Caligan Berserkers (2) fire on Marcus' Rangers (11), scoring 399 hits.
Total ranged hits suffered: Attackers: 866, Defenders: 2109
Razor Edge (5) advance towards the enemy.


Close Combat (Defender Line 2):
4 Caligus banners are visible in the melee.
Marcus' Rangers (11) score 27 hits on Razor Edge (5).
The sons (17) score 44 hits on Razor Edge (5).
The sons (16) score 28 hits on Razor Edge (5).
Marcus' Rangers (12) score 31 hits on Razor Edge (5).
Razor Edge (5) score 87 hits on The sons (18).
Razor Edge (5) score 91 hits on The sons (17).
Razor Edge (5) score 49 hits on The sons (16).
Razor Edge (5) score 57 hits on Marcus' Rangers (12).
Razor Edge (5) score 82 hits on Marcus' Rangers (9).
Razor Edge (5) score 90 hits on Marcus' Rangers (11).
Razor Edge (5) score 93 hits on Marcus' Rangers (10).
The sons (18) score 46 hits on Razor Edge (5).
Marcus' Rangers (10) score 21 hits on Razor Edge (5).
Marcus' Rangers (9) score 17 hits on Razor Edge (5).
Total close combat hits suffered: Attackers: 214, Defenders: 549

Marcus' Rangers (11) take 445 hits (82 in close combat, 363 from archer fire) (reduced due to fortifications), which cause 12 casualties, wiping the unit out. 2 more soldiers die on the field.
The sons (17) take 459 hits (83 in close combat, 376 from archer fire) (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
The sons (16) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Marcus' Rangers (12) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Razor Edge (5) take 1080 hits (214 in close combat, 866 from archer fire), which cause 20 casualties. 4 Caligus banners fall.
The sons (18) take 869 hits (79 in close combat, 790 from archer fire) (reduced due to fortifications), which cause 13 casualties, wiping the unit out. 2 more soldiers die on the field.
Marcus' Rangers (10) take 473 hits (85 in close combat, 388 from archer fire) (reduced due to fortifications), which cause 13 casualties, wiping the unit out. 2 more soldiers die on the field.
Marcus' Rangers (9) take 75 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 1080 (214 from close combat and 866 from ranged), Defenders: 2418 (501 from close combat and 1917 from ranged)
Total casualties: 20 attackers, 52 defenders

Turn No. 4

   1 (62-S)
4 (69-S)
2 (139-M)
3 (164-M)
  5 (15-I)
9 (9-A)
12 (8-A)
16 (8-A)
   


13th Legion (1) move closer to get better shots.
Caligan Berserkers (3) move closer to get better shots.
Gun Powder Plotters (4) move closer to get better shots.
Caligan Berserkers (2) move closer to get better shots.


Close Combat (Defender Line 2):
The sons (16) score 60 hits on Razor Edge (5).
Razor Edge (5) score 67 hits on The sons (16).
Razor Edge (5) score 65 hits on Marcus' Rangers (12).
Razor Edge (5) score 76 hits on Marcus' Rangers (9).
Marcus' Rangers (12) score 63 hits on Razor Edge (5).
Marcus' Rangers (9) score 30 hits on Razor Edge (5).
Total close combat hits suffered: Attackers: 153, Defenders: 208

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

The sons (16) take 61 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Razor Edge (5) take 153 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Marcus' Rangers (12) take 59 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Marcus' Rangers (9) take 69 hits in close combat (reduced due to fortifications), which cause 2 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 153 (153 from close combat and 0 from ranged), Defenders: 189 (189 from close combat and 0 from ranged)
Total casualties: 3 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.