Beluaterra/Exiled Trinity/Defense of Dyomoque 10/30/24

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Battle of Dyomoque
Part of Nothoi

Date 10/30/2024
Location Dyomoque
Weather Strong wind
Result After 20 rounds, No winners
Territorial
changes
none
Combatants
Attackers Defenders
Exiled Trinity Irondale; Nothoi; Shattered Vales
Commanders
Ryusho Oshu Fujiwara; Tiberius Paxwax
Strength
1922 other 279 Inf, 206 Arch, 323 SF
Formations
no particular formation; no particular formation
Casualties
706 574


Battle in Dyomoque

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlack Marble Queens IBlack MarbleExiled Trinity222 otherskirmish  6937289575280
2ARed Marble Knights I(Daimons)Exiled Trinity250 otherbox  5908100514250
3ARed Marble Knights II(Daimons)Exiled Trinity250 otherbox  59080097
4AWhite Marble Pawns IV(Daimons)Exiled Trinity400 otherline  5985364475116
5AWhite Marble Pawns VII(Daimons)Exiled Trinity400 otherline  6069418989121
6AWhite Marble Pawns VIII(Daimons)Exiled Trinity400 otherline  5971377278122
7DCourt of the Black SwordRyushoIrondale69 Infskirmish  8180034
8DDyomoque Highliners(militia/guard unit)Nothoi29 Archline  43328073429
9DDyomoque Regulars(militia/guard unit)Nothoi29 Archline  42731563926
10DRain of DeathMichaelShattered Vales46 SFbox  121467988538
11DRain of Tears(militia/guard unit)Nothoi27 Archline  40529374917
12DRevel WraithsHalmusNothoi24 SFline  58336135223
13DSpears of AkuDuontinIrondale24 Infskirmish  5280016
14DSpecial Archersactron IINothoi121 Archbox  1380542494121
15DThe RedRufus ExterusNothoi75 SFskirmish  167720123225
16DThe Red Army(militia/guard unit)Nothoi53 SFline  1391878410535
17DThe Silver HordeHildaIrondale43 SFskirmish  10814827650
18DTheGauntletOwainShattered Vales186 Infline  17735825186
19DTiberius WrathTiberiusNothoi82 SFskirmish  19491321314124


Total:
6 attackers (1922 other)
13 defenders (279 Inf, 206 Arch, 323 SF)
Total combat strengths: 36778 vs. 13659

The region owner Nothoi and their allies defend.
The Exiled Trinity troops attack because they are at war with Nothoi.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

Baroness Ryusho Oshu Fujiwara is spotted wearing the Ornate Gauntlets of Victory.
Senator actron II Burep is spotted wielding the Honed Blade of Ice.
Hegemon Tiberius Paxwax is spotted wielding the Splendid Aegis of Nothoi.
Margrave Black Marble is spotted wearing the Ancient Ring of Taselak.
Hegemon Tiberius Paxwax is spotted wielding the Staff of Piety.
Thanks to the unique item(s), the defender fight with full morale.

Ryusho Oshu Fujiwara, Baroness of Gihalcerttakes command of her army. They deploy in no particular formation.
Tiberius Paxwax, Hegemon of Nothoi, Royal of Nothoitakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (222-D)
2 (250-D)
3 (250-D)
4 (400-D)
5 (400-D)
6 (400-D)
 14 (121-A)
15 (75-S)
18 (186-I)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
7 (69-I)
13 (24-I)
17 (43-S)
 


The Red (15) fire on White Marble Pawns VII (5), scoring 805 hits.
White Marble Pawns VIII (6) fire on TheGauntlet (18), scoring 248 hits.
Rain of Tears (11) fire on White Marble Pawns IV (4), scoring 130 hits.
Dyomoque Regulars (9) fire on Red Marble Knights II (3), scoring 132 hits.
The Red Army (16) fire on Red Marble Knights I (2), scoring 301 hits.
White Marble Pawns VII (5) fire on Special Archers (14), scoring 472 hits.
Dyomoque Highliners (8) fire on White Marble Pawns IV (4), scoring 91 hits.
Rain of Death (10) fire on Red Marble Knights II (3), scoring 226 hits.
Special Archers (14) fire on White Marble Pawns IV (4), scoring 558 hits.
Tiberius Wrath (19) fire on Red Marble Knights I (2), scoring 643 hits.
White Marble Pawns IV (4) fire on TheGauntlet (18), scoring 185 hits.
Revel Wraiths (12) fire on Red Marble Knights II (3), scoring 262 hits.
The Silver Horde (17) fire on Red Marble Knights II (3), scoring 217 hits.
Black Marble Queens I (1) fire on The Red (15), scoring 1326 hits.
Total ranged hits suffered: Attackers: 3365, Defenders: 2231
Red Marble Knights I (2) and Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Spears of Aku (13) and Court of the Black Sword (7) move forward to take up positions at the outer wall.
TheGauntlet (18) hold their positions at the outer wall, waiting for the attack.


The Red (15) take 829 hits from archer fire (reduced due to fortifications), which cause 16 casualties.
Rufus Exterus Esotericus, Duke of Fronen, Governor of Dyomoquehas been wounded by Black Marble Queens I (1).
Red Marble Knights I (2) take 944 hits from archer fire, which cause 9 casualties.
White Marble Pawns VII (5) take 805 hits from archer fire, which cause 21 casualties.
Special Archers (14) take 295 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
White Marble Pawns IV (4) take 779 hits from archer fire, which cause 20 casualties.
TheGauntlet (18) take 271 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Red Marble Knights II (3) take 837 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 3365 (0 from close combat and 3365 from ranged), Defenders: 1395 (0 from close combat and 1395 from ranged)
Total casualties: 58 attackers, 29 defenders

Turn No. 2

   1 (222-D)
2 (241-D)
3 (242-D)
4 (380-D)
5 (379-D)
6 (400-D)
 14 (113-A)
15 (59-S)
18 (181-I)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
7 (69-I)
10 (46-S)
13 (24-I)
17 (43-S)
 


Rain of Death (10) fire on White Marble Pawns VIII (6), scoring 109 hits.
White Marble Pawns VII (5) fire on TheGauntlet (18), scoring 386 hits.
Dyomoque Regulars (9) fire on White Marble Pawns IV (4), scoring 66 hits.
White Marble Pawns IV (4) fire on The Red (15), scoring 223 hits.
Black Marble Queens I (1) fire on Special Archers (14), scoring 1106 hits.
Dyomoque Highliners (8) fire on White Marble Pawns VIII (6), scoring 123 hits.
The Silver Horde (17) fire on Red Marble Knights II (3), scoring 378 hits.
Tiberius Wrath (19) fire on Red Marble Knights I (2), scoring 546 hits.
White Marble Pawns VIII (6) fire on The Red (15), scoring 262 hits.
Rain of Tears (11) fire on Red Marble Knights II (3), scoring 125 hits.
Special Archers (14) fire on Red Marble Knights II (3), scoring 984 hits.
Revel Wraiths (12) fire on Red Marble Knights I (2), scoring 221 hits.
The Red (15) fire on Red Marble Knights I (2), scoring 524 hits.
The Red Army (16) fire on Red Marble Knights I (2), scoring 464 hits.
Total ranged hits suffered: Attackers: 3540, Defenders: 1977
Red Marble Knights I (2) and Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Spears of Aku (13) and Court of the Black Sword (7) move forward to take up positions at the outer wall.
TheGauntlet (18) hold their positions at the outer wall, waiting for the attack.


Red Marble Knights I (2) take 1755 hits from archer fire, which cause 16 casualties.
Red Marble Knights II (3) take 1487 hits from archer fire, which cause 14 casualties.
White Marble Pawns IV (4) take 66 hits from archer fire, which cause 2 casualties.
White Marble Pawns VIII (6) take 232 hits from archer fire, which cause 6 casualties.
Special Archers (14) take 691 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
The Red (15) take 303 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
TheGauntlet (18) take 241 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 3540 (0 from close combat and 3540 from ranged), Defenders: 1235 (0 from close combat and 1235 from ranged)
Total casualties: 38 attackers, 28 defenders

Turn No. 3

   1 (222-D)
2 (225-D)
3 (228-D)
4 (378-D)
5 (379-D)
6 (394-D)
 14 (95-A)
15 (53-S)
18 (177-I)
7 (69-I)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
13 (24-I)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


Black Marble Queens I (1) fire on TheGauntlet (18), scoring 1263 hits.
Rain of Tears (11) fire on White Marble Pawns VIII (6), scoring 142 hits.
White Marble Pawns VIII (6) fire on The Red (15), scoring 140 hits.
White Marble Pawns IV (4) fire on Special Archers (14), scoring 203 hits.
White Marble Pawns VII (5) fire on The Red (15), scoring 126 hits.
Tiberius Wrath (19) fire on Red Marble Knights II (3), scoring 642 hits.
The Red Army (16) fire on Red Marble Knights I (2), scoring 339 hits.
Special Archers (14) fire on Red Marble Knights I (2), scoring 768 hits.
The Silver Horde (17) fire on Red Marble Knights II (3), scoring 229 hits.
Dyomoque Highliners (8) fire on Red Marble Knights II (3), scoring 140 hits.
The Red (15) fire on Red Marble Knights II (3), scoring 683 hits.
Revel Wraiths (12) fire on Red Marble Knights I (2), scoring 325 hits.
Rain of Death (10) fire on White Marble Pawns VII (5), scoring 170 hits.
Dyomoque Regulars (9) fire on White Marble Pawns IV (4), scoring 121 hits.
Total ranged hits suffered: Attackers: 3559, Defenders: 1732
Red Marble Knights I (2) and Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Court of the Black Sword (7) and Spears of Aku (13) move forward to take up positions at the outer wall.
TheGauntlet (18) hold their positions at the outer wall, waiting for the attack.


White Marble Pawns VIII (6) take 142 hits from archer fire, which cause 4 casualties.
White Marble Pawns IV (4) take 121 hits from archer fire, which cause 3 casualties.
White Marble Pawns VII (5) take 170 hits from archer fire, which cause 4 casualties.
TheGauntlet (18) take 789 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Special Archers (14) take 127 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
The Red (15) take 166 hits from archer fire (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Red Marble Knights I (2) take 1432 hits from archer fire, which cause 13 casualties.
Red Marble Knights II (3) take 1694 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 3559 (0 from close combat and 3559 from ranged), Defenders: 1082 (0 from close combat and 1082 from ranged)
Total casualties: 40 attackers, 19 defenders

Turn No. 4

   1 (222-D)
2 (212-D)
3 (212-D)
4 (375-D)
5 (375-D)
6 (390-D)
 7 (69-I)
13 (24-I)
14 (92-A)
18 (164-I)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


The Red Army (16) fire on White Marble Pawns VIII (6), scoring 462 hits.
Rain of Tears (11) fire on White Marble Pawns VII (5), scoring 157 hits.
The Silver Horde (17) fire on White Marble Pawns IV (4), scoring 177 hits.
Rain of Death (10) fire on White Marble Pawns VII (5), scoring 242 hits.
White Marble Pawns VII (5) fire on TheGauntlet (18), scoring 254 hits.
Dyomoque Highliners (8) fire on White Marble Pawns IV (4), scoring 123 hits.
Special Archers (14) fire on White Marble Pawns IV (4), scoring 663 hits.
Tiberius Wrath (19) fire on Red Marble Knights II (3), scoring 1049 hits.
Black Marble Queens I (1) fire on TheGauntlet (18), scoring 1839 hits.
White Marble Pawns VIII (6) fire on Court of the Black Sword (7), scoring 110 hits.
Revel Wraiths (12) fire on Red Marble Knights I (2), scoring 121 hits.
White Marble Pawns IV (4) fire on Special Archers (14), scoring 434 hits.
Dyomoque Regulars (9) fire on Red Marble Knights I (2), scoring 214 hits.
Total ranged hits suffered: Attackers: 3208, Defenders: 2637
Red Marble Knights II (3) and Red Marble Knights I (2) keep their distance to the fortifications, waiting for other troops to breach them first.
TheGauntlet (18), Court of the Black Sword (7) and Spears of Aku (13) hold their positions at the outer wall, waiting for the attack.


TheGauntlet (18) take 1308 hits from archer fire (reduced due to fortifications), which cause 22 casualties.
Red Marble Knights II (3) take 1049 hits from archer fire, which cause 10 casualties.
White Marble Pawns VII (5) take 399 hits from archer fire, which cause 10 casualties.
Special Archers (14) take 271 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
White Marble Pawns VIII (6) take 462 hits from archer fire, which cause 12 casualties.
Red Marble Knights I (2) take 335 hits from archer fire, which cause 3 casualties.
Court of the Black Sword (7) take 69 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
White Marble Pawns IV (4) take 963 hits from archer fire, which cause 25 casualties.
Total hits suffered: Attackers: 3208 (0 from close combat and 3208 from ranged), Defenders: 1648 (0 from close combat and 1648 from ranged)
Total casualties: 60 attackers, 31 defenders

Turn No. 5

   1 (222-D)
2 (209-D)
3 (202-D)
4 (350-D)
5 (365-D)
6 (378-D)
 7 (67-I)
13 (24-I)
14 (85-A)
18 (142-I)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


White Marble Pawns VIII (6) fire on TheGauntlet (18), scoring 131 hits.
Revel Wraiths (12) fire on White Marble Pawns VII (5), scoring 164 hits.
Special Archers (14) fire on White Marble Pawns IV (4), scoring 516 hits.
Rain of Tears (11) fire on White Marble Pawns VII (5), scoring 159 hits.
Dyomoque Regulars (9) fire on White Marble Pawns VII (5), scoring 136 hits.
Black Marble Queens I (1) fire on TheGauntlet (18), scoring 2188 hits.
White Marble Pawns IV (4) fire on Court of the Black Sword (7), scoring 155 hits.
Tiberius Wrath (19) fire on Red Marble Knights I (2), scoring 542 hits.
The Silver Horde (17) fire on White Marble Pawns VII (5), scoring 229 hits.
White Marble Pawns VII (5) fire on Special Archers (14), scoring 448 hits.
Rain of Death (10) fire on Red Marble Knights II (3), scoring 281 hits.
The Red Army (16) fire on Red Marble Knights II (3), scoring 435 hits.
Dyomoque Highliners (8) fire on Red Marble Knights I (2), scoring 109 hits.
Total ranged hits suffered: Attackers: 2571, Defenders: 2922
Red Marble Knights II (3) and Red Marble Knights I (2) keep their distance to the fortifications, waiting for other troops to breach them first.
Spears of Aku (13), TheGauntlet (18) and Court of the Black Sword (7) hold their positions at the outer wall, waiting for the attack.


Special Archers (14) take 280 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
White Marble Pawns IV (4) take 516 hits from archer fire, which cause 13 casualties.
TheGauntlet (18) take 1449 hits from archer fire (reduced due to fortifications), which cause 25 casualties.
White Marble Pawns VII (5) take 688 hits from archer fire, which cause 18 casualties.
Red Marble Knights II (3) take 716 hits from archer fire, which cause 7 casualties.
Red Marble Knights I (2) take 651 hits from archer fire, which cause 6 casualties.
Court of the Black Sword (7) take 97 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 2571 (0 from close combat and 2571 from ranged), Defenders: 1826 (0 from close combat and 1826 from ranged)
Total casualties: 44 attackers, 35 defenders

Turn No. 6

   1 (222-D)
2 (203-D)
3 (195-D)
4 (337-D)
5 (347-D)
6 (378-D)
 7 (64-I)
13 (24-I)
14 (78-A)
18 (117-I)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


Rain of Tears (11) fire on White Marble Pawns VIII (6), scoring 138 hits.
Tiberius Wrath (19) fire on White Marble Pawns VII (5), scoring 801 hits.
Revel Wraiths (12) fire on White Marble Pawns VIII (6), scoring 73 hits.
Special Archers (14) fire on White Marble Pawns IV (4), scoring 447 hits.
Rain of Death (10) fire on White Marble Pawns VIII (6), scoring 251 hits.
Dyomoque Regulars (9) fire on White Marble Pawns VIII (6), scoring 158 hits.
White Marble Pawns VIII (6) fire on TheGauntlet (18), scoring 343 hits.
The Red Army (16) fire on Red Marble Knights I (2), scoring 445 hits.
The Silver Horde (17) fire on Red Marble Knights II (3), scoring 165 hits.
White Marble Pawns VII (5) fire on Court of the Black Sword (7), scoring 166 hits.
White Marble Pawns IV (4) fire on TheGauntlet (18), scoring 282 hits.
Dyomoque Highliners (8) fire on Red Marble Knights II (3), scoring 143 hits.
Black Marble Queens I (1) fire on Special Archers (14), scoring 1985 hits.
Total ranged hits suffered: Attackers: 2621, Defenders: 2776
Red Marble Knights II (3) and Red Marble Knights I (2) keep their distance to the fortifications, waiting for other troops to breach them first.
TheGauntlet (18), Spears of Aku (13) and Court of the Black Sword (7) hold their positions at the outer wall, waiting for the attack.


TheGauntlet (18) take 391 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Red Marble Knights II (3) take 308 hits from archer fire, which cause 3 casualties.
Special Archers (14) take 1241 hits from archer fire (reduced due to fortifications), which cause 32 casualties.
Red Marble Knights I (2) take 445 hits from archer fire, which cause 4 casualties.
White Marble Pawns VIII (6) take 620 hits from archer fire, which cause 16 casualties.
White Marble Pawns VII (5) take 801 hits from archer fire, which cause 21 casualties.
White Marble Pawns IV (4) take 447 hits from archer fire, which cause 11 casualties.
Court of the Black Sword (7) take 104 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 2621 (0 from close combat and 2621 from ranged), Defenders: 1736 (0 from close combat and 1736 from ranged)
Total casualties: 55 attackers, 42 defenders

Turn No. 7

   1 (222-D)
2 (199-D)
3 (192-D)
4 (326-D)
5 (326-D)
6 (362-D)
 7 (61-I)
13 (24-I)
14 (46-A)
18 (110-I)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


Dyomoque Highliners (8) fire on White Marble Pawns VIII (6), scoring 107 hits.
Rain of Tears (11) fire on White Marble Pawns VIII (6), scoring 164 hits.
The Silver Horde (17) fire on White Marble Pawns VII (5), scoring 102 hits.
Revel Wraiths (12) fire on White Marble Pawns IV (4), scoring 226 hits.
Special Archers (14) fire on White Marble Pawns VII (5), scoring 240 hits.
Tiberius Wrath (19) fire on White Marble Pawns VIII (6), scoring 824 hits.
Black Marble Queens I (1) fire on TheGauntlet (18), scoring 2513 hits.
White Marble Pawns VIII (6) fire on Court of the Black Sword (7), scoring 277 hits.
White Marble Pawns IV (4) fire on Spears of Aku (13), scoring 199 hits.
Rain of Death (10) fire on Red Marble Knights I (2), scoring 290 hits.
The Red Army (16) fire on White Marble Pawns VII (5), scoring 342 hits.
Dyomoque Regulars (9) fire on Red Marble Knights II (3), scoring 178 hits.
White Marble Pawns VII (5) fire on Special Archers (14), scoring 171 hits.
Total ranged hits suffered: Attackers: 2473, Defenders: 3160
Red Marble Knights II (3) and Red Marble Knights I (2) keep their distance to the fortifications, waiting for other troops to breach them first.
TheGauntlet (18) leave the fortification, attacking the enemy.
Spears of Aku (13) and Court of the Black Sword (7) hold their positions at the outer wall, waiting for the attack.


Spears of Aku (13) take 124 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Red Marble Knights II (3) take 178 hits from archer fire, which cause 2 casualties.
Special Archers (14) take 107 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Red Marble Knights I (2) take 290 hits from archer fire, which cause 3 casualties.
Court of the Black Sword (7) take 173 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
White Marble Pawns VIII (6) take 1095 hits from archer fire, which cause 28 casualties.
TheGauntlet (18) take 2513 hits from archer fire, which cause 43 casualties.
Owain Bolton, Viscount of Porlhas been wounded by Black Marble Queens I (1).
White Marble Pawns IV (4) take 226 hits from archer fire, which cause 6 casualties.
White Marble Pawns VII (5) take 684 hits from archer fire, which cause 18 casualties.
Total hits suffered: Attackers: 2473 (0 from close combat and 2473 from ranged), Defenders: 2917 (0 from close combat and 2917 from ranged)
Total casualties: 57 attackers, 53 defenders

Turn No. 8

   1 (222-D)
2 (196-D)
3 (190-D)
4 (320-D)
5 (308-D)
6 (334-D)
18 (67-I)
7 (56-I)
13 (22-I)
14 (43-A)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


Special Archers (14) fire on White Marble Pawns VIII (6), scoring 333 hits.
Dyomoque Regulars (9) fire on White Marble Pawns IV (4), scoring 92 hits.
The Silver Horde (17) fire on White Marble Pawns VII (5), scoring 214 hits.
Black Marble Queens I (1) fire on TheGauntlet (18), scoring 2869 hits.
White Marble Pawns VII (5) fire on TheGauntlet (18), scoring 245 hits.
Dyomoque Highliners (8) fire on White Marble Pawns IV (4), scoring 127 hits.
The Red Army (16) fire on White Marble Pawns IV (4), scoring 225 hits.
Revel Wraiths (12) fire on White Marble Pawns VIII (6), scoring 218 hits.
White Marble Pawns VIII (6) fire on TheGauntlet (18), scoring 317 hits.
Tiberius Wrath (19) fire on Red Marble Knights I (2), scoring 809 hits.
Rain of Tears (11) fire on Red Marble Knights II (3), scoring 169 hits.
White Marble Pawns IV (4) fire on TheGauntlet (18), scoring 221 hits.
Rain of Death (10) fire on Red Marble Knights II (3), scoring 339 hits.
Total ranged hits suffered: Attackers: 2526, Defenders: 3652
Red Marble Knights II (3) are eager to charge, but the melee is too crowded already.
Red Marble Knights I (2) charge forward.
Spears of Aku (13) and Court of the Black Sword (7) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Red Marble Knights I (2) score 1005 hits on TheGauntlet (18) (2811 before overkill).
TheGauntlet (18) score 582 hits on Red Marble Knights I (2).
Total close combat hits suffered: Attackers: 582, Defenders: 1005 (2811 before overkill)

White Marble Pawns VII (5) take 214 hits from archer fire, which cause 5 casualties.
Red Marble Knights I (2) take 1391 hits (582 in close combat, 809 from archer fire), which cause 13 casualties.
White Marble Pawns VIII (6) take 551 hits from archer fire, which cause 14 casualties.
Red Marble Knights II (3) take 508 hits from archer fire, which cause 5 casualties.
TheGauntlet (18) take 4657 hits (1005 in close combat, 3652 from archer fire), which cause 67 casualties, wiping the unit out. 35 more soldiers die on the field.
Owain Bolton, Viscount of Porlhas been wounded by Red Marble Knights I (2).
White Marble Pawns IV (4) take 444 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 3108 (582 from close combat and 2526 from ranged), Defenders: 4657 (1005 from close combat and 3652 from ranged)
Total casualties: 48 attackers, 67 defenders

Turn No. 9

   1 (222-D)
3 (185-D)
4 (309-D)
5 (303-D)
6 (320-D)
2 (183-D)
7 (56-I)
13 (22-I)
14 (43-A)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


The Silver Horde (17) fire on Red Marble Knights I (2), scoring 448 hits.
Revel Wraiths (12) fire on Red Marble Knights I (2), scoring 473 hits.
Tiberius Wrath (19) fire on Red Marble Knights I (2), scoring 613 hits.
White Marble Pawns VII (5) fire on Special Archers (14), scoring 203 hits.
Dyomoque Highliners (8) fire on Red Marble Knights I (2), scoring 301 hits.
White Marble Pawns IV (4) fire on Court of the Black Sword (7), scoring 181 hits.
Rain of Death (10) fire on Red Marble Knights I (2), scoring 602 hits.
Rain of Tears (11) fire on Red Marble Knights I (2), scoring 233 hits.
Special Archers (14) fire on Red Marble Knights I (2), scoring 322 hits.
Dyomoque Regulars (9) fire on Red Marble Knights I (2), scoring 371 hits.
Black Marble Queens I (1) fire on Spears of Aku (13), scoring 1062 hits.
The Red Army (16) fire on Red Marble Knights I (2), scoring 1009 hits.
White Marble Pawns VIII (6) fire on Court of the Black Sword (7), scoring 197 hits.
Total ranged hits suffered: Attackers: 4372, Defenders: 1643
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Red Marble Knights I (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Spears of Aku (13) and Court of the Black Sword (7) hold their positions at the outer wall, waiting for the attack.


Special Archers (14) take 127 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Spears of Aku (13) take 664 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Court of the Black Sword (7) take 236 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Red Marble Knights I (2) take 4372 hits from archer fire, which cause 41 casualties.
Total hits suffered: Attackers: 4372 (0 from close combat and 4372 from ranged), Defenders: 1027 (0 from close combat and 1027 from ranged)
Total casualties: 41 attackers, 22 defenders

Turn No. 10

   1 (222-D)
3 (185-D)
4 (309-D)
5 (303-D)
6 (320-D)
2 (142-D)
7 (49-I)
13 (10-I)
14 (40-A)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


Special Archers (14) fire on Red Marble Knights I (2), scoring 312 hits.
The Red Army (16) fire on Red Marble Knights I (2), scoring 887 hits.
Tiberius Wrath (19) fire on Red Marble Knights I (2), scoring 1438 hits.
Black Marble Queens I (1) fire on Court of the Black Sword (7), scoring 743 hits.
White Marble Pawns VII (5) fire on Special Archers (14), scoring 305 hits.
Revel Wraiths (12) fire on Red Marble Knights I (2), scoring 395 hits.
The Silver Horde (17) fire on Red Marble Knights I (2), scoring 368 hits.
Dyomoque Highliners (8) fire on Red Marble Knights I (2), scoring 295 hits.
Rain of Tears (11) fire on Red Marble Knights I (2), scoring 209 hits.
White Marble Pawns VIII (6) fire on Spears of Aku (13), scoring 79 hits.
White Marble Pawns IV (4) fire on Spears of Aku (13), scoring 78 hits.
Dyomoque Regulars (9) fire on Red Marble Knights I (2), scoring 239 hits.
Rain of Death (10) fire on Red Marble Knights I (2), scoring 231 hits.
Total ranged hits suffered: Attackers: 4374, Defenders: 1205
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Red Marble Knights I (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Court of the Black Sword (7) and Spears of Aku (13) hold their positions at the outer wall, waiting for the attack.


Red Marble Knights I (2) take 4374 hits from archer fire, which cause 41 casualties.
Special Archers (14) take 191 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Court of the Black Sword (7) take 464 hits from archer fire (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Spears of Aku (13) take 98 hits from archer fire (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 4374 (0 from close combat and 4374 from ranged), Defenders: 753 (0 from close combat and 753 from ranged)
Total casualties: 41 attackers, 21 defenders

Turn No. 11

   1 (222-D)
3 (185-D)
4 (309-D)
5 (303-D)
6 (320-D)
2 (101-D)
14 (35-A)
8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


Dyomoque Regulars (9) fire on Red Marble Knights I (2), scoring 274 hits.
Rain of Tears (11) fire on Red Marble Knights I (2), scoring 206 hits.
Black Marble Queens I (1) fire on Special Archers (14), scoring 1418 hits.
White Marble Pawns VIII (6) fire on Special Archers (14), scoring 312 hits.
Tiberius Wrath (19) fire on Red Marble Knights I (2), scoring 1520 hits.
Revel Wraiths (12) fire on Red Marble Knights I (2), scoring 250 hits.
Dyomoque Highliners (8) fire on Red Marble Knights I (2), scoring 308 hits.
Special Archers (14) fire on Red Marble Knights I (2), scoring 281 hits.
White Marble Pawns VII (5) fire on Special Archers (14), scoring 220 hits.
The Silver Horde (17) fire on Red Marble Knights I (2), scoring 416 hits.
Rain of Death (10) fire on Red Marble Knights I (2), scoring 526 hits.
The Red Army (16) fire on Red Marble Knights I (2), scoring 1320 hits.
White Marble Pawns IV (4) fire on Special Archers (14), scoring 204 hits.
Total ranged hits suffered: Attackers: 5101, Defenders: 2154
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Red Marble Knights I (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Red Marble Knights I (2) take 5101 hits from archer fire, which cause 48 casualties.
Special Archers (14) take 1346 hits from archer fire (reduced due to fortifications), which cause 35 casualties, wiping the unit out. 20 more soldiers die on the field.
actron II Burep, Senator of Ren Madragashas been wounded by White Marble Pawns VIII (6).
Total hits suffered: Attackers: 5101 (0 from close combat and 5101 from ranged), Defenders: 1346 (0 from close combat and 1346 from ranged)
Total casualties: 48 attackers, 35 defenders

Turn No. 12

   1 (222-D)
3 (185-D)
4 (309-D)
5 (303-D)
6 (320-D)
2 (53-D)
 8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (53-S)
19 (82-S)
10 (46-S)
17 (43-S)
 


Dyomoque Regulars (9) fire on Red Marble Knights I (2), scoring 305 hits.
Rain of Death (10) fire on Red Marble Knights I (2), scoring 666 hits.
Rain of Tears (11) fire on Red Marble Knights I (2), scoring 266 hits.
White Marble Pawns IV (4) fire on Tiberius Wrath (19), scoring 121 hits.
The Red Army (16) fire on Red Marble Knights I (2), scoring 1243 hits.
White Marble Pawns VIII (6) fire on Tiberius Wrath (19), scoring 127 hits.
The Silver Horde (17) fire on Red Marble Knights I (2), scoring 447 hits.
White Marble Pawns VII (5) fire on Tiberius Wrath (19), scoring 146 hits.
Tiberius Wrath (19) fire on Red Marble Knights I (2), scoring 1513 hits.
Revel Wraiths (12) fire on Red Marble Knights I (2), scoring 169 hits.
Dyomoque Highliners (8) fire on Red Marble Knights I (2), scoring 245 hits.
Black Marble Queens I (1) fire on The Red Army (16), scoring 757 hits.
Total ranged hits suffered: Attackers: 4854, Defenders: 1151
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Red Marble Knights I (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Red Marble Knights I (2) take 4854 hits from archer fire, which cause 46 casualties.
The Red Army (16) take 606 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Tiberius Wrath (19) take 315 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Total hits suffered: Attackers: 4854 (0 from close combat and 4854 from ranged), Defenders: 921 (0 from close combat and 921 from ranged)
Total casualties: 46 attackers, 14 defenders

Turn No. 13

   1 (222-D)
3 (185-D)
4 (309-D)
5 (303-D)
6 (320-D)
2 (7-D)
 8 (29-A)
9 (29-A)
11 (27-A)
12 (24-S)
16 (44-S)
19 (77-S)
10 (46-S)
17 (43-S)
 


Black Marble Queens I (1) fire on Tiberius Wrath (19), scoring 631 hits.
White Marble Pawns VIII (6) fire on The Red Army (16), scoring 186 hits.
Tiberius Wrath (19) fire on Red Marble Knights I (2), scoring 1920 hits.
The Red Army (16) fire on Red Marble Knights I (2), scoring 631 hits.
Dyomoque Regulars (9) fire on Red Marble Knights I (2), scoring 211 hits.
Rain of Tears (11) fire on Red Marble Knights I (2), scoring 187 hits.
White Marble Pawns VII (5) fire on Revel Wraiths (12), scoring 185 hits.
Rain of Death (10) fire on Red Marble Knights I (2), scoring 386 hits.
The Silver Horde (17) fire on Red Marble Knights I (2), scoring 178 hits.
White Marble Pawns IV (4) fire on Dyomoque Highliners (8), scoring 167 hits.
Revel Wraiths (12) fire on Red Marble Knights I (2), scoring 205 hits.
Dyomoque Highliners (8) fire on Red Marble Knights I (2), scoring 329 hits.
Total ranged hits suffered: Attackers: 4047, Defenders: 1169
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Red Marble Knights I (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Red Marble Knights I (2) take 4047 hits from archer fire, which cause 7 casualties, wiping the unit out. 37 more soldiers die on the field.
Tiberius Wrath (19) take 505 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
The Red Army (16) take 149 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Revel Wraiths (12) take 148 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Dyomoque Highliners (8) take 134 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 4047 (0 from close combat and 4047 from ranged), Defenders: 936 (0 from close combat and 936 from ranged)
Total casualties: 7 attackers, 16 defenders

Turn No. 14

   1 (222-D)
3 (185-D)
4 (309-D)
5 (303-D)
6 (320-D)
  8 (26-A)
9 (29-A)
11 (27-A)
12 (22-S)
16 (42-S)
19 (68-S)
10 (46-S)
17 (43-S)
 


The Red Army (16) fire on White Marble Pawns VIII (6), scoring 307 hits.
White Marble Pawns VII (5) fire on Tiberius Wrath (19), scoring 59 hits.
White Marble Pawns IV (4) fire on Tiberius Wrath (19), scoring 118 hits.
Rain of Death (10) fire on White Marble Pawns VIII (6), scoring 239 hits.
Rain of Tears (11) fire on Red Marble Knights II (3), scoring 153 hits.
Black Marble Queens I (1) fire on Tiberius Wrath (19), scoring 558 hits.
Revel Wraiths (12) fire on White Marble Pawns VIII (6), scoring 128 hits.
The Silver Horde (17) fire on Red Marble Knights II (3), scoring 295 hits.
Tiberius Wrath (19) fire on White Marble Pawns VIII (6), scoring 353 hits.
Dyomoque Highliners (8) fire on Red Marble Knights II (3), scoring 160 hits.
Dyomoque Regulars (9) fire on White Marble Pawns VIII (6), scoring 87 hits.
White Marble Pawns VIII (6) fire on The Red Army (16), scoring 178 hits.
Total ranged hits suffered: Attackers: 1722, Defenders: 913
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.


The Red Army (16) take 142 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Tiberius Wrath (19) take 588 hits from archer fire (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
Red Marble Knights II (3) take 608 hits from archer fire, which cause 6 casualties.
White Marble Pawns VIII (6) take 1114 hits from archer fire, which cause 29 casualties.
Total hits suffered: Attackers: 1722 (0 from close combat and 1722 from ranged), Defenders: 730 (0 from close combat and 730 from ranged)
Total casualties: 35 attackers, 12 defenders

Turn No. 15

   1 (222-D)
3 (179-D)
4 (309-D)
5 (303-D)
6 (291-D)
  8 (26-A)
9 (29-A)
11 (27-A)
12 (22-S)
16 (40-S)
10 (46-S)
17 (43-S)
 


Rain of Death (10) fire on White Marble Pawns VII (5), scoring 315 hits.
Revel Wraiths (12) fire on White Marble Pawns IV (4), scoring 122 hits.
Rain of Tears (11) fire on White Marble Pawns VIII (6), scoring 168 hits.
White Marble Pawns IV (4) fire on The Red Army (16), scoring 145 hits.
The Silver Horde (17) fire on White Marble Pawns VIII (6), scoring 63 hits.
Dyomoque Highliners (8) fire on White Marble Pawns VII (5), scoring 84 hits.
White Marble Pawns VIII (6) fire on The Red Army (16), scoring 110 hits.
Black Marble Queens I (1) fire on The Red Army (16), scoring 1460 hits.
The Red Army (16) fire on White Marble Pawns VII (5), scoring 374 hits.
Dyomoque Regulars (9) fire on Red Marble Knights II (3), scoring 148 hits.
White Marble Pawns VII (5) fire on Revel Wraiths (12), scoring 93 hits.
Total ranged hits suffered: Attackers: 1274, Defenders: 1808
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.


Revel Wraiths (12) take 74 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
White Marble Pawns IV (4) take 122 hits from archer fire, which cause 3 casualties.
White Marble Pawns VIII (6) take 231 hits from archer fire, which cause 6 casualties.
The Red Army (16) take 1372 hits from archer fire (reduced due to fortifications), which cause 22 casualties, making the unit retreat from the battlefield.
Red Marble Knights II (3) take 148 hits from archer fire, which cause 1 casualties.
White Marble Pawns VII (5) take 773 hits from archer fire, which cause 20 casualties.
Total hits suffered: Attackers: 1274 (0 from close combat and 1274 from ranged), Defenders: 1446 (0 from close combat and 1446 from ranged)
Total casualties: 30 attackers, 23 defenders

Turn No. 16

   1 (222-D)
3 (178-D)
4 (306-D)
5 (283-D)
6 (285-D)
  8 (26-A)
9 (29-A)
11 (27-A)
12 (21-S)
10 (46-S)
17 (43-S)
 


White Marble Pawns IV (4) fire on Revel Wraiths (12), scoring 168 hits.
White Marble Pawns VIII (6) fire on Dyomoque Regulars (9), scoring 145 hits.
Revel Wraiths (12) fire on White Marble Pawns VII (5), scoring 139 hits.
White Marble Pawns VII (5) fire on Rain of Tears (11), scoring 151 hits.
Dyomoque Regulars (9) fire on Red Marble Knights II (3), scoring 181 hits.
Dyomoque Highliners (8) fire on Red Marble Knights II (3), scoring 122 hits.
The Silver Horde (17) fire on Red Marble Knights II (3), scoring 237 hits.
Black Marble Queens I (1) fire on Dyomoque Highliners (8), scoring 2003 hits.
Rain of Death (10) fire on Red Marble Knights II (3), scoring 200 hits.
Rain of Tears (11) fire on White Marble Pawns IV (4), scoring 136 hits.
Total ranged hits suffered: Attackers: 1015, Defenders: 2467
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.


White Marble Pawns IV (4) take 136 hits from archer fire, which cause 3 casualties.
Revel Wraiths (12) take 134 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
White Marble Pawns VII (5) take 139 hits from archer fire, which cause 4 casualties.
Dyomoque Regulars (9) take 116 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Dyomoque Highliners (8) take 1602 hits from archer fire (reduced due to fortifications), which cause 26 casualties, wiping the unit out. 6 more soldiers die on the field.
Red Marble Knights II (3) take 740 hits from archer fire, which cause 7 casualties.
Rain of Tears (11) take 121 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 1015 (0 from close combat and 1015 from ranged), Defenders: 1973 (0 from close combat and 1973 from ranged)
Total casualties: 14 attackers, 34 defenders

Turn No. 17

   1 (222-D)
3 (171-D)
4 (303-D)
5 (279-D)
6 (285-D)
  9 (26-A)
11 (24-A)
12 (19-S)
10 (46-S)
17 (43-S)
 


Rain of Tears (11) fire on White Marble Pawns IV (4), scoring 72 hits.
White Marble Pawns VII (5) fire on Revel Wraiths (12), scoring 110 hits.
The Silver Horde (17) fire on White Marble Pawns IV (4), scoring 147 hits.
White Marble Pawns VIII (6) fire on Dyomoque Regulars (9), scoring 151 hits.
Dyomoque Regulars (9) fire on White Marble Pawns IV (4), scoring 91 hits.
Black Marble Queens I (1) fire on Revel Wraiths (12), scoring 1545 hits.
Revel Wraiths (12) fire on White Marble Pawns IV (4), scoring 122 hits.
White Marble Pawns IV (4) fire on Rain of Tears (11), scoring 192 hits.
Rain of Death (10) fire on Red Marble Knights II (3), scoring 504 hits.
Total ranged hits suffered: Attackers: 936, Defenders: 1998
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.


Rain of Tears (11) take 154 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Red Marble Knights II (3) take 504 hits from archer fire, which cause 5 casualties.
Dyomoque Regulars (9) take 121 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Revel Wraiths (12) take 1324 hits from archer fire (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield.
Halmus Dayne, Knight of Reedshas been wounded by White Marble Pawns VII (5).
White Marble Pawns IV (4) take 432 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 936 (0 from close combat and 936 from ranged), Defenders: 1599 (0 from close combat and 1599 from ranged)
Total casualties: 16 attackers, 25 defenders

Turn No. 18

   1 (222-D)
3 (166-D)
4 (292-D)
5 (279-D)
6 (285-D)
  9 (23-A)
11 (20-A)
10 (46-S)
17 (43-S)
 


Rain of Death (10) fire on White Marble Pawns IV (4), scoring 175 hits.
Black Marble Queens I (1) fire on Dyomoque Regulars (9), scoring 930 hits.
White Marble Pawns VII (5) fire on Rain of Tears (11), scoring 174 hits.
The Silver Horde (17) fire on White Marble Pawns VIII (6), scoring 145 hits.
White Marble Pawns IV (4) fire on Rain of Tears (11), scoring 97 hits.
Rain of Tears (11) fire on White Marble Pawns VIII (6), scoring 123 hits.
White Marble Pawns VIII (6) fire on Rain of Tears (11), scoring 181 hits.
Dyomoque Regulars (9) fire on Red Marble Knights II (3), scoring 152 hits.
Total ranged hits suffered: Attackers: 595, Defenders: 1382
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.


Red Marble Knights II (3) take 152 hits from archer fire, which cause 1 casualties.
White Marble Pawns IV (4) take 175 hits from archer fire, which cause 4 casualties.
Rain of Tears (11) take 362 hits from archer fire (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
White Marble Pawns VIII (6) take 268 hits from archer fire, which cause 7 casualties.
Dyomoque Regulars (9) take 744 hits from archer fire (reduced due to fortifications), which cause 20 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 595 (0 from close combat and 595 from ranged), Defenders: 1106 (0 from close combat and 1106 from ranged)
Total casualties: 12 attackers, 30 defenders

Turn No. 19

   1 (222-D)
3 (165-D)
4 (288-D)
5 (279-D)
6 (278-D)
   10 (46-S)
17 (43-S)
 


White Marble Pawns VII (5) fire on Rain of Death (10), scoring 117 hits.
Black Marble Queens I (1) fire on Rain of Death (10), scoring 697 hits.
The Silver Horde (17) fire on White Marble Pawns IV (4), scoring 138 hits.
White Marble Pawns IV (4) fire on Rain of Death (10), scoring 89 hits.
White Marble Pawns VIII (6) fire on Rain of Death (10), scoring 100 hits.
Rain of Death (10) fire on Red Marble Knights II (3), scoring 555 hits.
Total ranged hits suffered: Attackers: 693, Defenders: 1003
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.


Red Marble Knights II (3) take 555 hits from archer fire, which cause 5 casualties.
White Marble Pawns IV (4) take 138 hits from archer fire, which cause 4 casualties.
Rain of Death (10) take 802 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Total hits suffered: Attackers: 693 (0 from close combat and 693 from ranged), Defenders: 802 (0 from close combat and 802 from ranged)
Total casualties: 9 attackers, 11 defenders

Turn No. 20

   1 (222-D)
3 (160-D)
4 (284-D)
5 (279-D)
6 (278-D)
   10 (35-S)
17 (43-S)
 


White Marble Pawns VIII (6) fire on Rain of Death (10), scoring 178 hits.
White Marble Pawns IV (4) fire on Rain of Death (10), scoring 182 hits.
Black Marble Queens I (1) fire on Rain of Death (10), scoring 2064 hits.
White Marble Pawns VII (5) fire on Rain of Death (10), scoring 158 hits.
The Silver Horde (17) fire on Red Marble Knights II (3), scoring 234 hits.
Rain of Death (10) fire on Red Marble Knights II (3), scoring 491 hits.
Total ranged hits suffered: Attackers: 725, Defenders: 2582
Red Marble Knights II (3) keep their distance to the fortifications, waiting for other troops to breach them first.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Red Marble Knights II (3) take 725 hits from archer fire, which cause 7 casualties.
The Silver Horde (17) are shocked.
Rain of Death (10) take 2066 hits from archer fire (reduced due to fortifications), which cause 27 casualties, making the unit retreat from the battlefield.
Michael Arindal, Earl of Fikmanhas been wounded by White Marble Pawns VII (5).
Total hits suffered: Attackers: 725 (0 from close combat and 725 from ranged), Defenders: 2066 (0 from close combat and 2066 from ranged)
Total casualties: 7 attackers, 27 defenders


The battle ends indecisive. No winners.
The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.
The battle does 24 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.