Ar Agyr/Battle Reports/Battle in Gemke I
Battle of Gemke | |||||||||||
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Part of Shattered Vales | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Ar Agyr | Shattered Vales | ||||||||||
Commanders | |||||||||||
Charl Bayemvee | |||||||||||
Strength | |||||||||||
70 Cav | 14 MI, 5 Cav, 31 SF | ||||||||||
Formations | |||||||||||
Fortification Defense formation | |||||||||||
Casualties | |||||||||||
39 | 49 |
Battle in Gemke
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Skull Bashers | Und Nac | Ar Agyr | 70 Cav | wedge | 965 | 3711 | 50 | 39 | |
2 | D | Arnulf Footmen | (militia/guard unit) | Shattered Vales | 14 MI | line | 307 | 290 | 6 | 14 | |
3 | D | Black Guards | Johann Conrad | Shattered Vales | 5 Cav | wedge | 105 | 155 | 4 | 5 | |
4 | D | Chosen | Charl | Shattered Vales | 31 SF | line | 937 | 1287 | 29 | 30 | |
5 | N | Rain of Death | Michael | Shattered Vales | 28 SF | box | 821 | 0 | 0 | 0 |
Total:
1 attackers (70 Cav)
3 defenders (14 MI, 5 Cav, 31 SF)
Total combat strengths: 965 vs. 1349
1 neutral observers (821 combat strength).
Rain of Death successfully evade the foreign troops.
Chosen tried to evade foreign troops, but were spotted.
The region owner Shattered Vales and their allies defend.
The Ar Agyr troops attack because they are at war with Shattered Vales.
A calm wind blows, to the joy of the archers.
Charl Bayemvee, Duke of The Emerald Shard, Margrave of Ossmattakes command of his army. They deploy in Fortification Defense formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-C) | 4 (31-S) | 2 (14-M) | 3 (5-C) |
Arnulf Footmen (2) fire on Skull Bashers (1), scoring 96 hits.
Chosen (4) fire on Skull Bashers (1), scoring 633 hits.
Total ranged hits suffered: Attackers: 729, Defenders: 0
Black Guards (3) ride on, closing in on the enemy.
Skull Bashers (1) charge ahead, into the defenders' ranks.
Close Combat (Defender Line 1):
2 Ar Agyr banners are visible in the melee.
Black Guards (3) score 155 hits on Skull Bashers (1).
Skull Bashers (1) score 1786 hits on Chosen (4).
Skull Bashers (1) score 292 hits on Black Guards (3).
Chosen (4) score 654 hits on Skull Bashers (1).
Total close combat hits suffered: Attackers: 809, Defenders: 2078
Black Guards (3) take 292 hits in close combat, which cause 5 casualties, wiping the unit out. 1 more soldier dies on the field.
Skull Bashers (1) take 1538 hits (809 in close combat, 729 from archer fire), which cause 35 casualties.
Chosen (4) take 1786 hits in close combat, which cause 30 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1538 (809 from close combat and 729 from ranged), Defenders: 2078 (2078 from close combat and 0 from ranged)
Total casualties: 35 attackers, 35 defenders
Turn No. 2
1 (35-C) | 2 (14-M) |
Arnulf Footmen (2) fire on Skull Bashers (1), scoring 87 hits.
Total ranged hits suffered: Attackers: 87, Defenders: 0
Skull Bashers (1) charge forward.
Close Combat (Defender Line 2):
2 Ar Agyr banners are visible in the melee.
Skull Bashers (1) score 1633 hits on Arnulf Footmen (2).
Arnulf Footmen (2) score 107 hits on Skull Bashers (1).
Total close combat hits suffered: Attackers: 107, Defenders: 1633
Skull Bashers (1) take 194 hits (107 in close combat, 87 from archer fire), which cause 4 casualties.
Arnulf Footmen (2) take 1485 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 194 (107 from close combat and 87 from ranged), Defenders: 1485 (1485 from close combat and 0 from ranged)
Total casualties: 4 attackers, 14 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.