Ar Agyr/Battle Reports/Battle in Bisana

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Battle of Bisana
Part of New Ar Agyr

Date 6/25/2024
Location Bisana
Weather Quite windy
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Ar Agyr New Ar Agyr
Commanders
Saul Dixon Rogan McGahee
Strength
222 Inf, 53 Arch, 28 Cav, 54 SF 539 Inf, 55 MI, 46 Arch, 50 Cav, 131 SF
Formations
ner_image no particular formation
Casualties
250 214


Battle in Bisana

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAngry German PeasantsTheodoric IIAr Agyr20 Archskirmish  3658082111
2AKnights of AgyrSaulAr Agyr28 Cavwedge  4419572428
3ARaengeriansRangaeAr Agyr15 Archline  1664521015
4ASkeletal SpearmenKhurstAr Agyr99 Infbox  11197451960
5ASligersMopikoAr Agyr54 SFskirmish  1121448510954
6AThe HonorificsNostalgiaAr Agyr123 Infline  8408642164
7ATigerfang GuardsKyogoAr Agyr18 Archline  2144941018
8D<< The Valiant >>EliosNew Ar Agyr55 MIline  42765447
9DAr AxemenTidalousNew Ar Agyr139 Infline  17191497925
10DAuxiliaLahtaNew Ar Agyr50 Cavwedge  64010324940
11DCastiel's FuryDo'UrdenNew Ar Agyr46 Archbox  404700270
12DCrazy Insane Ballistic HooligansBobNew Ar Agyr131 SFline  23063979790
13DDark GuardsVirachocoNew Ar Agyr44 Infline  46637620
14DHigh Keep of BisanaDraximoNew Ar Agyr71 Infline  652895754
15DImmortalsRoganNew Ar Agyr162 Infline  176047294944
16DLongshanks GuardsNepoleanNew Ar Agyr68 Infline  8761465184
17DWentworth GuardsRaffNew Ar Agyr55 Infline  78566140


Total:
7 attackers (222 Inf, 53 Arch, 28 Cav, 54 SF)
10 defenders (539 Inf, 55 MI, 46 Arch, 50 Cav, 131 SF)
Total combat strengths: 4266 vs. 10035

The region owner New Ar Agyr and their allies defend.
The Ar Agyr troops attack because they are at war with New Ar Agyr.

It is quite windy and the archers will have to aim very carefully.

Duke Mopiko Sethar is spotted wearing the Vest of Freedom.
Saul Dixon, Margrave of Vore, Marshal of the Angry Agyrian Armytakes command of his army.
Rogan McGahee, King of New Ar Agyr, Royal of New Ar Agyr, Marshal of the Agyr Immortal Armytakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (28-C)
 3 (15-A)
7 (18-A)
1 (20-A)
4 (99-I)
5 (54-S)
6 (123-I)
  8 (55-M)
11 (46-A)
12 (131-S)
14 (71-I)
9 (139-I)
10 (50-C)
13 (44-I)
15 (162-I)
16 (68-I)
17 (55-I)
 


Sligers (5) fire on << The Valiant >> (8), scoring 406 hits.
Crazy Insane Ballistic Hooligans (12) fire on Skeletal Spearmen (4), scoring 1093 hits.
Raengerians (3) fire on << The Valiant >> (8), scoring 45 hits.
Tigerfang Guards (7) fire on << The Valiant >> (8), scoring 43 hits.
Angry German Peasants (1) fire on << The Valiant >> (8), scoring 105 hits.
Castiel's Fury (11) fire on The Honorifics (6), scoring 129 hits.
<< The Valiant >> (8) move closer to get better shots.
Total ranged hits suffered: Attackers: 1222, Defenders: 599
Knights of Agyr (2) ride on, closing in on the defenders.
Auxilia (10) ride on, closing in on the enemy.
The Honorifics (6) and Skeletal Spearmen (4) advance towards the enemy.
Longshanks Guards (16), Ar Axemen (9), Wentworth Guards (17), Dark Guards (13), Immortals (15) and High Keep of Bisana (14) advance towards the enemy.


The Honorifics (6) take 129 hits from archer fire, which cause 9 casualties.
Skeletal Spearmen (4) take 1093 hits from archer fire, which cause 28 casualties.
<< The Valiant >> (8) take 599 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 1222 (0 from close combat and 1222 from ranged), Defenders: 599 (0 from close combat and 599 from ranged)
Total casualties: 37 attackers, 16 defenders

Turn No. 2

   2 (28-C)
3 (15-A)
7 (18-A)
1 (20-A)
5 (54-S)
4 (71-I)
6 (114-I)
8 (39-M)
10 (50-C)
14 (71-I)
9 (139-I)
11 (46-A)
12 (131-S)
13 (44-I)
15 (162-I)
16 (68-I)
17 (55-I)
  


Angry German Peasants (1) fire on << The Valiant >> (8), scoring 240 hits.
Crazy Insane Ballistic Hooligans (12) fire on Skeletal Spearmen (4), scoring 752 hits.
Raengerians (3) fire on << The Valiant >> (8), scoring 58 hits.
Castiel's Fury (11) fire on The Honorifics (6), scoring 208 hits.
Tigerfang Guards (7) fire on << The Valiant >> (8), scoring 70 hits.
<< The Valiant >> (8) fire on The Honorifics (6), scoring 65 hits.
Sligers (5) fire on << The Valiant >> (8), scoring 792 hits.
Total ranged hits suffered: Attackers: 1025, Defenders: 1160
Knights of Agyr (2) charge ahead, into the defenders' ranks.
Auxilia (10) charge ahead, into the attackers' ranks.
Ar Axemen (9), Longshanks Guards (16), Immortals (15), High Keep of Bisana (14), Wentworth Guards (17) and Dark Guards (13) advance towards the enemy.
Knights of Agyr (2) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Auxilia (10) score 550 hits on The Honorifics (6).
Auxilia (10) score 482 hits on Skeletal Spearmen (4).
The Honorifics (6) score 864 hits on Auxilia (10).
Skeletal Spearmen (4) score 745 hits on Auxilia (10).
Total close combat hits suffered: Attackers: 1032, Defenders: 1609

Auxilia (10) take 1609 hits in close combat, which cause 40 casualties, making the unit retreat from the battlefield.
The Honorifics (6) take 823 hits (550 in close combat, 273 from archer fire), which cause 55 casualties, making the unit retreat from the battlefield.
Skeletal Spearmen (4) take 1234 hits (482 in close combat, 752 from archer fire), which cause 32 casualties, making the unit retreat from the battlefield.
<< The Valiant >> (8) take 1160 hits from archer fire, which cause 31 casualties, making the unit retreat from the battlefield.
Elios Everlight, Knight of Fronepuhas been wounded by Angry German Peasants (1).
Total hits suffered: Attackers: 2057 (1032 from close combat and 1025 from ranged), Defenders: 2769 (1609 from close combat and 1160 from ranged)
Total casualties: 87 attackers, 71 defenders

Turn No. 3

   3 (15-A)
7 (18-A)
1 (20-A)
5 (54-S)
2 (28-C)
14 (71-I)
9 (139-I)
13 (44-I)
15 (162-I)
16 (68-I)
17 (55-I)
11 (46-A)
12 (131-S)
  


Crazy Insane Ballistic Hooligans (12) fire on Knights of Agyr (2), scoring 643 hits.
Angry German Peasants (1) fire on High Keep of Bisana (14), scoring 246 hits.
Tigerfang Guards (7) fire on High Keep of Bisana (14), scoring 42 hits.
Sligers (5) fire on High Keep of Bisana (14), scoring 986 hits.
Raengerians (3) fire on High Keep of Bisana (14), scoring 68 hits.
Castiel's Fury (11) fire on Knights of Agyr (2), scoring 177 hits.
Total ranged hits suffered: Attackers: 820, Defenders: 1342
Knights of Agyr (2) charge forward.
Immortals (15), Wentworth Guards (17), Ar Axemen (9), Longshanks Guards (16) and Dark Guards (13) advance towards the enemy.
Wentworth Guards (17), Ar Axemen (9), Longshanks Guards (16) and Dark Guards (13) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
1 Ar Agyr banners are visible in the melee.
61 New Ar Agyr banners are visible in the melee.
Immortals (15) score 1676 hits on Knights of Agyr (2).
Knights of Agyr (2) score 373 hits on High Keep of Bisana (14).
Knights of Agyr (2) score 584 hits on Immortals (15).
High Keep of Bisana (14) score 895 hits on Knights of Agyr (2).
Total close combat hits suffered: Attackers: 2571, Defenders: 957

Immortals (15) take 584 hits in close combat, which cause 12 casualties.
Knights of Agyr (2) take 3391 hits (2571 in close combat, 820 from archer fire), which cause 28 casualties, wiping the unit out.
High Keep of Bisana (14) take 1715 hits (373 in close combat, 1342 from archer fire), which cause 54 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 3391 (2571 from close combat and 820 from ranged), Defenders: 2299 (957 from close combat and 1342 from ranged)
Total casualties: 28 attackers, 66 defenders

Turn No. 4

   3 (15-A)
7 (18-A)
1 (20-A)
5 (54-S)
 9 (139-I)
13 (44-I)
15 (150-I)
16 (68-I)
17 (55-I)
 11 (46-A)
12 (131-S)
  


Castiel's Fury (11) fire on Sligers (5), scoring 94 hits.
Sligers (5) fire on Ar Axemen (9), scoring 1059 hits.
Crazy Insane Ballistic Hooligans (12) fire on Angry German Peasants (1), scoring 272 hits.
Raengerians (3) fire on Immortals (15), scoring 55 hits.
Angry German Peasants (1) fire on Immortals (15), scoring 217 hits.
Tigerfang Guards (7) fire on Immortals (15), scoring 79 hits.
Total ranged hits suffered: Attackers: 366, Defenders: 1410
Longshanks Guards (16), Immortals (15), Ar Axemen (9), Wentworth Guards (17) and Dark Guards (13) advance towards the enemy.


Sligers (5) take 94 hits from archer fire, which cause 2 casualties.
Immortals (15) take 351 hits from archer fire, which cause 7 casualties.
Ar Axemen (9) take 1059 hits from archer fire, which cause 19 casualties.
Angry German Peasants (1) take 272 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 366 (0 from close combat and 366 from ranged), Defenders: 1410 (0 from close combat and 1410 from ranged)
Total casualties: 13 attackers, 26 defenders

Turn No. 5

   3 (15-A)
7 (18-A)
5 (52-S)
9 (120-I)
13 (44-I)
15 (143-I)
16 (68-I)
17 (55-I)
  11 (46-A)
12 (131-S)
  


Sligers (5) fire on Immortals (15), scoring 878 hits.
Tigerfang Guards (7) fire on Ar Axemen (9), scoring 136 hits.
Raengerians (3) fire on Ar Axemen (9), scoring 120 hits.
Crazy Insane Ballistic Hooligans (12) fire on Sligers (5), scoring 682 hits.
Castiel's Fury (11) fire on Sligers (5), scoring 92 hits.
Total ranged hits suffered: Attackers: 774, Defenders: 1134
Longshanks Guards (16), Immortals (15), Dark Guards (13), Wentworth Guards (17) and Ar Axemen (9) advance towards the enemy.
Dark Guards (13), Wentworth Guards (17) and Ar Axemen (9) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
59 New Ar Agyr banners are visible in the melee.
Longshanks Guards (16) score 889 hits on Sligers (5).
Sligers (5) score 135 hits on Longshanks Guards (16).
Sligers (5) score 229 hits on Immortals (15).
Immortals (15) score 1562 hits on Sligers (5).
Total close combat hits suffered: Attackers: 2451, Defenders: 364

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Longshanks Guards (16) take 135 hits in close combat, which cause 4 casualties.
Sligers (5) take 3225 hits (2451 in close combat, 774 from archer fire), which cause 52 casualties, wiping the unit out.
Tigerfang Guards (7) are shocked.
Immortals (15) take 1107 hits (229 in close combat, 878 from archer fire), which cause 23 casualties.
Raengerians (3) are shocked.
Ar Axemen (9) take 256 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 3225 (2451 from close combat and 774 from ranged), Defenders: 1498 (364 from close combat and 1134 from ranged)
Total casualties: 52 attackers, 31 defenders

Turn No. 6

   3 (15-A)
7 (18-A)
9 (116-I)
13 (44-I)
15 (120-I)
16 (64-I)
17 (55-I)
   11 (46-A)
12 (131-S)
  


Crazy Insane Ballistic Hooligans (12) fire on Tigerfang Guards (7), scoring 537 hits.
Raengerians (3) fire on Ar Axemen (9), scoring 74 hits.
Tigerfang Guards (7) fire on Immortals (15), scoring 96 hits.
Castiel's Fury (11) move closer to get better shots.
Total ranged hits suffered: Attackers: 537, Defenders: 170
Dark Guards (13), Wentworth Guards (17), Ar Axemen (9), Longshanks Guards (16) and Immortals (15) advance towards the enemy.


Close Combat (Attacker Line 2):
86 New Ar Agyr banners are visible in the melee.
Dark Guards (13) score 376 hits on Raengerians (3) (437 before overkill).
Wentworth Guards (17) score 661 hits on Tigerfang Guards (7) (715 before overkill).
Ar Axemen (9) score 1497 hits on Raengerians (3) (1740 before overkill).
Raengerians (3) score 10 hits on Longshanks Guards (16).
Raengerians (3) score 16 hits on Ar Axemen (9).
Raengerians (3) score 6 hits on Dark Guards (13).
Tigerfang Guards (7) score 19 hits on Immortals (15).
Tigerfang Guards (7) score 9 hits on Wentworth Guards (17).
Longshanks Guards (16) score 576 hits on Raengerians (3) (669 before overkill).
Immortals (15) score 1491 hits on Tigerfang Guards (7) (1614 before overkill).
Total close combat hits suffered: Attackers: 4601 (5175 before overkill), Defenders: 60

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Dark Guards (13) take 6 hits in close combat. No casualties.
Wentworth Guards (17) take 9 hits in close combat. No casualties.
Ar Axemen (9) take 90 hits (16 in close combat, 74 from archer fire), which cause 2 casualties.
Raengerians (3) take 2449 hits in close combat, which cause 15 casualties, wiping the unit out.
Rangae Flexible, Margrave of Sandefurhas been wounded by Longshanks Guards (16).
Tigerfang Guards (7) take 2689 hits (2152 in close combat, 537 from archer fire), which cause 18 casualties, wiping the unit out.
Kyogo Tigerfang, Knight of Jedinchelhas been wounded by Immortals (15).
Longshanks Guards (16) take 10 hits in close combat. No casualties.
Immortals (15) take 115 hits (19 in close combat, 96 from archer fire), which cause 2 casualties.
Total hits suffered: Attackers: 5138 (4601 from close combat and 537 from ranged), Defenders: 230 (60 from close combat and 170 from ranged)
Total casualties: 33 attackers, 4 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.