Difference between revisions of "Talk:Better Maps/Polygon Maps"

From BattleMaster Wiki
Jump to navigation Jump to search
Line 19: Line 19:
  
 
My first thought seeing this is that it would be the perfect setting to implement a disconnected estate system. Right now, the main reason (I think) not to allow people to be Lords of two places at the same time is simply to keep more positions open and to limit realm growth by player size and encourage people to seek new players. I understand in this new system region growth could in theory be limitless (although it would certainly be kept in check by things such as morale loss for huge regions). Therefore, would it make sense to allow people to scatter their estates around? This would really bring a part of feudality that we don't see much in the current system.[[User:VonGenf|vonGenf]]
 
My first thought seeing this is that it would be the perfect setting to implement a disconnected estate system. Right now, the main reason (I think) not to allow people to be Lords of two places at the same time is simply to keep more positions open and to limit realm growth by player size and encourage people to seek new players. I understand in this new system region growth could in theory be limitless (although it would certainly be kept in check by things such as morale loss for huge regions). Therefore, would it make sense to allow people to scatter their estates around? This would really bring a part of feudality that we don't see much in the current system.[[User:VonGenf|vonGenf]]
 +
 +
:Alternatively, if the heirarchy system was reworked a bit, to make local lords act as a duke's knights rather than the duke having knights himself, the problem of city estates would be solved. On the same note though, this would require a lot of reworking I imagine, in order to accomodate this kind of setup. It would also make the Duchy a more important position, rather than the glorified Lord-with-seccession-power that it is now. This would make it a bit more Duke-centric than the system is now, but if regions could grow into cities, it would also be far, far more dynamic, allowing the landscape of the entire game to change if enough time was given. --[[User:Kagurati|Andrew]] 00:26, 27 November 2010 (CET)

Revision as of 01:26, 27 November 2010

Should this get implemented Tom, I think you'll be able to stop development on BM. You'll have finished your masterpiece! This is the missing link. For all that efforts have been made to empower those further down the hierarchy, this is the thing that will finally distil power all the way down. I dearly look forward to the day when Lords and Barons freely change allegiance as is their want and Monarchs have to offer this and that to secure the allegiances of various baronies and duchies in order to proximate their wars. The fighting there will be over Knights by Barons as they try to build up a strong personal powerbase in order to gamble for greater influence and independence. It's so juicy and delicious I can hardly wait! --Revan 15:46, 22 November 2010 (CET)

---

OMG growing regions with multiple small pieces of ground. Does this also mean, a city could 'grow' or a castle could be created in a piece of the region? --Schreuders 22:00, 22 November 2010 (CET)

---

Didn't "regions" tend to be geographical first and foremost, traditionally? (Bordeaux, Tuscany, etc...) I'll be honest, my first thoughts were:

  • Wow, realms lose some significance. It's the knights that determine a realm's borders now? Sounds odd.
  • What is the motivation for knights that are completely surrounded by fellow realms-mates? Now they have even less reason to go to war with other realms? Not sure if the intent is to cause civil-war (which I don't think it will).
  • Cities tend to have a lot of knights... do they get estates still? I don't see 10+ polygons in cities.
  • Where do Lords fit in all this? Since knights (who decide the regions if I understand correctly) are in control, do they elect one?

As you can see, lots of questions. Which is to be expected for a draft proposal :) It actually reminds me a lot of some fantasy RPGs that I play (rather than mimicing history), or maybe of city states, which I generally prefer (in RPGs anyways)! -- Corwyn 18:42, 24 November 2010 (CET)

Good points. Some region borders are indeed geographical, but others are just arbitrary. We could define the type of edge of a polygon, and make it so that a region can not expand across certain types (e.g. rivers). I am also thinking about a few other restrictions, to prevent mega-regions and too many tiny (one-estate) regions. And cities are a problem in this system. --Tom 11:49, 26 November 2010 (CET)

---

My first thought seeing this is that it would be the perfect setting to implement a disconnected estate system. Right now, the main reason (I think) not to allow people to be Lords of two places at the same time is simply to keep more positions open and to limit realm growth by player size and encourage people to seek new players. I understand in this new system region growth could in theory be limitless (although it would certainly be kept in check by things such as morale loss for huge regions). Therefore, would it make sense to allow people to scatter their estates around? This would really bring a part of feudality that we don't see much in the current system.vonGenf

Alternatively, if the heirarchy system was reworked a bit, to make local lords act as a duke's knights rather than the duke having knights himself, the problem of city estates would be solved. On the same note though, this would require a lot of reworking I imagine, in order to accomodate this kind of setup. It would also make the Duchy a more important position, rather than the glorified Lord-with-seccession-power that it is now. This would make it a bit more Duke-centric than the system is now, but if regions could grow into cities, it would also be far, far more dynamic, allowing the landscape of the entire game to change if enough time was given. --Andrew 00:26, 27 November 2010 (CET)