Difference between revisions of "Samantha's School of K-nighthood"

From BattleMaster Wiki
Jump to navigation Jump to search
m (typos)
 
(17 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
Welcome to the Ranks of Nobility.  
 
Welcome to the Ranks of Nobility.  
  
Having left the family home, you have decided to make your way in the great wide world that we live in. If you're reading this, then you have decided to start in the great nation of the Ash Sea Islands (ASI). We are a proud nation that has a long and rich history. I am here to give you a few of the basic guidelines that you may find useful.
+
Having left the family home, you have decided to make your way in the great wide world that we live in. If you're reading this, then you have decided to start in the great nation of the Ash Sea Islands (ASI). We are a proud nation that has a long and rich history. I am here to give you a few of the basic guidelines that you may find useful. As always, if you have any questions on stuff I haven't covered here, just ask me.  
  
'''''RULE NUMBER ONE''''' : If you don't know...ask. Nobody will give you grief if you need to ask for help, or aren't certain what you should do or where you should be. This is the most important rule in my book. I've been here for quite some time and I'm still asking questions all day long. Granted, they are usually questions like "Who's buying the next round?" but you get the general idea.
+
[[Image:Weasel1.jpg]]
  
----
+
(meep)
 +
 
 +
"Hush you...I'm teaching...sorry...don't mind her."
  
===Recruitment===
+
'''''RULE NUMBER ONE''''': If you don't know...ask. Nobody will give you grief if you need to ask for help, or aren't certain what you should do or where you should be. This is the most important rule in my book. I've been here for quite some time and I'm still asking questions all day long. Granted, they are usually questions like "Who's buying the next round?" but you get the general idea.
  
Your're a k-night and it's your job to lead soldiers on the field of battle. So it's a good idea for you to know what kind of soldiers you can lead.
+
'''''RULE NUMBER TWO''''': More of a suggestion than a rule. You should always try to get to know your realm mates and brothers (or sisters) in arms. You have your actual family, but we're your family too. It always bugs me when people join the ranks of nobility of our realm and then just sit there, lurking. Come on, have a drink and let us know about yourselves!
  
There are a lot of different types of soldiers you can recruit. What kind of unit you recruit is entirely up to you. Nobody can tell you what you '''have''' to recruit. You're a noble and that's your choice. If someone is flat out telling you what unit you have to have, tell 'em to mind their own business. However, there may come a time when certain units are better for the kind of war you are in, so the higher up muckety mucks may have suggestions for the type of unit you should get. Making suggestions is fine...but the final choice is always up to you. Here are the basic descriptions of the units:
+
'''''RULE NUMBER THREE''''': Following orders is key. If you're part of an army, and that army gets orders to go somewhere or do something, be sure to follow the orders. Everybody is counting on everyone else so we can help our friends and ourselves. If you can't do what is needed, then just let your Marshal and your liege know.  
  
'''Infantry''': Good ole foot soldiers. You can't go wrong with a good strong unit of infantry. They can be used in open field warfare, when hunkered down behind the walls of a fort or when storming the walls of an enemy stronghold. These troops are always armed with close combat weapons; swords, axes, halberd, pikes and the like. Unfortunately, these guys can only hit what is directly in front of them.
+
(OOC: I'm not saying you have to always log in and you have to do this and you have to do that...if you can't always log in, it happens. But if you can let people know, they'll know you're not just ignoring orders and sucking up gold. Sometimes, no matter how hard we try, Real Life can get in the way (grin))
  
'''Archers''': Longbowmen, shortbowmen, crossbowmen...these are the guys that can hit you from a long ways away. Heck, I've even seen troops with javelins, spears and daggers that they would hurl at the enemy from a shorter distance. Units like these are great for softening up the enemy before the infantry, Cavalry and Special Forces units chop em to bits. Two drawbacks though: First...they are very dependent upon the wind. If it is a gusty and windy day, they're not going to be as accurate as they could be; Second: they're not that great when it comes down to hand to hand fighting. Normally, most bowmen will only keep a dagger or two on themselves to defend themselves if in close combat. However, that's not to say they can't fight up close. I've seen a couple of battles where all that were left at the end were archery units shooting the crap out of each other.
+
'''''RULE NUMBER FOUR''''': You can decide what job you want to do. If you want to be a k-night, be a k-night...if you want to be a bureaucrat...be a buro...if you want to be a trader......you get the general idea. Your life is your choice. However, I would suggest that you talk to your liege and your realms rulers if you are looking to change your Class. If a realm has too many buros, it can actually hinder how well the realm does. If a realm has enough traders, there may not be anything for you to do if you become one. Nobody can tell you what Class to be, but certain people have a better idea of the 'big picture' than others may.  
  
'''Mixed Infantry''': Kind of a little bit of everything. These units are armed with both close combat and long range weapons. They can pelt the enemy from a long ways away or cut 'em up when they get in close. Now, you're probably asking yourself  ''"Well, if they can beat em up from far away and beat 'em up when they get in close, why doesn't everyone just use a Mixed Infantry unit?"''
+
'''''RULE NUMBER FIVE''''': Again, more of a suggestion rather than a rule. Have Fun!!! Yes, we're all nobles...and yes...we're all supposed to be responsible and dutiful and the like...but if you don't learn to laugh and have fun...you're going to be pretty grumpy. Have a drink, have a party...laugh and live.
  
And here's my answer: Cuz since they have to train using two sets of weapons, they are never quite as good at close combat as a straight infantry unit and never quite as good at ranged combat as a straight archers unit. However, they are fun to have (I admit it...I'm prejudiced) and can provide a lot of flexibility
+
----
  
Any of these three types of units can be commanded by any k-night. The following two units can only be commanded by experienced and prestigious k-nights. It has nothing to do with you personally, but...well...they can tend to require a steadier hand at the command reins. No pun intended considering the next group.
+
== Getting Started ==
  
'''Cavalry''': Simply put...guys on horses with lances. Cavalry units are usually the strongest units on a battlefield, having the ability to quickly reach and break through enemy lines. But, they're not that great against fortifications and the like (Have you ever seen a horse trying to climb a wall??? It ain't a pretty sight...funny as hell though). Another good side, being on horses and all that, they usually tend to get where they need to go faster than your usual unit. However, they are also usually more expensive than your standard units. So...like everybody else, they have their good sides and bad sides.
+
Okay, when you join a realm, there are a few things you should do to get started.  
  
Also, never march behind a cavalry unit. Ruined a perfectly good set of calfskin boots that way.
+
*First off: Introduce yourself to your liege and your marshal. It's polite and if they have any special instructions for you, they can let you know. Also, it will give them the chance to assign you to an army.  
  
'''Special Forces''': These guys are the best of the best...of the best. Super soldiers that when they get the chance, can really stick it to the bad guys. However, they don't always get that chance. And they are '''''really''''' expensive when compared to your standard unit and can be pretty darned hard to find.
+
*Second Off: Money: When you first join a realm, you'll get started with money given to you from your family wealth. You'll get some more money on the 3rd day in the realm and then even more on the 7th day. After that, you're on your own. This is where your oath to your liege comes into effect: See Chapter 2 and Chapter 7 for more details on this.
  
'''''RULE NUMBER ONE''''' (well...when it comes to recruiting at least): Don't recruit too many troops. A good number of troops to have is between 20-30. We've all been there and wanted to have the biggest and baddest group of soldiers around. But come pay day, you better have enough gold to pay those guys or they're gonna desert ya and you're gonna get a bad reputation, losing honor and prestige.
+
*Third Off: Head to your capital and recruit some troops and get some paraphernalia. I've included a bunch of tips regarding units and recruitment under Chapter 1, so you can look there too. But don't spend all your money on recruiting and buying. You're going to need some of that gold for training and paying your soldiers.
  
 
----
 
----
  
 +
[[Samantha's School of K-nighthood/Chapter 1: Your Unit|Chapter 1: Your Unit]] : Tips, suggestions and information on the soldiers you can and will lead.
  
== Paraphernalia ==
+
[[Samantha's School of K-nighthood/Chapter 2: Class/Politics|Chapter 2: Class/Politics]] : What you can do and who you can do it for.
  
That's all the other stuff you can need when trudging to, onto or from the field of battle. All of em are useful.  
+
[[Samantha's School of K-nighthood/Chapter 3: Actions|Chapter 3: Actions]] : What you can do for yourself.
  
'''Banners''': Best bet is to get one for every 15-20 men. Thes can help you keep your unit on the battlefield longer. Everybody sees the banner and knows how to stay together and it helps keep their morale up. Each banner requires on man to use it. Banners are a one time purchase fee.
+
[[Samantha's School of K-nighthood/Chapter 4: Orders|Chapter 4: Orders]] : What you can do for your soldiers/unit.
  
'''Scouts''': These guys keep you on the road, getting where you need to go. They can help shave hours off your travel time. Also, they can get you detailed reports of the region you are in or those that are around you. However, each time you send a scout out, it uses an hour of your available time. Also, you can only send a scout out once per turn. (IE Once in the day and once at night...if you only have 4 scouts, you can only get 4 trained reports). Scouts get a weekly pay, like your soldiers.
+
[[Samantha's School of K-nighthood/Chapter 5: Travel|Chapter 5: Travel]] : Where you're going and how you get there.
  
'''Healers''': These are the guys and girls who put your soldiers back together after a fight. The more healers you have, the more men you can heal. Again I would suggest one healer per 15-20 men. Healers, much like scouts, get a wekkly pay.
+
[[Samantha's School of K-nighthood/Chapter 6: Combat|Chapter 6: Combat]] : Fighting....yum yum fun!!!!
  
'''Carts''': If your healers can't get your soldiers back on their feet, stick em in a cart. These help keep wounded men from slowing your unit down and allow them time to rest and recuperate while healing. Each cart requires two men to operate it and drag it along, and like banners, are a one time purchase fee.
+
[[Samantha's School of K-nighthood/Chapter 7: Taxes and Money|Chapter 7: Taxes and Money]] : Gold Gold Gold...gimme gimme gimme.

Latest revision as of 19:57, 20 April 2008

K-nighthood 101

Welcome to the Ranks of Nobility.

Having left the family home, you have decided to make your way in the great wide world that we live in. If you're reading this, then you have decided to start in the great nation of the Ash Sea Islands (ASI). We are a proud nation that has a long and rich history. I am here to give you a few of the basic guidelines that you may find useful. As always, if you have any questions on stuff I haven't covered here, just ask me.

Weasel1.jpg

(meep)

"Hush you...I'm teaching...sorry...don't mind her."

RULE NUMBER ONE: If you don't know...ask. Nobody will give you grief if you need to ask for help, or aren't certain what you should do or where you should be. This is the most important rule in my book. I've been here for quite some time and I'm still asking questions all day long. Granted, they are usually questions like "Who's buying the next round?" but you get the general idea.

RULE NUMBER TWO: More of a suggestion than a rule. You should always try to get to know your realm mates and brothers (or sisters) in arms. You have your actual family, but we're your family too. It always bugs me when people join the ranks of nobility of our realm and then just sit there, lurking. Come on, have a drink and let us know about yourselves!

RULE NUMBER THREE: Following orders is key. If you're part of an army, and that army gets orders to go somewhere or do something, be sure to follow the orders. Everybody is counting on everyone else so we can help our friends and ourselves. If you can't do what is needed, then just let your Marshal and your liege know.

(OOC: I'm not saying you have to always log in and you have to do this and you have to do that...if you can't always log in, it happens. But if you can let people know, they'll know you're not just ignoring orders and sucking up gold. Sometimes, no matter how hard we try, Real Life can get in the way (grin))

RULE NUMBER FOUR: You can decide what job you want to do. If you want to be a k-night, be a k-night...if you want to be a bureaucrat...be a buro...if you want to be a trader......you get the general idea. Your life is your choice. However, I would suggest that you talk to your liege and your realms rulers if you are looking to change your Class. If a realm has too many buros, it can actually hinder how well the realm does. If a realm has enough traders, there may not be anything for you to do if you become one. Nobody can tell you what Class to be, but certain people have a better idea of the 'big picture' than others may.

RULE NUMBER FIVE: Again, more of a suggestion rather than a rule. Have Fun!!! Yes, we're all nobles...and yes...we're all supposed to be responsible and dutiful and the like...but if you don't learn to laugh and have fun...you're going to be pretty grumpy. Have a drink, have a party...laugh and live.


Getting Started

Okay, when you join a realm, there are a few things you should do to get started.

  • First off: Introduce yourself to your liege and your marshal. It's polite and if they have any special instructions for you, they can let you know. Also, it will give them the chance to assign you to an army.
  • Second Off: Money: When you first join a realm, you'll get started with money given to you from your family wealth. You'll get some more money on the 3rd day in the realm and then even more on the 7th day. After that, you're on your own. This is where your oath to your liege comes into effect: See Chapter 2 and Chapter 7 for more details on this.
  • Third Off: Head to your capital and recruit some troops and get some paraphernalia. I've included a bunch of tips regarding units and recruitment under Chapter 1, so you can look there too. But don't spend all your money on recruiting and buying. You're going to need some of that gold for training and paying your soldiers.

Chapter 1: Your Unit : Tips, suggestions and information on the soldiers you can and will lead.

Chapter 2: Class/Politics : What you can do and who you can do it for.

Chapter 3: Actions : What you can do for yourself.

Chapter 4: Orders : What you can do for your soldiers/unit.

Chapter 5: Travel : Where you're going and how you get there.

Chapter 6: Combat : Fighting....yum yum fun!!!!

Chapter 7: Taxes and Money : Gold Gold Gold...gimme gimme gimme.