Difference between revisions of "Neill Family"

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== '''The Viking Clan of O'Neil''' ==
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== '''The Viking Clan of Neill and House Neill''' ==
 
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The Viking clan of O'Neil hails from the rugged wild-land outside of the great city of Makar that lies on the very edge of the frozen borders of the Barony of Makar. For many generations the Clan kept to itself in the vast wilderness and forests, preferring to hunt and gather wealth while letting the outside world pass it by. It has been said that the only time an O'Neil ventures from into civilization is to take a wife. It has also been said, though never verified since the odes of the Clan are never heard by an outsider's ear, that the Clan was once one of the greatest warrior clans in the land. Rumor has it they were either beaten into submission and hiding or decided to quietly withdraw into the forests in order to preserve what they had for future generations.  
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The Viking Clan of Neill (older texts dub them the “O’Neils”, but recent discoveries have found this to be either outdated or entirely false) originally hailed from the rugged wild-land outside of the great city of Makar that was founded on the very edge of the frozen borders of the Barony of Makar. Ancient Clan tales claim that before the period of seclusion that is found in historical record, the Clan enjoyed unmatched power and wealth, though no evidence has even been found to prove the truth of these claims. Early recorded history has shown that the Clan was originally quite small and secluded from the surrounding communities aside from brief interactions for trade or cultural exchanges. As they began to grow they gained a reputation for being skilled hunters, brewers, and metal workers; skills that eventually allowed them to achieve the wealth needed to become a true power in the region.
  
The Clan is proud of its hunting and fishing traditions and every son of the Clan is taught to use a bow at an early age, soon followed by such skills as tracking, small axe wielding, and boating (Though boating is only reserved for the bravest and toughest of the O'Neils. They are respectful, but, fearful of the sea). Though the O’Neils rarely directly practice any sort of war craft they still train in basic combat in order to defend themselves from raiders that come from the sea. They also maintain small forges that produce a variety of high quality weapons.  
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The first notable individual to make a mark on history beyond the region of Makar was Ender Neill, son of Erik Neill, who would earn an infamous reputation as a brutal and merciless executioner for the Dread Lord of the Barony of Makar and later as Dread Lord of Heorot. Through Ender, the Clan was able to amass enough wealth and influence to become the leading Clan in the Makar region and among the most powerful in the northern regions beyond. Using their wealth, the Clan established its own village on the outskirts of the Makarian forests while also maintaining property in the city itself that was comprised of a ducal estate and extensive underground vaults and brewing operations. These estates were maintained by Ender himself in life and by various agents of the Clan after he passed.
  
The first of the O’Neils to break from the family to pursue the life of an outsider was Ender, son of Erik and his departure shocked the Clan at first. They believed he would abandon the ways of the family and never return to the ancestral home. Ender proved them wrong however by visiting constantly and sharing his wealth with them. While the Clan still maintains a small village in a patch of forest well outside the city of Makar, Clan members often visit the O’Neil Estate in Makar where Ender spends most of his time.
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With the death of Ender Neill the Clan's influence waned. While they remained an influential family thanks to their stake in the local industries, Ender's sons never achieved the recognition their father did and the Clan chose to marry his only daughter to a prominent, but rather unremarkable family to secure better business connections in the city.
  
The current Patriarch of the O'Neil clan is the ancient and wise Úlfr. Unfortunately, many O’Neils fear may be nearing his death. According to the Clan’s traditions the eldest son of Ulfr will take up the mantle of Patriarch upon his death. The eldest son Erik, Ender's father, died years ago on a bear hunt when Ender was young. The next eldest son, Kvasir, the only other son of Patriarch Úlfr, never returned to the Clan since leaving on a fishing expedition and is feared to be lost at sea. Should Patriarch Úlfr die Ender would be called to return to the forest to take on the role of Patriarch. Should Ender die the title would fall to either Weland or one of Ender’s children. The is much discussion about whether Weland is suitable due to his choice to live so far away from the family in another part of the world.
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A second branch of Clan Neill was formed after the exile of Cid Neill, son of Kvasir Neill. Though there was initially some debate amongst historians on how to label this part of the Clan, it is likely most appropriate to call it “House Neill” since that is how it is referred to in most texts and records from the time when those members of the Neill family were active in the Far East. Cid Neill, the founder of House Neill went to great lengths to remove all ties to the Makarian Clan and, as such, much of the House’s history is difficult to tie back Makar.
[[Image:Bear.jpg|frame|left|An example of the bear symbol used by the Clan]]
 
  
=== The O'Neil Clan's Chosen Symbols ===
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== ''Sons of the Neill Clan and House Neill'' ==
 
 
The most common symbol used by the core members of the Clan is a brown bear in various poses. The reason for the use of the bear probably lies in the fact that the O’Neil Clan uses bear pelts for a variety of purposes in everyday life. They serve as cloaks, blankets, and decorative coverings to name a few examples. Some who have seen the symbol in use and are of a more learned mind also see connections with the use of the bear to represent strength, cunning, and extreme loyalty to one’s kin in some similar cultures. Often times the bear is depicted as being brown and surrounded by some scheme using green or blue colors.
 
  
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*[[ONeil_Family/Ender|Ender]] (Deceased)
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*[[ONeil_Family/Weland|Weland]] (Fallen in Battle)
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*[[ONeil_Family/Cid|Cid]] (Deceased)
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*[[ONeil_Family/Corin|Corin]] (Deceased?)
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*[[ONeil_Family/Edmund|Edmund]]
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**[[ONeil_Family/Letta|Letta]] (Retired)
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--
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*[[ONeil_Family/Cormac|Cormac]] (Deceased)
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*[[ONeil_Family/Stigandr|Stigandr]] (Deceased)
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--
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*[[ONeil_Family/His Lordship|His Lordship]]
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<br>
 
----
 
----
<br>
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===''Main Family Tree and Exiled Family Tree''===
<br>
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[[Image:NeillFamilyTree.jpg|frame|left|]]
<br>
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[[Image:HouseNeillFamilyTree.jpg|frame|left|]]
<br>
 
===''Recent (Condensed) Family Tree''===
 
<pre>
 
                          ----Most Recent Family Tree of the Clan O'Neil----
 
                              Clan Patriarch Úlfr and Matriarch Auðr
 
                                                |
 
                                                |
 
                                /---------------+----------------\
 
                                |                                |
 
                    Finna and Erik                            Kvasir and Álfdís               
 
                          |                                          |
 
                          |                                           |
 
                /----------+------------\                          /--+--\
 
                |                      |                              |     
 
Valencia and Ender* (Eldest Son)  Weland* (Second Son)              Cid*
 
 
 
 
   
 
   
Unknown Connection to Family
 
          /--+--\
 
              |
 
      "His Lordship**"
 
                   
 
*Characters actually in play
 
**See Character History       
 
</pre>
 
<br>
 
 
===''Family Heirarchy''===
 
<pre>                         
 
              ----Current Hierarchy of the O'Neil Clan----
 
                            Clan Patriarch Úlfr
 
                                    |
 
                                    |
 
                    /-------\      |    /-------\
 
                        |          |        |         
 
                        Erik        |      Kvasir               
 
                    (Deceased)      |      (Missing)
 
                                  Ender
 
                                (Eldest Son)            /-------\
 
                                    |                      |
 
                                  Weland                  Cid
 
                              (Second Son of Erik)      (Exiled)
 
</pre>
 
<br>
 
 
== ''Sons of the O'Neil Clan'' ==
 
  
*[[ONeil_Family/Ender|Ender]] - The Warrior
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[[Category: Families]]
*[[ONeil_Family/Weland|Weland]] - The Wanderer (Fallen in Battle)
 
*[[ONeil_Family/Cid|Cid]] - The Outcast
 
--
 
*[[ONeil_Family/Cormac|Cormac]] - The Bastard (Deceased)
 
--
 
*[[ONeil_Family/His Lordship|His Lordship]]
 
[[Category: Families]]
 

Latest revision as of 01:11, 23 June 2013

The Viking Clan of Neill and House Neill

The Viking Clan of Neill (older texts dub them the “O’Neils”, but recent discoveries have found this to be either outdated or entirely false) originally hailed from the rugged wild-land outside of the great city of Makar that was founded on the very edge of the frozen borders of the Barony of Makar. Ancient Clan tales claim that before the period of seclusion that is found in historical record, the Clan enjoyed unmatched power and wealth, though no evidence has even been found to prove the truth of these claims. Early recorded history has shown that the Clan was originally quite small and secluded from the surrounding communities aside from brief interactions for trade or cultural exchanges. As they began to grow they gained a reputation for being skilled hunters, brewers, and metal workers; skills that eventually allowed them to achieve the wealth needed to become a true power in the region.

The first notable individual to make a mark on history beyond the region of Makar was Ender Neill, son of Erik Neill, who would earn an infamous reputation as a brutal and merciless executioner for the Dread Lord of the Barony of Makar and later as Dread Lord of Heorot. Through Ender, the Clan was able to amass enough wealth and influence to become the leading Clan in the Makar region and among the most powerful in the northern regions beyond. Using their wealth, the Clan established its own village on the outskirts of the Makarian forests while also maintaining property in the city itself that was comprised of a ducal estate and extensive underground vaults and brewing operations. These estates were maintained by Ender himself in life and by various agents of the Clan after he passed.

With the death of Ender Neill the Clan's influence waned. While they remained an influential family thanks to their stake in the local industries, Ender's sons never achieved the recognition their father did and the Clan chose to marry his only daughter to a prominent, but rather unremarkable family to secure better business connections in the city.

A second branch of Clan Neill was formed after the exile of Cid Neill, son of Kvasir Neill. Though there was initially some debate amongst historians on how to label this part of the Clan, it is likely most appropriate to call it “House Neill” since that is how it is referred to in most texts and records from the time when those members of the Neill family were active in the Far East. Cid Neill, the founder of House Neill went to great lengths to remove all ties to the Makarian Clan and, as such, much of the House’s history is difficult to tie back Makar.

Sons of the Neill Clan and House Neill

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Main Family Tree and Exiled Family Tree

NeillFamilyTree.jpg
HouseNeillFamilyTree.jpg