Difference between revisions of "Message"

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m (→‎Foreigners: IC spying is *not* cheating, and people *do* use the option legitimately...)
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====Message Groups====
 
====Message Groups====
 
====Foreigners====
 
====Foreigners====
If you are not a Ruler, Don't use this. It won't be appreciated, and the best you can hope for is to be ignored.
 
  
Don't use it by accident, since that could divulge your Nation's  proprietary information. You can imagine what the result of that might be.
+
"Send message to <u>some</u>/<u>all</u> rulers"
  
Don't use it as a "spy". That's what Infiltrators are for. Misuse of this option may be considered Cheating.
+
Be careful not to use this option by accident, since that could divulge State secrets to other realms. You can imagine what the result of that might be.
 +
 
 +
Its primary useful purposes are threefold: first, for a noble who is somewhat important, though not a ruler, to be able to converse with rulers (for instance, the leader of a religion or guild); second, to be able to disseminate information continent-wide, such as an invitation to a purely roleplayed event like a wedding; and third, by spies to send information to their employers. Note that, although spying and sending information via out-of-game means is considered cheating, if you send it via this option, it is (most likely) perfectly legitimate.  Which isn't to say that you won't be banned and reviled IC if caught; you just won't have your account deleted.
  
 
====Mentor====
 
====Mentor====

Revision as of 21:04, 15 August 2006

This article is a stub or placeholder. The BattleMaster Wiki is a collaborative effort, and you can help expand it by adding to this article.

==BattleMaster / Menu / Messages==

Messages are really simple things. They only have three elements: A sender, a context and the message text.

Every message always has a context. There is never a message without context. Contexts are also never implicitly set, clients always have to explicitly choose a context. Contexts are always specified using a string and a number.

Contexts are much like mailboxes or folders.


Contexts

The string in a context identifier is one of the below.

news
Global news. This context has no IDs and will work the same no matter which ID is supplied (i.e. the ID is ignored). It is read-only for all players.
info
Player-specific information. ID is the PlayerID. Read-only, everything in here is messages from the game engine. Stuff like completed character sales, etc. goes here.
local
Local chat and announcements. ID is the location ID and this context is available for all locations the player has licenses in.
player
Every player has exactly one personal context. Players can send into the player context of any other player, but only read from their own player context. The context number is the player ID.
combat
Every combat is it's own context. Only participants and spectators can send and read these contexts. The context number is the combat ID.

Options

Heirarchy=

"Your Nation"

Message Groups

Foreigners

"Send message to some/all rulers"

Be careful not to use this option by accident, since that could divulge State secrets to other realms. You can imagine what the result of that might be.

Its primary useful purposes are threefold: first, for a noble who is somewhat important, though not a ruler, to be able to converse with rulers (for instance, the leader of a religion or guild); second, to be able to disseminate information continent-wide, such as an invitation to a purely roleplayed event like a wedding; and third, by spies to send information to their employers. Note that, although spying and sending information via out-of-game means is considered cheating, if you send it via this option, it is (most likely) perfectly legitimate. Which isn't to say that you won't be banned and reviled IC if caught; you just won't have your account deleted.

Mentor

Current Region

Guilds/Orders

Options, right side

Other Options

Read Measssages

Messages you receive / Actions

These choices appear at the bottom of each message you receive:

Reply to Sender

Ignore

This option had not been operable for a while. It has been available since Summer 2006. After you select it, you will stop receiving messages from that player/character. Be sure that you can afford to go without them.

You will not be reminded of the choice you make on that at a later time, so you may want to check your "ignore list" periodically to be sure you still have such strong feelings about the Sender.

When you add and remove a person from "Ignore", they will not be notified of your action.

userdetails