Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 11/1/23
Battle of Orz | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
19 other | 48 Inf, 75 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
14 | 15 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Monsters | (Monsters) | (rogue) | 19 other | line | 1485 | 786 hits | 15 kills | 14 losses | |
2 | D | The Butcher Boys | Godwin | Luria Nova | 48 Inf | box | 685 | 569 hits | 3 kills | 15 losses | |
3 | D | The End | Samson | Luria Nova | 75 SF | line | 1844 | 1690 hits | 9 kills | 0 losses |
Total:
1 attackers (19 other)
2 defenders (48 Inf, 75 SF)
Total combat strengths: 1485 vs. 2529
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (19-M) | 2 (48-I) | 3 (75-S) |
The End (3) move closer to get better shots.
Monsters (1) advance towards the enemy.
The Butcher Boys (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (19-M) | 2 (48-I) | 3 (75-S) |
The End (3) fire on Monsters (1), scoring 930 hits.
Total ranged hits suffered: Attackers: 930, Defenders: 0
Monsters (1) advance towards the enemy.
The Butcher Boys (2) advance towards the enemy.
Monsters (1) take 1116 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1116 (0 from close combat and 1116 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 3
1 (13-M) | 2 (48-I) | 3 (75-S) |
The End (3) fire on Monsters (1), scoring 760 hits.
Total ranged hits suffered: Attackers: 760, Defenders: 0
Monsters (1) advance towards the enemy.
The Butcher Boys (2) advance towards the enemy.
Close Combat (Center Line):
The Butcher Boys (2) score 569 hits on Monsters (1).
Monsters (1) score 786 hits on The Butcher Boys (2).
Total close combat hits suffered: Attackers: 569, Defenders: 786
The Butcher Boys (2) take 786 hits in close combat, which cause 15 casualties.
Monsters (1) take 1481 hits (569 in close combat, 912 from archer fire), which cause 8 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 1481 (569 from close combat and 912 from ranged), Defenders: 786 (786 from close combat and 0 from ranged)
Total casualties: 9 attackers, 15 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.