Luria Nova/Campaign Records/Home Defence/Skirmish in Mattan Dews 8/16/23
Battle of Mattan Dews | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
50 MI | 4 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 4 |
Battle in Mattan Dews
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Heliacal | Wassgandr | Luria Nova | 50 MI | wedge | 661 | 498 hits | 3 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 320 | 0 hits | 0 kills | 4 losses |
Total:
1 attackers (50 MI)
1 defenders (4 other)
Total combat strengths: 661 vs. 320
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (50-M) | 2 (4-M) |
Heliacal (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (50-M) | 2 (4-M) |
Heliacal (1) fire on Monsters (2), scoring 498 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 498
Monsters (2) advance towards the enemy.
Monsters (2) take 598 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 598 (0 from close combat and 598 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.