Luria Nova/Campaign Records/Home Defence/Skirmish in Alley of Swords 1/2/24
Battle of Alley of Swords | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
59 SF | 14 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 13 |
Battle in Alley of Swords
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Hellers | Rojak | Luria Nova | 59 SF | line | 1298 | 1241 hits | 11 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 465 | 0 hits | 0 kills | 7 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 400 | 0 hits | 0 kills | 6 losses |
Total:
1 attackers (59 SF)
2 defenders (14 other)
Total combat strengths: 1298 vs. 865
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (59-S) | 3 (6-M) | 2 (8-M) |
Hellers (1) move closer to get better shots.
Monsters (2) and Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (59-S) | 3 (6-M) | 2 (8-M) |
Hellers (1) fire on Monsters (3), scoring 188 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 188
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 226 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 226 (0 from close combat and 226 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (59-S) | 3 (4-M) | 2 (8-M) |
Hellers (1) fire on Monsters (3), scoring 427 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 427
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 512 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 512 (0 from close combat and 512 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (59-S) | 2 (8-M) |
Hellers (1) fire on Monsters (2), scoring 626 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 626
Monsters (2) advance towards the enemy.
Monsters (2) take 751 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 751 (0 from close combat and 751 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.