Luria Nova/Campaign Records/Home Defence/Battle in Dantooine 9/7/23
Battle of Dantooine | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
101 Cav | 85 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
13 | 82 |
Battle in Dantooine
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Wave of Sadness | Durk | Luria Nova | 101 Cav | wedge | 1779 | 7294 hits | 82 kills | 13 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 385 | 94 hits | 2 kills | 6 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 735 | 242 hits | 5 kills | 14 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 680 | 239 hits | 5 kills | 10 losses | |
5 | D | Undead Horde | (Undead) | (rogue) | 52 other | line | 605 | 59 hits | 1 kills | 52 losses |
Total:
1 attackers (101 Cav)
4 defenders (85 other)
Total combat strengths: 1779 vs. 2405
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (101-C) | 3 (14-M) 4 (13-M) 5 (52-U) | 2 (6-M) |
Wave of Sadness (1) ride on, closing in on the defenders.
Monsters (3), Monsters (2), Monsters (4) and Undead Horde (5) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (101-C) | 3 (14-M) 4 (13-M) 5 (52-U) | 2 (6-M) |
Wave of Sadness (1) charge ahead, into the defenders' ranks.
Monsters (2) advance towards the enemy.
Close Combat (Center Line):
Wave of Sadness (1) score 2439 hits on Undead Horde (5).
Wave of Sadness (1) score 1339 hits on Monsters (3).
Wave of Sadness (1) score 952 hits on Monsters (4).
Monsters (3) score 242 hits on Wave of Sadness (1).
Monsters (4) score 239 hits on Wave of Sadness (1).
Undead Horde (5) score 59 hits on Wave of Sadness (1).
Total close combat hits suffered: Attackers: 540, Defenders: 4730
Wave of Sadness (1) take 540 hits in close combat, which cause 11 casualties.
Monsters (3) take 1339 hits in close combat, which cause 14 casualties, wiping the unit out.
Monsters (4) take 952 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Undead Horde (5) take 2439 hits in close combat, which cause 52 casualties, wiping the unit out.
Total hits suffered: Attackers: 540 (540 from close combat and 0 from ranged), Defenders: 4730 (4730 from close combat and 0 from ranged)
Total casualties: 11 attackers, 77 defenders
Turn No. 3
1 (90-C) | 2 (6-M) |
Wave of Sadness (1) charge forward.
Close Combat (Defender Line 1):
Wave of Sadness (1) score 2564 hits on Monsters (2) (4803 before overkill).
Monsters (2) score 94 hits on Wave of Sadness (1).
Total close combat hits suffered: Attackers: 94, Defenders: 2564 (4803 before overkill)
Wave of Sadness (1) take 94 hits in close combat, which cause 2 casualties.
Monsters (2) take 2564 hits in close combat, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 94 (94 from close combat and 0 from ranged), Defenders: 2564 (2564 from close combat and 0 from ranged)
Total casualties: 2 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.