Instantaneous Message Petition

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Revision as of 18:55, 2 May 2006 by Shoenaemaeh (talk | contribs) (i think we should at least put some reasons, not just complaining...)
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Tom is thinking of making messages sent in-game no longer arrive instantly, but delayed depending on how far away the recipient is. Many of us feel this would affect the game fundamentally and profoundly negatively.

We are fully against the proposal, and would be pushed to the brink of leaving the game if it were implemented.

Signatures

-- Anaris 2 May 2006 18:28 (CEST)

-- Neoro May 2, 2006 18:29 (CEST)

-- LilWolf May 2, 2006 18:30 (CEST)

-- The1exile 2 May 2006 18:31 (CEST)

-- LemonTree 2 May 2006 18:35 (CEST)

-- Gloria 2 May 2006 18:36 (CEST)

-- Laoch 2 May 2006 18:39 (CEST)

-- Aeternam 2 May 2006 18:42 (CEST)

-- Lorgan 2 May 2006 18:50 (CEST)

Reasons

  • The game is a world wide game, which means problems of log-in because of different time variations. This means that if the general needs a scout to give orders; first he has to sent a message to ask for the scout, afterwards receiving the scout report, then send orders and at least the TLs reading and following these orders. As you can see there are four messages received. If each of them is delayed because of this new option... it's very probable that when finally the Tl receives the orders he won't be online, because he won't stay there for hours. Generals have the "duty" to be quite active so to be able to give orders as soon in the turn as possible. But if they need some scout (which is mostly common) things will get quite complicated. On the other hand, if you want to make things more real, because in history the messages really came sometimes too late in battles or whatever, the main difference is that they were knights 24 hours and we're players just a while every day. That's why i think the idea is actually a good one but is actually not that good if we think on the aspect that we're not 24 hours-players. If implemented it'll reduce much more the fun. Normally as general you have always to count on people being not able to log in in time for strategies so to be conscient on not counting on having the whole army power.... If this implemented the army will reduce it's power the half. Plus, realms who have two fronts for example, receive orders later then one who has one front. Because the general can't be on both fronts at the same time so one of the fronts will receive orders later than the others. - Shoenaemaeh 2 May 2006 18:55 (CEST)