Difference between revisions of "Help:Trade"

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== Basics ==
 
== Basics ==
The trade system rests on two pillars: Warehouses and caravans. In its basics, it is incredibly simple: Warehouses store goods in a region, and caravans allow goods to be moved anywhere.
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The trade system rests on three pillars: Traders, Marketplaces, and Warehouses. In its basics, it is very simple: Traders match buy and sell orders to move food and bonds between buyers and sellers, Marketplaces are where traders and lords go to place and match buy and sell orders, and Warehouses store food.
  
== Caravans ==
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== Traders ==
Nobles can purchase caravans as paraphernalia, which don't require soldiers to operate (they bring their own men). As such, a peaceful trader can conduct trade with no personal unit attached.
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While any lord or steward can place and fill individual buy and sell orders one at a time, nobles with the trader subclass have the unique ability to match multiple buy and sell orders at the same time. Traders need not ever take actual possession of the food, and do not need to store it or take a loss on trades due to rot while the food sits in a warehouse. So long as the amount of bushels to be sold matches the amount of bushels to be bought, and the trader at least breaks even, then the food and bonds are exchanged across all orders at once. Lords and stewards who are not traders are limited to filling a single buy or sell order at a time.
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Traders can also see orders at a greater distance than non-traders. This takes the form of a static 100-mile bonus, plus an additional distance dependent on the trader's skill.
  
Owning at least one caravan will allow you to buy and sell goods through the Actions page. Trading itself is easy: Buy a few caravans, buy some goods somewhere, travel somewhere else, sell goods, repeat. Of course, '''profitable''' trading is much more difficult.
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==Marketplaces==
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This is where traders, lords, and stewards do business. Lords will post trade offers and set the prices for automated sales, with which the trader can deal. The standard distance at which offers can be seen is a circle based on the noble's current location, with a radius as follows:
  
Region lords also have at their disposal some caravans, which they can send to buy or sell food in nearby regions (beyond the neighboring ones). These caravans do not require a noble to lead: they arrive at their destination, check if there are any offers that suit their orders, perform the trade (if they can) and return.
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{| class="wikitable" style="text-align:center"
 +
|+Trade Radius
 +
|-
 +
! In own region?
 +
! Marketplace?
 +
! Trader?
 +
! Distance
 +
|-
 +
|X
 +
|
 +
|
 +
|250
 +
|-
 +
|''note 1''
 +
|X
 +
|
 +
|400
 +
|-
 +
|X
 +
|
 +
|X
 +
|350+bonus
 +
|-
 +
|''note 1''
 +
|X
 +
|X
 +
|500+bonus
 +
|}
  
On non-testing islands, region lords still have access to the older '''ox-cart''' system. It is included here for completeness. The ox-cart system was not meant specifically for trade, but rather as a method to transfer food from from one region to a neighboring region. This costs no gold to send, the food sent nets no gold, and the process takes about 24 hours (two full turns). This does not mean that arrangements to pay for the food could not be made through the trading of bonds.
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:''Notes:''
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:# If a noble is at a marketplace, then it doesn't matter whether or not they are in their own region. There is no extra bonus for being in their own region.
 +
:# A lord/steward in their own region can see orders within a limited distance whether there is marketplace in the region or not.
 +
:# The trader's bonus range is dependent on the trader's skill. Higher skills provide a higher bonus range. A highly skilled trader at a marketplace has a truly impressive trading range.
  
 
== Warehouses ==
 
== Warehouses ==
The other part of the trading system are warehouses. Each region has a warehouse where the various goods are stored. Of course, in most regions this will not really be a single physical building, but a multitude of granaries, warehouses, depots, etc.
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Region lords can build warehouses where food is stored. Of course, in most regions this will not really be a single physical building, but a multitude of granaries, warehouses, depots, etc. Each warehouse can store up to 1,000 bushels of food. Food stored in warehouses rots at a much slower rate than food not stored in a warehouse.
 
 
This is where traders do business. They buy and sell at the local warehouses, which are controlled by the region lords and/or their appointed stewards. Lords will post trade offers and set the prices for automated purchase/sale, with which the trader can deal. Caravans sent by lords from neighbouring regions will check the same offers to complete their trade.
 
 
 
Currently the warehouse should only be able to set prices between 10 and 50 gold per 100 bushels.
 
 
 
== Traders ==
 
Nobles with the trader subclass have many more options for trading. They can lead more caravans, visit the black market, exchange goods with other traders at marketplaces, find interesting deals through chats with local merchants, and so on.
 
  
 +
In addition to storing food, warehouses allow nobles leading soldiers to restock their troop's provisions, provided their is food stored in the warehouse. This takes a small amount of time and gold for the provisions to be bought and distributed among the soldiers.
  
 
== More Details / See Also ==
 
== More Details / See Also ==
 +
* [[Help:Marketplace]]
 +
* [[Help:Actions]]
 
* [[Trade]]
 
* [[Trade]]
* [[Help:Actions]]
 
 
* [[Food]]
 
* [[Food]]
 
* [[Class]]es
 
* [[Class]]es
* [[Black market]]
 

Revision as of 17:56, 31 May 2013

Help-inverted.jpg

This page is part of the context-sensitive in-game help. If you want to contribute to it, please read the Writing Help Pages‎ page first, because the style for these help pages differs from the rest of the wiki.

Basics

The trade system rests on three pillars: Traders, Marketplaces, and Warehouses. In its basics, it is very simple: Traders match buy and sell orders to move food and bonds between buyers and sellers, Marketplaces are where traders and lords go to place and match buy and sell orders, and Warehouses store food.

Traders

While any lord or steward can place and fill individual buy and sell orders one at a time, nobles with the trader subclass have the unique ability to match multiple buy and sell orders at the same time. Traders need not ever take actual possession of the food, and do not need to store it or take a loss on trades due to rot while the food sits in a warehouse. So long as the amount of bushels to be sold matches the amount of bushels to be bought, and the trader at least breaks even, then the food and bonds are exchanged across all orders at once. Lords and stewards who are not traders are limited to filling a single buy or sell order at a time.

Traders can also see orders at a greater distance than non-traders. This takes the form of a static 100-mile bonus, plus an additional distance dependent on the trader's skill.

Marketplaces

This is where traders, lords, and stewards do business. Lords will post trade offers and set the prices for automated sales, with which the trader can deal. The standard distance at which offers can be seen is a circle based on the noble's current location, with a radius as follows:

Trade Radius
In own region? Marketplace? Trader? Distance
X 250
note 1 X 400
X X 350+bonus
note 1 X X 500+bonus
Notes:
  1. If a noble is at a marketplace, then it doesn't matter whether or not they are in their own region. There is no extra bonus for being in their own region.
  2. A lord/steward in their own region can see orders within a limited distance whether there is marketplace in the region or not.
  3. The trader's bonus range is dependent on the trader's skill. Higher skills provide a higher bonus range. A highly skilled trader at a marketplace has a truly impressive trading range.

Warehouses

Region lords can build warehouses where food is stored. Of course, in most regions this will not really be a single physical building, but a multitude of granaries, warehouses, depots, etc. Each warehouse can store up to 1,000 bushels of food. Food stored in warehouses rots at a much slower rate than food not stored in a warehouse.

In addition to storing food, warehouses allow nobles leading soldiers to restock their troop's provisions, provided their is food stored in the warehouse. This takes a small amount of time and gold for the provisions to be bought and distributed among the soldiers.

More Details / See Also