Grehk (Realm)

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Revision as of 07:31, 30 July 2008 by Vita` (talk | contribs) (More history from old history of OG.)
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Grehk is a lost realm, destroyed in the monster invasions. It's successor state, Old Grehk, has little in common with her predecessor besides the shared name.

Location

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History

The Discovery of the New World

Beluaterra was discovered by sea navigators. Rumours of endless lands and abundant wealth has attracted colonists from the overcrowded Old Worlds such as East Island and Atamara. Many had arrived on the southeastern tip of the vast continent. The forefathers of Grehk were in a realm located near the city of Grehk.

The Long March

At that time many realms were created in the South and keen competition on land and resources undermined growth of the early settlements. The people of Grehk has to choose either war or join the warring realms. The Grehkian people finally decided to travel North, the uncharted and uncontested lands. Settlers and warriors travelled for weeks. The long march was extremely harsh. Local natives and fiece beasts ambushed the settlers caravans, exposed to weather and prolonged travel has claimed many lives. Finaly they arrived in Keffa, an inland city on the northwestern Beluaterra. Grehk was founded after a prolonged takeover due to unrest from the local inhabitants.

Grehkian Era

Grehk slowely expanded to a huge realm, a major power on Beluaterra. Then their first wars began... Ar Agyr was the first target I can remember. They only had Vatrona and Unger left, with Lin Helonon supporting both sides, changing alliance constantly. Altough, Grehk did not manage to kill Ar Agyr completely. Old Grehk secession was the reason why the hospitilities ended.

Divided Views leading to Secession

The reason to leave Grehk is because of divided views on religion. Grehk's King believed into a religion ????? (Please tell me, I forgot) and proclaimed it is the state religion. Some of the lords do not wish to follow the religion and being proscuted has to leave the realm.

Other reasons were that the ruler was acting as a real tyrant. Grehk was having many unwanted and lame wars against Ar Agyr (see above). When the war was in fact one big failure, some troopleaders decided to restore Grehk back to its old position. When protest wasn't enough, the Founders all headed to Gethsemene and created their own realm, Old Grehk.

War with Old Grehk

After the secession, a war broke out. Old Grehk, a new born realm, was facing the armies of Fronen, Grehk, Ar Agyr, Marca de Pantera and Ashborn. Luckely, due to spy Dopido, Old Grehk managed to keep an average of 4 regions. When it was clear that this would be a long war, Ar Agyr stopped sending troops and Ashborn even changed sides! There were now two Alliances fighting eachother: Fronen, Grehk, Marca de Pantera versus Old Grehk and Ashborn.

Grehk offered Old Grehk a peace agreement at one time. The agreement was:

   * Old Grehk and Grehk would stop hospitilities immediately.
   * Old Grehk would help Grehk in their war against Ar Agyr, and later Old Grehk would move to Vatrona and Unger.
   * Grehk would send gold to aid Old Grehk.
   * Old Grehk and Grehk would join into an alliance. 

This was great, if Grehk wouldn't have broken the agreement. When Old Grehk organised a tournament to celebrate the end of the war, Grehk mobilised their armies once more. Almost every Old Grehkian was on the tournament, when our spy reported that Grehk was moving their armies fast. Luckely, Tank warned Prins Simon (Duke of Gethsemene) to recruit loads of militia. So he did. It was close, very close. Old Grehk won the battle but trust there was no more. The agreement was cancelled and the war continued, until the First Undead Invasion came.

Military

Economy