Difference between revisions of "Game Mechanics"

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Aside from the [[roleplaying]] aspect, BattleMaster is also a strategy game, and to be successful in such a game you need to be familiar with the game mechanics as well.
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#redirect [[time]]
 
 
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== Turns and Realtime ==
 
One basic principle of BattleMaster is that it is both realtime and turn-based. While many game actions are resolved immediately, major events such as [[travel]] or [[combat]] occur during turns only.
 
 
 
The game is also realtime in so far as one day in the game takes 24 hours of actual time. While many events are accelerated, especially food harvests and tax collections, one day is one day in both our world and the game world.
 
 
 
 
 
=== Sunrise and Sunset ===
 
The first turn of every day, occuring at 6:00 (6 am) [[server time]] is also sometimes called a "full turn".
 
 
 
The second turn of every day, occuring at 18:00 (6 pm) [[server time]] is sometimes called a "half turn", because less events are resolved during the half turn.
 
 
 
 
 
=== Exceptions ===
 
[[Colonies]] runs slower than the other game worlds. It only has "full turns" and while the sun sets on Colonies as well, it does not generate a half turn there.
 
 
 
 
 
{{stub}}
 
 
 
[[Category: Manual]]
 

Latest revision as of 06:08, 26 July 2005

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