Dubhaine Family/Cathal/Battles/1012/July

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July 4th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  290
2DThe Harlequin GuardCathalMinas Thalion30 MIline  376
3NPersonal GuardAnomalousAssassins32 Archbox  286


Total:
1 attackers (5 other)
1 defenders (30 MI)
Total combat strengths: 290 vs. 376
1 neutral observers (286 combat strength).

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.
Personal Guard don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
     2 (30-M)
 

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 69 hits.
</Char >Total ranged hits suffered: Attackers: 69, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 69 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 69 (0 from close combat and 69 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
   2 (30-M)
  

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 49 hits.
</Char >Total ranged hits suffered: Attackers: 49, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 49 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 49 (0 from close combat and 49 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

     <Char >1 (3-M)
</Char >
 2 (30-M)
   

<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 223 hits.
</Char >Total ranged hits suffered: Attackers: 223, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 223 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 223 (0 from close combat and 223 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 2 points. Unit cohesion rises 3 points.

July 5th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)1 otherline  120
2DThe Harlequin GuardCathalMinas Thalion30 MIline  380


Total:
1 attackers (1 other)
1 defenders (30 MI)
Total combat strengths: 120 vs. 380

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (1-M)
</Char >
     2 (30-M)
 

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 29 hits.
</Char >Total ranged hits suffered: Attackers: 29, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 29 hits from archer fire. No casualties.
</Char >Total hits suffered: Attackers: 29 (0 from close combat and 29 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (1-M)
</Char >
   2 (30-M)
  

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 100 hits.
</Char >Total ranged hits suffered: Attackers: 100, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 100 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 100 (0 from close combat and 100 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

July 9th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)39 otherline  543
2DThe Harlequin GuardCathalMinas Thalion30 MIline  368


Total:
1 attackers (39 other)
1 defenders (30 MI)
Total combat strengths: 543 vs. 368

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (39-U)
</Char >
    2 (30-M)
 

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Undead Horde (1), scoring 90 hits.
</Char >Total ranged hits suffered: Attackers: 90, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 90 hits from archer fire, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 90 (0 from close combat and 90 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

     <Char >1 (35-U)
</Char >
  2 (30-M)
  

<Char >The Harlequin Guard (2) fire on Undead Horde (1), scoring 148 hits.
</Char >Total ranged hits suffered: Attackers: 148, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 148 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 148 (0 from close combat and 148 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 3

      <Char >1 (28-U)
</Char >
 2 (30-M)
  

<Char >The Harlequin Guard (2) fire on Undead Horde (1), scoring 221 hits.
</Char >Total ranged hits suffered: Attackers: 221, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 221 hits from archer fire, which cause 11 casualties.
</Char >Total hits suffered: Attackers: 221 (0 from close combat and 221 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Turn No. 4

       <Char >1 (17-U)
</Char >
2 (30-M)
  

<Char >The Harlequin Guard (2) fire on Undead Horde (1), scoring 147 hits.
</Char >Total ranged hits suffered: Attackers: 147, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 3):
1 Minas Thalion banners are visible in the melee.
<Char >Undead Horde (1) score 46 hits on The Harlequin Guard (2).
</Char >The Harlequin Guard (2) score 89 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 89, Defenders: 46

<Char >Undead Horde (1) take 236 hits (89 in close combat, 147 from archer fire), which cause 11 casualties.
</Char >The Harlequin Guard (2) take 46 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 236 (89 from close combat and 147 from ranged), Defenders: 46 (46 from close combat and 0 from ranged)
Total casualties: 11 attackers, 2 defenders

Turn No. 5

        <Char >1 (6-U)
</Char >
2 (28-M)
  



Close Combat (Defender Line 3):
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (2) score 194 hits on Undead Horde (1).
<Char >Undead Horde (1) score 22 hits on The Harlequin Guard (2).
</Char >Total close combat hits suffered: Attackers: 194, Defenders: 22

The Harlequin Guard (2) take 22 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (1) take 194 hits in close combat, which cause 6 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 194 (194 from close combat and 0 from ranged), Defenders: 22 (22 from close combat and 0 from ranged)
Total casualties: 6 attackers, 1 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed but 3 were wounded in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 5 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.