Difference between revisions of "Dubhaine Family/Cathal/Battles/1012/July"

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(Created page with "{{rightTOC}} category:The Dubhaine Family == July 4th - Drenga == <table bgcolor=#000032><tr><th>No.</th><th>Role</th><th>Army</th><th>Unit</th><th>Commander</th><th>Realm...")
 
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None of your men were killed in this battle.
 
None of your men were killed in this battle.
 
Morale of your troops falls by 4 points. Combat training increases by 2 points. Unit cohesion rises 3 points.
 
Morale of your troops falls by 4 points. Combat training increases by 2 points. Unit cohesion rises 3 points.
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== July 5th - Drenga ==
 +
<table bgcolor=#000032><tr><th>No.</th><th>Role</th><th>Army</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>CS</th></tr><tr><td style="text-align: center;">1</td><td style="text-align: center;">A</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">1&nbsp;other</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;120</td></tr><tr><td style="text-align: center;">2</td><td style="text-align: center;">D</td><td></td><td>The Harlequin Guard</td><td>Cathal</td><td style="text-align: center;">Minas Thalion</td><td style="text-align: center;">30&nbsp;MI</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;380</td></tr></table><br>Total:<br>1 attackers (1 other)<br>1 defenders (30 MI)<br>Total combat strengths: 120 vs. 380<br><p>The region owner Minas Thalion and their allies defend.<br>The (rogue) troops attack because they are at war with Minas Thalion.<br><br>Strong winds and gusts are making ranged combat a game of luck.<br><P><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: white;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(1-M)<br></Char ></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;"><u>2&nbsp;(30-M)<br></u></span></td><td width="9%">&nbsp;</td></tr></table><p><u>The Harlequin Guard (2) move closer to get better shots.<br></u><Char ><u>The Harlequin Guard (2) fire on Monsters (1), scoring 29 hits.<br></u></Char ><span style="color: white;"><b>Total ranged hits suffered: Attackers: 29, Defenders: 0</b></span><br>Monsters (1) advance towards the enemy.<br><br/><br><Char >Monsters (1)  take 29 hits from archer fire. No casualties.<br></Char ><span style="color: white;"><b>Total hits suffered: Attackers: 29 (0 from close combat and 29 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><P><span style="color: white;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(1-M)<br></Char ></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;"><u>2&nbsp;(30-M)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><u>The Harlequin Guard (2) move closer to get better shots.<br></u><Char ><u>The Harlequin Guard (2) fire on Monsters (1), scoring 100 hits.<br></u></Char ><span style="color: white;"><b>Total ranged hits suffered: Attackers: 100, Defenders: 0</b></span><br>Monsters (1) advance towards the enemy.<br><br/><br><Char >Monsters (1)  take 100 hits from archer fire, which cause 1 casualties, wiping the unit out.<br></Char ><span style="color: white;"><b>Total hits suffered: Attackers: 100 (0 from close combat and 100 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><span style="color: white;"><b>Total casualties: 1 attackers, 0 defenders</b></span>
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<b><span style="color: #C0FFC0;">Defender Victory!</span></b>
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The locals are grateful for defeating the evil forces plaguing their region.
 +
 +
=== Results ===
 +
The battle lasted for 1 hours.
 +
You have gained 1 Honour.
 +
None of your men were killed in this battle.
 +
Morale of your troops falls by 4 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

Revision as of 13:19, 5 July 2012

July 4th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  290
2DThe Harlequin GuardCathalMinas Thalion30 MIline  376
3NPersonal GuardAnomalousAssassins32 Archbox  286


Total:
1 attackers (5 other)
1 defenders (30 MI)
Total combat strengths: 290 vs. 376
1 neutral observers (286 combat strength).

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.
Personal Guard don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
     2 (30-M)
 

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 69 hits.
</Char >Total ranged hits suffered: Attackers: 69, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 69 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 69 (0 from close combat and 69 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
   2 (30-M)
  

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 49 hits.
</Char >Total ranged hits suffered: Attackers: 49, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 49 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 49 (0 from close combat and 49 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

     <Char >1 (3-M)
</Char >
 2 (30-M)
   

<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 223 hits.
</Char >Total ranged hits suffered: Attackers: 223, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 223 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 223 (0 from close combat and 223 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 2 points. Unit cohesion rises 3 points.

July 5th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)1 otherline  120
2DThe Harlequin GuardCathalMinas Thalion30 MIline  380


Total:
1 attackers (1 other)
1 defenders (30 MI)
Total combat strengths: 120 vs. 380

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (1-M)
</Char >
     2 (30-M)
 

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 29 hits.
</Char >Total ranged hits suffered: Attackers: 29, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 29 hits from archer fire. No casualties.
</Char >Total hits suffered: Attackers: 29 (0 from close combat and 29 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (1-M)
</Char >
   2 (30-M)
  

The Harlequin Guard (2) move closer to get better shots.
<Char >The Harlequin Guard (2) fire on Monsters (1), scoring 100 hits.
</Char >Total ranged hits suffered: Attackers: 100, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 100 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 100 (0 from close combat and 100 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.