Difference between revisions of "Dubhaine Family/Cathal/Battles/1011/February"

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3 of your men were killed and 4 were wounded in this battle.
 
3 of your men were killed and 4 were wounded in this battle.
 
Your unit gains 1 points of Morale. Your men's equipment suffers 7 % damage. Combat training increases by 1 points.
 
Your unit gains 1 points of Morale. Your men's equipment suffers 7 % damage. Combat training increases by 1 points.
 +
 +
== February 14th - Volkanita ==
 +
<table bgcolor=#000032><tr><th>No.</th><th>Role</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>Org</th><th>CS</th><tr><td align=center>1</td><td align=center>A</td><td>Pathfinders</td><td>Joline</td><td align=center>Minas Thalion</td><td align=center>36&nbsp;Inf</td><td align=center>line</td><td align=right>94 %<td align=right>&nbsp;&nbsp;555</td></tr><tr><td align=center>2</td><td align=center>A</td><td>Republicans Guardsmen</td><td>Hendrik</td><td align=center>Minas Thalion</td><td align=center>77&nbsp;Arch</td><td align=center>line</td><td align=right>93 %<td align=right>&nbsp;&nbsp;671</td></tr><tr><td align=center>3</td><td align=center>A</td><td>The Lost Boys</td><td>Beorn</td><td align=center>Minas Thalion</td><td align=center>10&nbsp;Inf</td><td align=center>line</td><td align=right>87 %<td align=right>&nbsp;&nbsp;102</td></tr><tr><td align=center>4</td><td align=center>A</td><td>The Tears of Denariel</td><td>Cathal</td><td align=center>Minas Thalion</td><td align=center>21&nbsp;Inf</td><td align=center>wedge</td><td align=right>92 %<td align=right>&nbsp;&nbsp;346</td></tr><tr><td align=center>5</td><td align=center>D</td><td>Monsters</td><td><i>(Monsters)</i></td><td align=center>(rogue)</td><td align=center>4&nbsp;other</td><td align=center>line</td><td align=right>7 %<td align=right>&nbsp;&nbsp;250</td></tr></table><br>Total:<br>4 attackers (67 Inf, 77 Arch)<br>1 defenders (4 other)<br>Total combat strengths: 1674 vs. 250<br><p><div style="font-size: 90%;"><p>Begin new treaty system battle setup:</p>The region owner (rogue) and their allies defend.<br>The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).<br><p>End new treaty system battle setup.</p></div>The region owner (rogue) and their allies defend.<br>The Minas Thalion troops attack because they are at war with (rogue).<br><br>Strong winds and gusts are making ranged combat a game of luck.<br><span style="color:#FFFFFF">Hendrik Van Nieuwenrode</span>, Imperial Lord and Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Soften and Charge formation.<br><P><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: white;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">1&nbsp;(36-I)<br>2&nbsp;(77-A)<br>3&nbsp;(10-I)<br><u>4&nbsp;(21-I)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;"><Char >5&nbsp;(4-M)<br></Char ></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p>Republicans Guardsmen (2) have no enemy in range and advance to better firing positions.<br><u>The Lost Boys (3), The Tears of Denariel (4) and Pathfinders (1) advance towards the enemy.<br></u>Monsters (5) advance towards the enemy.<br><br/><br><span style="color: white;"><b>Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><P><span style="color: white;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">1&nbsp;(36-I)<br>2&nbsp;(77-A)<br>3&nbsp;(10-I)<br><u>4&nbsp;(21-I)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;"><Char >5&nbsp;(4-M)<br></Char ></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><Char >Republicans Guardsmen (2) fire on Monsters (5), scoring 285 hits.<br></Char ><span style="color: white;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 285</b></span><br><u>Pathfinders (1), The Lost Boys (3) and The Tears of Denariel (4) advance towards the enemy.<br></u>Monsters (5) advance towards the enemy.<br><br/><br><span style="color: white;">Close Combat (Center Line):</span><br><span style="color: #E0E0FF;">2 Minas Thalion banners are visible in the melee.</span><br>Pathfinders (1) score 387 hits on Monsters (5).<br>The Lost Boys (3) score 57 hits on Monsters (5).<br><Char >Monsters (5) score 36 hits on Pathfinders (1).<br></Char ><Char >Monsters (5) score 19 hits on The Tears of Denariel (4).<br></Char ><Char >Monsters (5) score 7 hits on The Lost Boys (3).<br></Char ><u>The Tears of Denariel (4) score 278 hits on Monsters (5).<br></u><span style="color: white;"><b>Total close combat hits suffered: Attackers: 62, Defenders: 722</b></span><br><br>Pathfinders (1)  take 36 hits in close combat, which cause 1 casualties.<br>The Lost Boys (3)  take 7 hits in close combat. No casualties.<br><Char >Monsters (5) take 1007 hits (722 in close combat, 285 from archer fire), which cause 4 casualties, wiping the unit out.<br></Char ><u>The Tears of Denariel (4)  take 19 hits in close combat, which cause 1 casualties.<br></u><span style="color: white;"><b>Total hits suffered: Attackers: 62 (62 from close combat and 0 from ranged), Defenders: 1007 (722 from close combat and 285 from ranged)</b></span><br><span style="color: white;"><b>Total casualties: 2 attackers, 4 defenders</b></span><br><p><b><span style="color: #FFC0C0;">Attacker Victory!</span></b>
 +
The locals are grateful to the winners for defeating the evil forces plaguing their region.
 +
 +
=== Result ===
 +
The battle lasted for 1 hours.<br>You have gained 0 Honour.
 +
None of your men were killed but 1 were wounded in this battle.<br>Your unit gains 5 points of Morale. Your men's equipment suffers 3 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.

Revision as of 13:09, 14 February 2011

February 5th - Vir el Mari Heights

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters(Monsters)(rogue)4 otherline7 %  265
2DPathfindersJolineMinas Thalion36 Infline93 %  554
3DPersonal GuardAnomalousMinas Thalion44 Archline88 %  450
4DThe Tears of DenarielCathalMinas Thalion23 Infwedge92 %  318


Total:
1 attackers (4 other)
3 defenders (59 Inf, 44 Arch)
Total combat strengths: 265 vs. 1322

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.
Joline Rasthaven, Lady of Justice of Minas Thalion takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (4-M)
</Char >
  2 (36-I)
4 (23-I)
3 (44-A)
   

Personal Guard (3) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
The Tears of Denariel (4) and Pathfinders (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (4-M)
</Char >
2 (36-I)
4 (23-I)
 3 (44-A)
   

<Char >Personal Guard (3) fire on Monsters (1), scoring 112 hits.
</Char >Total ranged hits suffered: Attackers: 112, Defenders: 0
The Tears of Denariel (4) and Pathfinders (2) advance towards the enemy.


Close Combat (Attacker Line 1):
2 Minas Thalion banners are visible in the melee.
The Tears of Denariel (4) score 168 hits on Monsters (1).
<Char >Monsters (1) score 63 hits on Pathfinders (2).
</Char ><Char >Monsters (1) score 57 hits on The Tears of Denariel (4).
</Char >Pathfinders (2) score 454 hits on Monsters (1).
Total close combat hits suffered: Attackers: 622, Defenders: 120

The Tears of Denariel (4) take 57 hits in close combat, which cause 3 casualties.
<Char >Monsters (1) take 734 hits (622 in close combat, 112 from archer fire), which cause 4 casualties, wiping the unit out.
</Char >Pathfinders (2) take 63 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 734 (622 from close combat and 112 from ranged), Defenders: 120 (120 from close combat and 0 from ranged)
Total casualties: 4 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed but 3 were wounded in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 3 % damage. Combat training increases by 1 points.

February 7th - Abaka

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters(Monsters)(rogue)4 otherline3 %  215
2DIvory GuardAneelMinas Thalion23 MIline10 %  347
3DRepublicans Guardsmen(militia/guard unit)Minas Thalion15 Archline14 %  214
4DThe Tears of DenarielCathalMinas Thalion20 Infwedge14 %  316


Total:
1 attackers (4 other)
3 defenders (20 Inf, 23 MI, 15 Arch)
Total combat strengths: 215 vs. 877

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (4-M)
</Char >
  4 (20-I)
2 (23-M)
<Char >3 (15-A)
</Char >
   

Ivory Guard (2) move closer to get better shots.
<Char >Republicans Guardsmen (3) have no enemy in range and hold their fire.
</Char >Monsters (1) advance towards the enemy.
The Tears of Denariel (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (4-M)
</Char >
4 (20-I)
2 (23-M)
<Char >3 (15-A)
</Char >
   

<Char >Ivory Guard (2) fire on Monsters (1), scoring 88 hits.
</Char ><Char ><Char >Republicans Guardsmen (3) fire on Monsters (1), scoring 52 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 140, Defenders: 0
The Tears of Denariel (4) advance towards the enemy.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
The Tears of Denariel (4) score 184 hits on Monsters (1).
<Char >Monsters (1) score 113 hits on The Tears of Denariel (4).
</Char >Total close combat hits suffered: Attackers: 184, Defenders: 113

The Tears of Denariel (4) take 113 hits in close combat, which cause 5 casualties.
<Char >Monsters (1) take 324 hits (184 in close combat, 140 from archer fire), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 324 (184 from close combat and 140 from ranged), Defenders: 113 (113 from close combat and 0 from ranged)
Total casualties: 3 attackers, 5 defenders

Turn No. 3

    <Char >1 (1-M)
</Char >
4 (15-I)
 2 (23-M)
<Char >3 (15-A)
</Char >
   

Ivory Guard (2) hold their fire.
<Char >Republicans Guardsmen (3) have no enemy in range and hold their fire.
</Char >

Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
The Tears of Denariel (4) score 84 hits on Monsters (1) (157 before overkill).
<Char >Monsters (1) score 51 hits on The Tears of Denariel (4).
</Char >Total close combat hits suffered: Attackers: 84 (157 before overkill), Defenders: 51

The Tears of Denariel (4) take 51 hits in close combat, which cause 2 casualties.
<Char >Monsters (1) take 84 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 84 (84 from close combat and 0 from ranged), Defenders: 51 (51 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 2 Honour and 1 Prestige. 3 of your men were killed and 4 were wounded in this battle. Your unit gains 1 points of Morale. Your men's equipment suffers 7 % damage. Combat training increases by 1 points.

February 14th - Volkanita

No.RoleUnitCommanderRealmUnitFormationOrgCS
1APathfindersJolineMinas Thalion36 Infline94 %  555
2ARepublicans GuardsmenHendrikMinas Thalion77 Archline93 %  671
3AThe Lost BoysBeornMinas Thalion10 Infline87 %  102
4AThe Tears of DenarielCathalMinas Thalion21 Infwedge92 %  346
5DMonsters(Monsters)(rogue)4 otherline7 %  250


Total:
4 attackers (67 Inf, 77 Arch)
1 defenders (4 other)
Total combat strengths: 1674 vs. 250

Begin new treaty system battle setup:

The region owner (rogue) and their allies defend.
The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The region owner (rogue) and their allies defend.
The Minas Thalion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.
Hendrik Van Nieuwenrode, Imperial Lord and Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Soften and Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (36-I)
2 (77-A)
3 (10-I)
4 (21-I)
   <Char >5 (4-M)
</Char >
   

Republicans Guardsmen (2) have no enemy in range and advance to better firing positions.
The Lost Boys (3), The Tears of Denariel (4) and Pathfinders (1) advance towards the enemy.
Monsters (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (36-I)
2 (77-A)
3 (10-I)
4 (21-I)
 <Char >5 (4-M)
</Char >
    

<Char >Republicans Guardsmen (2) fire on Monsters (5), scoring 285 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 285
Pathfinders (1), The Lost Boys (3) and The Tears of Denariel (4) advance towards the enemy.
Monsters (5) advance towards the enemy.


Close Combat (Center Line):
2 Minas Thalion banners are visible in the melee.
Pathfinders (1) score 387 hits on Monsters (5).
The Lost Boys (3) score 57 hits on Monsters (5).
<Char >Monsters (5) score 36 hits on Pathfinders (1).
</Char ><Char >Monsters (5) score 19 hits on The Tears of Denariel (4).
</Char ><Char >Monsters (5) score 7 hits on The Lost Boys (3).
</Char >The Tears of Denariel (4) score 278 hits on Monsters (5).
Total close combat hits suffered: Attackers: 62, Defenders: 722

Pathfinders (1) take 36 hits in close combat, which cause 1 casualties.
The Lost Boys (3) take 7 hits in close combat. No casualties.
<Char >Monsters (5) take 1007 hits (722 in close combat, 285 from archer fire), which cause 4 casualties, wiping the unit out.
</Char >The Tears of Denariel (4) take 19 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 62 (62 from close combat and 0 from ranged), Defenders: 1007 (722 from close combat and 285 from ranged)
Total casualties: 2 attackers, 4 defenders

Attacker Victory!

The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours.
You have gained 0 Honour. None of your men were killed but 1 were wounded in this battle.
Your unit gains 5 points of Morale. Your men's equipment suffers 3 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.