Difference between revisions of "Dubhaine Family/Aoifa/Battles/1012/March"

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Revision as of 14:49, 1 March 2012

March 1st

Sunrise -- Under Darfix

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Armed ColonistsCatoIashalur40 Archline  426
2A Ifrit's FlameDhamirAstrum31 Archline  283
3A Paladdins Elite GuardJonasIashalur42 MIline  533
4A Royal RinnonTurinIashalur40 Cavwedge  544
5A The ExiledAoifaIashalur20 MIline  352
6A Tratumal's FinestTratumalIashalur64 Archline  774
7DMonsters(Monsters)(rogue)18 otherline  870


Total:
6 attackers (62 MI, 135 Arch, 40 Cav)
1 defenders (18 other)
Total combat strengths: 2912 vs. 870

The region owner (rogue) and their allies defend.
The Astrum troops attack because they are at war with (rogue).
The Iashalur troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston is spotted wearing the Splendid Band.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (40-C)
2 (31-A)
5 (20-M)
1 (40-A)
3 (42-M)
6 (64-A)
   <Char >7 (18-M)
</Char >
   

<Char > Armed Colonists (1) fire on Monsters (7), scoring 66 hits.
</Char > Paladdins Elite Guard (3) move closer to get better shots.
<Char > Paladdins Elite Guard (3) fire on Monsters (7), scoring 81 hits.
</Char ><Char > Tratumal's Finest (6) fire on Monsters (7), scoring 248 hits.
</Char > The Exiled (5) move closer to get better shots.
<Char > The Exiled (5) fire on Monsters (7), scoring 48 hits.
</Char > Ifrit's Flame (2) move closer to get better shots.
<Char > Ifrit's Flame (2) fire on Monsters (7), scoring 45 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 488
Royal Rinnon (4) ride on, closing in on the defenders.
Monsters (7) stay behind their camp fortifications.


<Char >Monsters (7) take 244 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 244 (0 from close combat and 244 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

    1 (40-A)
2 (31-A)
4 (40-C)
5 (20-M)
6 (64-A)
3 (42-M)
  <Char >7 (16-M)
</Char >
   

<Char > Ifrit's Flame (2) fire on Monsters (7), scoring 67 hits.
</Char ><Char > Tratumal's Finest (6) fire on Monsters (7), scoring 244 hits.
</Char ><Char > Paladdins Elite Guard (3) fire on Monsters (7), scoring 131 hits.
</Char > The Exiled (5) move closer to get better shots.
<Char > The Exiled (5) fire on Monsters (7), scoring 62 hits.
</Char ><Char > Armed Colonists (1) fire on Monsters (7), scoring 62 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 566
Royal Rinnon (4) ride on, closing in on the defenders.
Monsters (7) stay behind their camp fortifications.


<Char >Monsters (7) take 283 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 283 (0 from close combat and 283 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

    1 (40-A)
2 (31-A)
6 (64-A)
3 (42-M)
5 (20-M)
4 (40-C)
 <Char >7 (13-M)
</Char >
   

<Char > Paladdins Elite Guard (3) fire on Monsters (7), scoring 169 hits.
</Char ><Char > Armed Colonists (1) fire on Monsters (7), scoring 109 hits.
</Char ><Char > Tratumal's Finest (6) fire on Monsters (7), scoring 244 hits.
</Char ><Char > The Exiled (5) fire on Monsters (7), scoring 91 hits.
</Char ><Char > Ifrit's Flame (2) fire on Monsters (7), scoring 61 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 674
Royal Rinnon (4) charge ahead, into the defenders' ranks.


Close Combat (Defender Line 2):
Royal Rinnon (4) score 685 hits on Monsters (7).
<Char >Monsters (7) score 193 hits on Royal Rinnon (4).
</Char >Total close combat hits suffered: Attackers: 193, Defenders: 685

Royal Rinnon (4) take 193 hits in close combat, which cause 6 casualties.
<Char >Monsters (7) take 960 hits (623 in close combat, 337 from archer fire) (reduced due to fortifications), which cause 9 casualties, causing panicked flight among the survivors.
</Char >Total hits suffered: Attackers: 193 (193 from close combat and 0 from ranged), Defenders: 960 (623 from close combat and 337 from ranged)
Total casualties: 6 attackers, 9 defenders

Attacker Victory! The battle does some damage to the local infrastructure. Production falls 10 %. The local roads network has also been damaged. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 16 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 5 points.