Dubhaine Family/Aoifa/Battles/1012/March

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

March 1st

Sunrise -- Under Darfix

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Armed ColonistsCatoIashalur40 Archline  426
2A Ifrit's FlameDhamirAstrum31 Archline  283
3A Paladdins Elite GuardJonasIashalur42 MIline  533
4A Royal RinnonTurinIashalur40 Cavwedge  544
5A The ExiledAoifaIashalur20 MIline  352
6A Tratumal's FinestTratumalIashalur64 Archline  774
7DMonsters(Monsters)(rogue)18 otherline  870


Total:
6 attackers (62 MI, 135 Arch, 40 Cav)
1 defenders (18 other)
Total combat strengths: 2912 vs. 870

The region owner (rogue) and their allies defend.
The Astrum troops attack because they are at war with (rogue).
The Iashalur troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston is spotted wearing the Splendid Band.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (40-C)
2 (31-A)
5 (20-M)
1 (40-A)
3 (42-M)
6 (64-A)
   <Char >7 (18-M)
</Char >
   

<Char > Armed Colonists (1) fire on Monsters (7), scoring 66 hits.
</Char > Paladdins Elite Guard (3) move closer to get better shots.
<Char > Paladdins Elite Guard (3) fire on Monsters (7), scoring 81 hits.
</Char ><Char > Tratumal's Finest (6) fire on Monsters (7), scoring 248 hits.
</Char > The Exiled (5) move closer to get better shots.
<Char > The Exiled (5) fire on Monsters (7), scoring 48 hits.
</Char > Ifrit's Flame (2) move closer to get better shots.
<Char > Ifrit's Flame (2) fire on Monsters (7), scoring 45 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 488
Royal Rinnon (4) ride on, closing in on the defenders.
Monsters (7) stay behind their camp fortifications.


<Char >Monsters (7) take 244 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 244 (0 from close combat and 244 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

    1 (40-A)
2 (31-A)
4 (40-C)
5 (20-M)
6 (64-A)
3 (42-M)
  <Char >7 (16-M)
</Char >
   

<Char > Ifrit's Flame (2) fire on Monsters (7), scoring 67 hits.
</Char ><Char > Tratumal's Finest (6) fire on Monsters (7), scoring 244 hits.
</Char ><Char > Paladdins Elite Guard (3) fire on Monsters (7), scoring 131 hits.
</Char > The Exiled (5) move closer to get better shots.
<Char > The Exiled (5) fire on Monsters (7), scoring 62 hits.
</Char ><Char > Armed Colonists (1) fire on Monsters (7), scoring 62 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 566
Royal Rinnon (4) ride on, closing in on the defenders.
Monsters (7) stay behind their camp fortifications.


<Char >Monsters (7) take 283 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 283 (0 from close combat and 283 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

    1 (40-A)
2 (31-A)
6 (64-A)
3 (42-M)
5 (20-M)
4 (40-C)
 <Char >7 (13-M)
</Char >
   

<Char > Paladdins Elite Guard (3) fire on Monsters (7), scoring 169 hits.
</Char ><Char > Armed Colonists (1) fire on Monsters (7), scoring 109 hits.
</Char ><Char > Tratumal's Finest (6) fire on Monsters (7), scoring 244 hits.
</Char ><Char > The Exiled (5) fire on Monsters (7), scoring 91 hits.
</Char ><Char > Ifrit's Flame (2) fire on Monsters (7), scoring 61 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 674
Royal Rinnon (4) charge ahead, into the defenders' ranks.


Close Combat (Defender Line 2):
Royal Rinnon (4) score 685 hits on Monsters (7).
<Char >Monsters (7) score 193 hits on Royal Rinnon (4).
</Char >Total close combat hits suffered: Attackers: 193, Defenders: 685

Royal Rinnon (4) take 193 hits in close combat, which cause 6 casualties.
<Char >Monsters (7) take 960 hits (623 in close combat, 337 from archer fire) (reduced due to fortifications), which cause 9 casualties, causing panicked flight among the survivors.
</Char >Total hits suffered: Attackers: 193 (193 from close combat and 0 from ranged), Defenders: 960 (623 from close combat and 337 from ranged)
Total casualties: 6 attackers, 9 defenders

Attacker Victory! The battle does some damage to the local infrastructure. Production falls 10 %. The local roads network has also been damaged. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 16 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 5 points.

Sunset -- Under Darfix

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)8 otherline  455
2D Armed ColonistsCatoIashalur40 Archline  424
3D Heavy FaseasLeopoldIashalur58 Archline  602
4D Ifrit's FlameDhamirAstrum30 Archline  274
5D Paladdins Elite GuardJonasIashalur42 MIline  528
6D Royal RinnonTurinIashalur37 Cavwedge  503
7D The ExiledAoifaIashalur20 MIline  357
8D Tratumal's FinestTratumalIashalur64 Archline  748


Total:
1 attackers (8 other)
7 defenders (62 MI, 192 Arch, 37 Cav)
Total combat strengths: 455 vs. 3436

The forces from Iashalur brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Iashalur.
The troops from Astrum join the defense because of their alliance with Iashalur.

A calm wind blows, to the joy of the archers.

Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston is spotted wearing the Splendid Band.
Leopold Arrakis (Noble of Iashalur) takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (8-M)
</Char >
    2 (40-A)
3 (58-A)
5 (42-M)
8 (64-A)
4 (30-A)
7 (20-M)
6 (37-C)
 

The Exiled (7) have no enemy in range and hold their fire.
<Char > The Exiled (7) fire on Monsters (1), scoring 61 hits.
</Char > Ifrit's Flame (4) move closer to get better shots.
<Char > Ifrit's Flame (4) fire on Monsters (1), scoring 95 hits.
</Char ><Char > Tratumal's Finest (8) fire on Monsters (1), scoring 333 hits.
</Char > Paladdins Elite Guard (5) move closer to get better shots.
<Char > Paladdins Elite Guard (5) fire on Monsters (1), scoring 98 hits.
</Char ><Char > Heavy Faseas (3) fire on Monsters (1), scoring 182 hits.
</Char ><Char > Armed Colonists (2) fire on Monsters (1), scoring 120 hits.
</Char >Total ranged hits suffered: Attackers: 889, Defenders: 0
Royal Rinnon (6) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 889 hits from archer fire, which cause 8 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 889 (0 from close combat and 889 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 3 points. Combat training increases by 1 points. Unit cohesion rises 2 points.

March 23rd - Dark Citadel

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)4 otherline  230
2D Black LionsKaleAssassins20 Infline  399
3DDeathAoifaAssassins12 SFline  335
4DLeague of LukonLyleLukon17 Infline  247
5D Lucky ShotChanceAssassins24 Archline  442
6D Night's CaressTarg'nAssassins47 Infline  776
7D Questor's BandSedgewickAssassins20 Infline  327
8DThe Tyrant's Elite Guard(militia/guard unit)Assassins19 Infbox  447


Total:
1 attackers (4 other)
7 defenders (123 Inf, 24 Arch, 12 SF)
Total combat strengths: 230 vs. 2973

The region owner Assassins and their allies defend.
The (rogue) troops attack because they are at war with Lukon.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (4-M)
</Char >
   2 (20-I)
4 (17-I)
5 (24-A)
7 (20-I)
6 (47-I)
<Char >8 (19-I)
</Char >
3 (12-S)
  

<Char > Lucky Shot (5) fire on Monsters (1), scoring 231 hits.
</Char >Death (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 231, Defenders: 0
Black Lions (2) leave the fortification, attacking the enemy.
Monsters (1) advance towards the enemy.
Night's Caress (6) and The Tyrant's Elite Guard (8) move forward to take up positions at the outer wall.
League of Lukon (4) and Questor's Band (7) hold their positions at the outer wall, waiting for the attack.


<Char >Monsters (1) take 231 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 231 (0 from close combat and 231 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    <Char >1 (2-M)
</Char >
2 (20-I)
4 (17-I)
5 (24-A)
6 (47-I)
7 (20-I)
<Char >8 (19-I)
</Char >
3 (12-S)
   

<Char >Death (3) fire on Monsters (1), scoring 133 hits.
</Char ><Char > Lucky Shot (5) fire on Monsters (1), scoring 339 hits.
</Char >Total ranged hits suffered: Attackers: 472, Defenders: 0
Night's Caress (6), Questor's Band (7), The Tyrant's Elite Guard (8) and League of Lukon (4) hold their positions at the outer wall, waiting for the attack.


Close Combat (Attacker Line 1):
Black Lions (2) score 347 hits on Monsters (1).
<Char >Monsters (1) score 30 hits on Black Lions (2).
</Char >Total close combat hits suffered: Attackers: 347, Defenders: 30

Black Lions (2) take 30 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 819 hits (347 in close combat, 472 from archer fire), which cause 2 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 819 (347 from close combat and 472 from ranged), Defenders: 30 (30 from close combat and 0 from ranged)
Total casualties: 2 attackers, 1 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 5 points. Combat training increases by 1 points. Unit cohesion rises 2 points.