Dubhaine Family/Aoifa/April 2008 Battles

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April 9th -- Battle -- Abaka

Battle in Abaka (4 hours, 56 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Black Lancers Pericles Oritolon 31 Cav wedge 63 % 525 2 A Desert Eye Devona Oritolon 80 Arch box 58 % 392 3 A Elite Guard Joslen Oritolon 25 Inf box 63 % 321 4 A For Grentzen! Geoffrey Oritolon 32 Cav wedge 66 % 554 5 A Guard Zangi Oritolon 31 Inf box 65 % 361 6 A Helpers Cleatus Oritolon 28 Cav wedge 66 % 429 7 A Ironfist Erisha Oritolon 60 Inf box 63 % 660 8 A Megazord Eladon Oritolon 31 Cav wedge 62 % 455 9 A Nine Thousand and One Actrial Oritolon 40 Inf box 66 % 632 10 A Oritolon Gaurd Lucian Oritolon 25 Inf box 58 % 221 11 A Oritolons Horsemen Elkon Oritolon 22 Cav wedge 68 % 375 12 A Pampa Juggernauts Veer Oritolon 36 Inf box 61 % 364 13 A Power Rangers Cidemni Oritolon 30 Arch line 64 % 387 14 A Priest Impalers Judaia Oritolon 33 Inf box 67 % 440 15 A Q's Quivers Quinten Oritolon 30 Arch line 10 % 335 16 A Rhamiel's Fury Igna Oritolon 36 Inf line 63 % 405 17 A Sovonovals Riders Vifth Oritolon 21 Cav wedge 63 % 431 18 A To Puncture Soffya Oritolon 18 Cav wedge 62 % 293 19 A Tower Warders Corvus Oritolon 25 Arch line 59 % 173 20 A Warriors of Lore Montechristo Oritolon 38 Inf box 64 % 467 21 D Alebad Expeditionary Force Aoifa Alebad 32 Inf box 13 % 455 22 D Alebad Lancers Cicero Alebad 38 Cav wedge 9 % 542 23 D Alluran's Mercy (3) Blackmark Alowca 10 Arch skirmish 61 % 162 24 D Allyah's Riders Allyah Alowca 14 Cav wedge 66 % 290 25 D Dark Stars Althalus Alebad 36 Arch line 10 % 384 26 D Denariel's Fury Gravitas Alowca 29 Inf box 61 % 329 27 D Full Quiver (militia/guard unit) Alebad 36 Arch line 7 % 342 28 D Full Quiver (militia/guard unit) Alebad 22 Arch line 7 % 242 29 D Full Quiver (militia/guard unit) Alebad 19 Arch line 7 % 204 30 D Huntsmen Samson Alowca 30 Inf line 64 % 403 31 D Iron Fist Ilsa Alebad 25 Inf box 9 % 283 32 D Iron Fist (militia/guard unit) Alebad 30 Inf line 8 % 313 33 D Iron Fist (militia/guard unit) Alebad 18 Inf line 9 % 210 34 D Iron Fist (militia/guard unit) Alebad 26 Inf line 9 % 309 35 D Lion's Pride Elan Alebad 55 Inf line 11 % 640 36 D Omnia (militia/guard unit) Alebad 28 Inf line 11 % 291 37 D zero army zero Alebad 35 Arch skirmish 11 % 469

Total: 20 attackers (324 Inf, 165 Arch, 183 Cav) 17 defenders (273 Inf, 158 Arch, 52 Cav) Total combat strengths: 8220 vs. 5868 The region owner Alebad and their allies defend. The Oritolon troops attack because they are at war with Alebad.

Strong winds and gusts are making ranged combat a game of luck. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army. Allyah Stalker, Pontifex of Alowca, Marshal of the Alowcan United Front takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1 Full Quiver (29) fire on Ironfist (7), scoring 59 hits. Power Rangers (13) fire on Huntsmen (30), scoring 90 hits. Full Quiver (27) fire on Nine Thousand and One (9), scoring 62 hits. Full Quiver (28) move closer to get better shots. Q's Quivers (15) fire on Huntsmen (30), scoring 117 hits. zero army (37) fire on Ironfist (7), scoring 86 hits. Alluran's Mercy (3) (23) have no enemy in range and advance to better firing positions. Desert Eye (2) have no enemy in range and advance to better firing positions. Dark Stars (25) fire on Nine Thousand and One (9), scoring 75 hits. Tower Warders (19) fire on Full Quiver (28), scoring 16 hits. Oritolons Horsemen (11), Helpers (6), To Puncture (18), Sovonovals Riders (17), For Grentzen! (4), Black Lancers (1) and Megazord (8) ride on, closing in on the defenders. Alebad Lancers (22) and Allyah's Riders (24) ride on, closing in on the enemy. Iron Fist (32) stay behind their camp fortifications. Iron Fist (33) stay behind their camp fortifications. Iron Fist (34) stay behind their camp fortifications. Priest Impalers (14) can not advance, because the front lines are too crowded. Omnia (36) stay behind their camp fortifications. Pampa Juggernauts (12) can not advance, because the front lines are too crowded. Nine Thousand and One (9), Ironfist (7), Guard (5), Elite Guard (3), Warriors of Lore (20), Oritolon Gaurd (10) and Rhamiel's Fury (16) advance towards the enemy. Lion's Pride (35), Huntsmen (30), Alebad Expeditionary Force (21), Iron Fist (31) and Denariel's Fury (26) advance towards the enemy.

Close Combat: 8 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Nine Thousand and One (9) score 455 hits. Ironfist (7) score 480 hits. Guard (5) score 203 hits. Elite Guard (3) score 215 hits. Warriors of Lore (20) score 326 hits. Oritolon Gaurd (10) score 113 hits. Huntsmen (30) score 274 hits. Total hits suffered: Attackers: 274, Defenders: 957 (1792 before overkill)

Nine Thousand and One (9) take 200 hits (63 in close combat, 137 from archer fire), which cause 4 casualties. Actrial Erendegard, Judge of Oritolon has been wounded. Ironfist (7) take 200 hits (55 in close combat, 145 from archer fire), which cause 5 casualties. Guard (5) take 41 hits in close combat, which cause 1 casualties. Elite Guard (3) take 51 hits in close combat, which cause 1 casualties. Warriors of Lore (20) take 36 hits in close combat, which cause 1 casualties. Full Quiver (28) take 16 hits from archer fire, which cause 1 casualties. Oritolon Gaurd (10) take 28 hits in close combat, which cause 1 casualties. Huntsmen (30) take 1164 hits (957 in close combat, 207 from archer fire), which cause 29 casualties. Total casualties: 13 attackers, 30 defenders

Turn No. 2 Full Quiver (27) fire on For Grentzen! (4), scoring 72 hits. Full Quiver (29) fire on Black Lancers (1), scoring 36 hits. Desert Eye (2) have no enemy in range and advance to better firing positions. Alluran's Mercy (3) (23) fire on Black Lancers (1), scoring 64 hits. Tower Warders (19) fire on Lion's Pride (35), scoring 25 hits. Dark Stars (25) fire on Sovonovals Riders (17), scoring 79 hits. Full Quiver (28) fire on Helpers (6), scoring 60 hits. Power Rangers (13) fire on Lion's Pride (35), scoring 130 hits. zero army (37) fire on Priest Impalers (14), scoring 115 hits. Q's Quivers (15) fire on Lion's Pride (35), scoring 152 hits. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Black Lancers (1) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already. Helpers (6) are eager to charge, but the melee is too crowded already. To Puncture (18) charge forward. Megazord (8) charge ahead, into the defenders' ranks. Alebad Lancers (22) and Allyah's Riders (24) charge ahead, into the attackers' ranks. Iron Fist (33) stay behind their camp fortifications. Omnia (36) stay behind their camp fortifications. Iron Fist (34) stay behind their camp fortifications. Iron Fist (32) stay behind their camp fortifications. Priest Impalers (14), Pampa Juggernauts (12) and Rhamiel's Fury (16) advance towards the enemy. Denariel's Fury (26), Alebad Expeditionary Force (21), Lion's Pride (35) and Iron Fist (31) advance towards the enemy.

Close Combat: 3 Alebad banners are visible in the melee. 10 Oritolon banners are visible in the melee. Nine Thousand and One (9) score 455 hits. Ironfist (7) score 437 hits. Lion's Pride (35) score 426 hits. Guard (5) score 193 hits. Alebad Lancers (22) score 739 hits. Priest Impalers (14) score 211 hits. Allyah's Riders (24) score 317 hits. Elite Guard (3) score 254 hits. To Puncture (18) score 445 hits. Warriors of Lore (20) score 289 hits. Oritolon Gaurd (10) score 108 hits. Huntsmen (30) score 19 hits. Megazord (8) score 755 hits. Pampa Juggernauts (12) score 176 hits. Rhamiel's Fury (16) score 308 hits. Total hits suffered: Attackers: 1501, Defenders: 3631

Nine Thousand and One (9) take 434 hits in close combat, which cause 9 casualties. For Grentzen! (4) take 72 hits from archer fire, which cause 2 casualties. Ironfist (7) take 200 hits in close combat, which cause 5 casualties. Black Lancers (1) take 100 hits from archer fire, which cause 3 casualties. Lion's Pride (35) take 2194 hits (1887 in close combat, 307 from archer fire), which cause 55 casualties, wiping the unit out. Sovonovals Riders (17) take 79 hits from archer fire, which cause 2 casualties. Guard (5) take 284 hits in close combat, which cause 8 casualties. Alebad Lancers (22) take 952 hits in close combat, which cause 24 casualties. One Alebad banner is lost. Priest Impalers (14) take 203 hits (88 in close combat, 115 from archer fire), which cause 5 casualties. Allyah's Riders (24) take 434 hits in close combat, which cause 10 casualties. Elite Guard (3) take 94 hits in close combat, which cause 2 casualties. To Puncture (18) take 83 hits in close combat, which cause 3 casualties. Warriors of Lore (20) take 73 hits in close combat, which cause 2 casualties. Oritolon Gaurd (10) take 87 hits in close combat, which cause 3 casualties. Huntsmen (30) take 358 hits in close combat, which cause 1 casualties, wiping the unit out. Sir Samson Haine (Knight of Alowca, Alowca) has been wounded. Megazord (8) take 45 hits in close combat, which cause 1 casualties. Pampa Juggernauts (12) take 53 hits in close combat, which cause 1 casualties. Helpers (6) take 60 hits from archer fire, which cause 2 casualties. Rhamiel's Fury (16) take 60 hits in close combat, which cause 2 casualties. Total casualties: 50 attackers, 90 defenders

Turn No. 3 Full Quiver (28) fire on For Grentzen! (4), scoring 59 hits. Power Rangers (13) fire on Alebad Expeditionary Force (21), scoring 134 hits. Dark Stars (25) fire on Black Lancers (1), scoring 76 hits. Alluran's Mercy (3) (23) fire on For Grentzen! (4), scoring 74 hits. Tower Warders (19) fire on Denariel's Fury (26), scoring 23 hits. zero army (37) fire on Helpers (6), scoring 87 hits. Desert Eye (2) fire on Iron Fist (31), scoring 29 hits. Q's Quivers (15) fire on Denariel's Fury (26), scoring 167 hits. Full Quiver (27) fire on Sovonovals Riders (17), scoring 46 hits. Full Quiver (29) fire on Oritolons Horsemen (11), scoring 47 hits. Black Lancers (1) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already. Helpers (6) are eager to charge, but the melee is too crowded already. Iron Fist (32) stay behind their camp fortifications. Elite Guard (3) break through the frontlines! Iron Fist (33) stay behind their camp fortifications. Iron Fist (34) stay behind their camp fortifications. Nine Thousand and One (9) break through the frontlines! Ironfist (7) break through the frontlines! Priest Impalers (14) break through the frontlines! Pampa Juggernauts (12) break through the frontlines! Guard (5) break through the frontlines! Omnia (36) stay behind their camp fortifications.

Close Combat: 3 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Megazord (8) score 264 hits. To Puncture (18) score 199 hits. Warriors of Lore (20) score 294 hits. Rhamiel's Fury (16) score 320 hits. Oritolon Gaurd (10) score 72 hits. Allyah's Riders (24) score 69 hits. Alebad Lancers (22) score 195 hits. Total hits suffered: Attackers: 264, Defenders: 613 (1149 before overkill)

Close Combat: 2 Alebad banners are visible in the melee. 7 Oritolon banners are visible in the melee. 1 Alowca banners are visible in the melee. Elite Guard (3) score 193 hits. Full Quiver (28) score 38 hits. Nine Thousand and One (9) score 366 hits. Alluran's Mercy (3) (23) score 18 hits. Denariel's Fury (26) score 175 hits. Ironfist (7) score 372 hits. Priest Impalers (14) score 185 hits. Pampa Juggernauts (12) score 172 hits. Guard (5) score 143 hits. Iron Fist (31) score 162 hits. Alebad Expeditionary Force (21) score 242 hits. Total hits suffered: Attackers: 635, Defenders: 1431

Elite Guard (3) take 161 hits in close combat, which cause 4 casualties. Black Lancers (1) take 76 hits from archer fire, which cause 2 casualties. Sovonovals Riders (17) take 46 hits from archer fire, which cause 1 casualties. Full Quiver (28) take 373 hits in close combat, which cause 9 casualties. For Grentzen! (4) take 133 hits from archer fire, which cause 4 casualties. Oritolons Horsemen (11) take 47 hits from archer fire, which cause 2 casualties. Nine Thousand and One (9) take 152 hits in close combat, which cause 3 casualties. Alluran's Mercy (3) (23) take 214 hits in close combat, which cause 5 casualties. Denariel's Fury (26) take 435 hits (245 in close combat, 190 from archer fire), which cause 11 casualties. Ironfist (7) take 150 hits in close combat, which cause 3 casualties. Priest Impalers (14) take 63 hits in close combat, which cause 2 casualties. Helpers (6) take 87 hits from archer fire, which cause 3 casualties. Pampa Juggernauts (12) take 68 hits in close combat, which cause 2 casualties. Megazord (8) take 80 hits in close combat, which cause 2 casualties. Guard (5) take 41 hits in close combat, which cause 1 casualties. To Puncture (18) take 65 hits in close combat, which cause 2 casualties. Iron Fist (31) take 360 hits (331 in close combat, 29 from archer fire), which cause 9 casualties. Alebad Expeditionary Force (21) take 402 hits (268 in close combat, 134 from archer fire), which cause 10 casualties. Warriors of Lore (20) take 45 hits in close combat, which cause 1 casualties. Rhamiel's Fury (16) take 38 hits in close combat, which cause 1 casualties. Oritolon Gaurd (10) take 36 hits in close combat, which cause 1 casualties. Allyah's Riders (24) take 189 hits in close combat, which cause 4 casualties, wiping the unit out. Alebad Lancers (22) take 424 hits in close combat, which cause 10 casualties. Total casualties: 34 attackers, 58 defenders

Turn No. 4 Dark Stars (25) fire on For Grentzen! (4), scoring 60 hits. Power Rangers (13) hold their fire. Full Quiver (27) fire on Black Lancers (1), scoring 46 hits. Full Quiver (29) fire on Sovonovals Riders (17), scoring 31 hits. Q's Quivers (15) fire on zero army (37), scoring 73 hits. zero army (37) fire on Black Lancers (1), scoring 80 hits. Tower Warders (19) fire on Iron Fist (32), scoring 9 hits. Desert Eye (2) hold their fire. Black Lancers (1) are eager to charge, but the melee is too crowded already. Helpers (6) are eager to charge, but the melee is too crowded already. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already. Warriors of Lore (20) break through the frontlines! Oritolon Gaurd (10) break through the frontlines! Rhamiel's Fury (16) break through the frontlines! Iron Fist (33), Omnia (36), Iron Fist (34) and Iron Fist (32) advance towards the enemy.

Close Combat: 2 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Megazord (8) score 311 hits. To Puncture (18) score 173 hits. Alebad Lancers (22) score 81 hits. Total hits suffered: Attackers: 81, Defenders: 187 (484 before overkill)

Close Combat: 2 Alebad banners are visible in the melee. 8 Oritolon banners are visible in the melee. 1 Alowca banners are visible in the melee. Iron Fist (33) score 128 hits. Omnia (36) score 84 hits. Full Quiver (28) score 47 hits. Alebad Expeditionary Force (21) score 174 hits. Denariel's Fury (26) score 137 hits. Elite Guard (3) score 209 hits. Alluran's Mercy (3) (23) score 29 hits. Warriors of Lore (20) score 285 hits. Pampa Juggernauts (12) score 155 hits. Iron Fist (31) score 127 hits. Nine Thousand and One (9) score 282 hits. Priest Impalers (14) score 166 hits. Oritolon Gaurd (10) score 68 hits. Iron Fist (34) score 176 hits. Guard (5) score 126 hits. Iron Fist (32) score 168 hits. Ironfist (7) score 427 hits. Rhamiel's Fury (16) score 310 hits. Total hits suffered: Attackers: 1070, Defenders: 2028

Iron Fist (33) take 550 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield. Omnia (36) take 202 hits in close combat, which cause 6 casualties. Full Quiver (28) take 275 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors. Alebad Expeditionary Force (21) take 241 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. Denariel's Fury (26) take 236 hits in close combat, which cause 6 casualties. Black Lancers (1) take 126 hits from archer fire, which cause 4 casualties. Elite Guard (3) take 259 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. Alluran's Mercy (3) (23) take 157 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors. Warriors of Lore (20) take 170 hits in close combat, which cause 4 casualties. Pampa Juggernauts (12) take 180 hits in close combat, which cause 5 casualties. Iron Fist (31) take 186 hits in close combat, which cause 5 casualties. Nine Thousand and One (9) take 103 hits in close combat, which cause 2 casualties. Priest Impalers (14) take 118 hits in close combat, which cause 3 casualties. Megazord (8) take 44 hits in close combat, which cause 1 casualties. For Grentzen! (4) take 60 hits from archer fire, which cause 2 casualties. zero army (37) take 73 hits from archer fire, which cause 2 casualties. To Puncture (18) take 37 hits in close combat, which cause 1 casualties. Oritolon Gaurd (10) take 80 hits in close combat, which cause 2 casualties. Iron Fist (34) take 110 hits in close combat, which cause 3 casualties. Guard (5) take 72 hits in close combat, which cause 2 casualties. Iron Fist (32) take 80 hits (71 in close combat, 9 from archer fire), which cause 2 casualties. Sovonovals Riders (17) take 31 hits from archer fire, which cause 1 casualties. Alebad Lancers (22) take 187 hits in close combat, which cause 4 casualties, wiping the unit out. Ironfist (7) take 48 hits in close combat, which cause 1 casualties. Rhamiel's Fury (16) take 40 hits in close combat, which cause 1 casualties. Total casualties: 35 attackers, 59 defenders

Turn No. 5 Desert Eye (2) have no enemy in range and advance to better firing positions. zero army (37) fire on Megazord (8), scoring 135 hits. Q's Quivers (15) fire on Dark Stars (25), scoring 73 hits. Dark Stars (25) fire on To Puncture (18), scoring 82 hits. Tower Warders (19) fire on Full Quiver (27), scoring 10 hits. Full Quiver (29) fire on Megazord (8), scoring 63 hits. Power Rangers (13) have no enemy in range and advance to better firing positions. Full Quiver (27) fire on To Puncture (18), scoring 94 hits. Megazord (8) and To Puncture (18) charge forward. For Grentzen! (4), Black Lancers (1), Sovonovals Riders (17), Helpers (6) and Oritolons Horsemen (11) charge ahead, into the defenders' ranks. Oritolon Gaurd (10) break through the frontlines! Priest Impalers (14) break through the frontlines! Pampa Juggernauts (12) break through the frontlines! Ironfist (7) break through the frontlines! Guard (5) break through the frontlines! Nine Thousand and One (9) break through the frontlines! Warriors of Lore (20) break through the frontlines! Rhamiel's Fury (16) break through the frontlines!

Close Combat: 4 Oritolon banners are visible in the melee. 1 Alowca banners are visible in the melee. Denariel's Fury (26) score 96 hits. For Grentzen! (4) score 617 hits. Omnia (36) score 79 hits. Iron Fist (32) score 169 hits. Megazord (8) score 733 hits. To Puncture (18) score 396 hits. Iron Fist (31) score 83 hits. Black Lancers (1) score 788 hits. Sovonovals Riders (17) score 555 hits. Helpers (6) score 398 hits. Oritolons Horsemen (11) score 459 hits. Iron Fist (34) score 138 hits. Total hits suffered: Attackers: 565, Defenders: 3946

Close Combat: 1 Alebad banners are visible in the melee. 7 Oritolon banners are visible in the melee. zero army (37) score 47 hits. Oritolon Gaurd (10) score 82 hits. Priest Impalers (14) score 136 hits. Dark Stars (25) score 45 hits. Pampa Juggernauts (12) score 150 hits. Ironfist (7) score 415 hits. Full Quiver (29) score 28 hits. Guard (5) score 127 hits. Nine Thousand and One (9) score 269 hits. Full Quiver (27) score 58 hits. Warriors of Lore (20) score 235 hits. Rhamiel's Fury (16) score 250 hits. Total hits suffered: Attackers: 178, Defenders: 1664

Denariel's Fury (26) take 1236 hits in close combat, which cause 12 casualties, wiping the unit out. Gravitas Martius, Denariel's Fury of Alowca has been wounded. For Grentzen! (4) take 207 hits in close combat, which cause 6 casualties. Omnia (36) take 860 hits in close combat, which cause 22 casualties, wiping the unit out. Iron Fist (32) take 831 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield. zero army (37) take 598 hits in close combat, which cause 15 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat. Oritolon Gaurd (10) take 62 hits in close combat, which cause 2 casualties. Priest Impalers (14) take 47 hits in close combat, which cause 1 casualties. Dark Stars (25) take 531 hits (458 in close combat, 73 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield. Megazord (8) take 304 hits (106 in close combat, 198 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield. Pampa Juggernauts (12) take 40 hits in close combat, which cause 1 casualties. To Puncture (18) take 232 hits (56 in close combat, 176 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield. Iron Fist (31) take 599 hits in close combat, which cause 11 casualties, wiping the unit out. Black Lancers (1) take 53 hits in close combat, which cause 2 casualties. Sovonovals Riders (17) take 52 hits in close combat, which cause 2 casualties. Ironfist (7) take 29 hits in close combat, which cause 1 casualties. Full Quiver (29) take 225 hits in close combat (reduced due to fortifications), which cause 6 casualties. Helpers (6) take 53 hits in close combat, which cause 2 casualties. Full Quiver (27) take 333 hits (328 in close combat, 5 from archer fire) (reduced due to fortifications), which cause 8 casualties. Oritolons Horsemen (11) take 38 hits in close combat, which cause 1 casualties. Iron Fist (34) take 420 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. Total casualties: 34 attackers, 121 defenders

Turn No. 6 Tower Warders (19) have no enemy in range and advance to better firing positions. Desert Eye (2) have no enemy in range and advance to better firing positions. Q's Quivers (15) have no enemy in range and advance to better firing positions. Power Rangers (13) have no enemy in range and advance to better firing positions. Helpers (6) are eager to charge, but the melee is too crowded already. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already. Black Lancers (1) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already.

Close Combat: 7 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Nine Thousand and One (9) score 275 hits. Pampa Juggernauts (12) score 138 hits. Priest Impalers (14) score 127 hits. Guard (5) score 118 hits. Oritolon Gaurd (10) score 75 hits. Rhamiel's Fury (16) score 272 hits. Full Quiver (27) score 80 hits. Ironfist (7) score 319 hits. Full Quiver (29) score 49 hits. Warriors of Lore (20) score 234 hits. Total hits suffered: Attackers: 129, Defenders: 1340 (1558 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Nine Thousand and One (9) take 44 hits in close combat, which cause 1 casualties. Pampa Juggernauts (12) take 36 hits in close combat, which cause 1 casualties. Priest Impalers (14) take 49 hits in close combat, which cause 1 casualties. Full Quiver (27) take 1021 hits in close combat (reduced due to fortifications), which cause 25 casualties, making the unit retreat from the battlefield. Full Quiver (29) take 197 hits in close combat (reduced due to fortifications), which cause 5 casualties. Total casualties: 3 attackers, 30 defenders

Turn No. 7 Tower Warders (19) hold their fire. Power Rangers (13) hold their fire. Q's Quivers (15) hold their fire. Desert Eye (2) hold their fire. Black Lancers (1) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already. Helpers (6) are eager to charge, but the melee is too crowded already. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already.

Close Combat: 7 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Ironfist (7) score 377 hits. Priest Impalers (14) score 136 hits. Nine Thousand and One (9) score 238 hits. Full Quiver (29) score 28 hits. Warriors of Lore (20) score 202 hits. Pampa Juggernauts (12) score 119 hits. Rhamiel's Fury (16) score 313 hits. Oritolon Gaurd (10) score 68 hits. Guard (5) score 121 hits. Total hits suffered: Attackers: 28, Defenders: 298 (1574 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Ironfist (7) take 28 hits in close combat, which cause 1 casualties. Full Quiver (29) take 271 hits in close combat (reduced due to fortifications), which cause 7 casualties, causing panicked flight among the survivors. Total casualties: 1 attackers, 7 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %. The local roads network has also been damaged.

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. You have improved your swordfighting skill. 8 of your men were killed and 8 were wounded in this battle. Morale of your troops falls by 14 points. Your men's equipment suffers 8 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.