Dubhaine Family/Aoifa/April 2008 Battles

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April 9th -- Battle -- Abaka

Battle in Abaka (4 hours, 56 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Black Lancers Pericles Oritolon 31 Cav wedge 63 % 525 2 A Desert Eye Devona Oritolon 80 Arch box 58 % 392 3 A Elite Guard Joslen Oritolon 25 Inf box 63 % 321 4 A For Grentzen! Geoffrey Oritolon 32 Cav wedge 66 % 554 5 A Guard Zangi Oritolon 31 Inf box 65 % 361 6 A Helpers Cleatus Oritolon 28 Cav wedge 66 % 429 7 A Ironfist Erisha Oritolon 60 Inf box 63 % 660 8 A Megazord Eladon Oritolon 31 Cav wedge 62 % 455 9 A Nine Thousand and One Actrial Oritolon 40 Inf box 66 % 632 10 A Oritolon Gaurd Lucian Oritolon 25 Inf box 58 % 221 11 A Oritolons Horsemen Elkon Oritolon 22 Cav wedge 68 % 375 12 A Pampa Juggernauts Veer Oritolon 36 Inf box 61 % 364 13 A Power Rangers Cidemni Oritolon 30 Arch line 64 % 387 14 A Priest Impalers Judaia Oritolon 33 Inf box 67 % 440 15 A Q's Quivers Quinten Oritolon 30 Arch line 10 % 335 16 A Rhamiel's Fury Igna Oritolon 36 Inf line 63 % 405 17 A Sovonovals Riders Vifth Oritolon 21 Cav wedge 63 % 431 18 A To Puncture Soffya Oritolon 18 Cav wedge 62 % 293 19 A Tower Warders Corvus Oritolon 25 Arch line 59 % 173 20 A Warriors of Lore Montechristo Oritolon 38 Inf box 64 % 467 21 D Alebad Expeditionary Force Aoifa Alebad 32 Inf box 13 % 455 22 D Alebad Lancers Cicero Alebad 38 Cav wedge 9 % 542 23 D Alluran's Mercy (3) Blackmark Alowca 10 Arch skirmish 61 % 162 24 D Allyah's Riders Allyah Alowca 14 Cav wedge 66 % 290 25 D Dark Stars Althalus Alebad 36 Arch line 10 % 384 26 D Denariel's Fury Gravitas Alowca 29 Inf box 61 % 329 27 D Full Quiver (militia/guard unit) Alebad 36 Arch line 7 % 342 28 D Full Quiver (militia/guard unit) Alebad 22 Arch line 7 % 242 29 D Full Quiver (militia/guard unit) Alebad 19 Arch line 7 % 204 30 D Huntsmen Samson Alowca 30 Inf line 64 % 403 31 D Iron Fist Ilsa Alebad 25 Inf box 9 % 283 32 D Iron Fist (militia/guard unit) Alebad 30 Inf line 8 % 313 33 D Iron Fist (militia/guard unit) Alebad 18 Inf line 9 % 210 34 D Iron Fist (militia/guard unit) Alebad 26 Inf line 9 % 309 35 D Lion's Pride Elan Alebad 55 Inf line 11 % 640 36 D Omnia (militia/guard unit) Alebad 28 Inf line 11 % 291 37 D zero army zero Alebad 35 Arch skirmish 11 % 469

Total: 20 attackers (324 Inf, 165 Arch, 183 Cav) 17 defenders (273 Inf, 158 Arch, 52 Cav) Total combat strengths: 8220 vs. 5868 The region owner Alebad and their allies defend. The Oritolon troops attack because they are at war with Alebad.

Strong winds and gusts are making ranged combat a game of luck. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army. Allyah Stalker, Pontifex of Alowca, Marshal of the Alowcan United Front takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1 Full Quiver (29) fire on Ironfist (7), scoring 59 hits. Power Rangers (13) fire on Huntsmen (30), scoring 90 hits. Full Quiver (27) fire on Nine Thousand and One (9), scoring 62 hits. Full Quiver (28) move closer to get better shots. Q's Quivers (15) fire on Huntsmen (30), scoring 117 hits. zero army (37) fire on Ironfist (7), scoring 86 hits. Alluran's Mercy (3) (23) have no enemy in range and advance to better firing positions. Desert Eye (2) have no enemy in range and advance to better firing positions. Dark Stars (25) fire on Nine Thousand and One (9), scoring 75 hits. Tower Warders (19) fire on Full Quiver (28), scoring 16 hits. Oritolons Horsemen (11), Helpers (6), To Puncture (18), Sovonovals Riders (17), For Grentzen! (4), Black Lancers (1) and Megazord (8) ride on, closing in on the defenders. Alebad Lancers (22) and Allyah's Riders (24) ride on, closing in on the enemy. Iron Fist (32) stay behind their camp fortifications. Iron Fist (33) stay behind their camp fortifications. Iron Fist (34) stay behind their camp fortifications. Priest Impalers (14) can not advance, because the front lines are too crowded. Omnia (36) stay behind their camp fortifications. Pampa Juggernauts (12) can not advance, because the front lines are too crowded. Nine Thousand and One (9), Ironfist (7), Guard (5), Elite Guard (3), Warriors of Lore (20), Oritolon Gaurd (10) and Rhamiel's Fury (16) advance towards the enemy. Lion's Pride (35), Huntsmen (30), Alebad Expeditionary Force (21), Iron Fist (31) and Denariel's Fury (26) advance towards the enemy.

Close Combat: 8 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Nine Thousand and One (9) score 455 hits. Ironfist (7) score 480 hits. Guard (5) score 203 hits. Elite Guard (3) score 215 hits. Warriors of Lore (20) score 326 hits. Oritolon Gaurd (10) score 113 hits. Huntsmen (30) score 274 hits. Total hits suffered: Attackers: 274, Defenders: 957 (1792 before overkill)

Nine Thousand and One (9) take 200 hits (63 in close combat, 137 from archer fire), which cause 4 casualties. Actrial Erendegard, Judge of Oritolon has been wounded. Ironfist (7) take 200 hits (55 in close combat, 145 from archer fire), which cause 5 casualties. Guard (5) take 41 hits in close combat, which cause 1 casualties. Elite Guard (3) take 51 hits in close combat, which cause 1 casualties. Warriors of Lore (20) take 36 hits in close combat, which cause 1 casualties. Full Quiver (28) take 16 hits from archer fire, which cause 1 casualties. Oritolon Gaurd (10) take 28 hits in close combat, which cause 1 casualties. Huntsmen (30) take 1164 hits (957 in close combat, 207 from archer fire), which cause 29 casualties. Total casualties: 13 attackers, 30 defenders

Turn No. 2 Full Quiver (27) fire on For Grentzen! (4), scoring 72 hits. Full Quiver (29) fire on Black Lancers (1), scoring 36 hits. Desert Eye (2) have no enemy in range and advance to better firing positions. Alluran's Mercy (3) (23) fire on Black Lancers (1), scoring 64 hits. Tower Warders (19) fire on Lion's Pride (35), scoring 25 hits. Dark Stars (25) fire on Sovonovals Riders (17), scoring 79 hits. Full Quiver (28) fire on Helpers (6), scoring 60 hits. Power Rangers (13) fire on Lion's Pride (35), scoring 130 hits. zero army (37) fire on Priest Impalers (14), scoring 115 hits. Q's Quivers (15) fire on Lion's Pride (35), scoring 152 hits. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Black Lancers (1) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already. Helpers (6) are eager to charge, but the melee is too crowded already. To Puncture (18) charge forward. Megazord (8) charge ahead, into the defenders' ranks. Alebad Lancers (22) and Allyah's Riders (24) charge ahead, into the attackers' ranks. Iron Fist (33) stay behind their camp fortifications. Omnia (36) stay behind their camp fortifications. Iron Fist (34) stay behind their camp fortifications. Iron Fist (32) stay behind their camp fortifications. Priest Impalers (14), Pampa Juggernauts (12) and Rhamiel's Fury (16) advance towards the enemy. Denariel's Fury (26), Alebad Expeditionary Force (21), Lion's Pride (35) and Iron Fist (31) advance towards the enemy.

Close Combat: 3 Alebad banners are visible in the melee. 10 Oritolon banners are visible in the melee. Nine Thousand and One (9) score 455 hits. Ironfist (7) score 437 hits. Lion's Pride (35) score 426 hits. Guard (5) score 193 hits. Alebad Lancers (22) score 739 hits. Priest Impalers (14) score 211 hits. Allyah's Riders (24) score 317 hits. Elite Guard (3) score 254 hits. To Puncture (18) score 445 hits. Warriors of Lore (20) score 289 hits. Oritolon Gaurd (10) score 108 hits. Huntsmen (30) score 19 hits. Megazord (8) score 755 hits. Pampa Juggernauts (12) score 176 hits. Rhamiel's Fury (16) score 308 hits. Total hits suffered: Attackers: 1501, Defenders: 3631

Nine Thousand and One (9) take 434 hits in close combat, which cause 9 casualties. For Grentzen! (4) take 72 hits from archer fire, which cause 2 casualties. Ironfist (7) take 200 hits in close combat, which cause 5 casualties. Black Lancers (1) take 100 hits from archer fire, which cause 3 casualties. Lion's Pride (35) take 2194 hits (1887 in close combat, 307 from archer fire), which cause 55 casualties, wiping the unit out. Sovonovals Riders (17) take 79 hits from archer fire, which cause 2 casualties. Guard (5) take 284 hits in close combat, which cause 8 casualties. Alebad Lancers (22) take 952 hits in close combat, which cause 24 casualties. One Alebad banner is lost. Priest Impalers (14) take 203 hits (88 in close combat, 115 from archer fire), which cause 5 casualties. Allyah's Riders (24) take 434 hits in close combat, which cause 10 casualties. Elite Guard (3) take 94 hits in close combat, which cause 2 casualties. To Puncture (18) take 83 hits in close combat, which cause 3 casualties. Warriors of Lore (20) take 73 hits in close combat, which cause 2 casualties. Oritolon Gaurd (10) take 87 hits in close combat, which cause 3 casualties. Huntsmen (30) take 358 hits in close combat, which cause 1 casualties, wiping the unit out. Sir Samson Haine (Knight of Alowca, Alowca) has been wounded. Megazord (8) take 45 hits in close combat, which cause 1 casualties. Pampa Juggernauts (12) take 53 hits in close combat, which cause 1 casualties. Helpers (6) take 60 hits from archer fire, which cause 2 casualties. Rhamiel's Fury (16) take 60 hits in close combat, which cause 2 casualties. Total casualties: 50 attackers, 90 defenders

Turn No. 3 Full Quiver (28) fire on For Grentzen! (4), scoring 59 hits. Power Rangers (13) fire on Alebad Expeditionary Force (21), scoring 134 hits. Dark Stars (25) fire on Black Lancers (1), scoring 76 hits. Alluran's Mercy (3) (23) fire on For Grentzen! (4), scoring 74 hits. Tower Warders (19) fire on Denariel's Fury (26), scoring 23 hits. zero army (37) fire on Helpers (6), scoring 87 hits. Desert Eye (2) fire on Iron Fist (31), scoring 29 hits. Q's Quivers (15) fire on Denariel's Fury (26), scoring 167 hits. Full Quiver (27) fire on Sovonovals Riders (17), scoring 46 hits. Full Quiver (29) fire on Oritolons Horsemen (11), scoring 47 hits. Black Lancers (1) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already. Helpers (6) are eager to charge, but the melee is too crowded already. Iron Fist (32) stay behind their camp fortifications. Elite Guard (3) break through the frontlines! Iron Fist (33) stay behind their camp fortifications. Iron Fist (34) stay behind their camp fortifications. Nine Thousand and One (9) break through the frontlines! Ironfist (7) break through the frontlines! Priest Impalers (14) break through the frontlines! Pampa Juggernauts (12) break through the frontlines! Guard (5) break through the frontlines! Omnia (36) stay behind their camp fortifications.

Close Combat: 3 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Megazord (8) score 264 hits. To Puncture (18) score 199 hits. Warriors of Lore (20) score 294 hits. Rhamiel's Fury (16) score 320 hits. Oritolon Gaurd (10) score 72 hits. Allyah's Riders (24) score 69 hits. Alebad Lancers (22) score 195 hits. Total hits suffered: Attackers: 264, Defenders: 613 (1149 before overkill)

Close Combat: 2 Alebad banners are visible in the melee. 7 Oritolon banners are visible in the melee. 1 Alowca banners are visible in the melee. Elite Guard (3) score 193 hits. Full Quiver (28) score 38 hits. Nine Thousand and One (9) score 366 hits. Alluran's Mercy (3) (23) score 18 hits. Denariel's Fury (26) score 175 hits. Ironfist (7) score 372 hits. Priest Impalers (14) score 185 hits. Pampa Juggernauts (12) score 172 hits. Guard (5) score 143 hits. Iron Fist (31) score 162 hits. Alebad Expeditionary Force (21) score 242 hits. Total hits suffered: Attackers: 635, Defenders: 1431

Elite Guard (3) take 161 hits in close combat, which cause 4 casualties. Black Lancers (1) take 76 hits from archer fire, which cause 2 casualties. Sovonovals Riders (17) take 46 hits from archer fire, which cause 1 casualties. Full Quiver (28) take 373 hits in close combat, which cause 9 casualties. For Grentzen! (4) take 133 hits from archer fire, which cause 4 casualties. Oritolons Horsemen (11) take 47 hits from archer fire, which cause 2 casualties. Nine Thousand and One (9) take 152 hits in close combat, which cause 3 casualties. Alluran's Mercy (3) (23) take 214 hits in close combat, which cause 5 casualties. Denariel's Fury (26) take 435 hits (245 in close combat, 190 from archer fire), which cause 11 casualties. Ironfist (7) take 150 hits in close combat, which cause 3 casualties. Priest Impalers (14) take 63 hits in close combat, which cause 2 casualties. Helpers (6) take 87 hits from archer fire, which cause 3 casualties. Pampa Juggernauts (12) take 68 hits in close combat, which cause 2 casualties. Megazord (8) take 80 hits in close combat, which cause 2 casualties. Guard (5) take 41 hits in close combat, which cause 1 casualties. To Puncture (18) take 65 hits in close combat, which cause 2 casualties. Iron Fist (31) take 360 hits (331 in close combat, 29 from archer fire), which cause 9 casualties. Alebad Expeditionary Force (21) take 402 hits (268 in close combat, 134 from archer fire), which cause 10 casualties. Warriors of Lore (20) take 45 hits in close combat, which cause 1 casualties. Rhamiel's Fury (16) take 38 hits in close combat, which cause 1 casualties. Oritolon Gaurd (10) take 36 hits in close combat, which cause 1 casualties. Allyah's Riders (24) take 189 hits in close combat, which cause 4 casualties, wiping the unit out. Alebad Lancers (22) take 424 hits in close combat, which cause 10 casualties. Total casualties: 34 attackers, 58 defenders

Turn No. 4 Dark Stars (25) fire on For Grentzen! (4), scoring 60 hits. Power Rangers (13) hold their fire. Full Quiver (27) fire on Black Lancers (1), scoring 46 hits. Full Quiver (29) fire on Sovonovals Riders (17), scoring 31 hits. Q's Quivers (15) fire on zero army (37), scoring 73 hits. zero army (37) fire on Black Lancers (1), scoring 80 hits. Tower Warders (19) fire on Iron Fist (32), scoring 9 hits. Desert Eye (2) hold their fire. Black Lancers (1) are eager to charge, but the melee is too crowded already. Helpers (6) are eager to charge, but the melee is too crowded already. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already. Warriors of Lore (20) break through the frontlines! Oritolon Gaurd (10) break through the frontlines! Rhamiel's Fury (16) break through the frontlines! Iron Fist (33), Omnia (36), Iron Fist (34) and Iron Fist (32) advance towards the enemy.

Close Combat: 2 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Megazord (8) score 311 hits. To Puncture (18) score 173 hits. Alebad Lancers (22) score 81 hits. Total hits suffered: Attackers: 81, Defenders: 187 (484 before overkill)

Close Combat: 2 Alebad banners are visible in the melee. 8 Oritolon banners are visible in the melee. 1 Alowca banners are visible in the melee. Iron Fist (33) score 128 hits. Omnia (36) score 84 hits. Full Quiver (28) score 47 hits. Alebad Expeditionary Force (21) score 174 hits. Denariel's Fury (26) score 137 hits. Elite Guard (3) score 209 hits. Alluran's Mercy (3) (23) score 29 hits. Warriors of Lore (20) score 285 hits. Pampa Juggernauts (12) score 155 hits. Iron Fist (31) score 127 hits. Nine Thousand and One (9) score 282 hits. Priest Impalers (14) score 166 hits. Oritolon Gaurd (10) score 68 hits. Iron Fist (34) score 176 hits. Guard (5) score 126 hits. Iron Fist (32) score 168 hits. Ironfist (7) score 427 hits. Rhamiel's Fury (16) score 310 hits. Total hits suffered: Attackers: 1070, Defenders: 2028

Iron Fist (33) take 550 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield. Omnia (36) take 202 hits in close combat, which cause 6 casualties. Full Quiver (28) take 275 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors. Alebad Expeditionary Force (21) take 241 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. Denariel's Fury (26) take 236 hits in close combat, which cause 6 casualties. Black Lancers (1) take 126 hits from archer fire, which cause 4 casualties. Elite Guard (3) take 259 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. Alluran's Mercy (3) (23) take 157 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors. Warriors of Lore (20) take 170 hits in close combat, which cause 4 casualties. Pampa Juggernauts (12) take 180 hits in close combat, which cause 5 casualties. Iron Fist (31) take 186 hits in close combat, which cause 5 casualties. Nine Thousand and One (9) take 103 hits in close combat, which cause 2 casualties. Priest Impalers (14) take 118 hits in close combat, which cause 3 casualties. Megazord (8) take 44 hits in close combat, which cause 1 casualties. For Grentzen! (4) take 60 hits from archer fire, which cause 2 casualties. zero army (37) take 73 hits from archer fire, which cause 2 casualties. To Puncture (18) take 37 hits in close combat, which cause 1 casualties. Oritolon Gaurd (10) take 80 hits in close combat, which cause 2 casualties. Iron Fist (34) take 110 hits in close combat, which cause 3 casualties. Guard (5) take 72 hits in close combat, which cause 2 casualties. Iron Fist (32) take 80 hits (71 in close combat, 9 from archer fire), which cause 2 casualties. Sovonovals Riders (17) take 31 hits from archer fire, which cause 1 casualties. Alebad Lancers (22) take 187 hits in close combat, which cause 4 casualties, wiping the unit out. Ironfist (7) take 48 hits in close combat, which cause 1 casualties. Rhamiel's Fury (16) take 40 hits in close combat, which cause 1 casualties. Total casualties: 35 attackers, 59 defenders

Turn No. 5 Desert Eye (2) have no enemy in range and advance to better firing positions. zero army (37) fire on Megazord (8), scoring 135 hits. Q's Quivers (15) fire on Dark Stars (25), scoring 73 hits. Dark Stars (25) fire on To Puncture (18), scoring 82 hits. Tower Warders (19) fire on Full Quiver (27), scoring 10 hits. Full Quiver (29) fire on Megazord (8), scoring 63 hits. Power Rangers (13) have no enemy in range and advance to better firing positions. Full Quiver (27) fire on To Puncture (18), scoring 94 hits. Megazord (8) and To Puncture (18) charge forward. For Grentzen! (4), Black Lancers (1), Sovonovals Riders (17), Helpers (6) and Oritolons Horsemen (11) charge ahead, into the defenders' ranks. Oritolon Gaurd (10) break through the frontlines! Priest Impalers (14) break through the frontlines! Pampa Juggernauts (12) break through the frontlines! Ironfist (7) break through the frontlines! Guard (5) break through the frontlines! Nine Thousand and One (9) break through the frontlines! Warriors of Lore (20) break through the frontlines! Rhamiel's Fury (16) break through the frontlines!

Close Combat: 4 Oritolon banners are visible in the melee. 1 Alowca banners are visible in the melee. Denariel's Fury (26) score 96 hits. For Grentzen! (4) score 617 hits. Omnia (36) score 79 hits. Iron Fist (32) score 169 hits. Megazord (8) score 733 hits. To Puncture (18) score 396 hits. Iron Fist (31) score 83 hits. Black Lancers (1) score 788 hits. Sovonovals Riders (17) score 555 hits. Helpers (6) score 398 hits. Oritolons Horsemen (11) score 459 hits. Iron Fist (34) score 138 hits. Total hits suffered: Attackers: 565, Defenders: 3946

Close Combat: 1 Alebad banners are visible in the melee. 7 Oritolon banners are visible in the melee. zero army (37) score 47 hits. Oritolon Gaurd (10) score 82 hits. Priest Impalers (14) score 136 hits. Dark Stars (25) score 45 hits. Pampa Juggernauts (12) score 150 hits. Ironfist (7) score 415 hits. Full Quiver (29) score 28 hits. Guard (5) score 127 hits. Nine Thousand and One (9) score 269 hits. Full Quiver (27) score 58 hits. Warriors of Lore (20) score 235 hits. Rhamiel's Fury (16) score 250 hits. Total hits suffered: Attackers: 178, Defenders: 1664

Denariel's Fury (26) take 1236 hits in close combat, which cause 12 casualties, wiping the unit out. Gravitas Martius, Denariel's Fury of Alowca has been wounded. For Grentzen! (4) take 207 hits in close combat, which cause 6 casualties. Omnia (36) take 860 hits in close combat, which cause 22 casualties, wiping the unit out. Iron Fist (32) take 831 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield. zero army (37) take 598 hits in close combat, which cause 15 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat. Oritolon Gaurd (10) take 62 hits in close combat, which cause 2 casualties. Priest Impalers (14) take 47 hits in close combat, which cause 1 casualties. Dark Stars (25) take 531 hits (458 in close combat, 73 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield. Megazord (8) take 304 hits (106 in close combat, 198 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield. Pampa Juggernauts (12) take 40 hits in close combat, which cause 1 casualties. To Puncture (18) take 232 hits (56 in close combat, 176 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield. Iron Fist (31) take 599 hits in close combat, which cause 11 casualties, wiping the unit out. Black Lancers (1) take 53 hits in close combat, which cause 2 casualties. Sovonovals Riders (17) take 52 hits in close combat, which cause 2 casualties. Ironfist (7) take 29 hits in close combat, which cause 1 casualties. Full Quiver (29) take 225 hits in close combat (reduced due to fortifications), which cause 6 casualties. Helpers (6) take 53 hits in close combat, which cause 2 casualties. Full Quiver (27) take 333 hits (328 in close combat, 5 from archer fire) (reduced due to fortifications), which cause 8 casualties. Oritolons Horsemen (11) take 38 hits in close combat, which cause 1 casualties. Iron Fist (34) take 420 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. Total casualties: 34 attackers, 121 defenders

Turn No. 6 Tower Warders (19) have no enemy in range and advance to better firing positions. Desert Eye (2) have no enemy in range and advance to better firing positions. Q's Quivers (15) have no enemy in range and advance to better firing positions. Power Rangers (13) have no enemy in range and advance to better firing positions. Helpers (6) are eager to charge, but the melee is too crowded already. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already. Black Lancers (1) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already.

Close Combat: 7 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Nine Thousand and One (9) score 275 hits. Pampa Juggernauts (12) score 138 hits. Priest Impalers (14) score 127 hits. Guard (5) score 118 hits. Oritolon Gaurd (10) score 75 hits. Rhamiel's Fury (16) score 272 hits. Full Quiver (27) score 80 hits. Ironfist (7) score 319 hits. Full Quiver (29) score 49 hits. Warriors of Lore (20) score 234 hits. Total hits suffered: Attackers: 129, Defenders: 1340 (1558 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Nine Thousand and One (9) take 44 hits in close combat, which cause 1 casualties. Pampa Juggernauts (12) take 36 hits in close combat, which cause 1 casualties. Priest Impalers (14) take 49 hits in close combat, which cause 1 casualties. Full Quiver (27) take 1021 hits in close combat (reduced due to fortifications), which cause 25 casualties, making the unit retreat from the battlefield. Full Quiver (29) take 197 hits in close combat (reduced due to fortifications), which cause 5 casualties. Total casualties: 3 attackers, 30 defenders

Turn No. 7 Tower Warders (19) hold their fire. Power Rangers (13) hold their fire. Q's Quivers (15) hold their fire. Desert Eye (2) hold their fire. Black Lancers (1) are eager to charge, but the melee is too crowded already. Oritolons Horsemen (11) are eager to charge, but the melee is too crowded already. Helpers (6) are eager to charge, but the melee is too crowded already. For Grentzen! (4) are eager to charge, but the melee is too crowded already. Sovonovals Riders (17) are eager to charge, but the melee is too crowded already.

Close Combat: 7 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Ironfist (7) score 377 hits. Priest Impalers (14) score 136 hits. Nine Thousand and One (9) score 238 hits. Full Quiver (29) score 28 hits. Warriors of Lore (20) score 202 hits. Pampa Juggernauts (12) score 119 hits. Rhamiel's Fury (16) score 313 hits. Oritolon Gaurd (10) score 68 hits. Guard (5) score 121 hits. Total hits suffered: Attackers: 28, Defenders: 298 (1574 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Ironfist (7) take 28 hits in close combat, which cause 1 casualties. Full Quiver (29) take 271 hits in close combat (reduced due to fortifications), which cause 7 casualties, causing panicked flight among the survivors. Total casualties: 1 attackers, 7 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %. The local roads network has also been damaged.

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. You have improved your swordfighting skill. 8 of your men were killed and 8 were wounded in this battle. Morale of your troops falls by 14 points. Your men's equipment suffers 8 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.

April 18th -- Battle -- Abaka

Battle in Abaka (4 hours, 36 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Alebad Expeditionary Force Aoifa Alebad 50 Inf box 86 % 557 2 A Alebad Lancers Cicero Alebad 40 Cav wedge 84 % 544 3 A Allyah's Riders Allyah Alowca 20 Cav wedge 90 % 360 4 A Band of the Red Hand Celeste Alebad 17 Inf box 85 % 212 5 A Cannibal Corps. Aramon Alebad 18 Inf box 84 % 198 6 A Contendo Arcus Eugene II Alebad 62 Arch line 84 % 594 7 A Longshots Vapor Alebad 50 Arch line 6 % 424 8 A Lupi Abakae Dohar Alebad 26 Inf box 85 % 278 9 A Rothford's Irregulars Rothford Alebad 38 Inf box 85 % 372 10 A Scarlet Swords Stan Alowca 23 Inf line 83 % 216 11 A Templari Militans Cathal Alowca 20 Cav wedge 91 % 389 12 A The_Art_of_Breaking Bruynheld Alowca 47 Inf box 88 % 562 13 A Trinity Guard Tolvi Alowca 33 Inf box 82 % 273 14 D Black Lancers Pericles Oritolon 26 Cav wedge 65 % 472 15 D Desert Eye Devona Oritolon 80 Arch box 61 % 432 16 D Elite Guard Joslen Oritolon 12 Inf box 64 % 183 17 D Guard Zangi Oritolon 19 Inf box 67 % 245 18 D Helpers Cleatus Oritolon 24 Cav wedge 68 % 414 19 D horatio's guards Horatio Oritolon 10 Inf box 64 % 183 20 D Megazord Eladon Oritolon 24 Cav wedge 64 % 401 21 D Nine Thousand and One Actrial Oritolon 32 Inf box 67 % 489 22 D Oritolon Gaurd Lucian Oritolon 18 Inf box 61 % 210 23 D Oritolons Horsemen Elkon Oritolon 21 Cav wedge 69 % 390 24 D Power Rangers Cidemni Oritolon 30 Arch line 66 % 404 25 D Priest Impalers Spearhead Oritolon 30 Inf box 10 % 342 26 D Priest Impalers Judaia Oritolon 29 Inf box 68 % 365 27 D Q's Quivers Quinten Oritolon 30 Arch line 12 % 349 28 D Rhamiel's Fury Igna Oritolon 28 Inf box 65 % 325 29 D Sovonovals Riders Vifth Oritolon 18 Cav wedge 65 % 396 30 D Theros' Terors III Theros Oritolon 35 Arch line 63 % 389 31 D To Puncture Soffya Oritolon 7 Cav wedge 65 % 198 32 D Tower Warders Corvus Oritolon 25 Arch line 62 % 207 33 D Warriors of Lore Montechristo Oritolon 31 Inf box 66 % 405

Total: 13 attackers (252 Inf, 112 Arch, 80 Cav) 20 defenders (209 Inf, 200 Arch, 120 Cav) Total combat strengths: 4979 vs. 6799 The region owner Oritolon and their allies defend. The Alebad troops attack because they are at war with Oritolon. The Alowca troops attack because they are at war with Oritolon.

Strong winds and gusts are making ranged combat a game of luck. Sir Cathal Dubhaine, Denariel's Fury of Alowca, Duke of Alowca takes command of his army. They deploy in Infantry Charge formation. Cicero Faldrin, Marshal of the army of Alebad takes command of his army. They deploy in Archer Opening formation. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army.

Turn No. 1 Desert Eye (15) have no enemy in range and hold their fire. Theros' Terors III (30) fire on Contendo Arcus (6), scoring 250 hits. Tower Warders (32) fire on The_Art_of_Breaking (12), scoring 36 hits. Longshots (7) fire on Nine Thousand and One (21), scoring 186 hits. Contendo Arcus (6) fire on Warriors of Lore (33), scoring 286 hits. Power Rangers (24) fire on The_Art_of_Breaking (12), scoring 249 hits. Q's Quivers (27) fire on Trinity Guard (13), scoring 260 hits. Templari Militans (11), Allyah's Riders (3) and Alebad Lancers (2) ride on, closing in on the defenders. Oritolons Horsemen (23), Sovonovals Riders (29), To Puncture (31), Helpers (18), Megazord (20) and Black Lancers (14) ride on, closing in on the enemy. Cannibal Corps. (5), The_Art_of_Breaking (12), Lupi Abakae (8), Scarlet Swords (10), Alebad Expeditionary Force (1), Band of the Red Hand (4), Trinity Guard (13) and Rothford's Irregulars (9) advance towards the enemy. horatio's guards (19), Oritolon Gaurd (22), Guard (17), Priest Impalers (26), Nine Thousand and One (21), Priest Impalers (25), Rhamiel's Fury (28), Elite Guard (16) and Warriors of Lore (33) advance towards the enemy.

Close Combat: 5 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. horatio's guards (19) score 137 hits. Oritolon Gaurd (22) score 84 hits. The_Art_of_Breaking (12) score 316 hits. Guard (17) score 124 hits. Priest Impalers (26) score 176 hits. Nine Thousand and One (21) score 321 hits. Scarlet Swords (10) score 88 hits. Priest Impalers (25) score 226 hits. Rhamiel's Fury (28) score 245 hits. Trinity Guard (13) score 121 hits. Elite Guard (16) score 159 hits. Warriors of Lore (33) score 275 hits. Total hits suffered: Attackers: 1747, Defenders: 525

horatio's guards (19) take 132 hits in close combat, which cause 4 casualties. Oritolon Gaurd (22) take 99 hits in close combat, which cause 3 casualties. The_Art_of_Breaking (12) take 1384 hits (1099 in close combat, 285 from archer fire), which cause 33 casualties. Guard (17) take 74 hits in close combat, which cause 2 casualties. Contendo Arcus (6) take 250 hits from archer fire, which cause 6 casualties. Priest Impalers (26) take 63 hits in close combat, which cause 2 casualties. Nine Thousand and One (21) take 222 hits (36 in close combat, 186 from archer fire), which cause 6 casualties. Scarlet Swords (10) take 342 hits in close combat, which cause 12 casualties. Priest Impalers (25) take 42 hits in close combat, which cause 1 casualties. Rhamiel's Fury (28) take 38 hits in close combat, which cause 1 casualties. Trinity Guard (13) take 566 hits (306 in close combat, 260 from archer fire), which cause 16 casualties. Elite Guard (16) take 41 hits in close combat, which cause 1 casualties. Warriors of Lore (33) take 286 hits from archer fire, which cause 8 casualties. Total casualties: 67 attackers, 28 defenders

Turn No. 2 Power Rangers (24) fire on Contendo Arcus (6), scoring 215 hits. Contendo Arcus (6) fire on Black Lancers (14), scoring 101 hits. Desert Eye (15) have no enemy in range and hold their fire. Longshots (7) fire on Sovonovals Riders (29), scoring 148 hits. Tower Warders (32) fire on Alebad Expeditionary Force (1), scoring 39 hits. Theros' Terors III (30) fire on Alebad Expeditionary Force (1), scoring 166 hits. Q's Quivers (27) fire on Templari Militans (11), scoring 179 hits. Oritolons Horsemen (23) are eager to charge, but the melee is too crowded already. To Puncture (31) are eager to charge, but the melee is too crowded already. Sovonovals Riders (29) are eager to charge, but the melee is too crowded already. Templari Militans (11), Helpers (18), Black Lancers (14), Megazord (20) and Allyah's Riders (3) charge forward. Alebad Lancers (2) charge ahead, into the defenders' ranks. Rothford's Irregulars (9), Lupi Abakae (8), Cannibal Corps. (5), Alebad Expeditionary Force (1) and Band of the Red Hand (4) advance towards the enemy.

Close Combat: 9 Alebad banners are visible in the melee. 7 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Guard (17) score 144 hits. Rothford's Irregulars (9) score 205 hits. Lupi Abakae (8) score 169 hits. Cannibal Corps. (5) score 108 hits. Rhamiel's Fury (28) score 278 hits. Alebad Expeditionary Force (1) score 302 hits. Nine Thousand and One (21) score 315 hits. horatio's guards (19) score 94 hits. Elite Guard (16) score 178 hits. Alebad Lancers (2) score 671 hits. Band of the Red Hand (4) score 116 hits. Trinity Guard (13) score 75 hits. Warriors of Lore (33) score 238 hits. Priest Impalers (25) score 212 hits. Templari Militans (11) score 477 hits. Helpers (18) score 515 hits. Black Lancers (14) score 1027 hits. Scarlet Swords (10) score 44 hits. Megazord (20) score 851 hits. Oritolon Gaurd (22) score 85 hits. Priest Impalers (26) score 160 hits. Allyah's Riders (3) score 511 hits. The_Art_of_Breaking (12) score 128 hits. Total hits suffered: Attackers: 4097, Defenders: 2806

Guard (17) take 755 hits in close combat, which cause 17 casualties, wiping the unit out. Contendo Arcus (6) take 215 hits from archer fire, which cause 5 casualties. Rothford's Irregulars (9) take 1286 hits in close combat, which cause 36 casualties. Lupi Abakae (8) take 688 hits in close combat, which cause 18 casualties. Cannibal Corps. (5) take 722 hits in close combat, which cause 18 casualties, wiping the unit out. Sovonovals Riders (29) take 148 hits from archer fire, which cause 5 casualties. Rhamiel's Fury (28) take 558 hits in close combat, which cause 21 casualties. Alebad Expeditionary Force (1) take 634 hits (429 in close combat, 205 from archer fire), which cause 16 casualties. Nine Thousand and One (21) take 252 hits in close combat, which cause 7 casualties. horatio's guards (19) take 178 hits in close combat, which cause 5 casualties. Elite Guard (16) take 298 hits in close combat, which cause 8 casualties. One Oritolon banner is lost. Alebad Lancers (2) take 328 hits in close combat, which cause 8 casualties. Band of the Red Hand (4) take 175 hits in close combat, which cause 4 casualties. Celeste Al'meara (Imperial Dame of Alebad) has been wounded. Trinity Guard (13) take 178 hits in close combat, which cause 5 casualties. Warriors of Lore (33) take 259 hits in close combat, which cause 8 casualties. Priest Impalers (25) take 102 hits in close combat, which cause 2 casualties. Templari Militans (11) take 269 hits (90 in close combat, 179 from archer fire), which cause 6 casualties. Helpers (18) take 106 hits in close combat, which cause 3 casualties. Black Lancers (14) take 225 hits (124 in close combat, 101 from archer fire), which cause 8 casualties. Scarlet Swords (10) take 67 hits in close combat, which cause 2 casualties. Megazord (20) take 51 hits in close combat, which cause 2 casualties. Oritolon Gaurd (22) take 53 hits in close combat, which cause 2 casualties. Priest Impalers (26) take 70 hits in close combat, which cause 2 casualties. Allyah's Riders (3) take 84 hits in close combat, which cause 2 casualties. The_Art_of_Breaking (12) take 50 hits in close combat, which cause 1 casualties. Total casualties: 121 attackers, 90 defenders

Turn No. 3 Desert Eye (15) have no enemy in range and hold their fire. Theros' Terors III (30) fire on Contendo Arcus (6), scoring 259 hits. Power Rangers (24) fire on Longshots (7), scoring 184 hits. Contendo Arcus (6) fire on Oritolons Horsemen (23), scoring 179 hits. Q's Quivers (27) fire on Longshots (7), scoring 161 hits. Tower Warders (32) fire on Longshots (7), scoring 29 hits. Longshots (7) fire on Sovonovals Riders (29), scoring 177 hits. To Puncture (31), Oritolons Horsemen (23) and Sovonovals Riders (29) charge forward.

Close Combat: 3 Alebad banners are visible in the melee. 8 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Rhamiel's Fury (28) score 113 hits. Band of the Red Hand (4) score 95 hits. Rothford's Irregulars (9) score 21 hits. Allyah's Riders (3) score 167 hits. Megazord (20) score 332 hits. Helpers (18) score 172 hits. Black Lancers (14) score 340 hits. Alebad Expeditionary Force (1) score 249 hits. Priest Impalers (25) score 236 hits. Trinity Guard (13) score 54 hits. Nine Thousand and One (21) score 331 hits. Warriors of Lore (33) score 179 hits. The_Art_of_Breaking (12) score 139 hits. horatio's guards (19) score 20 hits. To Puncture (31) score 392 hits. Scarlet Swords (10) score 40 hits. Alebad Lancers (2) score 299 hits. Elite Guard (16) score 74 hits. Lupi Abakae (8) score 76 hits. Oritolons Horsemen (23) score 604 hits. Priest Impalers (26) score 179 hits. Oritolon Gaurd (22) score 66 hits. Sovonovals Riders (29) score 746 hits. Templari Militans (11) score 157 hits. Total hits suffered: Attackers: 3784, Defenders: 1297

Rhamiel's Fury (28) take 234 hits in close combat, which cause 6 casualties, wiping the unit out. Band of the Red Hand (4) take 936 hits in close combat, which cause 13 casualties, wiping the unit out. Rothford's Irregulars (9) take 424 hits in close combat, which cause 2 casualties, wiping the unit out. Allyah's Riders (3) take 649 hits in close combat, which cause 14 casualties. Megazord (20) take 266 hits in close combat, which cause 8 casualties. Helpers (18) take 168 hits in close combat, which cause 5 casualties. Black Lancers (14) take 95 hits in close combat, which cause 3 casualties. Alebad Expeditionary Force (1) take 654 hits in close combat, which cause 16 casualties. Priest Impalers (25) take 123 hits in close combat, which cause 3 casualties. Trinity Guard (13) take 279 hits in close combat, which cause 8 casualties. Nine Thousand and One (21) take 83 hits in close combat, which cause 2 casualties. Warriors of Lore (33) take 83 hits in close combat, which cause 2 casualties. The_Art_of_Breaking (12) take 277 hits in close combat, which cause 7 casualties. horatio's guards (19) take 63 hits in close combat, which cause 1 casualties, wiping the unit out. To Puncture (31) take 59 hits in close combat, which cause 2 casualties. Scarlet Swords (10) take 178 hits in close combat, which cause 6 casualties. Alebad Lancers (2) take 193 hits in close combat, which cause 5 casualties. Elite Guard (16) take 45 hits in close combat, which cause 1 casualties. Contendo Arcus (6) take 259 hits from archer fire, which cause 6 casualties. Lupi Abakae (8) take 121 hits in close combat, which cause 3 casualties. Oritolons Horsemen (23) take 219 hits (40 in close combat, 179 from archer fire), which cause 9 casualties. Priest Impalers (26) take 38 hits in close combat, which cause 1 casualties. Sovonovals Riders (29) take 177 hits from archer fire, which cause 6 casualties. Templari Militans (11) take 73 hits in close combat, which cause 2 casualties. Longshots (7) take 374 hits from archer fire, which cause 10 casualties. Total casualties: 92 attackers, 49 defenders

Turn No. 4 Tower Warders (32) fire on Contendo Arcus (6), scoring 34 hits. Contendo Arcus (6) fire on Power Rangers (24), scoring 111 hits. Power Rangers (24) fire on Longshots (7), scoring 207 hits. Longshots (7) fire on Theros' Terors III (30), scoring 180 hits. Q's Quivers (27) fire on Contendo Arcus (6), scoring 196 hits. Desert Eye (15) have no enemy in range and advance to better firing positions. Theros' Terors III (30) fire on Contendo Arcus (6), scoring 185 hits.

Close Combat: 3 Alebad banners are visible in the melee. 8 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Templari Militans (11) score 138 hits. Sovonovals Riders (29) score 194 hits. Black Lancers (14) score 247 hits. Lupi Abakae (8) score 54 hits. Trinity Guard (13) score 30 hits. Priest Impalers (26) score 181 hits. Helpers (18) score 190 hits. Megazord (20) score 268 hits. Allyah's Riders (3) score 55 hits. Oritolon Gaurd (22) score 79 hits. To Puncture (31) score 110 hits. Warriors of Lore (33) score 180 hits. Scarlet Swords (10) score 25 hits. The_Art_of_Breaking (12) score 92 hits. Priest Impalers (25) score 209 hits. Elite Guard (16) score 49 hits. Alebad Lancers (2) score 224 hits. Nine Thousand and One (21) score 318 hits. Alebad Expeditionary Force (1) score 146 hits. Oritolons Horsemen (23) score 180 hits. Total hits suffered: Attackers: 2205, Defenders: 764

Templari Militans (11) take 715 hits in close combat, which cause 12 casualties, wiping the unit out. Sovonovals Riders (29) take 169 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield. Black Lancers (14) take 60 hits in close combat, which cause 2 casualties. Lupi Abakae (8) take 305 hits in close combat, which cause 5 casualties, wiping the unit out. Contendo Arcus (6) take 415 hits from archer fire, which cause 9 casualties. Trinity Guard (13) take 419 hits in close combat, which cause 4 casualties, wiping the unit out. Priest Impalers (26) take 75 hits in close combat, which cause 2 casualties. Helpers (18) take 106 hits in close combat, which cause 3 casualties. Megazord (20) take 68 hits in close combat, which cause 2 casualties. Allyah's Riders (3) take 230 hits in close combat, which cause 4 casualties, wiping the unit out. Oritolon Gaurd (22) take 55 hits in close combat, which cause 2 casualties. To Puncture (31) take 63 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Warriors of Lore (33) take 65 hits in close combat, which cause 2 casualties. Scarlet Swords (10) take 146 hits in close combat, which cause 3 casualties, wiping the unit out. Power Rangers (24) take 111 hits from archer fire, which cause 4 casualties. The_Art_of_Breaking (12) take 173 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Priest Impalers (25) take 30 hits in close combat, which cause 1 casualties. Elite Guard (16) take 22 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Alebad Lancers (2) take 156 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Longshots (7) take 207 hits from archer fire, which cause 5 casualties. Nine Thousand and One (21) take 24 hits in close combat, which cause 1 casualties. Alebad Expeditionary Force (1) take 61 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Theros' Terors III (30) take 180 hits from archer fire, which cause 6 casualties. Oritolons Horsemen (23) take 27 hits in close combat, which cause 1 casualties. Total casualties: 52 attackers, 34 defenders

Turn No. 5 Longshots (7) fire on Black Lancers (14), scoring 103 hits. Theros' Terors III (30) fire on Contendo Arcus (6), scoring 226 hits. Power Rangers (24) fire on Longshots (7), scoring 267 hits. Contendo Arcus (6) fire on Nine Thousand and One (21), scoring 142 hits. Desert Eye (15) move closer to get better shots. Q's Quivers (27) fire on Contendo Arcus (6), scoring 242 hits. Tower Warders (32) fire on Longshots (7), scoring 28 hits. Black Lancers (14), Megazord (20), Oritolons Horsemen (23) and Helpers (18) charge forward. Nine Thousand and One (21), Warriors of Lore (33), Priest Impalers (25), Priest Impalers (26) and Oritolon Gaurd (22) advance towards the enemy.

Close Combat: 8 Oritolon banners are visible in the melee. Longshots (7) score 45 hits. Nine Thousand and One (21) score 280 hits. Warriors of Lore (33) score 139 hits. Priest Impalers (25) score 150 hits. Black Lancers (14) score 762 hits. Megazord (20) score 554 hits. Oritolons Horsemen (23) score 435 hits. Contendo Arcus (6) score 54 hits. Helpers (18) score 424 hits. Priest Impalers (26) score 165 hits. Oritolon Gaurd (22) score 60 hits. Total hits suffered: Attackers: 2969, Defenders: 99

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Longshots (7) take 2222 hits (1927 in close combat, 295 from archer fire), which cause 35 casualties, wiping the unit out. Nine Thousand and One (21) take 176 hits (34 in close combat, 142 from archer fire), which cause 5 casualties. Warriors of Lore (33) take 30 hits in close combat, which cause 1 casualties. Priest Impalers (25) take 35 hits in close combat, which cause 1 casualties. Black Lancers (14) take 103 hits from archer fire, which cause 4 casualties. Contendo Arcus (6) take 1510 hits (1042 in close combat, 468 from archer fire), which cause 34 casualties, causing panicked flight among the survivors. Total casualties: 69 attackers, 11 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 11 %. The local roads network has also been damaged.

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. You have improved your swordfighting skill. You have improved your leadership skill. 19 of your men were killed and 15 were wounded in this battle. Morale of your troops falls by 28 points. Your men's equipment suffers 12 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.

April 19th -- Battle -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A Alebad Expeditionary Force Aoifa Alebad 25 Inf line 11 % 321 2 A Alluran's Mercy (3) Blackmark Alowca 10 Arch line 81 % 97 3 A Strike of Swords (not present) Alowca 2 Inf box 90 % 52 4 A Templari Militans Cathal Alowca 6 Cav wedge 92 % 170 5 D Black Lancers Pericles Oritolon 13 Cav wedge 64 % 319 6 D Desert Eye Devona Oritolon 78 Arch box 60 % 434 7 D For Grentzen! Geoffrey Oritolon 30 Cav wedge 66 % 502 8 D Helpers Cleatus Oritolon 15 Cav wedge 66 % 281 9 D Nine Thousand and One Actrial Oritolon 17 Inf box 66 % 316 10 D Oritolon Gaurd Lucian Oritolon 12 Inf box 60 % 168 11 D Power Rangers Cidemni Oritolon 30 Arch line 64 % 411 12 D Priest Impalers Spearhead Oritolon 24 Inf box 11 % 281 13 D Q's Quivers Quinten Oritolon 30 Arch line 12 % 344 14 D Theros' Terors III Theros Oritolon 30 Arch line 62 % 362 15 D To Puncture Soffya Oritolon 6 Cav wedge 63 % 169 16 D Tower Warders Corvus Oritolon 25 Arch line 60 % 219 17 D Warriors of Lore Montechristo Oritolon 16 Inf box 64 % 251 18 N Scarlet Swords (not present) Alowca 0 Inf line 8 % 0 19 N Trinity Guard (not present) Alowca 0 Inf box 7 % 0

Total: 4 attackers (27 Inf, 10 Arch, 6 Cav) 13 defenders (69 Inf, 193 Arch, 64 Cav) Total combat strengths: 640 vs. 4057 2 neutral observers (0 combat strength). Scarlet Swords have no combat-ready men and thus stay out of the battle. Trinity Guard have no combat-ready men and thus stay out of the battle. The region owner Oritolon and their allies defend. The Alebad troops attack because they are at war with Oritolon. The Alowca troops attack because they are at war with Oritolon.

A calm wind blows, to the joy of the archers. Denarien Beyoku, Marshal of the Alowcan United Front takes command of his army. They deploy in Infantry Charge formation. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army.

Turn No. 1 Tower Warders (16) fire on Alebad Expeditionary Force (1), scoring 35 hits. Q's Quivers (13) fire on Alebad Expeditionary Force (1), scoring 243 hits. Power Rangers (11) fire on Strike of Swords (3), scoring 269 hits. Alluran's Mercy (3) (2) move closer to get better shots. Desert Eye (6) have no enemy in range and advance to better firing positions. Theros' Terors III (14) fire on Alluran's Mercy (3) (2), scoring 194 hits. Templari Militans (4) ride on, closing in on the defenders. For Grentzen! (7), Helpers (8), To Puncture (15) and Black Lancers (5) ride on, closing in on the enemy. Strike of Swords (3) and Alebad Expeditionary Force (1) advance towards the enemy. Warriors of Lore (17), Oritolon Gaurd (10), Nine Thousand and One (9) and Priest Impalers (12) advance towards the enemy.

Close Combat: 2 Alebad banners are visible in the melee. 4 Oritolon banners are visible in the melee. Warriors of Lore (17) score 203 hits. Strike of Swords (3) score 35 hits. Alebad Expeditionary Force (1) score 175 hits. Oritolon Gaurd (10) score 77 hits. Nine Thousand and One (9) score 239 hits. Priest Impalers (12) score 202 hits. Total hits suffered: Attackers: 721, Defenders: 210

Warriors of Lore (17) take 83 hits in close combat, which cause 3 casualties. Strike of Swords (3) take 420 hits (151 in close combat, 269 from archer fire), which cause 2 casualties, wiping the unit out. Alebad Expeditionary Force (1) take 848 hits (570 in close combat, 278 from archer fire), which cause 25 casualties, wiping the unit out. Oritolon Gaurd (10) take 59 hits in close combat, which cause 2 casualties. Nine Thousand and One (9) take 38 hits in close combat, which cause 1 casualties. Alluran's Mercy (3) (2) take 194 hits from archer fire, which cause 7 casualties. Priest Impalers (12) take 30 hits in close combat, which cause 1 casualties. Total casualties: 34 attackers, 7 defenders

Turn No. 2 Theros' Terors III (14) fire on Templari Militans (4), scoring 113 hits. Tower Warders (16) fire on Alluran's Mercy (3) (2), scoring 41 hits. Power Rangers (11) fire on Alluran's Mercy (3) (2), scoring 328 hits. Alluran's Mercy (3) (2) fire on Nine Thousand and One (9), scoring 16 hits. Desert Eye (6) have no enemy in range and advance to better firing positions. Q's Quivers (13) fire on Templari Militans (4), scoring 201 hits. Helpers (8), To Puncture (15), For Grentzen! (7) and Black Lancers (5) charge ahead, into the attackers' ranks. Oritolon Gaurd (10) can not advance, because the front lines are too crowded. Warriors of Lore (17) can not advance, because the front lines are too crowded. Priest Impalers (12) can not advance, because the front lines are too crowded. Nine Thousand and One (9) can not advance, because the front lines are too crowded.

Close Combat: The defenders crowd around the outnumbered attackers - Overkill! Helpers (8) score 424 hits. Templari Militans (4) score 87 hits. To Puncture (15) score 320 hits. Alluran's Mercy (3) (2) score 5 hits. For Grentzen! (7) score 645 hits. Black Lancers (5) score 527 hits. Total hits suffered: Attackers: 1100 (1916 before overkill), Defenders: 92

Helpers (8) take 24 hits in close combat, which cause 1 casualties. Templari Militans (4) take 1074 hits (760 in close combat, 314 from archer fire), which cause 6 casualties, wiping the unit out. Sir Cathal Dubhaine, Denariel's Fury of Alowca, Duke of Alowca has been wounded. To Puncture (15) take 16 hits in close combat, which cause 1 casualties. Alluran's Mercy (3) (2) take 709 hits (340 in close combat, 369 from archer fire), which cause 3 casualties, wiping the unit out. Blackmark Tradsbin (Knight of Alowca, Alowca) has been wounded. For Grentzen! (7) take 36 hits in close combat, which cause 1 casualties. Black Lancers (5) take 16 hits in close combat, which cause 1 casualties. Nine Thousand and One (9) take 16 hits from archer fire, which cause 1 casualties. Total casualties: 9 attackers, 5 defenders

Defender Victory!

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour. 15 of your men were killed and 10 were wounded in this battle. Morale of your troops falls by 15 points. Your men's equipment suffers 1 % damage.

April 20th -- Battle -- Abaka

Battle in Abaka (6 hours, 36 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Alebad Expeditionary Force Aoifa Alebad 7 Inf line 11 % 163 2 A Flower Power V Lorelei Alowca 69 Inf line 13 % 747 3 A Undead Horde (Undead) (rogue) 37 other line 4 % 408 4 D Black Lancers Pericles Oritolon 14 Cav wedge 66 % 328 5 D Desert Eye Devona Oritolon 79 Arch box 62 % 464 6 D For Grentzen! Geoffrey Oritolon 29 Cav wedge 68 % 499 7 D Guard Zangi Oritolon 1 Inf box 67 % 25 8 D Helpers Cleatus Oritolon 17 Cav wedge 68 % 301 9 D Nine Thousand and One Actrial Oritolon 22 Inf box 68 % 357 10 D Oritolon Gaurd Lucian Oritolon 11 Inf box 62 % 164 11 D Power Rangers Cidemni Oritolon 30 Arch line 66 % 419 12 D Priest Impalers Spearhead Oritolon 26 Inf box 11 % 292 13 D Theros' Terors III Theros Oritolon 31 Arch line 64 % 381 14 D To Puncture Soffya Oritolon 5 Cav wedge 65 % 142 15 D Tower Warders Corvus Oritolon 25 Arch line 63 % 225 16 D Warriors of Lore Montechristo Oritolon 17 Inf box 66 % 265 17 N Allyah's Riders Allyah Alowca 0 Cav wedge 14 % 0 18 N Scarlet Swords (not present) Alowca 0 Inf line 8 % 0 19 N Trinity Guard (not present) Alowca 0 Inf box 7 % 0

Total: 3 attackers (76 Inf, 37 other) 13 defenders (77 Inf, 165 Arch, 65 Cav) Total combat strengths: 1318 vs. 3862 3 neutral observers (0 combat strength). Allyah's Riders have no combat-ready men and thus stay out of the battle. Scarlet Swords have no combat-ready men and thus stay out of the battle. Trinity Guard have no combat-ready men and thus stay out of the battle. The region owner Oritolon and their allies defend. The (rogue) troops attack because they are at war with Oritolon. The Alebad troops attack because they are at war with Oritolon. The Alowca troops attack because they are at war with Oritolon.

It is quite windy and the archers will have to aim very carefully. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army.

Turn No. 1 Theros' Terors III (13) fire on Flower Power V (2), scoring 285 hits. Tower Warders (15) fire on Undead Horde (3), scoring 35 hits. Desert Eye (5) have no enemy in range and advance to better firing positions. Power Rangers (11) fire on Undead Horde (3), scoring 185 hits. To Puncture (14), Black Lancers (4), Helpers (8) and For Grentzen! (6) ride on, closing in on the enemy. Flower Power V (2), Undead Horde (3) and Alebad Expeditionary Force (1) advance towards the enemy. Nine Thousand and One (9), Oritolon Gaurd (10), Priest Impalers (12), Guard (7) and Warriors of Lore (16) advance towards the enemy.

Close Combat: 4 Oritolon banners are visible in the melee. 7 Alowca banners are visible in the melee. Nine Thousand and One (9) score 290 hits. Oritolon Gaurd (10) score 66 hits. Flower Power V (2) score 539 hits. Undead Horde (3) score 50 hits. Priest Impalers (12) score 234 hits. Warriors of Lore (16) score 222 hits. Alebad Expeditionary Force (1) score 92 hits. Total hits suffered: Attackers: 812, Defenders: 681

Nine Thousand and One (9) take 256 hits in close combat, which cause 9 casualties. Oritolon Gaurd (10) take 136 hits in close combat, which cause 5 casualties. Flower Power V (2) take 886 hits (601 in close combat, 285 from archer fire), which cause 22 casualties. Undead Horde (3) take 344 hits (124 in close combat, 220 from archer fire), which cause 16 casualties. Priest Impalers (12) take 171 hits in close combat, which cause 4 casualties. Warriors of Lore (16) take 118 hits in close combat, which cause 4 casualties. Alebad Expeditionary Force (1) take 87 hits in close combat, which cause 3 casualties. Total casualties: 41 attackers, 22 defenders

Turn No. 2 Power Rangers (11) have no viable target and wait for one to appear. Desert Eye (5) have no enemy in range and advance to better firing positions. Tower Warders (15) have no viable target and wait for one to appear. Theros' Terors III (13) have no viable target and wait for one to appear. Helpers (8), Black Lancers (4), For Grentzen! (6) and To Puncture (14) charge forward. Guard (7) advance towards the enemy.

Close Combat: 4 Oritolon banners are visible in the melee. 7 Alowca banners are visible in the melee. Nine Thousand and One (9) score 247 hits. Helpers (8) score 383 hits. Priest Impalers (12) score 197 hits. Oritolon Gaurd (10) score 66 hits. Flower Power V (2) score 402 hits. Warriors of Lore (16) score 159 hits. Black Lancers (4) score 634 hits. For Grentzen! (6) score 882 hits. Undead Horde (3) score 32 hits. Guard (7) score 16 hits. Alebad Expeditionary Force (1) score 47 hits. To Puncture (14) score 287 hits. Total hits suffered: Attackers: 2871, Defenders: 481

Nine Thousand and One (9) take 92 hits in close combat, which cause 3 casualties. Helpers (8) take 94 hits in close combat, which cause 3 casualties. Priest Impalers (12) take 54 hits in close combat, which cause 1 casualties. Oritolon Gaurd (10) take 66 hits in close combat, which cause 2 casualties. Flower Power V (2) take 1414 hits in close combat, which cause 35 casualties. Warriors of Lore (16) take 62 hits in close combat, which cause 2 casualties. Black Lancers (4) take 30 hits in close combat, which cause 1 casualties. For Grentzen! (6) take 18 hits in close combat, which cause 1 casualties. Undead Horde (3) take 877 hits in close combat, which cause 21 casualties, wiping the unit out. Guard (7) take 24 hits in close combat, which cause 1 casualties, wiping the unit out. Alebad Expeditionary Force (1) take 580 hits in close combat, which cause 4 casualties, wiping the unit out. To Puncture (14) take 41 hits in close combat, which cause 2 casualties. Total casualties: 60 attackers, 16 defenders

Turn No. 3 Theros' Terors III (13) retreat towards safer positions. Desert Eye (5) hold their fire. Power Rangers (11) retreat towards safer positions. Tower Warders (15) have no viable target and wait for one to appear.

Close Combat: 4 Oritolon banners are visible in the melee. 7 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Flower Power V (2) score 121 hits. Nine Thousand and One (9) score 197 hits. For Grentzen! (6) score 375 hits. To Puncture (14) score 77 hits. Priest Impalers (12) score 173 hits. Warriors of Lore (16) score 141 hits. Oritolon Gaurd (10) score 36 hits. Black Lancers (4) score 301 hits. Helpers (8) score 151 hits. Total hits suffered: Attackers: 683 (1451 before overkill), Defenders: 121

Flower Power V (2) take 683 hits in close combat, which cause 12 casualties, wiping the unit out. Nine Thousand and One (9) take 32 hits in close combat, which cause 1 casualties. For Grentzen! (6) take 48 hits in close combat, which cause 2 casualties. To Puncture (14) take 41 hits in close combat, which cause 2 casualties. Total casualties: 12 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. Your captain has improved his skill level. 4 of your men were killed and 3 were wounded in this battle. Morale of your troops falls by 18 points. Your men's equipment suffers 6 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.

April 23rd -- Battle -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A 1st Carcer Custodiae Craft Alebad 45 Inf line 8 % 329 2 A Alebad Lancers Cicero Alebad 42 Cav wedge 86 % 561 3 A Amazonians Celeste Alebad 23 Arch line 85 % 221 4 A Aoifa's Pride Aoifa Alebad 20 Inf box 87 % 241 5 A Cannibal Corps. Aramon Alebad 16 Inf box 86 % 180 6 A Contendo Arcus Eugene II Alebad 48 Arch line 87 % 477 7 A Iron Fist Ilsa Alebad 25 Inf box 88 % 353 8 A Lion's Pride Elan Alebad 45 Inf box 88 % 507 9 A Longshots Vapor Alebad 13 Arch line 7 % 153 10 A Lost Riders Anev Alebad 18 Cav wedge 85 % 240 11 A Lupi Abakae Dohar Alebad 11 Inf box 87 % 158 12 A Rothford's Irregulars Rothford Alebad 30 Inf box 87 % 303 13 A The Legion Ender Alebad 31 Inf box 88 % 357 14 A Trinity Guard (not present) Alowca 1 Inf box 7 % 20 15 A zero army zero Alebad 30 Arch line 89 % 456 16 D Desert Eye Devona Oritolon 79 Arch box 87 % 471 17 D For Grentzen! Geoffrey Oritolon 29 Cav wedge 93 % 514 18 D Guard Zangi Oritolon 2 Inf box 92 % 52 19 D Megazord Eladon Oritolon 21 Cav wedge 89 % 381 20 D Oritolon Gaurd Lucian Oritolon 5 Inf box 87 % 105 21 D Pampa Juggernauts Veer Oritolon 37 Inf box 88 % 411 22 D Priest Impalers Spearhead Oritolon 24 Inf box 11 % 273 23 D Theros' Terors III Theros Oritolon 31 Arch line 89 % 392 24 D Tower Warders Corvus Oritolon 25 Arch line 88 % 233 25 D Warriors of Lore Montechristo Oritolon 13 Inf box 92 % 226 26 N Scarlet Swords (not present) Alowca 0 Inf line 8 % 0

Total: 15 attackers (224 Inf, 114 Arch, 60 Cav) 10 defenders (81 Inf, 135 Arch, 50 Cav) Total combat strengths: 4556 vs. 3058 1 neutral observers (0 combat strength). Scarlet Swords have no combat-ready men and thus stay out of the battle. The region owner Oritolon and their allies defend. The Alebad troops attack because they are at war with Oritolon. The Alowca troops attack because they are at war with Oritolon.

Strong winds and gusts are making ranged combat a game of luck. Cicero Faldrin, Marshal of the army of Alebad takes command of his army. They deploy in Archer Opening formation. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1 Longshots (9) fire on Pampa Juggernauts (21), scoring 72 hits. Theros' Terors III (23) fire on Contendo Arcus (6), scoring 171 hits. Tower Warders (24) fire on zero army (15), scoring 26 hits. Desert Eye (16) fire on zero army (15), scoring 44 hits. Contendo Arcus (6) fire on Pampa Juggernauts (21), scoring 189 hits. Amazonians (3) fire on Priest Impalers (22), scoring 71 hits. zero army (15) fire on Warriors of Lore (25), scoring 115 hits. Lost Riders (10) and Alebad Lancers (2) ride on, closing in on the defenders. Megazord (19) and For Grentzen! (17) ride on, closing in on the enemy. Pampa Juggernauts (21) stay behind their camp fortifications. The Legion (13), Iron Fist (7), Lupi Abakae (11), Rothford's Irregulars (12), Cannibal Corps. (5), 1st Carcer Custodiae (1), Lion's Pride (8), Trinity Guard (14) and Aoifa's Pride (4) advance towards the enemy. Guard (18), Warriors of Lore (25), Priest Impalers (22) and Oritolon Gaurd (20) advance towards the enemy.

Close Combat: 2 Oritolon banners are visible in the melee. Guard (18) score 25 hits. Warriors of Lore (25) score 177 hits. 1st Carcer Custodiae (1) score 78 hits. Priest Impalers (22) score 207 hits. Oritolon Gaurd (20) score 54 hits. Total hits suffered: Attackers: 463, Defenders: 78

Guard (18) take 36 hits in close combat, which cause 1 casualties. Pampa Juggernauts (21) take 131 hits from archer fire (reduced due to fortifications), which cause 3 casualties. Contendo Arcus (6) take 171 hits from archer fire, which cause 4 casualties. Warriors of Lore (25) take 157 hits (42 in close combat, 115 from archer fire), which cause 7 casualties. 1st Carcer Custodiae (1) take 463 hits in close combat, which cause 16 casualties. Priest Impalers (22) take 71 hits from archer fire, which cause 2 casualties. zero army (15) take 70 hits from archer fire, which cause 2 casualties. Total casualties: 22 attackers, 13 defenders

Turn No. 2 Tower Warders (24) fire on Lion's Pride (8), scoring 19 hits. Theros' Terors III (23) fire on Lion's Pride (8), scoring 137 hits. Amazonians (3) fire on Pampa Juggernauts (21), scoring 108 hits. zero army (15) fire on Pampa Juggernauts (21), scoring 197 hits. Longshots (9) fire on Pampa Juggernauts (21), scoring 66 hits. Contendo Arcus (6) fire on Pampa Juggernauts (21), scoring 112 hits. Desert Eye (16) fire on The Legion (13), scoring 50 hits. Alebad Lancers (2) and Lost Riders (10) charge ahead, into the defenders' ranks. Megazord (19) and For Grentzen! (17) charge ahead, into the attackers' ranks. Rothford's Irregulars (12), Lion's Pride (8), Cannibal Corps. (5), Lupi Abakae (11), Aoifa's Pride (4), Iron Fist (7), Trinity Guard (14) and The Legion (13) advance towards the enemy. Pampa Juggernauts (21) advance towards the enemy.

Close Combat: 8 Alebad banners are visible in the melee. 4 Oritolon banners are visible in the melee. Rothford's Irregulars (12) score 150 hits. Lion's Pride (8) score 241 hits. Megazord (19) score 718 hits. Guard (18) score 14 hits. Warriors of Lore (25) score 99 hits. Alebad Lancers (2) score 666 hits. For Grentzen! (17) score 803 hits. 1st Carcer Custodiae (1) score 57 hits. Oritolon Gaurd (20) score 46 hits. Priest Impalers (22) score 166 hits. Cannibal Corps. (5) score 113 hits. Pampa Juggernauts (21) score 241 hits. Lupi Abakae (11) score 75 hits. Aoifa's Pride (4) score 155 hits. Iron Fist (7) score 198 hits. Trinity Guard (14) score 9 hits. The Legion (13) score 220 hits. Lost Riders (10) score 282 hits. Total hits suffered: Attackers: 2087, Defenders: 2166

Rothford's Irregulars (12) take 452 hits in close combat, which cause 12 casualties. Lion's Pride (8) take 568 hits (412 in close combat, 156 from archer fire), which cause 14 casualties. Megazord (19) take 610 hits in close combat, which cause 17 casualties. Guard (18) take 423 hits in close combat, which cause 1 casualties, wiping the unit out. Zangi Mochi, Count of Abaka has been wounded. Warriors of Lore (25) take 205 hits in close combat, which cause 6 casualties, wiping the unit out. Alebad Lancers (2) take 396 hits in close combat, which cause 10 casualties. For Grentzen! (17) take 331 hits in close combat, which cause 11 casualties. 1st Carcer Custodiae (1) take 197 hits in close combat, which cause 7 casualties. Oritolon Gaurd (20) take 221 hits in close combat, which cause 5 casualties, wiping the unit out. Lucian Angevil (Knight of Abaka, Oritolon) has been wounded. Priest Impalers (22) take 184 hits in close combat, which cause 5 casualties. Cannibal Corps. (5) take 164 hits in close combat, which cause 4 casualties. Pampa Juggernauts (21) take 675 hits (192 in close combat, 483 from archer fire), which cause 17 casualties. Lupi Abakae (11) take 127 hits in close combat, which cause 4 casualties. Aoifa's Pride (4) take 118 hits in close combat, which cause 3 casualties. Iron Fist (7) take 77 hits in close combat, which cause 2 casualties. Trinity Guard (14) take 57 hits in close combat, which cause 1 casualties, wiping the unit out. The Legion (13) take 92 hits (42 in close combat, 50 from archer fire), which cause 2 casualties. Lost Riders (10) take 45 hits in close combat, which cause 1 casualties. Anev Walsh (Dame of Alebad, Alebad) has been wounded. Total casualties: 60 attackers, 62 defenders

Turn No. 3 Theros' Terors III (23) fire on Contendo Arcus (6), scoring 152 hits. Tower Warders (24) fire on zero army (15), scoring 18 hits. zero army (15) fire on Desert Eye (16), scoring 128 hits. Desert Eye (16) fire on Amazonians (3), scoring 46 hits. Longshots (9) fire on Theros' Terors III (23), scoring 53 hits. Contendo Arcus (6) fire on Tower Warders (24), scoring 84 hits. Amazonians (3) fire on Theros' Terors III (23), scoring 46 hits.

Close Combat: 8 Alebad banners are visible in the melee. 3 Oritolon banners are visible in the melee. Iron Fist (7) score 208 hits. Pampa Juggernauts (21) score 140 hits. Alebad Lancers (2) score 294 hits. For Grentzen! (17) score 258 hits. Cannibal Corps. (5) score 101 hits. Lupi Abakae (11) score 80 hits. Priest Impalers (22) score 177 hits. Lost Riders (10) score 146 hits. Rothford's Irregulars (12) score 113 hits. Lion's Pride (8) score 232 hits. Aoifa's Pride (4) score 146 hits. 1st Carcer Custodiae (1) score 54 hits. The Legion (13) score 188 hits. Megazord (19) score 93 hits. Total hits suffered: Attackers: 668, Defenders: 1562

Theros' Terors III (23) take 99 hits from archer fire, which cause 3 casualties. Tower Warders (24) take 42 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Iron Fist (7) take 181 hits in close combat, which cause 4 casualties. Pampa Juggernauts (21) take 588 hits in close combat, which cause 15 casualties. Alebad Lancers (2) take 83 hits in close combat, which cause 2 casualties. For Grentzen! (17) take 515 hits in close combat, which cause 16 casualties. Cannibal Corps. (5) take 85 hits in close combat, which cause 2 casualties. Lupi Abakae (11) take 74 hits in close combat, which cause 2 casualties. zero army (15) take 18 hits from archer fire. No casualties. Desert Eye (16) take 128 hits from archer fire, which cause 6 casualties. Priest Impalers (22) take 315 hits in close combat, which cause 8 casualties. Lost Riders (10) take 52 hits in close combat, which cause 1 casualties. Rothford's Irregulars (12) take 51 hits in close combat, which cause 1 casualties. Lion's Pride (8) take 39 hits in close combat, which cause 1 casualties. Contendo Arcus (6) take 152 hits from archer fire, which cause 3 casualties. Amazonians (3) take 46 hits from archer fire, which cause 1 casualties. Aoifa's Pride (4) take 28 hits in close combat, which cause 1 casualties. 1st Carcer Custodiae (1) take 46 hits in close combat, which cause 2 casualties. The Legion (13) take 29 hits in close combat, which cause 1 casualties. Megazord (19) take 144 hits in close combat, which cause 4 casualties, wiping the unit out. Total casualties: 21 attackers, 54 defenders

Turn No. 4 Contendo Arcus (6) fire on Desert Eye (16), scoring 59 hits. zero army (15) fire on Theros' Terors III (23), scoring 63 hits. Amazonians (3) fire on Desert Eye (16), scoring 46 hits. Longshots (9) fire on Desert Eye (16), scoring 49 hits. Tower Warders (24) fire on zero army (15), scoring 21 hits. Desert Eye (16) fire on Contendo Arcus (6), scoring 47 hits. Theros' Terors III (23) fire on zero army (15), scoring 112 hits. Lupi Abakae (11) break through the frontlines! The Legion (13) break through the frontlines! Iron Fist (7) break through the frontlines! Rothford's Irregulars (12) break through the frontlines! Lion's Pride (8) break through the frontlines!

Close Combat: 4 Alebad banners are visible in the melee. 1 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Alebad Lancers (2) score 216 hits. For Grentzen! (17) score 39 hits. Lost Riders (10) score 160 hits. Priest Impalers (22) score 93 hits. Aoifa's Pride (4) score 123 hits. Pampa Juggernauts (21) score 25 hits. 1st Carcer Custodiae (1) score 54 hits. Cannibal Corps. (5) score 81 hits. Total hits suffered: Attackers: 157, Defenders: 364 (634 before overkill)

Contendo Arcus (6) take 47 hits from archer fire, which cause 1 casualties. zero army (15) take 133 hits from archer fire, which cause 3 casualties. Alebad Lancers (2) take 51 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. For Grentzen! (17) take 86 hits in close combat, which cause 2 casualties, wiping the unit out. Lost Riders (10) take 41 hits in close combat, which cause 1 casualties. Priest Impalers (22) take 234 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors. One Oritolon banner is lost. Aoifa's Pride (4) take 24 hits in close combat, which cause 1 casualties. Desert Eye (16) take 154 hits from archer fire, which cause 7 casualties. Theros' Terors III (23) take 63 hits from archer fire, which cause 2 casualties. Pampa Juggernauts (21) take 44 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors. 1st Carcer Custodiae (1) take 41 hits in close combat, which cause 1 casualties. Total casualties: 8 attackers, 18 defenders

Turn No. 5 Tower Warders (24) fire on Lion's Pride (8), scoring 27 hits. Longshots (9) fire on Desert Eye (16), scoring 28 hits. Amazonians (3) fire on Desert Eye (16), scoring 54 hits. Theros' Terors III (23) fire on The Legion (13), scoring 189 hits. zero army (15) fire on Desert Eye (16), scoring 121 hits. Desert Eye (16) fire on Lion's Pride (8), scoring 75 hits. Contendo Arcus (6) fire on Theros' Terors III (23), scoring 79 hits. Lost Riders (10) charge ahead, into the defenders' ranks. 1st Carcer Custodiae (1), Cannibal Corps. (5), Aoifa's Pride (4), Rothford's Irregulars (12), Iron Fist (7), Lion's Pride (8), The Legion (13) and Lupi Abakae (11) advance towards the enemy.

Close Combat: 6 Alebad banners are visible in the melee. 2 Oritolon banners are visible in the melee. Rothford's Irregulars (12) score 109 hits. Iron Fist (7) score 164 hits. Lost Riders (10) score 347 hits. Lion's Pride (8) score 184 hits. The Legion (13) score 171 hits. Tower Warders (24) score 14 hits. Lupi Abakae (11) score 50 hits. Theros' Terors III (23) score 67 hits. Desert Eye (16) score 23 hits. Total hits suffered: Attackers: 104, Defenders: 1025

Rothford's Irregulars (12) take 38 hits in close combat, which cause 1 casualties. Iron Fist (7) take 26 hits in close combat, which cause 1 casualties. Lost Riders (10) take 40 hits in close combat, which cause 1 casualties. Lion's Pride (8) take 102 hits from archer fire, which cause 3 casualties. The Legion (13) take 189 hits from archer fire, which cause 5 casualties. Tower Warders (24) take 327 hits in close combat (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield. Theros' Terors III (23) take 384 hits (305 in close combat, 79 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield. Desert Eye (16) take 563 hits (360 in close combat, 203 from archer fire), which cause 25 casualties, making the unit retreat from the battlefield. Total casualties: 11 attackers, 55 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %. The local roads network has also been damaged.

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 2 Prestige. Your captain has improved his skill level. 3 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 7 % damage. Combat training increases by 3 points. Unit cohesion rises 6 points.

April 25th -- Hunting Monsters -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 4 other line 6 % 230 2 D 1st Carcer Custodiae Craft Alebad 24 Inf box 9 % 217 3 D Alebad Lancers Cicero Alebad 32 Cav wedge 87 % 459 4 D Amazonians Celeste Alebad 22 Arch line 86 % 213 5 D Aoifa's Pride Aoifa Alebad 16 Inf box 88 % 217 6 D Arrow's of Light Angelina Alebad 50 Arch line 7 % 439 7 D Cannibal Corps. Aramon Alebad 11 Inf box 87 % 149 8 D Contendo Arcus Eugene II Alebad 47 Arch line 87 % 453 9 D Iron Fist Calvin Alebad 4 Inf box 88 % 97 10 D Iron Fist Ilsa Alebad 22 Inf box 89 % 338 11 D Lion's Pride Elan Alebad 33 Inf box 89 % 403 12 D Longshots Vapor Alebad 13 Arch line 7 % 164 13 D Lost Riders (not present) Alebad 17 Cav wedge 86 % 241 14 D Lupi Abakae Dohar Alebad 7 Inf box 88 % 129 15 D Rothford's Irregulars Rothford Alebad 18 Inf box 87 % 208 16 D The Legion Ender Alebad 23 Inf box 89 % 288 17 D zero army zero Alebad 28 Arch line 90 % 432 18 N Scarlet Swords (not present) Alowca 0 Inf line 8 % 0

Total: 1 attackers (4 other) 16 defenders (158 Inf, 160 Arch, 49 Cav) Total combat strengths: 230 vs. 4447 1 neutral observers (0 combat strength). Scarlet Swords have no combat-ready men and thus stay out of the battle. The forces from Alebad brace as they prepare to defend their ongoing takeover. The region owner Oritolon and their allies attack the takeover forces. The (rogue) troops attack because they are at war with Alebad.

Strong winds and gusts are making ranged combat a game of luck. Cicero Faldrin, Marshal of the army of Alebad takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1 Contendo Arcus (8) fire on Monsters (1), scoring 146 hits. zero army (17) fire on Monsters (1), scoring 66 hits. Arrow's of Light (6) move closer to get better shots. Amazonians (4) fire on Monsters (1), scoring 62 hits. Longshots (12) fire on Monsters (1), scoring 46 hits. Alebad Lancers (3) and Lost Riders (13) ride on, closing in on the enemy. Iron Fist (10) stay behind their camp fortifications. The Legion (16) stay behind their camp fortifications. Aoifa's Pride (5) stay behind their camp fortifications. Monsters (1) advance towards the enemy. Rothford's Irregulars (15), Lupi Abakae (14), 1st Carcer Custodiae (2), Lion's Pride (11), Cannibal Corps. (7) and Iron Fist (9) advance towards the enemy.

Monsters (1) take 320 hits from archer fire, which cause 4 casualties, wiping the unit out. Total casualties: 4 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 2 points of Morale. Combat training increases by 1 points. Unit cohesion rises 2 points.

April 29th -- Skirmish with Undead -- Alebad

Battle in Alebad (4 hours, 56 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Undead Horde (Undead) (rogue) 27 other line 4 % 365 2 D 4th Steel Guard (militia/guard unit) Alebad 39 Inf line 16 % 499 3 D Aoifa's Pride Aoifa Alebad 32 Inf box 86 % 357 4 D Archers Heaven (militia/guard unit) Alebad 33 Arch line 14 % 461 5 D Contendo Arcus Eugene II Alebad 47 Arch line 86 % 475 6 D Dark Stars (militia/guard unit) Alebad 13 Arch skirmish 11 % 216 7 D Deadly Archers (militia/guard unit) Alebad 13 Arch line 8 % 176 8 D Exercito Militaris (militia/guard unit) Alebad 28 Inf line 12 % 408 9 D Exercito Militaris (militia/guard unit) Alebad 40 Inf line 8 % 398 10 D Firmus Sagitarius (militia/guard unit) Alebad 21 Arch line 11 % 342 11 D Firmus Sagitarius (militia/guard unit) Alebad 17 Arch line 10 % 275 12 D Firmus Sagitarius (militia/guard unit) Alebad 17 Arch line 11 % 285 13 D Firmus Sagitarius (militia/guard unit) Alebad 32 Arch line 13 % 416 14 D Infantry of The Light (militia/guard unit) Alebad 33 Inf box 11 % 354 15 D Longshots Vapor Alebad 13 Arch line 8 % 169 16 D Lost Riders Anev Alebad 17 Cav wedge 86 % 239 17 D ninjas (militia/guard unit) Alebad 25 Inf box 10 % 296 18 D Personal Guard rokuso Alebad 16 Inf line 6 % 159 19 D Rothford's Irregulars Rothford Alebad 28 Inf box 86 % 298 20 D The Legion Ender Alebad 23 Inf box 88 % 297 21 D The Mournful Rain (militia/guard unit) Alebad 51 Arch skirmish 11 % 560 22 D True Sight (militia/guard unit) Alebad 13 Arch line 14 % 229 23 N Backwoods Cultists Squiggy Outer Tilog 16 Inf box 6 % 127

Total: 1 attackers (27 other) 21 defenders (264 Inf, 270 Arch, 17 Cav) Total combat strengths: 365 vs. 6909 1 neutral observers (127 combat strength). Backwoods Cultists tried to evade foreign troops, but were spotted. The region owner Alebad and their allies defend. The (rogue) troops attack because they are at war with Alebad. Backwoods Cultists don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck. The defenders take up positions inside the Fortress (5). Anev Walsh (Dame of Alebad, Alebad) takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1 Firmus Sagitarius (13) fire on Undead Horde (1), scoring 123 hits. Firmus Sagitarius (12) fire on Undead Horde (1), scoring 100 hits. True Sight (22) fire on Undead Horde (1), scoring 59 hits. Archers Heaven (4) fire on Undead Horde (1), scoring 91 hits. The Mournful Rain (21) fire on Undead Horde (1), scoring 154 hits. Firmus Sagitarius (11) move closer to get better shots. Contendo Arcus (5) fire on Undead Horde (1), scoring 132 hits. Firmus Sagitarius (10) fire on Undead Horde (1), scoring 70 hits. Longshots (15) fire on Undead Horde (1), scoring 106 hits. Deadly Archers (7) fire on Undead Horde (1), scoring 49 hits. Dark Stars (6) move closer to get better shots. Lost Riders (16) stay in their defensive position, awaiting an opportunity to charge. Aoifa's Pride (3) leave the fortification, attacking the enemy. Rothford's Irregulars (19) leave the fortification, attacking the enemy. The Legion (20) leave the fortification, attacking the enemy. Undead Horde (1) advance towards the enemy. 4th Steel Guard (2), Exercito Militaris (9), ninjas (17), Infantry of The Light (14) and Exercito Militaris (8) move forward to take up positions at the outer wall. Personal Guard (18) hold their positions at the outer wall, waiting for the attack.

Close Combat: Aoifa's Pride (3) score 189 hits. Rothford's Irregulars (19) score 144 hits. Undead Horde (1) score 63 hits. The Legion (20) score 175 hits. Total hits suffered: Attackers: 508, Defenders: 63

Aoifa's Pride (3) take 38 hits in close combat, which cause 1 casualties. Rothford's Irregulars (19) take 25 hits in close combat, which cause 1 casualties. Undead Horde (1) take 1392 hits (508 in close combat, 884 from archer fire), which cause 27 casualties, wiping the unit out. Total casualties: 27 attackers, 2 defenders

Defender Victory!

Your unit participated in a battle in Alebad. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.