Arcaea

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Arcaea

We are an active realm with a fair number of dedicated nobles. We reward those who work actively and provide a better atmosphere in the realm. If you are a saboteur, an assassin, join this realm and your skills will be valued and appreciated. For Arcaea














Coat of Arms

Coat of Arms

History

Arcaea was the original and greatest nation on the Far East Continent, founded by the bravest and noblest warriors. Unfortunately during the time of the splintering many dukes split from Arcaea to hoard gold for themselves, unfortunately the then king was lost in himself and ignored the counsel given to him by his nobles and his most trusted advisor Yarah. In the end, to prevent the once great land from falling apart, Yarah took hold of the nation and wrestled it back together. Though much of their land was lost the kingdom remained and has slowly worked through diplomacy and when neccessary bloodshed to regain its rightful place. The entire former council and many of Arcaea's nobles left the country, including Lord Yarah and Lord Demon, believing it to be doomed. A core group remained in Arcaea, however, and a new council was elected: Queen Trinity, Banker Faulcon, Judge Riar Dynrode, and High Marshal Shun.

The war between Arcaea and the other nations ended through the diplomatic efforts of Queen Trinity and Prime Minister Kestrelle of Lasanar. After the Rape of Saex, when that province was almost burnt to the ground by the Sartanian "nobles", the Lasanar people saw once and for all what Sartania truly was: A nation of cowards, hiding under Lasanar's protection while they did their dirty work. Lasanar withdrew their forces, and under the leardership of the new High Marshal Rintaro Shun, the Sartanian forces were driven out of Saex, giving the Arcaeans back their country.

Peace followed...but the country grew stale, sinking into a boring state. Nobles came and went, but the core group remained.

The other wars heating up did little to affect Arcaea, but when Lasanar called for aid, Arcaea was reluctant to answer, afraid of harming its other partners in peace on the island.

Eventually, an idea proposed by High Marshal Shun came to fruition. The realm was to become a band of fighting mercenaries. Though diplomacy had succeeded where wars had not in graining peace, it was realized that Arcaea needed to fight. They were warriors, like it or not.

This is the path now set forth before them. Only time will tell where it will lead....

The Mercenary Realm

During the reign of Queen Trinity Fleisher, there was a decision to end the period of alliances and peace and to become a realm of war, a realm for hire. In order to maintain a status of neutrality and fairness in their business dealings, it was decided that Arcaea should lower the diplomatic relations with Lasanar, and in the confusion of the first few days after aggression broke out on the borders of Lantzas, and Lasop declared their alleigance to Arcaea. The confusion settled down quickly, and despite the protesting of the people of Lasop, the region was returned to Lasanar peacefully. Peace was declared, and matters moved on.

The first contract was with the realm of Arcachon in their war agaisnt Sartania, and despite the past wrongs the war was to be fought fairly on the basis of the terms of the mercenary realm. The price was to be two regions to Arcaea if it was successful and a lump sum of gold, or a lowered price of food to Arcaean merchants if the war was unsuccessful. However Sartania did not take this thus, and small skirmishes occured in an ill-defended Nocaneb, and the Sartanian lords made many accusations against the Arcaeans there. Luckily there were nearby troop leaders on the move to the northern front, and the attack was fought off. Untosa was taken by Arcachon, and the war has now slowed down after the attack on Tuhpos. However to the west, Sartania's allies are starting to flex their muscles...

Ossaet Archives

A record from the ancient times, until the founding of Lasanar

Ossaet Archives

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