Luria Nova/Campaign Records/Home Defence/Skirmish in Irvington 7/23/24
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
63 SF | 13 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 8 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the black guard | Richard | Luria Nova | 63 SF | box | 1382 | 612 | 7 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1050 | 0 | 0 | 8 |
Total:
1 attackers (63 SF)
1 defenders (13 other)
Total combat strengths: 1382 vs. 1050
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (63-S) | 2 (13-M) |
the black guard (1) fire on Monsters (2), scoring 612 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 612
Monsters (2) advance towards the enemy.
Monsters (2) take 734 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 734 (0 from close combat and 734 from ranged)
Total casualties: 0 attackers, 8 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.