Luria Nova/Campaign Records/Home Defence/Slaughter in Garuck Udor 3/14/24
Battle of Garuck Udor | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
64 SF | 43 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 43 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 64 SF | box | 1619 | 5029 | 43 | 0 | |
2 | D | Peasant Mob | (militia/guard unit) | (rogue) | 3 other | line | 65 | 0 | 0 | 3 | |
3 | D | Peasant Mob | (militia/guard unit) | (rogue) | 3 other | line | 64 | 0 | 0 | 3 | |
4 | D | Peasant Mob | (militia/guard unit) | (rogue) | 6 other | line | 128 | 0 | 0 | 6 | |
5 | D | Peasant Mob | (militia/guard unit) | (rogue) | 7 other | line | 144 | 0 | 0 | 7 | |
6 | D | Peasant Mob | (militia/guard unit) | (rogue) | 9 other | line | 150 | 0 | 0 | 9 | |
7 | D | Peasant Mob | (militia/guard unit) | (rogue) | 15 other | line | 181 | 0 | 0 | 15 |
Total:
1 attackers (64 SF)
6 defenders (43 other)
Total combat strengths: 1619 vs. 732
The peasants of (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (64-S) | 4 (6-P) 7 (15-P) | 3 (3-P) 5 (7-P) 6 (9-P) | 2 (3-P) |
Peasant Mob (2) move closer to get better shots.
Peasant Mob (4) move closer to get better shots.
The End (1) fire on Peasant Mob (4), scoring 560 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 560
Peasant Mob (6), Peasant Mob (3), Peasant Mob (5) and Peasant Mob (7) advance towards the enemy.
Peasant Mob (4) take 560 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 560 (0 from close combat and 560 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 2
1 (64-S) | 7 (15-P) | 3 (3-P) 5 (7-P) 6 (9-P) | 2 (3-P) |
The End (1) fire on Peasant Mob (7), scoring 662 hits.
Peasant Mob (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 662
Peasant Mob (7), Peasant Mob (6), Peasant Mob (3) and Peasant Mob (5) advance towards the enemy.
Peasant Mob (7) take 662 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 662 (0 from close combat and 662 from ranged)
Total casualties: 0 attackers, 15 defenders
Turn No. 3
1 (64-S) | 3 (3-P) 5 (7-P) 6 (9-P) | 2 (3-P) |
Peasant Mob (2) move closer to get better shots.
The End (1) fire on Peasant Mob (6), scoring 649 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 649
Peasant Mob (5), Peasant Mob (3) and Peasant Mob (6) advance towards the enemy.
Peasant Mob (6) take 649 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 649 (0 from close combat and 649 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 4
1 (64-S) | 3 (3-P) 5 (7-P) | 2 (3-P) |
Peasant Mob (2) move closer to get better shots.
The End (1) fire on Peasant Mob (5), scoring 726 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 726
Peasant Mob (3) and Peasant Mob (5) advance towards the enemy.
Peasant Mob (5) take 726 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 726 (0 from close combat and 726 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 5
1 (64-S) | 3 (3-P) | 2 (3-P) |
The End (1) fire on Peasant Mob (3), scoring 1885 hits.
Peasant Mob (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1885
Peasant Mob (3) advance towards the enemy.
Peasant Mob (3) take 1885 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1885 (0 from close combat and 1885 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 6
1 (64-S) | 2 (3-P) |
The End (1) fire on Peasant Mob (2), scoring 547 hits.
Peasant Mob (2) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 0, Defenders: 547
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Peasant Mob (2) take 547 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 547 (0 from close combat and 547 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.